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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-12-18 16:37:48 +00:00

feat: show zone and asset statistics in modman

This commit is contained in:
Jan Laupetin
2025-10-21 23:44:59 +01:00
parent 2bfa4112fb
commit c9e6a1fc64
20 changed files with 261 additions and 25 deletions

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@@ -69,7 +69,7 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(const ZoneH
return nullptr;
// Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, GameId::IW3);
auto zone = std::make_unique<Zone>(fileName, 0, GameId::IW3, inspectResult->m_platform);
auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolIW3>(zonePtr, 0);
zone->m_language = GameLanguage::LANGUAGE_NONE;

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@@ -211,7 +211,7 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(const ZoneH
return nullptr;
// Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, GameId::IW4);
auto zone = std::make_unique<Zone>(fileName, 0, GameId::IW4, inspectResult->m_generic_result.m_platform);
auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolIW4>(zonePtr, 0);
zone->m_language = GameLanguage::LANGUAGE_NONE;

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@@ -165,7 +165,7 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(const ZoneH
return nullptr;
// Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, GameId::IW5);
auto zone = std::make_unique<Zone>(fileName, 0, GameId::IW5, inspectResult->m_platform);
auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolIW5>(zonePtr, 0);
zone->m_language = GameLanguage::LANGUAGE_NONE;

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@@ -68,7 +68,7 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(const ZoneH
return nullptr;
// Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, GameId::T5);
auto zone = std::make_unique<Zone>(fileName, 0, GameId::T5, inspectResult->m_platform);
auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolT5>(zonePtr, 0);
zone->m_language = GameLanguage::LANGUAGE_NONE;

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@@ -284,7 +284,7 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(const ZoneH
return nullptr;
// Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, GameId::T6);
auto zone = std::make_unique<Zone>(fileName, 0, GameId::T6, inspectResult->m_generic_result.m_platform);
auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolT6>(zonePtr, 0);
zone->m_language = GetZoneLanguage(fileName);