mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-09-01 06:27:26 +00:00
refactor: merge leaderboard dumpers into a single file
This commit is contained in:
11
src/ObjCommon/Leaderboard/LeaderboardCommon.cpp
Normal file
11
src/ObjCommon/Leaderboard/LeaderboardCommon.cpp
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
#include "LeaderboardCommon.h"
|
||||||
|
|
||||||
|
#include <format>
|
||||||
|
|
||||||
|
namespace leaderboard
|
||||||
|
{
|
||||||
|
std::string GetJsonFileNameForAsset(const std::string& assetName)
|
||||||
|
{
|
||||||
|
return std::format("leaderboards/{}.json", assetName);
|
||||||
|
}
|
||||||
|
} // namespace leaderboard
|
8
src/ObjCommon/Leaderboard/LeaderboardCommon.h
Normal file
8
src/ObjCommon/Leaderboard/LeaderboardCommon.h
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
namespace leaderboard
|
||||||
|
{
|
||||||
|
std::string GetJsonFileNameForAsset(const std::string& assetName);
|
||||||
|
}
|
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include "Game/IW4/IW4.h"
|
#include "Game/IW4/IW4.h"
|
||||||
#include "JsonLeaderboardDefLoader.h"
|
#include "JsonLeaderboardDefLoader.h"
|
||||||
|
#include "Leaderboard/LeaderboardCommon.h"
|
||||||
|
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include <format>
|
#include <format>
|
||||||
@@ -22,7 +23,7 @@ namespace
|
|||||||
|
|
||||||
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
|
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
|
||||||
{
|
{
|
||||||
const auto file = m_search_path.Open(std::format("leaderboards/{}.json", assetName));
|
const auto file = m_search_path.Open(leaderboard::GetJsonFileNameForAsset(assetName));
|
||||||
if (!file.IsOpen())
|
if (!file.IsOpen())
|
||||||
return AssetCreationResult::NoAction();
|
return AssetCreationResult::NoAction();
|
||||||
|
|
||||||
|
@@ -1,28 +0,0 @@
|
|||||||
#include "AssetDumperLeaderboardDef.h"
|
|
||||||
|
|
||||||
#include "Game/T6/Leaderboard/JsonLeaderboardDefWriter.h"
|
|
||||||
|
|
||||||
#include <format>
|
|
||||||
#include <ranges>
|
|
||||||
|
|
||||||
using namespace T6;
|
|
||||||
|
|
||||||
std::string AssetDumperLeaderboardDef::GetFileNameForAsset(const std::string& assetName)
|
|
||||||
{
|
|
||||||
return std::format("leaderboards/{}.json", assetName);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool AssetDumperLeaderboardDef::ShouldDump(XAssetInfo<LeaderboardDef>* asset)
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AssetDumperLeaderboardDef::DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset)
|
|
||||||
{
|
|
||||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset->m_name));
|
|
||||||
|
|
||||||
if (!assetFile)
|
|
||||||
return;
|
|
||||||
|
|
||||||
DumpLeaderboardDefAsJson(*assetFile, asset->Asset());
|
|
||||||
}
|
|
@@ -1,16 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "Dumping/AbstractAssetDumper.h"
|
|
||||||
#include "Game/T6/T6.h"
|
|
||||||
|
|
||||||
namespace T6
|
|
||||||
{
|
|
||||||
class AssetDumperLeaderboardDef final : public AbstractAssetDumper<LeaderboardDef>
|
|
||||||
{
|
|
||||||
static std::string GetFileNameForAsset(const std::string& assetName);
|
|
||||||
|
|
||||||
protected:
|
|
||||||
_NODISCARD bool ShouldDump(XAssetInfo<LeaderboardDef>* asset) override;
|
|
||||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset) override;
|
|
||||||
};
|
|
||||||
} // namespace T6
|
|
@@ -1,11 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "Dumping/AssetDumpingContext.h"
|
|
||||||
#include "Game/T6/T6.h"
|
|
||||||
|
|
||||||
#include <ostream>
|
|
||||||
|
|
||||||
namespace T6
|
|
||||||
{
|
|
||||||
void DumpLeaderboardDefAsJson(std::ostream& stream, const LeaderboardDef* leaderboardDef);
|
|
||||||
} // namespace T6
|
|
@@ -1,28 +1,32 @@
|
|||||||
#include "JsonLeaderboardDefWriter.h"
|
#include "LeaderboardJsonDumperT6.h"
|
||||||
|
|
||||||
#include "Game/T6/CommonT6.h"
|
#include "Game/T6/CommonT6.h"
|
||||||
#include "Game/T6/Leaderboard/JsonLeaderboardDef.h"
|
#include "Game/T6/Leaderboard/JsonLeaderboardDef.h"
|
||||||
|
#include "Leaderboard/LeaderboardCommon.h"
|
||||||
|
|
||||||
|
#include <format>
|
||||||
#include <iomanip>
|
#include <iomanip>
|
||||||
#include <nlohmann/json.hpp>
|
#include <nlohmann/json.hpp>
|
||||||
|
#include <ranges>
|
||||||
|
|
||||||
using namespace nlohmann;
|
using namespace nlohmann;
|
||||||
using namespace T6;
|
using namespace T6;
|
||||||
|
using namespace ::leaderboard;
|
||||||
|
|
||||||
namespace
|
namespace
|
||||||
{
|
{
|
||||||
class JsonDumper
|
class Dumper
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
explicit JsonDumper(std::ostream& stream)
|
explicit Dumper(std::ostream& stream)
|
||||||
: m_stream(stream)
|
: m_stream(stream)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void Dump(const LeaderboardDef* leaderboardDef) const
|
void Dump(const LeaderboardDef& leaderboardDef) const
|
||||||
{
|
{
|
||||||
JsonLeaderboardDef jsonLeaderboardDef;
|
JsonLeaderboardDef jsonLeaderboardDef;
|
||||||
CreateJsonLeaderboardDef(jsonLeaderboardDef, *leaderboardDef);
|
CreateJsonLeaderboardDef(jsonLeaderboardDef, leaderboardDef);
|
||||||
|
|
||||||
json jRoot = jsonLeaderboardDef;
|
json jRoot = jsonLeaderboardDef;
|
||||||
|
|
||||||
@@ -94,11 +98,21 @@ namespace
|
|||||||
};
|
};
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
namespace T6
|
namespace T6::leaderboard
|
||||||
{
|
{
|
||||||
void DumpLeaderboardDefAsJson(std::ostream& stream, const LeaderboardDef* leaderboardDef)
|
bool JsonDumper::ShouldDump(XAssetInfo<LeaderboardDef>* asset)
|
||||||
{
|
{
|
||||||
JsonDumper dumper(stream);
|
return true;
|
||||||
dumper.Dump(leaderboardDef);
|
|
||||||
}
|
}
|
||||||
} // namespace T6
|
|
||||||
|
void JsonDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset)
|
||||||
|
{
|
||||||
|
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAsset(asset->m_name));
|
||||||
|
|
||||||
|
if (!assetFile)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Dumper dumper(*assetFile);
|
||||||
|
dumper.Dump(*asset->Asset());
|
||||||
|
}
|
||||||
|
} // namespace T6::leaderboard
|
14
src/ObjWriting/Game/T6/Leaderboard/LeaderboardJsonDumperT6.h
Normal file
14
src/ObjWriting/Game/T6/Leaderboard/LeaderboardJsonDumperT6.h
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Dumping/AbstractAssetDumper.h"
|
||||||
|
#include "Game/T6/T6.h"
|
||||||
|
|
||||||
|
namespace T6::leaderboard
|
||||||
|
{
|
||||||
|
class JsonDumper final : public AbstractAssetDumper<LeaderboardDef>
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
[[nodiscard]] bool ShouldDump(XAssetInfo<LeaderboardDef>* asset) override;
|
||||||
|
void DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset) override;
|
||||||
|
};
|
||||||
|
} // namespace T6::leaderboard
|
@@ -4,7 +4,7 @@
|
|||||||
#include "Game/T6/GameAssetPoolT6.h"
|
#include "Game/T6/GameAssetPoolT6.h"
|
||||||
#include "Game/T6/XModel/XModelDumperT6.h"
|
#include "Game/T6/XModel/XModelDumperT6.h"
|
||||||
#include "Image/AssetDumperGfxImage.h"
|
#include "Image/AssetDumperGfxImage.h"
|
||||||
#include "Leaderboard/AssetDumperLeaderboardDef.h"
|
#include "Leaderboard/LeaderboardJsonDumperT6.h"
|
||||||
#include "Localize/AssetDumperLocalizeEntry.h"
|
#include "Localize/AssetDumperLocalizeEntry.h"
|
||||||
#include "Maps/AssetDumperMapEnts.h"
|
#include "Maps/AssetDumperMapEnts.h"
|
||||||
#include "Material/DumperMaterialT6.h"
|
#include "Material/DumperMaterialT6.h"
|
||||||
@@ -27,7 +27,6 @@
|
|||||||
#include "Weapon/AssetDumperWeaponCamo.h"
|
#include "Weapon/AssetDumperWeaponCamo.h"
|
||||||
#include "ZBarrier/AssetDumperZBarrier.h"
|
#include "ZBarrier/AssetDumperZBarrier.h"
|
||||||
|
|
||||||
|
|
||||||
using namespace T6;
|
using namespace T6;
|
||||||
|
|
||||||
bool ObjWriter::DumpZone(AssetDumpingContext& context) const
|
bool ObjWriter::DumpZone(AssetDumpingContext& context) const
|
||||||
@@ -72,7 +71,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
|
|||||||
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
|
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
|
||||||
DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file, ASSET_TYPE_RAWFILE)
|
DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file, ASSET_TYPE_RAWFILE)
|
||||||
DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table, ASSET_TYPE_STRINGTABLE)
|
DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table, ASSET_TYPE_STRINGTABLE)
|
||||||
DUMP_ASSET_POOL(AssetDumperLeaderboardDef, m_leaderboard, ASSET_TYPE_LEADERBOARD)
|
DUMP_ASSET_POOL(leaderboard::JsonDumper, m_leaderboard, ASSET_TYPE_LEADERBOARD)
|
||||||
// DUMP_ASSET_POOL(AssetDumperXGlobals, m_xglobals, ASSET_TYPE_XGLOBALS)
|
// DUMP_ASSET_POOL(AssetDumperXGlobals, m_xglobals, ASSET_TYPE_XGLOBALS)
|
||||||
// DUMP_ASSET_POOL(AssetDumperDDLRoot, m_ddl, ASSET_TYPE_DDL)
|
// DUMP_ASSET_POOL(AssetDumperDDLRoot, m_ddl, ASSET_TYPE_DDL)
|
||||||
// DUMP_ASSET_POOL(AssetDumperGlasses, m_glasses, ASSET_TYPE_GLASSES)
|
// DUMP_ASSET_POOL(AssetDumperGlasses, m_glasses, ASSET_TYPE_GLASSES)
|
||||||
|
Reference in New Issue
Block a user