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https://github.com/Laupetin/OpenAssetTools.git
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feat: show zone and asset statistics in modman
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@@ -69,7 +69,7 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(const ZoneH
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return nullptr;
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// Create new zone
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auto zone = std::make_unique<Zone>(fileName, 0, GameId::IW3);
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auto zone = std::make_unique<Zone>(fileName, 0, GameId::IW3, inspectResult->m_platform);
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auto* zonePtr = zone.get();
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zone->m_pools = std::make_unique<GameAssetPoolIW3>(zonePtr, 0);
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zone->m_language = GameLanguage::LANGUAGE_NONE;
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@@ -211,7 +211,7 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(const ZoneH
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return nullptr;
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// Create new zone
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auto zone = std::make_unique<Zone>(fileName, 0, GameId::IW4);
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auto zone = std::make_unique<Zone>(fileName, 0, GameId::IW4, inspectResult->m_generic_result.m_platform);
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auto* zonePtr = zone.get();
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zone->m_pools = std::make_unique<GameAssetPoolIW4>(zonePtr, 0);
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zone->m_language = GameLanguage::LANGUAGE_NONE;
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@@ -165,7 +165,7 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(const ZoneH
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return nullptr;
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// Create new zone
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auto zone = std::make_unique<Zone>(fileName, 0, GameId::IW5);
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auto zone = std::make_unique<Zone>(fileName, 0, GameId::IW5, inspectResult->m_platform);
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auto* zonePtr = zone.get();
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zone->m_pools = std::make_unique<GameAssetPoolIW5>(zonePtr, 0);
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zone->m_language = GameLanguage::LANGUAGE_NONE;
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@@ -68,7 +68,7 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(const ZoneH
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return nullptr;
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// Create new zone
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auto zone = std::make_unique<Zone>(fileName, 0, GameId::T5);
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auto zone = std::make_unique<Zone>(fileName, 0, GameId::T5, inspectResult->m_platform);
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auto* zonePtr = zone.get();
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zone->m_pools = std::make_unique<GameAssetPoolT5>(zonePtr, 0);
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zone->m_language = GameLanguage::LANGUAGE_NONE;
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@@ -284,7 +284,7 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(const ZoneH
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return nullptr;
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// Create new zone
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auto zone = std::make_unique<Zone>(fileName, 0, GameId::T6);
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auto zone = std::make_unique<Zone>(fileName, 0, GameId::T6, inspectResult->m_generic_result.m_platform);
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auto* zonePtr = zone.get();
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zone->m_pools = std::make_unique<GameAssetPoolT6>(zonePtr, 0);
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zone->m_language = GetZoneLanguage(fileName);
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