mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-07-03 09:41:50 +00:00
feat: dump and load T5 materials
This commit is contained in:
@ -11,6 +11,21 @@ namespace T5
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static int Com_HashString(const char* str);
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static int Com_HashString(const char* str, int len);
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static constexpr uint32_t R_HashString(const char* str, uint32_t hash)
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{
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for (const auto* pos = str; *pos; pos++)
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{
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hash = 33 * hash ^ (*pos | 0x20);
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}
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return hash;
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}
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static constexpr uint32_t R_HashString(const char* string)
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{
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return R_HashString(string, 0u);
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}
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static PackedTexCoords Vec2PackTexCoords(const float (&in)[2]);
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static PackedUnitVec Vec3PackUnitVec(const float (&in)[3]);
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static GfxColor Vec4PackGfxColor(const float (&in)[4]);
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@ -739,14 +739,30 @@ namespace T5
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gcc_align32(8) uint64_t packed;
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};
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enum MaterialGameFlags
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{
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MTL_GAMEFLAG_1 = 0x1,
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MTL_GAMEFLAG_2 = 0x2,
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MTL_GAMEFLAG_4 = 0x4,
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MTL_GAMEFLAG_8 = 0x8,
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MTL_GAMEFLAG_10 = 0x10,
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MTL_GAMEFLAG_20 = 0x20,
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// Probably, seems to be this in T5
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MTL_GAMEFLAG_CASTS_SHADOW = 0x40,
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MTL_GAMEFLAG_80 = 0x80,
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MTL_GAMEFLAG_100 = 0x100,
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MTL_GAMEFLAG_200 = 0x200,
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};
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struct MaterialInfo
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{
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const char* name;
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unsigned int gameFlags;
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char pad;
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char sortKey;
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char textureAtlasRowCount;
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char textureAtlasColumnCount;
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unsigned char sortKey;
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unsigned char textureAtlasRowCount;
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unsigned char textureAtlasColumnCount;
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GfxDrawSurf drawSurf;
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unsigned int surfaceTypeBits;
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unsigned int layeredSurfaceTypes;
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@ -787,12 +803,45 @@ namespace T5
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water_t* water;
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};
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enum TextureFilter
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{
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TEXTURE_FILTER_DISABLED = 0x0,
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TEXTURE_FILTER_NEAREST = 0x1,
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TEXTURE_FILTER_LINEAR = 0x2,
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TEXTURE_FILTER_ANISO2X = 0x3,
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TEXTURE_FILTER_ANISO4X = 0x4,
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TEXTURE_FILTER_COUNT
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};
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enum SamplerStateBitsMipMap_e
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{
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SAMPLER_MIPMAP_ENUM_DISABLED,
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SAMPLER_MIPMAP_ENUM_NEAREST,
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SAMPLER_MIPMAP_ENUM_LINEAR,
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SAMPLER_MIPMAP_ENUM_COUNT
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};
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struct MaterialTextureDefSamplerState
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{
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unsigned char filter : 3;
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unsigned char mipMap : 2;
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unsigned char clampU : 1;
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unsigned char clampV : 1;
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unsigned char clampW : 1;
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};
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#ifndef __zonecodegenerator
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static_assert(sizeof(MaterialTextureDefSamplerState) == 1u);
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#endif
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struct MaterialTextureDef
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{
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unsigned int nameHash;
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char nameStart;
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char nameEnd;
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char samplerState;
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MaterialTextureDefSamplerState samplerState;
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unsigned char semantic; // TextureSemantic
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char isMatureContent;
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char pad[3];
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@ -803,7 +852,96 @@ namespace T5
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{
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unsigned int nameHash;
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char name[12];
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float literal[4];
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vec4_t literal;
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};
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enum GfxBlend : unsigned int
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{
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GFXS_BLEND_DISABLED = 0x0,
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GFXS_BLEND_ZERO = 0x1,
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GFXS_BLEND_ONE = 0x2,
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GFXS_BLEND_SRCCOLOR = 0x3,
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GFXS_BLEND_INVSRCCOLOR = 0x4,
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GFXS_BLEND_SRCALPHA = 0x5,
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GFXS_BLEND_INVSRCALPHA = 0x6,
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GFXS_BLEND_DESTALPHA = 0x7,
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GFXS_BLEND_INVDESTALPHA = 0x8,
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GFXS_BLEND_DESTCOLOR = 0x9,
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GFXS_BLEND_INVDESTCOLOR = 0xA,
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GFXS_BLEND_MASK = 0xF,
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};
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enum GfxBlendOp : unsigned int
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{
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GFXS_BLENDOP_DISABLED = 0x0,
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GFXS_BLENDOP_ADD = 0x1,
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GFXS_BLENDOP_SUBTRACT = 0x2,
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GFXS_BLENDOP_REVSUBTRACT = 0x3,
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GFXS_BLENDOP_MIN = 0x4,
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GFXS_BLENDOP_MAX = 0x5,
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GFXS_BLENDOP_MASK = 0x7,
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};
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enum GfxAlphaTest_e
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{
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GFXS_ALPHA_TEST_GT_0 = 1,
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GFXS_ALPHA_TEST_GE_255 = 2,
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GFXS_ALPHA_TEST_GE_128 = 3,
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GFXS_ALPHA_TEST_COUNT
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};
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enum GfxCullFace_e
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{
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GFXS_CULL_NONE = 1,
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GFXS_CULL_BACK = 2,
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GFXS_CULL_FRONT = 3,
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};
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enum GfxDepthTest_e
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{
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GFXS_DEPTHTEST_ALWAYS = 0,
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GFXS_DEPTHTEST_LESS = 1,
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GFXS_DEPTHTEST_EQUAL = 2,
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GFXS_DEPTHTEST_LESSEQUAL = 3
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};
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enum GfxPolygonOffset_e
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{
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GFXS_POLYGON_OFFSET_0 = 0,
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GFXS_POLYGON_OFFSET_1 = 1,
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GFXS_POLYGON_OFFSET_2 = 2,
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GFXS_POLYGON_OFFSET_SHADOWMAP = 3
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};
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enum GfxStencilOp : unsigned int
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{
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GFXS_STENCILOP_KEEP = 0x0,
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GFXS_STENCILOP_ZERO = 0x1,
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GFXS_STENCILOP_REPLACE = 0x2,
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GFXS_STENCILOP_INCRSAT = 0x3,
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GFXS_STENCILOP_DECRSAT = 0x4,
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GFXS_STENCILOP_INVERT = 0x5,
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GFXS_STENCILOP_INCR = 0x6,
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GFXS_STENCILOP_DECR = 0x7,
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GFXS_STENCILOP_COUNT,
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GFXS_STENCILOP_MASK = 0x7
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};
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enum GfxStencilFunc : unsigned int
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{
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GFXS_STENCILFUNC_NEVER = 0x0,
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GFXS_STENCILFUNC_LESS = 0x1,
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GFXS_STENCILFUNC_EQUAL = 0x2,
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GFXS_STENCILFUNC_LESSEQUAL = 0x3,
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GFXS_STENCILFUNC_GREATER = 0x4,
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GFXS_STENCILFUNC_NOTEQUAL = 0x5,
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GFXS_STENCILFUNC_GREATEREQUAL = 0x6,
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GFXS_STENCILFUNC_ALWAYS = 0x7,
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GFXS_STENCILFUNC_COUNT,
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GFXS_STENCILFUNC_MASK = 0x7
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};
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enum GfxStateBitsEnum : unsigned int
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@ -868,9 +1006,64 @@ namespace T5
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GFXS1_STENCILOP_FRONTBACK_MASK = 0x1FF1FF00,
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};
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struct GfxStateBitsLoadBitsStructured
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{
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// Byte 0
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unsigned int srcBlendRgb : 4; // 0-3
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unsigned int dstBlendRgb : 4; // 4-7
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unsigned int blendOpRgb : 3; // 8-10
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unsigned int alphaTestDisabled : 1; // 11
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unsigned int alphaTest : 2; // 12-13
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unsigned int cullFace : 2; // 14-15
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unsigned int srcBlendAlpha : 4; // 16-19
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unsigned int dstBlendAlpha : 4; // 20-23
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unsigned int blendOpAlpha : 3; // 24-26
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unsigned int colorWriteRgb : 1; // 27
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unsigned int colorWriteAlpha : 1; // 28
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unsigned int unused0 : 2; // 29-30
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unsigned int polymodeLine : 1; // 31
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// Byte 1
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unsigned int depthWrite : 1; // 0
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unsigned int depthTestDisabled : 1; // 1
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unsigned int depthTest : 2; // 2-3
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unsigned int polygonOffset : 2; // 4-5
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unsigned int stencilFrontEnabled : 1; // 6
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unsigned int stencilBackEnabled : 1; // 7
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unsigned int stencilFrontPass : 3; // 8-10
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unsigned int stencilFrontFail : 3; // 11-13
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unsigned int stencilFrontZFail : 3; // 14-16
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unsigned int stencilFrontFunc : 3; // 17-19
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unsigned int stencilBackPass : 3; // 20-22
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unsigned int stencilBackFail : 3; // 23-25
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unsigned int stencilBackZFail : 3; // 26-28
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unsigned int stencilBackFunc : 3; // 29-31
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};
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union GfxStateBitsLoadBits
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{
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unsigned int raw[2];
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GfxStateBitsLoadBitsStructured structured;
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};
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#ifndef __zonecodegenerator
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static_assert(sizeof(GfxStateBitsLoadBits) == 8);
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static_assert(sizeof(GfxStateBitsLoadBitsStructured) == 8);
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#endif
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struct GfxStateBits
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{
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unsigned int loadBits[2];
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GfxStateBitsLoadBits loadBits;
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};
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enum GfxCameraRegionType
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{
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CAMERA_REGION_LIT = 0x0,
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CAMERA_REGION_DECAL = 0x1,
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CAMERA_REGION_EMISSIVE = 0x2,
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CAMERA_REGION_COUNT,
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CAMERA_REGION_NONE = CAMERA_REGION_COUNT,
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};
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struct Material
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@ -880,8 +1073,8 @@ namespace T5
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unsigned char textureCount;
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unsigned char constantCount;
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unsigned char stateBitsCount;
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char stateFlags;
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char cameraRegion;
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unsigned char stateFlags;
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unsigned char cameraRegion;
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unsigned char maxStreamedMips;
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MaterialTechniqueSet* techniqueSet;
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MaterialTextureDef* textureTable;
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@ -700,6 +700,8 @@ namespace T6
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MTL_GAMEFLAG_400 = 0x400,
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MTL_GAMEFLAG_800 = 0x800,
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MTL_GAMEFLAG_1000 = 0x1000,
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MTL_GAMEFLAG_2000 = 0x2000,
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MTL_GAMEFLAG_4000 = 0x4000,
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};
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struct type_align32(8) MaterialInfo
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@ -1,4 +1,4 @@
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#options GAME (IW3, IW4, IW5, T6)
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#options GAME (IW3, IW4, IW5, T5, T6)
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#filename "Game/" + GAME + "/Material/JsonMaterial" + GAME + ".h"
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@ -11,6 +11,9 @@
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#elif GAME == "IW5"
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#define FEATURE_IW5
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#define HAS_WATER
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#elif GAME == "T5"
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#define FEATURE_T5
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#define HAS_WATER
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#elif GAME == "T6"
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#define FEATURE_T6
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#endif
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@ -80,6 +83,8 @@ namespace GAME
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GT0,
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#if defined(FEATURE_IW3) || defined(FEATURE_IW4) || defined(FEATURE_IW5)
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LT128,
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#elif defined(FEATURE_T5)
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GE255,
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#endif
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GE128
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};
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@ -90,6 +95,8 @@ namespace GAME
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{JsonAlphaTest::GT0, "gt0" },
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#if defined(FEATURE_IW3) || defined(FEATURE_IW4) || defined(FEATURE_IW5)
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{JsonAlphaTest::LT128, "lt128" },
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#elif defined(FEATURE_T5)
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{JsonAlphaTest::GE255, "ge255" },
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#endif
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{JsonAlphaTest::GE128, "ge128" }
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});
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@ -321,7 +328,7 @@ namespace GAME
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{TS_2D, "2D" },
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{TS_FUNCTION, "function" },
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{TS_COLOR_MAP, "colorMap" },
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#if defined(FEATURE_IW3) || defined(FEATURE_T6)
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#if defined(FEATURE_IW3) || defined(FEATURE_T5) || defined(FEATURE_T6)
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{TS_UNUSED_1, "unused1" },
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#else
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{TS_DETAIL_MAP, "detailMap" },
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@ -332,15 +339,17 @@ namespace GAME
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{TS_UNUSED_4, "unused4" },
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{TS_SPECULAR_MAP, "specularMap" },
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{TS_UNUSED_5, "unused5" },
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#if defined(FEATURE_IW3) || defined(FEATURE_IW4) || defined(FEATURE_IW5)
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#ifdef FEATURE_T6
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{TS_OCCLUSION_MAP, "occlusionMap" },
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#endif
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{TS_UNUSED_6, "unused6" },
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#if defined(FEATURE_IW3) || defined(FEATURE_IW4) || defined(FEATURE_IW5) || defined(FEATURE_T5)
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{TS_WATER_MAP, "waterMap" },
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#endif
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#ifdef FEATURE_IW5
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{TS_DISPLACEMENT_MAP, "displacementMap"},
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#endif
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#elif defined(FEATURE_T6)
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{TS_OCCLUSION_MAP, "occlusionMap" },
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{TS_UNUSED_6, "unused6" },
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#if defined(FEATURE_T5) || defined(FEATURE_T6)
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{TS_COLOR0_MAP, "color0Map" },
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{TS_COLOR1_MAP, "color1Map" },
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{TS_COLOR2_MAP, "color2Map" },
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@ -369,7 +378,7 @@ namespace GAME
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std::optional<std::string> nameStart;
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std::optional<std::string> nameEnd;
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TextureSemantic semantic;
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#ifdef FEATURE_T6
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#if defined(FEATURE_T5) || defined(FEATURE_T6)
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bool isMatureContent;
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#endif
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JsonSamplerState samplerState;
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@ -393,7 +402,7 @@ namespace GAME
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}
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out["semantic"] = in.semantic;
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#ifdef FEATURE_T6
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#if defined(FEATURE_T5) || defined(FEATURE_T6)
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out["isMatureContent"] = in.isMatureContent;
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#endif
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out["samplerState"] = in.samplerState;
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@ -410,7 +419,7 @@ namespace GAME
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optional_from_json(in, "nameStart", out.nameStart);
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optional_from_json(in, "nameEnd", out.nameEnd);
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in.at("semantic").get_to(out.semantic);
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#ifdef FEATURE_T6
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#if defined(FEATURE_T5) || defined(FEATURE_T6)
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in.at("isMatureContent").get_to(out.isMatureContent);
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#endif
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in.at("samplerState").get_to(out.samplerState);
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@ -445,24 +454,28 @@ namespace GAME
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{MTL_GAMEFLAG_8, "8" },
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{MTL_GAMEFLAG_10, "10" },
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{MTL_GAMEFLAG_20, "20" },
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#if defined(FEATURE_IW3) || defined(FEATURE_T6)
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#if defined(FEATURE_IW3) || defined(FEATURE_T5) || defined(FEATURE_T6)
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{MTL_GAMEFLAG_CASTS_SHADOW, "CASTS_SHADOW"},
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{MTL_GAMEFLAG_CASTS_SHADOW, "40" },
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#else
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{MTL_GAMEFLAG_40, "40" },
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#endif
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||||
{MTL_GAMEFLAG_80, "80" },
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||||
#ifdef FEATURE_T6
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#if defined(FEATURE_T5) || defined(FEATURE_T6)
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{MTL_GAMEFLAG_100, "100" },
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{MTL_GAMEFLAG_200, "200" },
|
||||
#if defined(FEATURE_T6)
|
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{MTL_GAMEFLAG_400, "400" },
|
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{MTL_GAMEFLAG_800, "800" },
|
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{MTL_GAMEFLAG_1000, "1000" },
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{MTL_GAMEFLAG_2000, "2000" },
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{MTL_GAMEFLAG_4000, "4000" },
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||||
#endif
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||||
#endif
|
||||
});
|
||||
|
||||
NLOHMANN_JSON_SERIALIZE_ENUM(GfxCameraRegionType, {
|
||||
#if defined(FEATURE_IW3)
|
||||
#if defined(FEATURE_IW3) || defined(FEATURE_T5)
|
||||
{CAMERA_REGION_LIT, "lit" },
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{CAMERA_REGION_DECAL, "decal" },
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{CAMERA_REGION_EMISSIVE, "emissive" },
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@ -492,7 +505,9 @@ namespace GAME
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||||
class JsonMaterial
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{
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public:
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||||
#ifdef FEATURE_T6
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#ifdef FEATURE_T5
|
||||
uint8_t maxStreamedMips;
|
||||
#elif defined(FEATURE_T6)
|
||||
unsigned layeredSurfaceTypes;
|
||||
unsigned hashIndex;
|
||||
unsigned surfaceFlags;
|
||||
@ -515,7 +530,9 @@ namespace GAME
|
||||
|
||||
NLOHMANN_DEFINE_TYPE_EXTENSION(
|
||||
JsonMaterial,
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||||
#ifdef FEATURE_T6
|
||||
#ifdef FEATURE_T5
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||||
maxStreamedMips,
|
||||
#elif defined(FEATURE_T6)
|
||||
layeredSurfaceTypes,
|
||||
hashIndex,
|
||||
surfaceFlags,
|
||||
|
54
src/ObjLoading/Game/T5/Material/LoaderMaterialT5.cpp
Normal file
54
src/ObjLoading/Game/T5/Material/LoaderMaterialT5.cpp
Normal file
@ -0,0 +1,54 @@
|
||||
#include "LoaderMaterialT5.h"
|
||||
|
||||
#include "Game/T5/Material/JsonMaterialLoaderT5.h"
|
||||
#include "Game/T5/T5.h"
|
||||
#include "Material/MaterialCommon.h"
|
||||
|
||||
#include <format>
|
||||
#include <iostream>
|
||||
|
||||
using namespace T5;
|
||||
|
||||
namespace
|
||||
{
|
||||
class MaterialLoader final : public AssetCreator<AssetMaterial>
|
||||
{
|
||||
public:
|
||||
MaterialLoader(MemoryManager& memory, ISearchPath& searchPath)
|
||||
: m_memory(memory),
|
||||
m_search_path(searchPath)
|
||||
{
|
||||
}
|
||||
|
||||
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
|
||||
{
|
||||
const auto file = m_search_path.Open(material::GetFileNameForAssetName(assetName));
|
||||
if (!file.IsOpen())
|
||||
return AssetCreationResult::NoAction();
|
||||
|
||||
auto* material = m_memory.Alloc<Material>();
|
||||
material->info.name = m_memory.Dup(assetName.c_str());
|
||||
|
||||
AssetRegistration<AssetMaterial> registration(assetName, material);
|
||||
if (!LoadMaterialAsJson(*file.m_stream, *material, m_memory, context, registration))
|
||||
{
|
||||
std::cerr << std::format("Failed to load material \"{}\"\n", assetName);
|
||||
return AssetCreationResult::Failure();
|
||||
}
|
||||
|
||||
return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
|
||||
}
|
||||
|
||||
private:
|
||||
MemoryManager& m_memory;
|
||||
ISearchPath& m_search_path;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace T5
|
||||
{
|
||||
std::unique_ptr<AssetCreator<AssetMaterial>> CreateMaterialLoader(MemoryManager& memory, ISearchPath& searchPath)
|
||||
{
|
||||
return std::make_unique<MaterialLoader>(memory, searchPath);
|
||||
}
|
||||
} // namespace T5
|
12
src/ObjLoading/Game/T5/Material/LoaderMaterialT5.h
Normal file
12
src/ObjLoading/Game/T5/Material/LoaderMaterialT5.h
Normal file
@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "Asset/IAssetCreator.h"
|
||||
#include "Game/T5/T5.h"
|
||||
#include "Gdt/IGdtQueryable.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
#include "Utils/MemoryManager.h"
|
||||
|
||||
namespace T5
|
||||
{
|
||||
std::unique_ptr<AssetCreator<AssetMaterial>> CreateMaterialLoader(MemoryManager& memory, ISearchPath& searchPath);
|
||||
} // namespace T5
|
@ -5,6 +5,7 @@
|
||||
#include "Game/T5/T5.h"
|
||||
#include "Game/T5/XModel/LoaderXModelT5.h"
|
||||
#include "Localize/LoaderLocalizeT5.h"
|
||||
#include "Material/LoaderMaterialT5.h"
|
||||
#include "ObjLoading.h"
|
||||
#include "RawFile/LoaderRawFileT5.h"
|
||||
#include "StringTable/LoaderStringTableT5.h"
|
||||
@ -104,7 +105,7 @@ namespace
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderDestructibleDef>(memory));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderXAnim>(memory));
|
||||
collection.AddAssetCreator(CreateXModelLoader(memory, searchPath, zone));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderMaterial>(memory));
|
||||
collection.AddAssetCreator(CreateMaterialLoader(memory, searchPath));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderImage>(memory));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundBank>(memory));
|
||||
|
@ -1,4 +1,4 @@
|
||||
#options GAME (IW3, IW4, IW5, T6)
|
||||
#options GAME (IW3, IW4, IW5, T5, T6)
|
||||
|
||||
#filename "Game/" + GAME + "/Material/JsonMaterialLoader" + GAME + ".cpp"
|
||||
|
||||
@ -14,6 +14,10 @@
|
||||
#define FEATURE_IW5
|
||||
#define HAS_WATER
|
||||
#define GAME_LOWER "iw5"
|
||||
#elif GAME == "T5"
|
||||
#define FEATURE_T5
|
||||
#define HAS_WATER
|
||||
#define GAME_LOWER "t5"
|
||||
#elif GAME == "T6"
|
||||
#define FEATURE_T6
|
||||
#define GAME_LOWER "t6"
|
||||
@ -29,6 +33,7 @@
|
||||
#ifdef HAS_WATER
|
||||
#include "Base64.h"
|
||||
#endif
|
||||
|
||||
#set COMMON_HEADER "\"Game/" + GAME + "/Common" + GAME + ".h\""
|
||||
#include COMMON_HEADER
|
||||
#set JSON_HEADER "\"Game/" + GAME + "/Material/JsonMaterial" + GAME + ".h\""
|
||||
@ -100,7 +105,7 @@ namespace
|
||||
|
||||
#if defined(FEATURE_IW3) || defined(FEATURE_IW4) || defined(FEATURE_IW5)
|
||||
static bool CreateGameFlagsFromJson(const JsonMaterial& jMaterial, unsigned char& gameFlags)
|
||||
#elif defined(FEATURE_T6)
|
||||
#elif defined(FEATURE_T5) || defined(FEATURE_T6)
|
||||
static bool CreateGameFlagsFromJson(const JsonMaterial& jMaterial, unsigned& gameFlags)
|
||||
#endif
|
||||
{
|
||||
@ -201,7 +206,7 @@ namespace
|
||||
CreateSamplerStateFromJson(jTexture.samplerState, textureDef.samplerState);
|
||||
|
||||
textureDef.semantic = jTexture.semantic;
|
||||
#ifdef FEATURE_T6
|
||||
#if defined(FEATURE_T5) || defined(FEATURE_T6)
|
||||
textureDef.isMatureContent = jTexture.isMatureContent;
|
||||
#endif
|
||||
|
||||
@ -314,6 +319,12 @@ namespace
|
||||
structured.alphaTestDisabled = 0;
|
||||
structured.alphaTest = GFXS_ALPHA_TEST_LT_128;
|
||||
}
|
||||
#elif defined(FEATURE_T5)
|
||||
else if (jStateBitsTableEntry.alphaTest == JsonAlphaTest::GE255)
|
||||
{
|
||||
structured.alphaTestDisabled = 0;
|
||||
structured.alphaTest = GFXS_ALPHA_TEST_GE_255;
|
||||
}
|
||||
#endif
|
||||
else if (jStateBitsTableEntry.alphaTest == JsonAlphaTest::GE128)
|
||||
{
|
||||
@ -424,7 +435,9 @@ namespace
|
||||
|
||||
material.stateFlags = static_cast<unsigned char>(jMaterial.stateFlags);
|
||||
material.cameraRegion = jMaterial.cameraRegion;
|
||||
#ifdef FEATURE_T6
|
||||
#if defined(FEATURE_T5)
|
||||
material.maxStreamedMips = jMaterial.maxStreamedMips;
|
||||
#elif defined(FEATURE_T6)
|
||||
material.probeMipBits = jMaterial.probeMipBits;
|
||||
#endif
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
#options GAME (IW3, IW4, IW5, T6)
|
||||
#options GAME (IW3, IW4, IW5, T5, T6)
|
||||
|
||||
#filename "Game/" + GAME + "/Material/JsonMaterialLoader" + GAME + ".h"
|
||||
|
||||
|
@ -26,5 +26,6 @@ void AssetDumperMaterial::DumpAsset(AssetDumpingContext& context, XAssetInfo<Mat
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
DumpMaterialAsJson(*assetFile, *asset->Asset(), context);
|
||||
const auto* material = asset->Asset();
|
||||
DumpMaterialAsJson(*assetFile, *material, context);
|
||||
}
|
||||
|
34
src/ObjWriting/Game/T5/Material/DumperMaterialT5.cpp
Normal file
34
src/ObjWriting/Game/T5/Material/DumperMaterialT5.cpp
Normal file
@ -0,0 +1,34 @@
|
||||
#include "DumperMaterialT5.h"
|
||||
|
||||
#include "Game/T5/Material/JsonMaterialWriterT5.h"
|
||||
#include "Game/T5/Material/MaterialConstantZoneStateT5.h"
|
||||
#include "Material/MaterialCommon.h"
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
using namespace T5;
|
||||
|
||||
void AssetDumperMaterial::DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool)
|
||||
{
|
||||
auto* materialConstantState = context.GetZoneAssetDumperState<MaterialConstantZoneState>();
|
||||
materialConstantState->ExtractNamesFromZone();
|
||||
|
||||
AbstractAssetDumper::DumpPool(context, pool);
|
||||
}
|
||||
|
||||
bool AssetDumperMaterial::ShouldDump(XAssetInfo<Material>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetDumperMaterial::DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset)
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(material::GetFileNameForAssetName(asset->m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
const auto* material = asset->Asset();
|
||||
assert(material->info.gameFlags < 0x400);
|
||||
DumpMaterialAsJson(*assetFile, *material, context);
|
||||
}
|
17
src/ObjWriting/Game/T5/Material/DumperMaterialT5.h
Normal file
17
src/ObjWriting/Game/T5/Material/DumperMaterialT5.h
Normal file
@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T5/T5.h"
|
||||
|
||||
namespace T5
|
||||
{
|
||||
class AssetDumperMaterial final : public AbstractAssetDumper<Material>
|
||||
{
|
||||
public:
|
||||
void DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool) override;
|
||||
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<Material>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset) override;
|
||||
};
|
||||
} // namespace T5
|
524
src/ObjWriting/Game/T5/Material/MaterialConstantZoneStateT5.cpp
Normal file
524
src/ObjWriting/Game/T5/Material/MaterialConstantZoneStateT5.cpp
Normal file
@ -0,0 +1,524 @@
|
||||
#include "MaterialConstantZoneStateT5.h"
|
||||
|
||||
#include "Game/T5/CommonT5.h"
|
||||
#include "Game/T5/GameAssetPoolT5.h"
|
||||
#include "Game/T5/GameT5.h"
|
||||
#include "ObjWriting.h"
|
||||
|
||||
namespace T5
|
||||
{
|
||||
const char* KNOWN_CONSTANT_NAMES[]{
|
||||
"AngularVelocityScale",
|
||||
"AnimSpeed",
|
||||
"Background",
|
||||
"BackgroundColor",
|
||||
"BackgroundNoise",
|
||||
"BakedLightingIntensity",
|
||||
"BloodBrightness",
|
||||
"BloodIntensity",
|
||||
"BlurAmount",
|
||||
"CapWidth",
|
||||
"Char_Size",
|
||||
"Char_Width",
|
||||
"Coarseness",
|
||||
"Color",
|
||||
"ColorAmount",
|
||||
"ColorBias",
|
||||
"Color_Map_Noise",
|
||||
"Color_Map_Scale",
|
||||
"Color_Map_Size_Scale",
|
||||
"DDXScale",
|
||||
"DDYScale",
|
||||
"DarkenAmount",
|
||||
"DarkenPower",
|
||||
"Detail_Amount",
|
||||
"Detail_Normal_Tile",
|
||||
"Diffuse_Normal_Height_Facing",
|
||||
"Dimensions",
|
||||
"DispersionAmount",
|
||||
"Dolly",
|
||||
"EdgeColor",
|
||||
"EdgeHarshness",
|
||||
"EdgeIntensity",
|
||||
"EdgeMaxDist",
|
||||
"EdgeMinDist",
|
||||
"EdgeSize",
|
||||
"Edge_Color_Multiplier",
|
||||
"Emissive_Amount",
|
||||
"EnemiesColor",
|
||||
"Exposure",
|
||||
"FPS",
|
||||
"Fade_Distance",
|
||||
"Fill_Direction",
|
||||
"Fill_Direction2",
|
||||
"FirstFrame",
|
||||
"FlareIntensity",
|
||||
"FlareScale",
|
||||
"FlattenEdges",
|
||||
"Flicker_Max",
|
||||
"Flicker_Min",
|
||||
"Flicker_Seed",
|
||||
"Flicker_Speed",
|
||||
"Font_Color",
|
||||
"Gamma",
|
||||
"GlossAmount",
|
||||
"Gloss_Amount",
|
||||
"Glow_Alt_Color",
|
||||
"Glow_Color",
|
||||
"Glow_Falloff",
|
||||
"GradientColor",
|
||||
"GradientMax",
|
||||
"GradientMin",
|
||||
"Grain_Amount",
|
||||
"Grain_Color",
|
||||
"Grid",
|
||||
"Hardness",
|
||||
"Heart_Rate_Offset",
|
||||
"Heart_Rate_Scale",
|
||||
"Highlight_1_Brightness",
|
||||
"Highlight_1_Sharpness",
|
||||
"Highlight_2_Brightness",
|
||||
"Highlight_2_Sharpness",
|
||||
"Highlight_2_Size",
|
||||
"Hightlight_1_Size",
|
||||
"Holo_Scale",
|
||||
"LastFrame",
|
||||
"Layer1Alpha",
|
||||
"Layer1Depth",
|
||||
"Layer1Offset",
|
||||
"Layer1OffsetBobbleDelay",
|
||||
"Layer1OffsetBobbleSpeedAndSize",
|
||||
"Layer1Origin",
|
||||
"Layer1Rotation",
|
||||
"Layer1Scale",
|
||||
"Layer1ScaleBobbleDelay",
|
||||
"Layer1ScaleBobbleSpeedAndSize",
|
||||
"Layer1Scroll",
|
||||
"Layer2Alpha",
|
||||
"Layer2Depth",
|
||||
"Layer2Offset",
|
||||
"Layer2OffsetBobbleDelay",
|
||||
"Layer2OffsetBobbleSpeedAndSize",
|
||||
"Layer2Origin",
|
||||
"Layer2Rotation",
|
||||
"Layer2Scale",
|
||||
"Layer2ScaleBobbleDelay",
|
||||
"Layer2ScaleBobbleSpeedAndSize",
|
||||
"Layer2Scroll",
|
||||
"Layer3Alpha",
|
||||
"Layer3Depth",
|
||||
"Layer3Offset",
|
||||
"Layer3Origin",
|
||||
"Layer3Rotation",
|
||||
"Layer3Scale",
|
||||
"Layer3Scroll",
|
||||
"Layer4Alpha",
|
||||
"Layer4Depth",
|
||||
"Layer4Offset",
|
||||
"Layer4Origin",
|
||||
"Layer4Rotation",
|
||||
"Layer4Scale",
|
||||
"Layer4Scroll",
|
||||
"LineColor",
|
||||
"LineNoise",
|
||||
"LineWidth",
|
||||
"MaxDepth",
|
||||
"MaxFlickerColor",
|
||||
"MaxPulseDepth",
|
||||
"MaxResolution",
|
||||
"Max_Color",
|
||||
"Maximum_Distance",
|
||||
"Midlayer_Depth",
|
||||
"MinDepth",
|
||||
"MinFlickerColor",
|
||||
"MinResolution",
|
||||
"MinStatic",
|
||||
"MinVelocityFraction",
|
||||
"Min_Color",
|
||||
"Min_Player_Intensity",
|
||||
"MomentumColor",
|
||||
"NegativeColor",
|
||||
"NoisePower",
|
||||
"Noise_Scale",
|
||||
"NormalHeightMultiplier",
|
||||
"Normal_Detail_Height",
|
||||
"Normal_Detail_Scale",
|
||||
"Normal_Map_Size_Scale",
|
||||
"Normal_Variance_Scale",
|
||||
"NumFrames",
|
||||
"Outline_Lookup_Scale",
|
||||
"OverallAmount",
|
||||
"OverallBrightness",
|
||||
"Overlay_Color",
|
||||
"P1",
|
||||
"P2",
|
||||
"Padding",
|
||||
"Player_Color_Multiplier",
|
||||
"Player_Lookup_Scale",
|
||||
"PositiveColor",
|
||||
"Power",
|
||||
"PulseColor",
|
||||
"PulseInterval",
|
||||
"PulseTime",
|
||||
"Pulse_Color_Multiplier",
|
||||
"Pulse_Lookup_Scale",
|
||||
"Radius",
|
||||
"ReflectionAmount",
|
||||
"Reflection_Amount",
|
||||
"Reflection_Blur",
|
||||
"Reticle_Alt_Color",
|
||||
"Reticle_Color",
|
||||
"Row_Chars_",
|
||||
"Scale",
|
||||
"ScanlineColor",
|
||||
"ScanlineIntensity",
|
||||
"ScanlineOffset",
|
||||
"ScanlinePower",
|
||||
"ScanlineSpeed",
|
||||
"ScatterAmount",
|
||||
"ScatterSize",
|
||||
"SceneNoise",
|
||||
"SparkleBrightness",
|
||||
"SparkleDensity",
|
||||
"SparklePower",
|
||||
"SparkleProbeAmount",
|
||||
"SparkleScale",
|
||||
"SparkleSpecAmount",
|
||||
"SparkleWash",
|
||||
"SpecGloss_Map_Size_Scale",
|
||||
"SpecularAmount",
|
||||
"SpecularColor",
|
||||
"Specular_Amount",
|
||||
"Specular_Decay_Threshold",
|
||||
"Speed",
|
||||
"StaticAmount",
|
||||
"StaticLookupSpeed",
|
||||
"StaticLookupX",
|
||||
"StaticScale",
|
||||
"Static_Size",
|
||||
"Static_amount",
|
||||
"TearLookupMaxX",
|
||||
"TearLookupMinX",
|
||||
"TearLookupSpeed",
|
||||
"TearMultiplier",
|
||||
"TearPower",
|
||||
"Thickness",
|
||||
"TickMarkColorAndHarshness",
|
||||
"Tint",
|
||||
"VelocityScale",
|
||||
"VignetteMultiplier",
|
||||
"VignettePower",
|
||||
"WarpAmount",
|
||||
"WarpHeight",
|
||||
"WarpScale",
|
||||
"WarpSpeed",
|
||||
"WashOut",
|
||||
"WashoutMultiply",
|
||||
"WaterDirection",
|
||||
"WaterHeight",
|
||||
"WaterRefraction",
|
||||
"WaterScale1",
|
||||
"WaterScale2",
|
||||
"WaterSpeed1",
|
||||
"WaterSpeed2",
|
||||
"Zoom",
|
||||
"alphaDissolveParms",
|
||||
"alphaRevealParms",
|
||||
"alphaRevealParms1",
|
||||
"alphaRevealParms2",
|
||||
"alphaRevealParms3",
|
||||
"alphaRevealParms4",
|
||||
"clipSpaceLookupOffset",
|
||||
"clipSpaceLookupScale",
|
||||
"cloudsFeather",
|
||||
"cloudsHeights",
|
||||
"cloudsUVMad1",
|
||||
"cloudsUVMad2",
|
||||
"cloudsUVMul1",
|
||||
"cloudsUVMul2",
|
||||
"codeMeshArg",
|
||||
"colorDetailScale",
|
||||
"colorObjMax",
|
||||
"colorObjMaxBaseBlend",
|
||||
"colorObjMin",
|
||||
"colorObjMinBaseBlend",
|
||||
"colorTint",
|
||||
"debugBumpmap",
|
||||
"debugPerformance",
|
||||
"detailScale",
|
||||
"detailScale1",
|
||||
"detailScale2",
|
||||
"detailScale3",
|
||||
"detailScale4",
|
||||
"distortionScale",
|
||||
"dofEquationScene",
|
||||
"dofEquationViewModelAndFarBlur",
|
||||
"dofLerpBias",
|
||||
"dofLerpDownBias",
|
||||
"dofLerpDownScale",
|
||||
"dofLerpScale",
|
||||
"dofLerpUpBias",
|
||||
"dofLerpUpScale",
|
||||
"dofRowDelta",
|
||||
"eyeOffsetParms",
|
||||
"falloffBeginColor",
|
||||
"falloffEndColor",
|
||||
"falloffParms",
|
||||
"featherParms",
|
||||
"flagParams",
|
||||
"framebufferRead",
|
||||
"gameTime",
|
||||
"hdrAmount",
|
||||
"inverseTransposeWorldMatrix",
|
||||
"inverseTransposeWorldViewMatrix",
|
||||
"inverseWorldMatrix",
|
||||
"inverseWorldViewMatrix",
|
||||
"motionblurDirectionAndMagnitude",
|
||||
"occlusionAmount",
|
||||
"occlusionAmount1",
|
||||
"occlusionAmount2",
|
||||
"occlusionAmount3",
|
||||
"occlusionAmount4",
|
||||
"particleCloudColor",
|
||||
"particleCloudMatrix",
|
||||
"particleCloudVelWorld",
|
||||
"resizeParams1",
|
||||
"resizeParams2",
|
||||
"scaleRGB",
|
||||
"scriptVector0",
|
||||
"scriptVector1",
|
||||
"scriptVector2",
|
||||
"scriptVector3",
|
||||
"scriptVector4",
|
||||
"scriptVector5",
|
||||
"scriptVector6",
|
||||
"scriptVector7",
|
||||
"skyBoxCloudWeights",
|
||||
"skyBoxRotationSize",
|
||||
"skyColorParms",
|
||||
"spotLightWeight",
|
||||
"treeCanopyLightingParms",
|
||||
"treeCanopyScatterColor",
|
||||
"treeCanopySwayParms",
|
||||
"ui3dUVSetup0",
|
||||
"ui3dUVSetup1",
|
||||
"ui3dUVSetup2",
|
||||
"ui3dUVSetup3",
|
||||
"ui3dUVSetup4",
|
||||
"ui3dUVSetup5",
|
||||
"uvAnimParms",
|
||||
"uvScroll",
|
||||
"viewMatrix",
|
||||
"weaponParam0",
|
||||
"weaponParam1",
|
||||
"weaponParam2",
|
||||
"weaponParam3",
|
||||
"weaponParam4",
|
||||
"weaponParam5",
|
||||
"weaponParam6",
|
||||
"weaponParam7",
|
||||
"weaponParam8",
|
||||
"weaponParam9",
|
||||
"worldViewMatrix",
|
||||
"worldViewProjectionMatrix",
|
||||
};
|
||||
|
||||
const char* KNOWN_TEXTURE_DEF_NAMES[]{
|
||||
"AddMap",
|
||||
"Blip_Mask",
|
||||
"BlockNoise",
|
||||
"CS_Z_buffer",
|
||||
"Camo_Detail_Map",
|
||||
"Color_Map",
|
||||
"CompassMap",
|
||||
"Detail_Map",
|
||||
"Diffuse",
|
||||
"Diffuse_Map",
|
||||
"DpadTexture",
|
||||
"FontTextutre",
|
||||
"Grain_Map",
|
||||
"GridTexture",
|
||||
"GrimeMap",
|
||||
"Heart_Rate_Image",
|
||||
"Hologram_Diffuse",
|
||||
"Image",
|
||||
"Layer1Map",
|
||||
"Layer2Map",
|
||||
"Layer3Map",
|
||||
"Layer4Map",
|
||||
"Lookup",
|
||||
"Lookup2",
|
||||
"LookupMap",
|
||||
"Mask",
|
||||
"Noise",
|
||||
"Noise_Texture",
|
||||
"NormalDetailMap",
|
||||
"Normal_Detail_Map",
|
||||
"Normal_Map",
|
||||
"Overlay_Map",
|
||||
"Reflection_Mask",
|
||||
"Reveal_Map",
|
||||
"Rim_Color_Mask",
|
||||
"Rim_Specular_Mask",
|
||||
"Rim_Occlusion_Mask",
|
||||
"Scanline",
|
||||
"SparkleMap",
|
||||
"SpecularAndGloss",
|
||||
"SpecularAndGloss2",
|
||||
"Specular_Color_Map",
|
||||
"Specular_Gloss_Map",
|
||||
"Specular_Map",
|
||||
"SpotShadowSamplerState",
|
||||
"SpotShadowState",
|
||||
"SpriteMap",
|
||||
"Static",
|
||||
"StaticMap",
|
||||
"Static_Noise_Map",
|
||||
"SunShadowSamplerState",
|
||||
"SunShadowState",
|
||||
"Surface_Normal_Map",
|
||||
"ThermalMapMask",
|
||||
"Thermal_Gradient",
|
||||
"Thermal_Map",
|
||||
"TickMarkMaterial",
|
||||
"Tile",
|
||||
"WarpMap",
|
||||
"WaterNormalMap",
|
||||
"Weapon_Normal_Map",
|
||||
"Weapon_Specular_Map",
|
||||
"Wireframe",
|
||||
"ZBuffer_Map",
|
||||
"attenuation",
|
||||
"attenuationSampler",
|
||||
"baseLut2D",
|
||||
"baseLut2DSampler",
|
||||
"cinematicA",
|
||||
"cinematicASampler",
|
||||
"cinematicCb",
|
||||
"cinematicCbSampler",
|
||||
"cinematicCr",
|
||||
"cinematicCrSampler",
|
||||
"cinematicY",
|
||||
"cinematicYSampler",
|
||||
"codeTexture0",
|
||||
"codeTexture1",
|
||||
"codeTexture2",
|
||||
"color",
|
||||
"colorDetailMap",
|
||||
"colorDetailMapSampler",
|
||||
"colorMap",
|
||||
"colorMap1",
|
||||
"colorMap2",
|
||||
"colorMap2D",
|
||||
"colorMapPostSun",
|
||||
"colorMapPostSunSampler",
|
||||
"colorMapSampler",
|
||||
"colorMapSampler1",
|
||||
"colorMapSampler2",
|
||||
"colorSampler",
|
||||
"detailMap",
|
||||
"detailMapSampler",
|
||||
"dlightAttenuation",
|
||||
"dlightAttenuationSampler",
|
||||
"floatZ",
|
||||
"floatZSampler",
|
||||
"imageSampler",
|
||||
"lightmapSamplerSecondary",
|
||||
"lightmapSecondary",
|
||||
"lut2D",
|
||||
"lut2DSampler",
|
||||
"lut3D",
|
||||
"lut3DSampler",
|
||||
"missileCam",
|
||||
"missileCamSampler",
|
||||
"modelLighting",
|
||||
"modelLightingSampler",
|
||||
"normalMap",
|
||||
"normalMap1",
|
||||
"normalMap2",
|
||||
"normalMapSampler",
|
||||
"normalMapSampler1",
|
||||
"normalMapSampler2",
|
||||
"occlusionMap",
|
||||
"occlusionMapSampler",
|
||||
"occMap",
|
||||
"occMapSampler",
|
||||
"outdoorMap",
|
||||
"outdoorMapSampler",
|
||||
"radiantDiffuseMap",
|
||||
"rawFloatZ",
|
||||
"rawFloatZSampler",
|
||||
"reflectionProbe",
|
||||
"reflectionProbeSampler",
|
||||
"shadowmapSamplerSpot",
|
||||
"shadowmapSamplerSun",
|
||||
"shadowmapSpot",
|
||||
"shadowmapSun",
|
||||
"sonarColor",
|
||||
"sonarColorSampler",
|
||||
"sonarDepth",
|
||||
"sonarDepthSampler",
|
||||
"source",
|
||||
"specularMap",
|
||||
"specularMap1",
|
||||
"specularMap2",
|
||||
"specularMapSampler",
|
||||
"specularMapSampler1",
|
||||
"specularMapSampler2",
|
||||
"stencil",
|
||||
"stencilSampler",
|
||||
"ui3d",
|
||||
"ui3dSampler",
|
||||
};
|
||||
|
||||
void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
|
||||
{
|
||||
for (const auto* zone : IGame::GetGameById(GameId::T6)->GetZones())
|
||||
{
|
||||
const auto* assetPools = dynamic_cast<const GameAssetPoolT5*>(zone->m_pools.get());
|
||||
if (!assetPools)
|
||||
return;
|
||||
|
||||
for (const auto* techniqueSetInfo : *assetPools->m_technique_set)
|
||||
{
|
||||
const auto* techniqueSet = techniqueSetInfo->Asset();
|
||||
|
||||
for (const auto* technique : techniqueSet->techniques)
|
||||
{
|
||||
if (technique)
|
||||
ExtractNamesFromTechnique(technique);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unsigned MaterialConstantZoneState::HashString(const std::string& str)
|
||||
{
|
||||
return Common::R_HashString(str.c_str());
|
||||
}
|
||||
|
||||
void MaterialConstantZoneState::ExtractNamesFromTechnique(const MaterialTechnique* technique)
|
||||
{
|
||||
if (!ShouldDumpFromStruct(technique))
|
||||
return;
|
||||
|
||||
for (auto passIndex = 0u; passIndex < technique->passCount; passIndex++)
|
||||
{
|
||||
const auto& pass = technique->passArray[passIndex];
|
||||
|
||||
if (pass.vertexShader && pass.vertexShader->prog.loadDef.program)
|
||||
ExtractNamesFromShader(pass.vertexShader->prog.loadDef.program, pass.vertexShader->prog.loadDef.programSize);
|
||||
|
||||
if (pass.pixelShader && pass.pixelShader->prog.loadDef.program)
|
||||
ExtractNamesFromShader(pass.pixelShader->prog.loadDef.program, pass.pixelShader->prog.loadDef.programSize);
|
||||
}
|
||||
}
|
||||
|
||||
void MaterialConstantZoneState::AddStaticKnownNames()
|
||||
{
|
||||
for (const auto* knownConstantName : KNOWN_CONSTANT_NAMES)
|
||||
AddConstantName(knownConstantName);
|
||||
for (const auto* knownTextureDefName : KNOWN_TEXTURE_DEF_NAMES)
|
||||
AddTextureDefName(knownTextureDefName);
|
||||
}
|
||||
} // namespace T5
|
@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/T5/T5.h"
|
||||
#include "Material/AbstractMaterialConstantZoneState.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace T5
|
||||
{
|
||||
class MaterialConstantZoneState final : public AbstractMaterialConstantZoneStateDx11
|
||||
{
|
||||
protected:
|
||||
void ExtractNamesFromZoneInternal() override;
|
||||
void ExtractNamesFromTechnique(const MaterialTechnique* technique);
|
||||
void AddStaticKnownNames() override;
|
||||
unsigned HashString(const std::string& str) override;
|
||||
};
|
||||
} // namespace T5
|
@ -10,6 +10,7 @@
|
||||
#include "AssetDumpers/AssetDumperWeapon.h"
|
||||
#include "AssetDumpers/AssetDumperXModel.h"
|
||||
#include "Game/T5/GameAssetPoolT5.h"
|
||||
#include "Material/DumperMaterialT5.h"
|
||||
#include "ObjWriting.h"
|
||||
|
||||
using namespace T5;
|
||||
@ -30,7 +31,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
|
||||
// DUMP_ASSET_POOL(AssetDumperDestructibleDef, m_destructible_def, ASSET_TYPE_DESTRUCTIBLEDEF)
|
||||
// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS)
|
||||
DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel, ASSET_TYPE_XMODEL)
|
||||
// DUMP_ASSET_POOL(AssetDumperMaterial, m_material, ASSET_TYPE_MATERIAL)
|
||||
DUMP_ASSET_POOL(AssetDumperMaterial, m_material, ASSET_TYPE_MATERIAL)
|
||||
// DUMP_ASSET_POOL(AssetDumperTechniqueSet, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
|
||||
DUMP_ASSET_POOL(AssetDumperGfxImage, m_image, ASSET_TYPE_IMAGE)
|
||||
// DUMP_ASSET_POOL(AssetDumperSndBank, m_sound_bank, ASSET_TYPE_SOUND)
|
||||
|
@ -4,6 +4,8 @@
|
||||
#include "Game/T6/Material/MaterialConstantZoneStateT6.h"
|
||||
#include "Material/MaterialCommon.h"
|
||||
|
||||
#include <cassert>
|
||||
|
||||
using namespace T6;
|
||||
|
||||
void AssetDumperMaterial::DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool)
|
||||
@ -26,5 +28,7 @@ void AssetDumperMaterial::DumpAsset(AssetDumpingContext& context, XAssetInfo<Mat
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
DumpMaterialAsJson(*assetFile, *asset->Asset(), context);
|
||||
const auto* material = asset->Asset();
|
||||
assert(material->info.gameFlags < 0x8000);
|
||||
DumpMaterialAsJson(*assetFile, *material, context);
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
#options GAME (IW3, IW4, IW5, T6)
|
||||
#options GAME (IW3, IW4, IW5, T5, T6)
|
||||
|
||||
#filename "Game/" + GAME + "/Material/JsonMaterialWriter" + GAME + ".cpp"
|
||||
|
||||
@ -14,6 +14,10 @@
|
||||
#define FEATURE_IW5
|
||||
#define HAS_WATER
|
||||
#define GAME_LOWER "iw5"
|
||||
#elif GAME == "T5"
|
||||
#define FEATURE_T5
|
||||
#define HAS_WATER
|
||||
#define GAME_LOWER "t5"
|
||||
#elif GAME == "T6"
|
||||
#define FEATURE_T6
|
||||
#define GAME_LOWER "t6"
|
||||
@ -144,7 +148,7 @@ namespace
|
||||
}
|
||||
|
||||
jTextureDef.semantic = static_cast<TextureSemantic>(textureDef.semantic);
|
||||
#if defined(FEATURE_T6)
|
||||
#if defined(FEATURE_T5) || defined(FEATURE_T6)
|
||||
jTextureDef.isMatureContent = textureDef.isMatureContent;
|
||||
#endif
|
||||
|
||||
@ -224,6 +228,8 @@ namespace
|
||||
|| structured.alphaTest == GFXS_ALPHA_TEST_GT_0
|
||||
#if defined(FEATURE_IW3) || defined(FEATURE_IW4) || defined(FEATURE_IW5)
|
||||
|| structured.alphaTest == GFXS_ALPHA_TEST_LT_128
|
||||
#elif defined(FEATURE_T5)
|
||||
|| structured.alphaTest == GFXS_ALPHA_TEST_GE_255
|
||||
#endif
|
||||
|| structured.alphaTest == GFXS_ALPHA_TEST_GE_128);
|
||||
if (structured.alphaTestDisabled)
|
||||
@ -233,6 +239,9 @@ namespace
|
||||
#if defined(FEATURE_IW3) || defined(FEATURE_IW4) || defined(FEATURE_IW5)
|
||||
else if (structured.alphaTest == GFXS_ALPHA_TEST_LT_128)
|
||||
jStateBitsTableEntry.alphaTest = JsonAlphaTest::LT128;
|
||||
#elif defined(FEATURE_T5)
|
||||
else if (structured.alphaTest == GFXS_ALPHA_TEST_GE_255)
|
||||
jStateBitsTableEntry.alphaTest = JsonAlphaTest::GE255;
|
||||
#endif
|
||||
else if (structured.alphaTest == GFXS_ALPHA_TEST_GE_128)
|
||||
jStateBitsTableEntry.alphaTest = JsonAlphaTest::GE128;
|
||||
@ -317,7 +326,9 @@ namespace
|
||||
|
||||
jMaterial.stateFlags = material.stateFlags;
|
||||
jMaterial.cameraRegion = static_cast<GfxCameraRegionType>(material.cameraRegion);
|
||||
#ifdef FEATURE_T6
|
||||
#if defined(FEATURE_T5)
|
||||
jMaterial.maxStreamedMips = material.maxStreamedMips;
|
||||
#elif defined(FEATURE_T6)
|
||||
jMaterial.probeMipBits = material.probeMipBits;
|
||||
#endif
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
#options GAME (IW3, IW4, IW5, T6)
|
||||
#options GAME (IW3, IW4, IW5, T5, T6)
|
||||
|
||||
#filename "Game/" + GAME + "/Material/JsonMaterialWriter" + GAME + ".h"
|
||||
|
||||
|
Reference in New Issue
Block a user