ZoneCommon/ZoneLoading: Add additional dependencies and fix output files

This commit is contained in:
Jan 2019-09-28 19:06:26 +02:00
parent aa95bca439
commit c4296996a9
2 changed files with 16 additions and 16 deletions

File diff suppressed because one or more lines are too long

View File

@ -77,22 +77,22 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)bin\$(Configuration)_$(Platform)\tests</OutDir>
<OutDir>$(SolutionDir)bin\$(Configuration)_$(Platform)\tests\</OutDir>
<IntDir>$(SolutionDir)obj\$(ProjectName)\$(Configuration)_$(Platform)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)bin\$(Configuration)_$(Platform)\tests</OutDir>
<OutDir>$(SolutionDir)bin\$(Configuration)_$(Platform)\tests\</OutDir>
<IntDir>$(SolutionDir)obj\$(ProjectName)\$(Configuration)_$(Platform)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)bin\$(Configuration)_$(Platform)\tests</OutDir>
<OutDir>$(SolutionDir)bin\$(Configuration)_$(Platform)\tests\</OutDir>
<IntDir>$(SolutionDir)obj\$(ProjectName)\$(Configuration)_$(Platform)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)bin\$(Configuration)_$(Platform)\tests</OutDir>
<OutDir>$(SolutionDir)bin\$(Configuration)_$(Platform)\tests\</OutDir>
<IntDir>$(SolutionDir)obj\$(ProjectName)\$(Configuration)_$(Platform)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
@ -220,14 +220,14 @@
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe" -h "$(SolutionDir)src\ZoneCode\T6\T6.h" -e "$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt" -o "%(RelativeDir)gen" -g "*" "AssetStructTests"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe" -h "$(SolutionDir)src\ZoneCode\T6\T6.h" -e "$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt" -o "%(RelativeDir)gen" -g "*" "AssetStructTests"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe" -h "$(SolutionDir)src\ZoneCode\T6\T6.h" -e "$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt" -o "%(RelativeDir)gen" -g "*" "AssetStructTests"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe;$(SolutionDir)src\ZoneCode\T6\T6.h;$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt;%(AdditionalInputs)</AdditionalInputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe;$(SolutionDir)src\ZoneCode\T6\T6.h;$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt;%(AdditionalInputs)</AdditionalInputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe;$(SolutionDir)src\ZoneCode\T6\T6.h;$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt;%(AdditionalInputs)</AdditionalInputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe;$(SolutionDir)src\ZoneCode\T6\T6.h;$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)gen\addonmapents_struct_test.cpp;%(Outputs)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)gen\addonmapents_struct_test.cpp;%(Outputs)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)gen\addonmapents_struct_test.cpp;%(Outputs)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)gen\addonmapents_struct_test.cpp;%(Outputs)</Outputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe;$(SolutionDir)src\ZoneCode\T6\T6.h;$(SolutionDir)src\ZoneCommon\Game\T6\T6_Assets.h;$(SolutionDir)src\ZoneCode\Common.h;$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt;%(AdditionalInputs)</AdditionalInputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe;$(SolutionDir)src\ZoneCode\T6\T6.h;$(SolutionDir)src\ZoneCommon\Game\T6\T6_Assets.h;$(SolutionDir)src\ZoneCode\Common.h;$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt;%(AdditionalInputs)</AdditionalInputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe;$(SolutionDir)src\ZoneCode\T6\T6.h;$(SolutionDir)src\ZoneCommon\Game\T6\T6_Assets.h;$(SolutionDir)src\ZoneCode\Common.h;$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt;%(AdditionalInputs)</AdditionalInputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe;$(SolutionDir)src\ZoneCode\T6\T6.h;$(SolutionDir)src\ZoneCommon\Game\T6\T6_Assets.h;$(SolutionDir)src\ZoneCode\Common.h;$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)gen\addonmapents_struct_test.cpp;%(RelativeDir)gen\clipmap_t_struct_test.cpp;%(RelativeDir)gen\comworld_struct_test.cpp;%(RelativeDir)gen\ddlroot_t_struct_test.cpp;%(RelativeDir)gen\destructibledef_struct_test.cpp;%(RelativeDir)gen\emblemset_struct_test.cpp;%(RelativeDir)gen\font_s_struct_test.cpp;%(RelativeDir)gen\fonticon_struct_test.cpp;%(RelativeDir)gen\footstepfxtabledef_struct_test.cpp;%(RelativeDir)gen\footsteptabledef_struct_test.cpp;%(RelativeDir)gen\fxeffectdef_struct_test.cpp;%(RelativeDir)gen\fximpacttable_struct_test.cpp;%(RelativeDir)gen\gameworldmp_struct_test.cpp;%(RelativeDir)gen\gameworldsp_struct_test.cpp;%(RelativeDir)gen\gfximage_struct_test.cpp;%(RelativeDir)gen\gfxlightdef_struct_test.cpp;%(RelativeDir)gen\gfxworld_struct_test.cpp;%(RelativeDir)gen\glasses_struct_test.cpp;%(RelativeDir)gen\keyvaluepairs_struct_test.cpp;%(RelativeDir)gen\leaderboarddef_struct_test.cpp;%(RelativeDir)gen\localizeentry_struct_test.cpp;%(RelativeDir)gen\mapents_struct_test.cpp;%(RelativeDir)gen\material_struct_test.cpp;%(RelativeDir)gen\materialtechniqueset_struct_test.cpp;%(RelativeDir)gen\memoryblock_struct_test.cpp;%(RelativeDir)gen\menudef_t_struct_test.cpp;%(RelativeDir)gen\menulist_struct_test.cpp;%(RelativeDir)gen\physconstraints_struct_test.cpp;%(RelativeDir)gen\physpreset_struct_test.cpp;%(RelativeDir)gen\qdb_struct_test.cpp;%(RelativeDir)gen\rawfile_struct_test.cpp;%(RelativeDir)gen\scriptparsetree_struct_test.cpp;%(RelativeDir)gen\skinnedvertsdef_struct_test.cpp;%(RelativeDir)gen\slug_struct_test.cpp;%(RelativeDir)gen\sndbank_struct_test.cpp;%(RelativeDir)gen\snddriverglobals_struct_test.cpp;%(RelativeDir)gen\sndpatch_struct_test.cpp;%(RelativeDir)gen\stringtable_struct_test.cpp;%(RelativeDir)gen\tracerdef_struct_test.cpp;%(RelativeDir)gen\vehicledef_struct_test.cpp;%(RelativeDir)gen\weaponattachment_struct_test.cpp;%(RelativeDir)gen\weaponattachmentunique_struct_test.cpp;%(RelativeDir)gen\weaponcamo_struct_test.cpp;%(RelativeDir)gen\weaponvariantdef_struct_test.cpp;%(RelativeDir)gen\xanimparts_struct_test.cpp;%(RelativeDir)gen\xglobals_struct_test.cpp;%(RelativeDir)gen\xmodel_struct_test.cpp;%(RelativeDir)gen\zbarrierdef_struct_test.cpp;%(Outputs)</Outputs>
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</CustomBuild>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />