mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-08-30 21:53:15 +00:00
refactor: merge leaderboard dumpers into a single file
This commit is contained in:
11
src/ObjCommon/Leaderboard/LeaderboardCommon.cpp
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11
src/ObjCommon/Leaderboard/LeaderboardCommon.cpp
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@@ -0,0 +1,11 @@
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#include "LeaderboardCommon.h"
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#include <format>
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namespace leaderboard
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{
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std::string GetJsonFileNameForAsset(const std::string& assetName)
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{
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return std::format("leaderboards/{}.json", assetName);
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}
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} // namespace leaderboard
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8
src/ObjCommon/Leaderboard/LeaderboardCommon.h
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8
src/ObjCommon/Leaderboard/LeaderboardCommon.h
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@@ -0,0 +1,8 @@
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#pragma once
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#include <string>
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namespace leaderboard
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{
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std::string GetJsonFileNameForAsset(const std::string& assetName);
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}
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@@ -2,6 +2,7 @@
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#include "Game/IW4/IW4.h"
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#include "JsonLeaderboardDefLoader.h"
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#include "Leaderboard/LeaderboardCommon.h"
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#include <cstring>
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#include <format>
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@@ -22,7 +23,7 @@ namespace
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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const auto file = m_search_path.Open(std::format("leaderboards/{}.json", assetName));
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const auto file = m_search_path.Open(leaderboard::GetJsonFileNameForAsset(assetName));
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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@@ -1,28 +0,0 @@
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#include "AssetDumperLeaderboardDef.h"
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#include "Game/T6/Leaderboard/JsonLeaderboardDefWriter.h"
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#include <format>
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#include <ranges>
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using namespace T6;
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std::string AssetDumperLeaderboardDef::GetFileNameForAsset(const std::string& assetName)
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{
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return std::format("leaderboards/{}.json", assetName);
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}
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bool AssetDumperLeaderboardDef::ShouldDump(XAssetInfo<LeaderboardDef>* asset)
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{
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return true;
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}
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void AssetDumperLeaderboardDef::DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset)
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{
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const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset->m_name));
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if (!assetFile)
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return;
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DumpLeaderboardDefAsJson(*assetFile, asset->Asset());
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}
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@@ -1,16 +0,0 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T6/T6.h"
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namespace T6
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{
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class AssetDumperLeaderboardDef final : public AbstractAssetDumper<LeaderboardDef>
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{
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static std::string GetFileNameForAsset(const std::string& assetName);
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protected:
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_NODISCARD bool ShouldDump(XAssetInfo<LeaderboardDef>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset) override;
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};
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} // namespace T6
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@@ -1,11 +0,0 @@
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#pragma once
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#include "Dumping/AssetDumpingContext.h"
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#include "Game/T6/T6.h"
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#include <ostream>
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namespace T6
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{
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void DumpLeaderboardDefAsJson(std::ostream& stream, const LeaderboardDef* leaderboardDef);
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} // namespace T6
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@@ -1,28 +1,32 @@
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#include "JsonLeaderboardDefWriter.h"
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#include "LeaderboardJsonDumperT6.h"
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#include "Game/T6/CommonT6.h"
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#include "Game/T6/Leaderboard/JsonLeaderboardDef.h"
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#include "Leaderboard/LeaderboardCommon.h"
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#include <format>
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#include <iomanip>
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#include <nlohmann/json.hpp>
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#include <ranges>
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using namespace nlohmann;
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using namespace T6;
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using namespace ::leaderboard;
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namespace
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{
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class JsonDumper
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class Dumper
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{
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public:
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explicit JsonDumper(std::ostream& stream)
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explicit Dumper(std::ostream& stream)
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: m_stream(stream)
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{
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}
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void Dump(const LeaderboardDef* leaderboardDef) const
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void Dump(const LeaderboardDef& leaderboardDef) const
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{
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JsonLeaderboardDef jsonLeaderboardDef;
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CreateJsonLeaderboardDef(jsonLeaderboardDef, *leaderboardDef);
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CreateJsonLeaderboardDef(jsonLeaderboardDef, leaderboardDef);
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json jRoot = jsonLeaderboardDef;
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@@ -94,11 +98,21 @@ namespace
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};
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} // namespace
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namespace T6
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namespace T6::leaderboard
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{
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void DumpLeaderboardDefAsJson(std::ostream& stream, const LeaderboardDef* leaderboardDef)
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bool JsonDumper::ShouldDump(XAssetInfo<LeaderboardDef>* asset)
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{
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JsonDumper dumper(stream);
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dumper.Dump(leaderboardDef);
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return true;
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}
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} // namespace T6
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void JsonDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset)
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{
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const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAsset(asset->m_name));
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if (!assetFile)
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return;
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Dumper dumper(*assetFile);
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dumper.Dump(*asset->Asset());
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}
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} // namespace T6::leaderboard
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14
src/ObjWriting/Game/T6/Leaderboard/LeaderboardJsonDumperT6.h
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14
src/ObjWriting/Game/T6/Leaderboard/LeaderboardJsonDumperT6.h
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@@ -0,0 +1,14 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T6/T6.h"
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namespace T6::leaderboard
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{
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class JsonDumper final : public AbstractAssetDumper<LeaderboardDef>
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{
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protected:
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[[nodiscard]] bool ShouldDump(XAssetInfo<LeaderboardDef>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset) override;
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};
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} // namespace T6::leaderboard
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@@ -4,7 +4,7 @@
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#include "Game/T6/GameAssetPoolT6.h"
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#include "Game/T6/XModel/XModelDumperT6.h"
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#include "Image/AssetDumperGfxImage.h"
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#include "Leaderboard/AssetDumperLeaderboardDef.h"
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#include "Leaderboard/LeaderboardJsonDumperT6.h"
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#include "Localize/AssetDumperLocalizeEntry.h"
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#include "Maps/AssetDumperMapEnts.h"
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#include "Material/DumperMaterialT6.h"
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@@ -27,7 +27,6 @@
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#include "Weapon/AssetDumperWeaponCamo.h"
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#include "ZBarrier/AssetDumperZBarrier.h"
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using namespace T6;
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bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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@@ -72,7 +71,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
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DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table, ASSET_TYPE_STRINGTABLE)
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DUMP_ASSET_POOL(AssetDumperLeaderboardDef, m_leaderboard, ASSET_TYPE_LEADERBOARD)
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DUMP_ASSET_POOL(leaderboard::JsonDumper, m_leaderboard, ASSET_TYPE_LEADERBOARD)
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// DUMP_ASSET_POOL(AssetDumperXGlobals, m_xglobals, ASSET_TYPE_XGLOBALS)
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// DUMP_ASSET_POOL(AssetDumperDDLRoot, m_ddl, ASSET_TYPE_DDL)
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// DUMP_ASSET_POOL(AssetDumperGlasses, m_glasses, ASSET_TYPE_GLASSES)
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