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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-01 06:27:26 +00:00

refactor: merge leaderboard dumpers into a single file

This commit is contained in:
Jan Laupetin
2025-07-25 22:33:40 +01:00
parent 39fe9965d1
commit ce1f0d23c9
9 changed files with 61 additions and 69 deletions

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@@ -0,0 +1,11 @@
#include "LeaderboardCommon.h"
#include <format>
namespace leaderboard
{
std::string GetJsonFileNameForAsset(const std::string& assetName)
{
return std::format("leaderboards/{}.json", assetName);
}
} // namespace leaderboard

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@@ -0,0 +1,8 @@
#pragma once
#include <string>
namespace leaderboard
{
std::string GetJsonFileNameForAsset(const std::string& assetName);
}

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@@ -2,6 +2,7 @@
#include "Game/IW4/IW4.h" #include "Game/IW4/IW4.h"
#include "JsonLeaderboardDefLoader.h" #include "JsonLeaderboardDefLoader.h"
#include "Leaderboard/LeaderboardCommon.h"
#include <cstring> #include <cstring>
#include <format> #include <format>
@@ -22,7 +23,7 @@ namespace
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{ {
const auto file = m_search_path.Open(std::format("leaderboards/{}.json", assetName)); const auto file = m_search_path.Open(leaderboard::GetJsonFileNameForAsset(assetName));
if (!file.IsOpen()) if (!file.IsOpen())
return AssetCreationResult::NoAction(); return AssetCreationResult::NoAction();

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@@ -1,28 +0,0 @@
#include "AssetDumperLeaderboardDef.h"
#include "Game/T6/Leaderboard/JsonLeaderboardDefWriter.h"
#include <format>
#include <ranges>
using namespace T6;
std::string AssetDumperLeaderboardDef::GetFileNameForAsset(const std::string& assetName)
{
return std::format("leaderboards/{}.json", assetName);
}
bool AssetDumperLeaderboardDef::ShouldDump(XAssetInfo<LeaderboardDef>* asset)
{
return true;
}
void AssetDumperLeaderboardDef::DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset)
{
const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset->m_name));
if (!assetFile)
return;
DumpLeaderboardDefAsJson(*assetFile, asset->Asset());
}

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@@ -1,16 +0,0 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
namespace T6
{
class AssetDumperLeaderboardDef final : public AbstractAssetDumper<LeaderboardDef>
{
static std::string GetFileNameForAsset(const std::string& assetName);
protected:
_NODISCARD bool ShouldDump(XAssetInfo<LeaderboardDef>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset) override;
};
} // namespace T6

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@@ -1,11 +0,0 @@
#pragma once
#include "Dumping/AssetDumpingContext.h"
#include "Game/T6/T6.h"
#include <ostream>
namespace T6
{
void DumpLeaderboardDefAsJson(std::ostream& stream, const LeaderboardDef* leaderboardDef);
} // namespace T6

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@@ -1,28 +1,32 @@
#include "JsonLeaderboardDefWriter.h" #include "LeaderboardJsonDumperT6.h"
#include "Game/T6/CommonT6.h" #include "Game/T6/CommonT6.h"
#include "Game/T6/Leaderboard/JsonLeaderboardDef.h" #include "Game/T6/Leaderboard/JsonLeaderboardDef.h"
#include "Leaderboard/LeaderboardCommon.h"
#include <format>
#include <iomanip> #include <iomanip>
#include <nlohmann/json.hpp> #include <nlohmann/json.hpp>
#include <ranges>
using namespace nlohmann; using namespace nlohmann;
using namespace T6; using namespace T6;
using namespace ::leaderboard;
namespace namespace
{ {
class JsonDumper class Dumper
{ {
public: public:
explicit JsonDumper(std::ostream& stream) explicit Dumper(std::ostream& stream)
: m_stream(stream) : m_stream(stream)
{ {
} }
void Dump(const LeaderboardDef* leaderboardDef) const void Dump(const LeaderboardDef& leaderboardDef) const
{ {
JsonLeaderboardDef jsonLeaderboardDef; JsonLeaderboardDef jsonLeaderboardDef;
CreateJsonLeaderboardDef(jsonLeaderboardDef, *leaderboardDef); CreateJsonLeaderboardDef(jsonLeaderboardDef, leaderboardDef);
json jRoot = jsonLeaderboardDef; json jRoot = jsonLeaderboardDef;
@@ -94,11 +98,21 @@ namespace
}; };
} // namespace } // namespace
namespace T6 namespace T6::leaderboard
{ {
void DumpLeaderboardDefAsJson(std::ostream& stream, const LeaderboardDef* leaderboardDef) bool JsonDumper::ShouldDump(XAssetInfo<LeaderboardDef>* asset)
{ {
JsonDumper dumper(stream); return true;
dumper.Dump(leaderboardDef);
} }
} // namespace T6
void JsonDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset)
{
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAsset(asset->m_name));
if (!assetFile)
return;
Dumper dumper(*assetFile);
dumper.Dump(*asset->Asset());
}
} // namespace T6::leaderboard

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@@ -0,0 +1,14 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
namespace T6::leaderboard
{
class JsonDumper final : public AbstractAssetDumper<LeaderboardDef>
{
protected:
[[nodiscard]] bool ShouldDump(XAssetInfo<LeaderboardDef>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset) override;
};
} // namespace T6::leaderboard

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@@ -4,7 +4,7 @@
#include "Game/T6/GameAssetPoolT6.h" #include "Game/T6/GameAssetPoolT6.h"
#include "Game/T6/XModel/XModelDumperT6.h" #include "Game/T6/XModel/XModelDumperT6.h"
#include "Image/AssetDumperGfxImage.h" #include "Image/AssetDumperGfxImage.h"
#include "Leaderboard/AssetDumperLeaderboardDef.h" #include "Leaderboard/LeaderboardJsonDumperT6.h"
#include "Localize/AssetDumperLocalizeEntry.h" #include "Localize/AssetDumperLocalizeEntry.h"
#include "Maps/AssetDumperMapEnts.h" #include "Maps/AssetDumperMapEnts.h"
#include "Material/DumperMaterialT6.h" #include "Material/DumperMaterialT6.h"
@@ -27,7 +27,6 @@
#include "Weapon/AssetDumperWeaponCamo.h" #include "Weapon/AssetDumperWeaponCamo.h"
#include "ZBarrier/AssetDumperZBarrier.h" #include "ZBarrier/AssetDumperZBarrier.h"
using namespace T6; using namespace T6;
bool ObjWriter::DumpZone(AssetDumpingContext& context) const bool ObjWriter::DumpZone(AssetDumpingContext& context) const
@@ -72,7 +71,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX) // DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file, ASSET_TYPE_RAWFILE) DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file, ASSET_TYPE_RAWFILE)
DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table, ASSET_TYPE_STRINGTABLE) DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table, ASSET_TYPE_STRINGTABLE)
DUMP_ASSET_POOL(AssetDumperLeaderboardDef, m_leaderboard, ASSET_TYPE_LEADERBOARD) DUMP_ASSET_POOL(leaderboard::JsonDumper, m_leaderboard, ASSET_TYPE_LEADERBOARD)
// DUMP_ASSET_POOL(AssetDumperXGlobals, m_xglobals, ASSET_TYPE_XGLOBALS) // DUMP_ASSET_POOL(AssetDumperXGlobals, m_xglobals, ASSET_TYPE_XGLOBALS)
// DUMP_ASSET_POOL(AssetDumperDDLRoot, m_ddl, ASSET_TYPE_DDL) // DUMP_ASSET_POOL(AssetDumperDDLRoot, m_ddl, ASSET_TYPE_DDL)
// DUMP_ASSET_POOL(AssetDumperGlasses, m_glasses, ASSET_TYPE_GLASSES) // DUMP_ASSET_POOL(AssetDumperGlasses, m_glasses, ASSET_TYPE_GLASSES)