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ZoneCodeGenerator: Add commands for ddlDef and a bit of other stuff to not break from errors
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@ -465,6 +465,8 @@ set string name;
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// =========================================
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// FxEffectDef
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// =========================================
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use FxElemVisuals;
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set condition anonymous never;
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// =========================================
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// FxImpactTable
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@ -499,6 +501,31 @@ set string StringTableCell::string;
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// =========================================
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// ddlRoot_t
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// =========================================
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use ddlRoot_t;
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set string name;
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set count ddlDef 1;
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// ddlDef_t
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use ddlDef_t;
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set count structList structCount;
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set count enumList enumCount;
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set count next 1;
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// ddlStructDef_t
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use ddlStructDef_t;
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set string name;
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set count members memberCount;
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set count hashTable memberCount;
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// ddlMemberDef_t
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set string ddlMemberDef_t::name;
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// ddlEnumDef_t
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use ddlEnumDef_t;
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set string name;
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set string members;
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set count members memberCount;
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set count hashTable memberCount;
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// =========================================
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// EmblemSet
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@ -524,6 +551,30 @@ set string KeyValuePair::value;
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// =========================================
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// VehicleDef
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// =========================================
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use VehicleDef;
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set string name;
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set string turretWeapon;
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set string gunnerWeapon;
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set string sndNames;
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set string sndMaterialNames;
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set string futzName;
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set string animSet;
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set string deathFxSound;
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set string shootShock;
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set string shootRumble;
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set string rumbleType;
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set string compassIcon;
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set string gasButtonName;
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set string reverseBrakeButtonName;
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set string handBrakeButtonName;
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set string attackButtonName;
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set string attackSecondaryButtonName;
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set string boostButtonName;
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set string moveUpButtonName;
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set string moveDownButtonName;
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set string switchSeatButtonName;
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set string steerGraphName;
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set string accelGraphName;
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// =========================================
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// MemoryBlock
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@ -139,11 +139,11 @@ void ContentLoaderT6::LoadXAsset(const bool atStreamStart)
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LOAD_ASSET(ASSET_TYPE_STRINGTABLE, StringTable, stringTable);
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// LOAD_ASSET(ASSET_TYPE_LEADERBOARD, LeaderboardDef, leaderboardDef);
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// LOAD_ASSET(ASSET_TYPE_XGLOBALS, XGlobals, xGlobals);
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// LOAD_ASSET(ASSET_TYPE_DDL, ddlRoot_t, ddlRoot);
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LOAD_ASSET(ASSET_TYPE_DDL, ddlRoot_t, ddlRoot);
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// LOAD_ASSET(ASSET_TYPE_GLASSES, Glasses, glasses);
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// LOAD_ASSET(ASSET_TYPE_EMBLEMSET, EmblemSet, emblemSet);
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LOAD_ASSET(ASSET_TYPE_SCRIPTPARSETREE, ScriptParseTree, scriptParseTree);
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// LOAD_ASSET(ASSET_TYPE_KEYVALUEPAIRS, KeyValuePairs, keyValuePairs);
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LOAD_ASSET(ASSET_TYPE_KEYVALUEPAIRS, KeyValuePairs, keyValuePairs);
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// LOAD_ASSET(ASSET_TYPE_VEHICLEDEF, VehicleDef, vehicleDef);
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// LOAD_ASSET(ASSET_TYPE_MEMORYBLOCK, MemoryBlock, memoryBlock);
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// LOAD_ASSET(ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts, addonMapEnts);
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