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https://github.com/Laupetin/OpenAssetTools.git
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fix: better ignore/allow for meshes and classes when loading gltf
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@@ -214,6 +214,7 @@ namespace
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Eigen::Matrix4f& nodeMatrix,
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size_t materialIndex,
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bool convertWorldToLocalPos,
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const gltf::JsonNode& node,
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BSPSurface& out_surface)
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{
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// clang-format off
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@@ -270,7 +271,7 @@ namespace
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throw GltfLoadException("Index count must be dividable by 3 for triangles");
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const auto faceCount = indexCount / 3u;
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if (faceCount > UINT16_MAX)
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throw GltfLoadException(std::format("Face count ({}) exceeded the UINT16_MAX", faceCount));
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throw GltfLoadException(std::format("Face count ({}) on node {} exceeded the UINT16_MAX", faceCount, node.name.value_or("unnamed node")));
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out_surface.vertexCount = static_cast<uint16_t>(vertexCount);
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out_surface.triCount = static_cast<uint16_t>(faceCount);
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@@ -543,7 +544,7 @@ namespace
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materialIndex = createMaterialWithFlags(materialIndex, node.extras->at("flags"));
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BSPSurface surface;
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CreateSurface(accessorsForVertex, nodeMatrix, materialIndex, false, surface);
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CreateSurface(accessorsForVertex, nodeMatrix, materialIndex, false, node, surface);
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m_curr_bsp_world->staticSurfaces.emplace_back(surface);
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}
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@@ -838,7 +839,7 @@ namespace
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materialIndex = m_emptyMaterialIndex;
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BSPSurface surface;
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CreateSurface(accessorsForVertex, nodeMatrix, materialIndex, true, surface);
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CreateSurface(accessorsForVertex, nodeMatrix, materialIndex, true, node, surface);
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m_curr_bsp_world->scriptSurfaces.emplace_back(surface);
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}
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@@ -991,9 +992,11 @@ namespace
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{
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std::string classnameVal = node.extras->at("classname");
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if ((m_is_world_gfx && !classnameVal.compare("script_brushmodel_gfx")) // make sure only GFX loads script_brushmodel_gfx
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|| (!m_is_world_gfx && classnameVal.compare("script_brushmodel_gfx")))
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return addClassNode(jRoot, node, nodeMatrix);
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if ((!m_is_world_gfx && !classnameVal.compare("script_brushmodel_gfx")) // skip GFX brush in collision
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|| (m_is_world_gfx && classnameVal.compare("script_brushmodel_gfx"))) // include GFX brush in graphics
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return false;
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return addClassNode(jRoot, node, nodeMatrix);
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}
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if (!m_is_world_gfx)
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@@ -1022,8 +1025,8 @@ namespace
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if (node.extras && node.extras->contains("flags"))
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getSurfaceAndContentFlags(node.extras->at("flags"), surfaceFlags, contentFlags);
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if (!m_is_world_gfx
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|| ((surfaceFlags & BSPFlags::surfaceTypeToFlagMap[BSPFlags::SURF_TYPE_NODRAW].surfaceFlags) == 0)) // ignore if gfx mesh has nodraw flag
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bool isNoDraw = (surfaceFlags & BSPFlags::surfaceTypeToFlagMap[BSPFlags::SURF_TYPE_NODRAW].surfaceFlags) != 0;
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if (!m_is_world_gfx || (m_is_world_gfx && !isNoDraw)) // nodraw flag doesn't set faces to invisible, so remove it from the draw data
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return addMeshNode(jRoot, node, nodeMatrix);
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}
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@@ -1086,7 +1089,7 @@ namespace
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material.materialColour.w = 1.0f;
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material.surfaceFlags = 0;
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material.contentFlags = 0;
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material.contentFlags = 1; // all materials start out as solid
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if (jsMaterial.extras && jsMaterial.extras->type)
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{
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bool foundType = false;
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