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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-09-05 16:27:27 +00:00
chore: implement obj loading skeleton with localize asset
This commit is contained in:
52
src/ObjLoading/Localize/CommonLocalizeLoader.cpp
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52
src/ObjLoading/Localize/CommonLocalizeLoader.cpp
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@@ -0,0 +1,52 @@
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#include "CommonLocalizeLoader.h"
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#include "Localize/LocalizeCommon.h"
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#include "Localize/Parsing/LocalizeFileReader.h"
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#include <format>
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CommonLocalizeLoader::CommonLocalizeLoader(ISearchPath& searchPath, Zone& zone)
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: m_search_path(searchPath),
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m_zone(zone)
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{
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}
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std::string CommonLocalizeLoader::GetFileName(const std::string& assetName) const
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{
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return std::format("{}/localizedstrings/{}.str", LocalizeCommon::GetNameOfLanguage(m_zone.m_language), assetName);
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}
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AssetCreationResult CommonLocalizeLoader::CreateLocalizeAsset(const std::string& assetName, AssetCreationContext& context)
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{
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std::string fileName = GetFileName(assetName);
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const auto file = m_search_path.Open(fileName);
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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LocalizeFileReader reader(*file.m_stream, assetName, m_zone.m_language, *this);
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std::vector<CommonLocalizeEntry> localizeEntries;
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if (!reader.ReadLocalizeFile(localizeEntries))
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return AssetCreationResult::Failure();
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auto lastResult = AssetCreationResult::Failure();
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for (const auto& entry : localizeEntries)
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{
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lastResult = CreateAssetFromCommonAsset(entry, context);
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if (!lastResult.HasBeenSuccessful())
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return lastResult;
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}
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return lastResult;
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}
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bool CommonLocalizeLoader::CheckLocalizeEntryForDuplicates(const std::string& key)
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{
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const auto existingEntry = m_keys.find(key);
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if (existingEntry != m_keys.end())
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return false;
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m_keys.emplace(key);
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return true;
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}
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32
src/ObjLoading/Localize/CommonLocalizeLoader.h
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32
src/ObjLoading/Localize/CommonLocalizeLoader.h
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@@ -0,0 +1,32 @@
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#pragma once
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#include "Asset/IAssetCreator.h"
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#include "AssetLoading/IAssetLoadingManager.h"
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#include "Localize/CommonLocalizeEntry.h"
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#include "Localize/Parsing/ILocalizeFileDuplicationChecker.h"
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#include "SearchPath/ISearchPath.h"
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#include "Zone/Zone.h"
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#include <string>
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#include <unordered_set>
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class CommonLocalizeLoader : ILocalizeFileDuplicationChecker
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{
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public:
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CommonLocalizeLoader(ISearchPath& searchPath, Zone& zone);
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AssetCreationResult CreateLocalizeAsset(const std::string& assetName, AssetCreationContext& context);
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protected:
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virtual AssetCreationResult CreateAssetFromCommonAsset(const CommonLocalizeEntry& localizeEntry, AssetCreationContext& context) = 0;
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private:
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std::string GetFileName(const std::string& assetName) const;
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bool CheckLocalizeEntryForDuplicates(const std::string& key) override;
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ISearchPath& m_search_path;
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Zone& m_zone;
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std::unordered_set<std::string> m_keys;
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};
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@@ -1,42 +0,0 @@
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#include "LocalizeCommonAssetLoader.h"
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#include "Localize/LocalizeCommon.h"
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#include "Localize/LocalizeReadingZoneState.h"
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#include "Localize/Parsing/LocalizeFileReader.h"
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#include <sstream>
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LocalizeCommonAssetLoader::LocalizeCommonAssetLoader(std::function<void(const CommonLocalizeEntry&)> entryCallback)
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: m_entry_callback(std::move(entryCallback))
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{
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}
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std::string LocalizeCommonAssetLoader::GetFileName(const std::string& assetName, Zone* zone) const
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{
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std::ostringstream ss;
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ss << LocalizeCommon::GetNameOfLanguage(zone->m_language) << "/localizedstrings/" << assetName << ".str";
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return ss.str();
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}
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bool LocalizeCommonAssetLoader::LoadLocalizeAsset(const std::string& assetName, ISearchPath* searchPath, IAssetLoadingManager* manager, Zone* zone) const
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{
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std::string fileName = GetFileName(assetName, zone);
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const auto file = searchPath->Open(fileName);
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if (!file.IsOpen())
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return false;
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auto* zoneState = manager->GetAssetLoadingContext()->GetZoneAssetLoaderState<LocalizeReadingZoneState>();
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LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language, zoneState);
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std::vector<CommonLocalizeEntry> localizeEntries;
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if (!reader.ReadLocalizeFile(localizeEntries))
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return false;
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for (const auto& entry : localizeEntries)
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{
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m_entry_callback(entry);
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}
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return true;
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}
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@@ -1,22 +0,0 @@
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#pragma once
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#include "AssetLoading/IAssetLoadingManager.h"
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#include "Localize/CommonLocalizeEntry.h"
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#include "SearchPath/ISearchPath.h"
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#include "Zone/Zone.h"
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#include <functional>
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#include <string>
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class LocalizeCommonAssetLoader
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{
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public:
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explicit LocalizeCommonAssetLoader(std::function<void(const CommonLocalizeEntry&)> entryCallback);
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bool LoadLocalizeAsset(const std::string& assetName, ISearchPath* searchPath, IAssetLoadingManager* manager, Zone* zone) const;
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private:
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std::string GetFileName(const std::string& assetName, Zone* zone) const;
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std::function<void(const CommonLocalizeEntry&)> m_entry_callback;
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};
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@@ -1,11 +0,0 @@
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#include "LocalizeReadingZoneState.h"
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bool LocalizeReadingZoneState::DoLocalizeEntryDuplicateCheck(const std::string& key)
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{
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const auto existingEntry = m_keys.find(key);
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if (existingEntry != m_keys.end())
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return false;
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m_keys.emplace(key);
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return true;
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}
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@@ -1,13 +1,12 @@
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#pragma once
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#include "AssetLoading/IZoneAssetLoaderState.h"
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#include <string>
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#include <unordered_set>
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class LocalizeReadingZoneState final : public IZoneAssetLoaderState
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class ILocalizeFileDuplicationChecker
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{
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public:
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virtual ~ILocalizeFileDuplicationChecker() = default;
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/**
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* Checks whether a localize key was already added.
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* Inserts key if it was not added yet.
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@@ -15,8 +14,5 @@ public:
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* \param key The key to check
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* \returns \c true if key was not duplicated yet, \c false otherwise
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*/
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bool DoLocalizeEntryDuplicateCheck(const std::string& key);
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private:
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std::unordered_set<std::string> m_keys;
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virtual bool CheckLocalizeEntryForDuplicates(const std::string& key) = 0;
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};
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@@ -8,8 +8,8 @@
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#include "Sequence/SequenceLocalizeFileReference.h"
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#include "Sequence/SequenceLocalizeFileVersion.h"
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LocalizeFileParser::LocalizeFileParser(SimpleLexer* lexer, GameLanguage language, LocalizeReadingZoneState* zoneState)
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: AbstractParser(lexer, std::make_unique<LocalizeFileParserState>(language, zoneState))
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LocalizeFileParser::LocalizeFileParser(SimpleLexer* lexer, GameLanguage language, ILocalizeFileDuplicationChecker& duplicationChecker)
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: AbstractParser(lexer, std::make_unique<LocalizeFileParserState>(language, duplicationChecker))
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{
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}
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@@ -12,6 +12,6 @@ protected:
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const std::vector<sequence_t*>& GetTestsForState() override;
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public:
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LocalizeFileParser(SimpleLexer* lexer, GameLanguage language, LocalizeReadingZoneState* zoneState);
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LocalizeFileParser(SimpleLexer* lexer, GameLanguage language, ILocalizeFileDuplicationChecker& duplicationChecker);
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std::vector<CommonLocalizeEntry> GetParsedValues();
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};
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@@ -3,10 +3,10 @@
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#include "Localize/LocalizeCommon.h"
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#include "Utils/StringUtils.h"
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LocalizeFileParserState::LocalizeFileParserState(const GameLanguage language, LocalizeReadingZoneState* zoneState)
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LocalizeFileParserState::LocalizeFileParserState(const GameLanguage language, ILocalizeFileDuplicationChecker& duplicationChecker)
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: m_end(false),
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m_language(language),
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m_zone_state(zoneState)
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m_duplication_checker(duplicationChecker)
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{
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m_language_name_caps = LocalizeCommon::GetNameOfLanguage(m_language);
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utils::MakeStringUpperCase(m_language_name_caps);
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@@ -1,8 +1,8 @@
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#pragma once
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#include "Game/GameLanguage.h"
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#include "ILocalizeFileDuplicationChecker.h"
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#include "Localize/CommonLocalizeEntry.h"
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#include "Localize/LocalizeReadingZoneState.h"
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#include <unordered_set>
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#include <vector>
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@@ -10,16 +10,16 @@
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class LocalizeFileParserState
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{
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public:
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LocalizeFileParserState(GameLanguage language, ILocalizeFileDuplicationChecker& duplicationChecker);
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bool m_end;
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std::vector<CommonLocalizeEntry> m_entries;
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GameLanguage m_language;
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LocalizeReadingZoneState* m_zone_state;
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ILocalizeFileDuplicationChecker& m_duplication_checker;
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std::string m_language_name_caps;
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std::string m_current_reference;
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std::unordered_set<std::string> m_current_reference_languages;
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LocalizeFileParserState(GameLanguage language, LocalizeReadingZoneState* zoneState);
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};
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@@ -4,11 +4,11 @@
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#include "Parsing/Impl/CommentRemovingStreamProxy.h"
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#include "Parsing/Impl/ParserSingleInputStream.h"
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LocalizeFileReader::LocalizeFileReader(std::istream& stream, std::string fileName, GameLanguage language, LocalizeReadingZoneState* zoneState)
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LocalizeFileReader::LocalizeFileReader(std::istream& stream, std::string fileName, GameLanguage language, ILocalizeFileDuplicationChecker& duplicationChecker)
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: m_file_name(std::move(fileName)),
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m_stream(nullptr),
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m_language(language),
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m_zone_state(zoneState)
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m_duplication_checker(duplicationChecker)
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{
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OpenBaseStream(stream);
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SetupStreamProxies();
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@@ -38,7 +38,7 @@ bool LocalizeFileReader::ReadLocalizeFile(std::vector<CommonLocalizeEntry>& entr
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lexerConfig.m_read_floating_point_numbers = false;
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const auto lexer = std::make_unique<SimpleLexer>(m_stream, std::move(lexerConfig));
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const auto parser = std::make_unique<LocalizeFileParser>(lexer.get(), m_language, m_zone_state);
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const auto parser = std::make_unique<LocalizeFileParser>(lexer.get(), m_language, m_duplication_checker);
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if (parser->Parse())
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{
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@@ -1,8 +1,8 @@
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#pragma once
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#include "Game/GameLanguage.h"
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#include "ILocalizeFileDuplicationChecker.h"
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#include "Localize/CommonLocalizeEntry.h"
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#include "Localize/LocalizeReadingZoneState.h"
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#include "Parsing/IParserLineStream.h"
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#include <map>
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@@ -16,13 +16,13 @@ class LocalizeFileReader
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IParserLineStream* m_stream;
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std::vector<std::unique_ptr<IParserLineStream>> m_open_streams;
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GameLanguage m_language;
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LocalizeReadingZoneState* m_zone_state;
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ILocalizeFileDuplicationChecker& m_duplication_checker;
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bool OpenBaseStream(std::istream& stream);
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void SetupStreamProxies();
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public:
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LocalizeFileReader(std::istream& stream, std::string fileName, GameLanguage language, LocalizeReadingZoneState* zoneState);
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LocalizeFileReader(std::istream& stream, std::string fileName, GameLanguage language, ILocalizeFileDuplicationChecker& duplicationChecker);
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bool ReadLocalizeFile(std::vector<CommonLocalizeEntry>& entries);
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};
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@@ -33,7 +33,7 @@ void SequenceLocalizeFileLanguageValue::ProcessMatch(LocalizeFileParserState* st
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if (langName == state->m_language_name_caps)
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{
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const auto& currentReference = state->m_current_reference;
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if (!state->m_zone_state->DoLocalizeEntryDuplicateCheck(currentReference))
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if (!state->m_duplication_checker.CheckLocalizeEntryForDuplicates(currentReference))
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{
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std::cout << "Localize: a value for reference \"" << currentReference << "\" was already defined\n";
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}
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