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refactor: streamline rawfile dumping
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14
src/ObjWriting/Game/T6/RawFile/RawFileDumperT6.h
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14
src/ObjWriting/Game/T6/RawFile/RawFileDumperT6.h
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T6/T6.h"
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namespace T6::raw_file
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{
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class Dumper final : public AbstractAssetDumper<RawFile>
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{
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protected:
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bool ShouldDump(XAssetInfo<RawFile>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset) override;
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};
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} // namespace T6
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