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refactor: merge leaderboard dumpers into a single file
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@@ -4,7 +4,7 @@
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#include "Game/T6/GameAssetPoolT6.h"
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#include "Game/T6/XModel/XModelDumperT6.h"
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#include "Image/AssetDumperGfxImage.h"
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#include "Leaderboard/AssetDumperLeaderboardDef.h"
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#include "Leaderboard/LeaderboardJsonDumperT6.h"
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#include "Localize/AssetDumperLocalizeEntry.h"
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#include "Maps/AssetDumperMapEnts.h"
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#include "Material/DumperMaterialT6.h"
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@@ -27,7 +27,6 @@
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#include "Weapon/AssetDumperWeaponCamo.h"
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#include "ZBarrier/AssetDumperZBarrier.h"
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using namespace T6;
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bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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@@ -72,7 +71,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
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DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table, ASSET_TYPE_STRINGTABLE)
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DUMP_ASSET_POOL(AssetDumperLeaderboardDef, m_leaderboard, ASSET_TYPE_LEADERBOARD)
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DUMP_ASSET_POOL(leaderboard::JsonDumper, m_leaderboard, ASSET_TYPE_LEADERBOARD)
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// DUMP_ASSET_POOL(AssetDumperXGlobals, m_xglobals, ASSET_TYPE_XGLOBALS)
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// DUMP_ASSET_POOL(AssetDumperDDLRoot, m_ddl, ASSET_TYPE_DDL)
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// DUMP_ASSET_POOL(AssetDumperGlasses, m_glasses, ASSET_TYPE_GLASSES)
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