mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-20 00:02:55 +00:00
feat: dump and load xmodels for IW5 via template
This commit is contained in:
parent
0eb321f8c8
commit
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@ -177,11 +177,50 @@ namespace IW5
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void* data;
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void* data;
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};
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};
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typedef float vec2_t[2];
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union vec2_t
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typedef float vec3_t[3];
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{
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typedef float vec4_t[4];
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float v[2];
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struct
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{
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float x;
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float y;
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};
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};
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union vec3_t
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{
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struct
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{
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float x;
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float y;
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float z;
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};
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float v[3];
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};
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union vec4_t
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{
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float v[4];
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struct
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{
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float x;
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float y;
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float z;
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float w;
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};
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struct
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{
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float r;
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float g;
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float b;
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float a;
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};
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};
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typedef tdef_align(16) uint16_t r_index16_t;
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typedef tdef_align(16) char raw_byte16;
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typedef tdef_align(16) char raw_byte16;
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typedef tdef_align(16) float raw_float16;
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typedef tdef_align(16) float raw_float16;
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typedef tdef_align(128) unsigned int raw_uint128;
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typedef tdef_align(128) unsigned int raw_uint128;
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@ -220,8 +259,8 @@ namespace IW5
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struct Bounds
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struct Bounds
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{
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{
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float midPoint[3];
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vec3_t midPoint;
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float halfSize[3];
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vec3_t halfSize;
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};
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};
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struct cplane_s
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struct cplane_s
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@ -446,34 +485,15 @@ namespace IW5
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unsigned int packed;
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unsigned int packed;
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};
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};
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struct GfxQuantizedNoColorVertex
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{
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short xyz[3];
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short binormalSign;
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PackedUnitVec normal;
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PackedUnitVec tangent;
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PackedTexCoords texCoord;
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};
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union GfxColor
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union GfxColor
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{
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{
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unsigned int packed;
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unsigned int packed;
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unsigned char array[4];
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unsigned char array[4];
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};
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};
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struct GfxQuantizedVertex
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{
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short xyz[3];
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short binormalSign;
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PackedUnitVec normal;
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PackedUnitVec tangent;
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PackedTexCoords texCoord;
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GfxColor color;
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};
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struct type_align(16) GfxPackedVertex
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struct type_align(16) GfxPackedVertex
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{
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{
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float xyz[3];
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vec3_t xyz;
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float binormalSign;
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float binormalSign;
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GfxColor color;
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GfxColor color;
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PackedTexCoords texCoord;
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PackedTexCoords texCoord;
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@ -481,14 +501,6 @@ namespace IW5
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PackedUnitVec tangent;
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PackedUnitVec tangent;
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};
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};
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union GfxVertexUnion0
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{
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GfxQuantizedNoColorVertex* quantizedNoColorVerts0;
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GfxQuantizedVertex* quantizedVerts0;
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GfxPackedVertex* packedVerts0;
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void* verts0;
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};
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struct XSurfaceCollisionAabb
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struct XSurfaceCollisionAabb
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{
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{
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unsigned short mins[3];
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unsigned short mins[3];
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@ -526,6 +538,13 @@ namespace IW5
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XSurfaceCollisionTree* collisionTree;
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XSurfaceCollisionTree* collisionTree;
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};
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};
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struct XSurfaceTri
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{
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uint16_t i[3];
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};
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typedef tdef_align(16) XSurfaceTri XSurfaceTri16;
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struct XSurface
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struct XSurface
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{
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{
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unsigned char tileMode;
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unsigned char tileMode;
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@ -536,9 +555,9 @@ namespace IW5
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uint16_t baseTriIndex;
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uint16_t baseTriIndex;
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uint16_t baseVertIndex;
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uint16_t baseVertIndex;
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float quantizeScale;
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float quantizeScale;
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r_index16_t (*triIndices)[3];
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XSurfaceTri16* triIndices;
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XSurfaceVertexInfo vertInfo;
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XSurfaceVertexInfo vertInfo;
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GfxVertexUnion0 verts0;
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GfxPackedVertex* verts0;
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unsigned int vertListCount;
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unsigned int vertListCount;
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XRigidVertList* vertList;
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XRigidVertList* vertList;
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int partBits[6];
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int partBits[6];
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@ -554,8 +573,8 @@ namespace IW5
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struct DObjAnimMat
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struct DObjAnimMat
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{
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{
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float quat[4];
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vec4_t quat;
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float trans[3];
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vec3_t trans;
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float transWeight;
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float transWeight;
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};
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};
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@ -567,7 +586,7 @@ namespace IW5
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XModelSurfs* modelSurfs;
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XModelSurfs* modelSurfs;
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int partBits[6];
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int partBits[6];
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XSurface* surfs;
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XSurface* surfs;
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char lod;
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unsigned char lod;
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char smcBaseIndexPlusOne;
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char smcBaseIndexPlusOne;
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char smcSubIndexMask;
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char smcSubIndexMask;
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char smcBucket;
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char smcBucket;
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@ -596,6 +615,11 @@ namespace IW5
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float radiusSquared;
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float radiusSquared;
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};
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};
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struct XModelQuat
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{
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int16_t v[4];
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};
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struct XModel
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struct XModel
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{
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{
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const char* name;
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const char* name;
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@ -606,15 +630,15 @@ namespace IW5
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unsigned int noScalePartBits[6];
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unsigned int noScalePartBits[6];
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ScriptString* boneNames;
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ScriptString* boneNames;
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unsigned char* parentList;
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unsigned char* parentList;
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short (*quats)[4];
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XModelQuat* quats;
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float (*trans)[3];
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float* trans;
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unsigned char* partClassification;
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unsigned char* partClassification;
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DObjAnimMat* baseMat;
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DObjAnimMat* baseMat;
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Material** materialHandles;
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Material** materialHandles;
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XModelLodInfo lodInfo[4];
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XModelLodInfo lodInfo[4];
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char maxLoadedLod;
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char maxLoadedLod;
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unsigned char numLods;
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unsigned char numLods;
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unsigned char collLod;
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char collLod;
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unsigned char flags;
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unsigned char flags;
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XModelCollSurf_s* collSurfs;
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XModelCollSurf_s* collSurfs;
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int numCollSurfs;
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int numCollSurfs;
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32
src/ObjCommon/Game/IW5/XModel/JsonXModelIW5.h
Normal file
32
src/ObjCommon/Game/IW5/XModel/JsonXModelIW5.h
Normal file
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#pragma once
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#include "Json/JsonCommon.h"
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#include <cstdint>
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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namespace IW5
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{
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class JsonXModelLod
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{
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public:
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std::string file;
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float distance;
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};
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NLOHMANN_DEFINE_TYPE_EXTENSION(JsonXModelLod, file, distance);
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class JsonXModel
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{
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public:
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std::vector<JsonXModelLod> lods;
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std::optional<int> collLod;
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std::optional<std::string> physPreset;
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std::optional<std::string> physCollmap;
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uint8_t flags;
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};
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NLOHMANN_DEFINE_TYPE_EXTENSION(JsonXModel, lods, collLod, physPreset, physCollmap, flags);
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} // namespace IW5
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32
src/ObjCommon/Game/IW5/XModel/XModelConstantsIW5.h
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src/ObjCommon/Game/IW5/XModel/XModelConstantsIW5.h
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#pragma once
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#include "Game/IW5/IW5.h"
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namespace IW5
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{
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inline const char* HITLOC_NAMES[]{
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// clang-format off
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"none",
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"helmet",
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"head",
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"neck",
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"torso_upper",
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"torso_lower",
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"right_arm_upper",
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"left_arm_upper",
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"right_arm_lower",
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"left_arm_lower",
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"right_hand",
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"left_hand",
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"right_leg_upper",
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"left_leg_upper",
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"right_leg_lower",
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"left_leg_lower",
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"right_foot",
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"left_foot",
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"gun",
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"shield",
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// clang-format on
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};
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static_assert(std::extent_v<decltype(HITLOC_NAMES)> == HITLOC_COUNT);
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} // namespace IW5
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@ -814,8 +814,8 @@ namespace
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for (auto i = 0u; i < originalGraphKnotCount; i++)
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for (auto i = 0u; i < originalGraphKnotCount; i++)
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{
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{
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const auto& commonKnot = graph.knots[i];
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const auto& commonKnot = graph.knots[i];
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originalGraphKnots[i][0] = static_cast<float>(commonKnot.x);
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originalGraphKnots[i].x = static_cast<float>(commonKnot.x);
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originalGraphKnots[i][1] = static_cast<float>(commonKnot.y);
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originalGraphKnots[i].y = static_cast<float>(commonKnot.y);
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}
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}
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graphKnots = originalGraphKnots;
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graphKnots = originalGraphKnots;
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@ -1,17 +1,42 @@
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#include "AssetLoaderXModel.h"
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#include "AssetLoaderXModel.h"
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#include "Game/IW5/IW5.h"
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#include "Game/IW5/IW5.h"
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#include "ObjLoading.h"
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#include "Game/IW5/XModel/XModelLoaderIW5.h"
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#include "Pool/GlobalAssetPool.h"
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#include "Pool/GlobalAssetPool.h"
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#include <cstring>
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#include <cstring>
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#include <format>
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#include <iostream>
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using namespace IW5;
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using namespace IW5;
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void* AssetLoaderXModel::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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void* AssetLoaderXModel::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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{
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{
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auto* model = memory->Create<XModel>();
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auto* asset = memory->Alloc<AssetXModel::Type>();
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memset(model, 0, sizeof(XModel));
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asset->name = memory->Dup(assetName.c_str());
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model->name = memory->Dup(assetName.c_str());
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return asset;
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return model;
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}
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bool AssetLoaderXModel::CanLoadFromRaw() const
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{
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return true;
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}
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bool AssetLoaderXModel::LoadFromRaw(
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const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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{
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const auto file = searchPath->Open(std::format("xmodel/{}.json", assetName));
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if (!file.IsOpen())
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return false;
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auto* xmodel = memory->Alloc<XModel>();
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xmodel->name = memory->Dup(assetName.c_str());
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std::vector<XAssetInfoGeneric*> dependencies;
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if (LoadXModel(*file.m_stream, *xmodel, memory, manager, dependencies))
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manager->AddAsset<AssetXModel>(assetName, xmodel, std::move(dependencies));
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else
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std::cerr << std::format("Failed to load xmodel \"{}\"\n", assetName);
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return true;
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}
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}
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@ -1,6 +1,6 @@
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#pragma once
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#pragma once
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#include "AssetLoading/BasicAssetLoader.h"
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#include "AssetLoading/BasicAssetLoader.h"
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#include "AssetLoading/IAssetLoadingManager.h"
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#include "Game/IW5/IW5.h"
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#include "Game/IW5/IW5.h"
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#include "SearchPath/ISearchPath.h"
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#include "SearchPath/ISearchPath.h"
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@ -8,7 +8,12 @@ namespace IW5
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{
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{
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class AssetLoaderXModel final : public BasicAssetLoader<AssetXModel>
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class AssetLoaderXModel final : public BasicAssetLoader<AssetXModel>
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{
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{
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static std::string GetFileNameForAsset(const std::string& assetName);
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public:
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public:
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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_NODISCARD bool CanLoadFromRaw() const override;
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bool
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LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
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};
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};
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} // namespace IW5
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} // namespace IW5
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@ -1,4 +1,4 @@
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#options GAME (T5, T6)
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#options GAME(IW5, T5, T6)
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#filename "Game/" + GAME + "/XModel/XModelLoader" + GAME + ".cpp"
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#filename "Game/" + GAME + "/XModel/XModelLoader" + GAME + ".cpp"
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@ -7,7 +7,9 @@
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#set CONSTANTS_HEADER "\"Game/" + GAME + "/XModel/XModelConstants" + GAME + ".h\""
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#set CONSTANTS_HEADER "\"Game/" + GAME + "/XModel/XModelConstants" + GAME + ".h\""
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#set JSON_HEADER "\"Game/" + GAME + "/XModel/JsonXModel" + GAME + ".h\""
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#set JSON_HEADER "\"Game/" + GAME + "/XModel/JsonXModel" + GAME + ".h\""
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#if GAME == "T5"
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#if GAME == "IW5"
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#define FEATURE_IW5
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#elif GAME == "T5"
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#define FEATURE_T5
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#define FEATURE_T5
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#elif GAME == "T6"
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#elif GAME == "T6"
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#define FEATURE_T6
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#define FEATURE_T6
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@ -173,15 +175,24 @@ namespace GAME
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if (common.m_bone_weight_data.weights.empty())
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if (common.m_bone_weight_data.weights.empty())
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return;
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return;
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info.bounds[0].x = 0.0f;
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#ifdef FEATURE_IW5
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info.bounds[0].y = 0.0f;
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vec3_t minCoordinate, maxCoordinate;
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info.bounds[0].z = 0.0f;
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auto& offset = info.bounds.midPoint;
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info.bounds[1].x = 0.0f;
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#else
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info.bounds[1].y = 0.0f;
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auto& offset = info.offset;
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info.bounds[1].z = 0.0f;
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auto& minCoordinate = info.bounds[0];
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info.offset.x = 0.0f;
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auto& maxCoordinate = info.bounds[1];
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info.offset.y = 0.0f;
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#endif
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info.offset.z = 0.0f;
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minCoordinate.x = 0.0f;
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minCoordinate.y = 0.0f;
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minCoordinate.z = 0.0f;
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maxCoordinate.x = 0.0f;
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maxCoordinate.y = 0.0f;
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maxCoordinate.z = 0.0f;
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||||||
|
offset.x = 0.0f;
|
||||||
|
offset.y = 0.0f;
|
||||||
|
offset.z = 0.0f;
|
||||||
info.radiusSquared = 0.0f;
|
info.radiusSquared = 0.0f;
|
||||||
|
|
||||||
const auto vertexCount = common.m_vertex_bone_weights.size();
|
const auto vertexCount = common.m_vertex_bone_weights.size();
|
||||||
@ -196,22 +207,31 @@ namespace GAME
|
|||||||
if (weight.boneIndex != boneIndex)
|
if (weight.boneIndex != boneIndex)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
info.bounds[0].x = std::min(info.bounds[0].x, vertex.coordinates[0]);
|
minCoordinate.x = std::min(minCoordinate.x, vertex.coordinates[0]);
|
||||||
info.bounds[0].y = std::min(info.bounds[0].y, vertex.coordinates[1]);
|
minCoordinate.y = std::min(minCoordinate.y, vertex.coordinates[1]);
|
||||||
info.bounds[0].z = std::min(info.bounds[0].z, vertex.coordinates[2]);
|
minCoordinate.z = std::min(minCoordinate.z, vertex.coordinates[2]);
|
||||||
info.bounds[1].x = std::max(info.bounds[1].x, vertex.coordinates[0]);
|
maxCoordinate.x = std::max(maxCoordinate.x, vertex.coordinates[0]);
|
||||||
info.bounds[1].y = std::max(info.bounds[1].y, vertex.coordinates[1]);
|
maxCoordinate.y = std::max(maxCoordinate.y, vertex.coordinates[1]);
|
||||||
info.bounds[1].z = std::max(info.bounds[1].z, vertex.coordinates[2]);
|
maxCoordinate.z = std::max(maxCoordinate.z, vertex.coordinates[2]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const Eigen::Vector3f minEigen(info.bounds[0].x, info.bounds[0].y, info.bounds[0].z);
|
const Eigen::Vector3f minEigen(minCoordinate.x, minCoordinate.y, minCoordinate.z);
|
||||||
const Eigen::Vector3f maxEigen(info.bounds[1].x, info.bounds[1].y, info.bounds[1].z);
|
const Eigen::Vector3f maxEigen(maxCoordinate.x, maxCoordinate.y, maxCoordinate.z);
|
||||||
const Eigen::Vector3f boundsCenter = (minEigen + maxEigen) * 0.5f;
|
const Eigen::Vector3f boundsCenter = (minEigen + maxEigen) * 0.5f;
|
||||||
info.offset.x = boundsCenter.x();
|
const Eigen::Vector3f halfSizeEigen = maxEigen - boundsCenter;
|
||||||
info.offset.y = boundsCenter.y();
|
#ifdef FEATURE_IW5
|
||||||
info.offset.z = boundsCenter.z();
|
|
||||||
info.radiusSquared = Eigen::Vector3f(maxEigen - boundsCenter).squaredNorm();
|
info.bounds.halfSize.x = halfSizeEigen.x();
|
||||||
|
info.bounds.halfSize.y = halfSizeEigen.y();
|
||||||
|
info.bounds.halfSize.z = halfSizeEigen.z();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
offset.x = boundsCenter.x();
|
||||||
|
offset.y = boundsCenter.y();
|
||||||
|
offset.z = boundsCenter.z();
|
||||||
|
|
||||||
|
info.radiusSquared = halfSizeEigen.squaredNorm();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ApplyCommonBonesToXModel(const JsonXModelLod& jLod, XModel& xmodel, unsigned lodNumber, const XModelCommon& common) const
|
bool ApplyCommonBonesToXModel(const JsonXModelLod& jLod, XModel& xmodel, unsigned lodNumber, const XModelCommon& common) const
|
||||||
@ -272,8 +292,10 @@ namespace GAME
|
|||||||
ApplyBasePose(xmodel.baseMat[boneIndex], bone);
|
ApplyBasePose(xmodel.baseMat[boneIndex], bone);
|
||||||
CalculateBoneBounds(xmodel.boneInfo[boneIndex], boneIndex, common);
|
CalculateBoneBounds(xmodel.boneInfo[boneIndex], boneIndex, common);
|
||||||
|
|
||||||
|
#if defined(FEATURE_T5) || defined(FEATURE_T6)
|
||||||
// Other boneInfo data is filled when calculating bone bounds
|
// Other boneInfo data is filled when calculating bone bounds
|
||||||
xmodel.boneInfo[boneIndex].collmap = -1;
|
xmodel.boneInfo[boneIndex].collmap = -1;
|
||||||
|
#endif
|
||||||
|
|
||||||
if (xmodel.numRootBones <= boneIndex)
|
if (xmodel.numRootBones <= boneIndex)
|
||||||
{
|
{
|
||||||
@ -678,17 +700,52 @@ namespace GAME
|
|||||||
lodInfo.partBits[i] |= surface.partBits[i];
|
lodInfo.partBits[i] |= surface.partBits[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef FEATURE_IW5
|
||||||
|
auto* modelSurfs = m_memory.Alloc<XModelSurfs>();
|
||||||
|
const auto modelSurfsName = std::format("{}_lod{}", xmodel.name, lodNumber);
|
||||||
|
modelSurfs->name = m_memory.Dup(modelSurfsName.c_str());
|
||||||
|
|
||||||
|
static_assert(std::extent_v<decltype(XModelLodInfo::partBits)> == std::extent_v<decltype(XModelSurfs::partBits)>);
|
||||||
|
memcpy(modelSurfs->partBits, lodInfo.partBits, sizeof(XModelLodInfo::partBits));
|
||||||
|
|
||||||
|
modelSurfs->numsurfs = lodInfo.numsurfs;
|
||||||
|
modelSurfs->surfs = m_memory.Alloc<XSurface>(modelSurfs->numsurfs);
|
||||||
|
memcpy(modelSurfs->surfs, &m_surfaces[lodInfo.surfIndex], sizeof(XSurface) * modelSurfs->numsurfs);
|
||||||
|
|
||||||
|
m_manager.AddAsset<AssetXModelSurfs>(modelSurfsName, modelSurfs);
|
||||||
|
|
||||||
|
lodInfo.modelSurfs = modelSurfs;
|
||||||
|
lodInfo.surfs = modelSurfs->surfs;
|
||||||
|
|
||||||
|
lodInfo.lod = static_cast<decltype(XModelLodInfo::lod)>(lodNumber);
|
||||||
|
#endif
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void CalculateModelBounds(XModel& xmodel)
|
static void CalculateModelBounds(XModel& xmodel)
|
||||||
{
|
{
|
||||||
|
#ifdef FEATURE_IW5
|
||||||
|
if (!xmodel.lodInfo[0].modelSurfs || !xmodel.lodInfo[0].modelSurfs->surfs)
|
||||||
|
return;
|
||||||
|
|
||||||
|
const auto* surfs = xmodel.lodInfo[0].modelSurfs->surfs;
|
||||||
|
vec3_t minCoordinate, maxCoordinate;
|
||||||
|
#else
|
||||||
if (!xmodel.surfs)
|
if (!xmodel.surfs)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
auto& minCoordinate = xmodel.mins;
|
||||||
|
auto& maxCoordinate = xmodel.maxs;
|
||||||
|
#endif
|
||||||
|
|
||||||
for (auto surfaceIndex = 0u; surfaceIndex < xmodel.lodInfo[0].numsurfs; surfaceIndex++)
|
for (auto surfaceIndex = 0u; surfaceIndex < xmodel.lodInfo[0].numsurfs; surfaceIndex++)
|
||||||
{
|
{
|
||||||
|
#ifdef FEATURE_IW5
|
||||||
|
const auto& surface = surfs[surfaceIndex];
|
||||||
|
#else
|
||||||
const auto& surface = xmodel.surfs[surfaceIndex + xmodel.lodInfo[0].surfIndex];
|
const auto& surface = xmodel.surfs[surfaceIndex + xmodel.lodInfo[0].surfIndex];
|
||||||
|
#endif
|
||||||
|
|
||||||
if (!surface.verts0)
|
if (!surface.verts0)
|
||||||
continue;
|
continue;
|
||||||
@ -697,19 +754,35 @@ namespace GAME
|
|||||||
{
|
{
|
||||||
const auto& vertex = surface.verts0[vertIndex];
|
const auto& vertex = surface.verts0[vertIndex];
|
||||||
|
|
||||||
xmodel.mins.x = std::min(xmodel.mins.x, vertex.xyz.v[0]);
|
minCoordinate.x = std::min(minCoordinate.x, vertex.xyz.v[0]);
|
||||||
xmodel.mins.y = std::min(xmodel.mins.y, vertex.xyz.v[1]);
|
minCoordinate.y = std::min(minCoordinate.y, vertex.xyz.v[1]);
|
||||||
xmodel.mins.z = std::min(xmodel.mins.z, vertex.xyz.v[2]);
|
minCoordinate.z = std::min(minCoordinate.z, vertex.xyz.v[2]);
|
||||||
xmodel.maxs.x = std::max(xmodel.maxs.x, vertex.xyz.v[0]);
|
maxCoordinate.x = std::max(maxCoordinate.x, vertex.xyz.v[0]);
|
||||||
xmodel.maxs.y = std::max(xmodel.maxs.y, vertex.xyz.v[1]);
|
maxCoordinate.y = std::max(maxCoordinate.y, vertex.xyz.v[1]);
|
||||||
xmodel.maxs.z = std::max(xmodel.maxs.z, vertex.xyz.v[2]);
|
maxCoordinate.z = std::max(maxCoordinate.z, vertex.xyz.v[2]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto maxX = std::max(std::abs(xmodel.mins.x), std::abs(xmodel.maxs.x));
|
#ifdef FEATURE_IW5
|
||||||
const auto maxY = std::max(std::abs(xmodel.mins.y), std::abs(xmodel.maxs.y));
|
const Eigen::Vector3f minEigen(minCoordinate.x, minCoordinate.y, minCoordinate.z);
|
||||||
const auto maxZ = std::max(std::abs(xmodel.mins.z), std::abs(xmodel.maxs.z));
|
const Eigen::Vector3f maxEigen(maxCoordinate.x, maxCoordinate.y, maxCoordinate.z);
|
||||||
|
const Eigen::Vector3f boundsCenter = (minEigen + maxEigen) * 0.5f;
|
||||||
|
const Eigen::Vector3f halfSizeEigen = maxEigen - boundsCenter;
|
||||||
|
|
||||||
|
xmodel.bounds.halfSize.x = halfSizeEigen.x();
|
||||||
|
xmodel.bounds.halfSize.y = halfSizeEigen.y();
|
||||||
|
xmodel.bounds.halfSize.z = halfSizeEigen.z();
|
||||||
|
|
||||||
|
xmodel.bounds.midPoint.x = boundsCenter.x();
|
||||||
|
xmodel.bounds.midPoint.y = boundsCenter.y();
|
||||||
|
xmodel.bounds.midPoint.z = boundsCenter.z();
|
||||||
|
xmodel.radius = halfSizeEigen.norm();
|
||||||
|
#else
|
||||||
|
const auto maxX = std::max(std::abs(minCoordinate.x), std::abs(maxCoordinate.x));
|
||||||
|
const auto maxY = std::max(std::abs(minCoordinate.y), std::abs(maxCoordinate.y));
|
||||||
|
const auto maxZ = std::max(std::abs(minCoordinate.z), std::abs(maxCoordinate.z));
|
||||||
xmodel.radius = Eigen::Vector3f(maxX, maxY, maxZ).norm();
|
xmodel.radius = Eigen::Vector3f(maxX, maxY, maxZ).norm();
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CreateXModelFromJson(const JsonXModel& jXModel, XModel& xmodel)
|
bool CreateXModelFromJson(const JsonXModel& jXModel, XModel& xmodel)
|
||||||
@ -722,7 +795,7 @@ namespace GAME
|
|||||||
}
|
}
|
||||||
|
|
||||||
auto lodNumber = 0u;
|
auto lodNumber = 0u;
|
||||||
xmodel.numLods = static_cast<uint16_t>(jXModel.lods.size());
|
xmodel.numLods = static_cast<decltype(XModel::numLods)>(jXModel.lods.size());
|
||||||
for (const auto& jLod : jXModel.lods)
|
for (const auto& jLod : jXModel.lods)
|
||||||
{
|
{
|
||||||
if (!LoadLod(jLod, xmodel, lodNumber++))
|
if (!LoadLod(jLod, xmodel, lodNumber++))
|
||||||
@ -736,10 +809,14 @@ namespace GAME
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
xmodel.numsurfs = static_cast<unsigned char>(m_surfaces.size());
|
xmodel.numsurfs = static_cast<decltype(XModel::numsurfs)>(m_surfaces.size());
|
||||||
|
|
||||||
|
#if defined(FEATURE_T5) || defined(FEATURE_T6)
|
||||||
xmodel.surfs = m_memory.Alloc<XSurface>(xmodel.numsurfs);
|
xmodel.surfs = m_memory.Alloc<XSurface>(xmodel.numsurfs);
|
||||||
xmodel.materialHandles = m_memory.Alloc<Material*>(xmodel.numsurfs);
|
|
||||||
memcpy(xmodel.surfs, m_surfaces.data(), sizeof(XSurface) * xmodel.numsurfs);
|
memcpy(xmodel.surfs, m_surfaces.data(), sizeof(XSurface) * xmodel.numsurfs);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
xmodel.materialHandles = m_memory.Alloc<Material*>(xmodel.numsurfs);
|
||||||
memcpy(xmodel.materialHandles, m_materials.data(), sizeof(Material*) * xmodel.numsurfs);
|
memcpy(xmodel.materialHandles, m_materials.data(), sizeof(Material*) * xmodel.numsurfs);
|
||||||
|
|
||||||
CalculateModelBounds(xmodel);
|
CalculateModelBounds(xmodel);
|
||||||
@ -751,7 +828,7 @@ namespace GAME
|
|||||||
PrintError(xmodel, "Collision lod is not a valid lod");
|
PrintError(xmodel, "Collision lod is not a valid lod");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
xmodel.collLod = static_cast<int16_t>(jXModel.collLod.value());
|
xmodel.collLod = static_cast<decltype(XModel::collLod)>(jXModel.collLod.value());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
xmodel.collLod = -1;
|
xmodel.collLod = -1;
|
||||||
@ -772,6 +849,25 @@ namespace GAME
|
|||||||
xmodel.physPreset = nullptr;
|
xmodel.physPreset = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if defined(FEATURE_IW5)
|
||||||
|
if (jXModel.physCollmap)
|
||||||
|
{
|
||||||
|
auto* physCollmap = m_manager.LoadDependency<AssetPhysCollMap>(jXModel.physCollmap.value());
|
||||||
|
if (!physCollmap)
|
||||||
|
{
|
||||||
|
PrintError(xmodel, "Could not find phys collmap");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
m_dependencies.emplace(physCollmap);
|
||||||
|
xmodel.physCollmap = physCollmap->Asset();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
xmodel.physCollmap = nullptr;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(FEATURE_T5) || defined(FEATURE_T6)
|
||||||
if (jXModel.physConstraints)
|
if (jXModel.physConstraints)
|
||||||
{
|
{
|
||||||
auto* physConstraints = m_manager.LoadDependency<AssetPhysConstraints>(jXModel.physConstraints.value());
|
auto* physConstraints = m_manager.LoadDependency<AssetPhysConstraints>(jXModel.physConstraints.value());
|
||||||
@ -787,6 +883,7 @@ namespace GAME
|
|||||||
{
|
{
|
||||||
xmodel.physConstraints = nullptr;
|
xmodel.physConstraints = nullptr;
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
xmodel.flags = jXModel.flags;
|
xmodel.flags = jXModel.flags;
|
||||||
|
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
#options GAME (T5, T6)
|
#options GAME (IW5, T5, T6)
|
||||||
|
|
||||||
#filename "Game/" + GAME + "/XModel/XModelLoader" + GAME + ".h"
|
#filename "Game/" + GAME + "/XModel/XModelLoader" + GAME + ".h"
|
||||||
|
|
||||||
|
@ -545,8 +545,8 @@ namespace IW5
|
|||||||
for (auto i = 0u; i < originalKnotCount; i++)
|
for (auto i = 0u; i < originalKnotCount; i++)
|
||||||
{
|
{
|
||||||
auto& knot = graph.knots[i];
|
auto& knot = graph.knots[i];
|
||||||
knot.x = originalKnots[i][0];
|
knot.x = originalKnots[i].x;
|
||||||
knot.y = originalKnots[i][1];
|
knot.y = originalKnots[i].y;
|
||||||
}
|
}
|
||||||
|
|
||||||
return graph;
|
return graph;
|
||||||
|
@ -1,506 +1,9 @@
|
|||||||
#include "AssetDumperXModel.h"
|
#include "AssetDumperXModel.h"
|
||||||
|
|
||||||
#include "Game/IW5/CommonIW5.h"
|
#include "Game/IW5/XModel/XModelDumperIW5.h"
|
||||||
#include "ObjWriting.h"
|
|
||||||
#include "Utils/DistinctMapper.h"
|
|
||||||
#include "Utils/HalfFloat.h"
|
|
||||||
#include "Utils/QuatInt16.h"
|
|
||||||
#include "XModel/Export/XModelExportWriter.h"
|
|
||||||
#include "XModel/Gltf/GltfBinOutput.h"
|
|
||||||
#include "XModel/Gltf/GltfTextOutput.h"
|
|
||||||
#include "XModel/Gltf/GltfWriter.h"
|
|
||||||
#include "XModel/Obj/ObjWriter.h"
|
|
||||||
#include "XModel/XModelWriter.h"
|
|
||||||
|
|
||||||
#include <cassert>
|
|
||||||
#include <format>
|
|
||||||
|
|
||||||
using namespace IW5;
|
using namespace IW5;
|
||||||
|
|
||||||
namespace
|
|
||||||
{
|
|
||||||
GfxImage* GetMaterialColorMap(const Material* material)
|
|
||||||
{
|
|
||||||
std::vector<MaterialTextureDef*> potentialTextureDefs;
|
|
||||||
|
|
||||||
for (auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
|
|
||||||
{
|
|
||||||
MaterialTextureDef* def = &material->textureTable[textureIndex];
|
|
||||||
|
|
||||||
if (def->semantic == TS_COLOR_MAP)
|
|
||||||
potentialTextureDefs.push_back(def);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (potentialTextureDefs.empty())
|
|
||||||
return nullptr;
|
|
||||||
if (potentialTextureDefs.size() == 1)
|
|
||||||
return potentialTextureDefs[0]->u.image;
|
|
||||||
|
|
||||||
for (const auto* def : potentialTextureDefs)
|
|
||||||
{
|
|
||||||
if (def->nameStart == 'c' && def->nameEnd == 'p')
|
|
||||||
return def->u.image;
|
|
||||||
}
|
|
||||||
|
|
||||||
return potentialTextureDefs[0]->u.image;
|
|
||||||
}
|
|
||||||
|
|
||||||
GfxImage* GetMaterialNormalMap(const Material* material)
|
|
||||||
{
|
|
||||||
std::vector<MaterialTextureDef*> potentialTextureDefs;
|
|
||||||
|
|
||||||
for (auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
|
|
||||||
{
|
|
||||||
MaterialTextureDef* def = &material->textureTable[textureIndex];
|
|
||||||
|
|
||||||
if (def->semantic == TS_NORMAL_MAP)
|
|
||||||
potentialTextureDefs.push_back(def);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (potentialTextureDefs.empty())
|
|
||||||
return nullptr;
|
|
||||||
if (potentialTextureDefs.size() == 1)
|
|
||||||
return potentialTextureDefs[0]->u.image;
|
|
||||||
|
|
||||||
for (const auto* def : potentialTextureDefs)
|
|
||||||
{
|
|
||||||
if (def->nameStart == 'n' && def->nameEnd == 'p')
|
|
||||||
return def->u.image;
|
|
||||||
}
|
|
||||||
|
|
||||||
return potentialTextureDefs[0]->u.image;
|
|
||||||
}
|
|
||||||
|
|
||||||
GfxImage* GetMaterialSpecularMap(const Material* material)
|
|
||||||
{
|
|
||||||
std::vector<MaterialTextureDef*> potentialTextureDefs;
|
|
||||||
|
|
||||||
for (auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
|
|
||||||
{
|
|
||||||
MaterialTextureDef* def = &material->textureTable[textureIndex];
|
|
||||||
|
|
||||||
if (def->semantic == TS_SPECULAR_MAP)
|
|
||||||
potentialTextureDefs.push_back(def);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (potentialTextureDefs.empty())
|
|
||||||
return nullptr;
|
|
||||||
if (potentialTextureDefs.size() == 1)
|
|
||||||
return potentialTextureDefs[0]->u.image;
|
|
||||||
|
|
||||||
for (const auto* def : potentialTextureDefs)
|
|
||||||
{
|
|
||||||
if (def->nameStart == 's' && def->nameEnd == 'p')
|
|
||||||
return def->u.image;
|
|
||||||
}
|
|
||||||
|
|
||||||
return potentialTextureDefs[0]->u.image;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AddXModelBones(XModelCommon& out, const AssetDumpingContext& context, const XModel* model)
|
|
||||||
{
|
|
||||||
for (auto boneNum = 0u; boneNum < model->numBones; boneNum++)
|
|
||||||
{
|
|
||||||
XModelBone bone;
|
|
||||||
if (model->boneNames[boneNum] < context.m_zone->m_script_strings.Count())
|
|
||||||
bone.name = context.m_zone->m_script_strings[model->boneNames[boneNum]];
|
|
||||||
else
|
|
||||||
bone.name = "INVALID_BONE_NAME";
|
|
||||||
|
|
||||||
if (boneNum >= model->numRootBones)
|
|
||||||
bone.parentIndex = boneNum - static_cast<unsigned int>(model->parentList[boneNum - model->numRootBones]);
|
|
||||||
else
|
|
||||||
bone.parentIndex = std::nullopt;
|
|
||||||
|
|
||||||
bone.scale[0] = 1.0f;
|
|
||||||
bone.scale[1] = 1.0f;
|
|
||||||
bone.scale[2] = 1.0f;
|
|
||||||
|
|
||||||
bone.globalOffset[0] = model->baseMat[boneNum].trans[0];
|
|
||||||
bone.globalOffset[1] = model->baseMat[boneNum].trans[1];
|
|
||||||
bone.globalOffset[2] = model->baseMat[boneNum].trans[2];
|
|
||||||
bone.globalRotation = {
|
|
||||||
model->baseMat[boneNum].quat[0],
|
|
||||||
model->baseMat[boneNum].quat[1],
|
|
||||||
model->baseMat[boneNum].quat[2],
|
|
||||||
model->baseMat[boneNum].quat[3],
|
|
||||||
};
|
|
||||||
|
|
||||||
if (boneNum < model->numRootBones)
|
|
||||||
{
|
|
||||||
bone.localOffset[0] = 0;
|
|
||||||
bone.localOffset[1] = 0;
|
|
||||||
bone.localOffset[2] = 0;
|
|
||||||
bone.localRotation = {0, 0, 0, 1};
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
bone.localOffset[0] = model->trans[boneNum - model->numRootBones][0];
|
|
||||||
bone.localOffset[1] = model->trans[boneNum - model->numRootBones][1];
|
|
||||||
bone.localOffset[2] = model->trans[boneNum - model->numRootBones][2];
|
|
||||||
bone.localRotation = {
|
|
||||||
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][0]),
|
|
||||||
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][1]),
|
|
||||||
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][2]),
|
|
||||||
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][3]),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
out.m_bones.emplace_back(std::move(bone));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const char* AssetName(const char* input)
|
|
||||||
{
|
|
||||||
if (input && input[0] == ',')
|
|
||||||
return &input[1];
|
|
||||||
|
|
||||||
return input;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AddXModelMaterials(XModelCommon& out, DistinctMapper<Material*>& materialMapper, const XModel* model)
|
|
||||||
{
|
|
||||||
for (auto surfaceMaterialNum = 0; surfaceMaterialNum < model->numsurfs; surfaceMaterialNum++)
|
|
||||||
{
|
|
||||||
Material* material = model->materialHandles[surfaceMaterialNum];
|
|
||||||
if (materialMapper.Add(material))
|
|
||||||
{
|
|
||||||
XModelMaterial xMaterial;
|
|
||||||
xMaterial.ApplyDefaults();
|
|
||||||
|
|
||||||
xMaterial.name = AssetName(material->info.name);
|
|
||||||
const auto* colorMap = GetMaterialColorMap(material);
|
|
||||||
if (colorMap)
|
|
||||||
xMaterial.colorMapName = AssetName(colorMap->name);
|
|
||||||
|
|
||||||
const auto* normalMap = GetMaterialNormalMap(material);
|
|
||||||
if (normalMap)
|
|
||||||
xMaterial.normalMapName = AssetName(normalMap->name);
|
|
||||||
|
|
||||||
const auto* specularMap = GetMaterialSpecularMap(material);
|
|
||||||
if (specularMap)
|
|
||||||
xMaterial.specularMapName = AssetName(specularMap->name);
|
|
||||||
|
|
||||||
out.m_materials.emplace_back(std::move(xMaterial));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void AddXModelObjects(XModelCommon& out, const XModelSurfs* modelSurfs, const DistinctMapper<Material*>& materialMapper, const int baseSurfaceIndex)
|
|
||||||
{
|
|
||||||
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
|
|
||||||
{
|
|
||||||
XModelObject object;
|
|
||||||
object.name = std::format("surf{}", surfIndex);
|
|
||||||
object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfaceIndex));
|
|
||||||
|
|
||||||
out.m_objects.emplace_back(std::move(object));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void AddXModelVertices(XModelCommon& out, const XModelSurfs* modelSurfs)
|
|
||||||
{
|
|
||||||
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
|
|
||||||
{
|
|
||||||
const auto& surface = modelSurfs->surfs[surfIndex];
|
|
||||||
|
|
||||||
for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++)
|
|
||||||
{
|
|
||||||
const auto& v = surface.verts0.packedVerts0[vertexIndex];
|
|
||||||
|
|
||||||
XModelVertex vertex{};
|
|
||||||
vertex.coordinates[0] = v.xyz[0];
|
|
||||||
vertex.coordinates[1] = v.xyz[1];
|
|
||||||
vertex.coordinates[2] = v.xyz[2];
|
|
||||||
Common::Vec3UnpackUnitVec(v.normal, vertex.normal);
|
|
||||||
Common::Vec4UnpackGfxColor(v.color, vertex.color);
|
|
||||||
Common::Vec2UnpackTexCoords(v.texCoord, vertex.uv);
|
|
||||||
|
|
||||||
out.m_vertices.emplace_back(vertex);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void AllocateXModelBoneWeights(const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection)
|
|
||||||
{
|
|
||||||
auto totalWeightCount = 0u;
|
|
||||||
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
|
|
||||||
{
|
|
||||||
const auto& surface = modelSurfs->surfs[surfIndex];
|
|
||||||
|
|
||||||
if (surface.vertList)
|
|
||||||
{
|
|
||||||
totalWeightCount += surface.vertListCount;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (surface.vertInfo.vertsBlend)
|
|
||||||
{
|
|
||||||
totalWeightCount += surface.vertInfo.vertCount[0] * 1;
|
|
||||||
totalWeightCount += surface.vertInfo.vertCount[1] * 2;
|
|
||||||
totalWeightCount += surface.vertInfo.vertCount[2] * 3;
|
|
||||||
totalWeightCount += surface.vertInfo.vertCount[3] * 4;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
weightCollection.weights.resize(totalWeightCount);
|
|
||||||
}
|
|
||||||
|
|
||||||
float BoneWeight16(const uint16_t value)
|
|
||||||
{
|
|
||||||
return static_cast<float>(value) / static_cast<float>(std::numeric_limits<uint16_t>::max());
|
|
||||||
}
|
|
||||||
|
|
||||||
void AddXModelVertexBoneWeights(XModelCommon& out, const XModelSurfs* modelSurfs)
|
|
||||||
{
|
|
||||||
auto& weightCollection = out.m_bone_weight_data;
|
|
||||||
size_t weightOffset = 0u;
|
|
||||||
|
|
||||||
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
|
|
||||||
{
|
|
||||||
const auto& surface = modelSurfs->surfs[surfIndex];
|
|
||||||
auto handledVertices = 0u;
|
|
||||||
|
|
||||||
if (surface.vertList)
|
|
||||||
{
|
|
||||||
for (auto vertListIndex = 0u; vertListIndex < surface.vertListCount; vertListIndex++)
|
|
||||||
{
|
|
||||||
const auto& vertList = surface.vertList[vertListIndex];
|
|
||||||
const auto boneWeightOffset = weightOffset;
|
|
||||||
|
|
||||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{vertList.boneOffset / sizeof(DObjSkelMat), 1.0f};
|
|
||||||
|
|
||||||
for (auto vertListVertexOffset = 0u; vertListVertexOffset < vertList.vertCount; vertListVertexOffset++)
|
|
||||||
{
|
|
||||||
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 1);
|
|
||||||
}
|
|
||||||
handledVertices += vertList.vertCount;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
auto vertsBlendOffset = 0u;
|
|
||||||
if (surface.vertInfo.vertsBlend)
|
|
||||||
{
|
|
||||||
// 1 bone weight
|
|
||||||
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[0]; vertIndex++)
|
|
||||||
{
|
|
||||||
const auto boneWeightOffset = weightOffset;
|
|
||||||
const auto boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
|
|
||||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, 1.0f};
|
|
||||||
|
|
||||||
vertsBlendOffset += 1;
|
|
||||||
|
|
||||||
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 2 bone weights
|
|
||||||
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[1]; vertIndex++)
|
|
||||||
{
|
|
||||||
const auto boneWeightOffset = weightOffset;
|
|
||||||
const auto boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
|
|
||||||
const auto boneIndex1 = surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat);
|
|
||||||
const auto boneWeight1 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
|
|
||||||
const auto boneWeight0 = 1.0f - boneWeight1;
|
|
||||||
|
|
||||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, boneWeight0};
|
|
||||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex1, boneWeight1};
|
|
||||||
|
|
||||||
vertsBlendOffset += 3;
|
|
||||||
|
|
||||||
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 3 bone weights
|
|
||||||
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[2]; vertIndex++)
|
|
||||||
{
|
|
||||||
const auto boneWeightOffset = weightOffset;
|
|
||||||
const auto boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
|
|
||||||
const auto boneIndex1 = surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat);
|
|
||||||
const auto boneWeight1 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
|
|
||||||
const auto boneIndex2 = surface.vertInfo.vertsBlend[vertsBlendOffset + 3] / sizeof(DObjSkelMat);
|
|
||||||
const auto boneWeight2 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 4]);
|
|
||||||
const auto boneWeight0 = 1.0f - boneWeight1 - boneWeight2;
|
|
||||||
|
|
||||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, boneWeight0};
|
|
||||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex1, boneWeight1};
|
|
||||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex2, boneWeight2};
|
|
||||||
|
|
||||||
vertsBlendOffset += 5;
|
|
||||||
|
|
||||||
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 3);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 4 bone weights
|
|
||||||
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[3]; vertIndex++)
|
|
||||||
{
|
|
||||||
const auto boneWeightOffset = weightOffset;
|
|
||||||
const auto boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
|
|
||||||
const auto boneIndex1 = surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat);
|
|
||||||
const auto boneWeight1 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
|
|
||||||
const auto boneIndex2 = surface.vertInfo.vertsBlend[vertsBlendOffset + 3] / sizeof(DObjSkelMat);
|
|
||||||
const auto boneWeight2 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 4]);
|
|
||||||
const auto boneIndex3 = surface.vertInfo.vertsBlend[vertsBlendOffset + 5] / sizeof(DObjSkelMat);
|
|
||||||
const auto boneWeight3 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 6]);
|
|
||||||
const auto boneWeight0 = 1.0f - boneWeight1 - boneWeight2 - boneWeight3;
|
|
||||||
|
|
||||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, boneWeight0};
|
|
||||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex1, boneWeight1};
|
|
||||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex2, boneWeight2};
|
|
||||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex3, boneWeight3};
|
|
||||||
|
|
||||||
vertsBlendOffset += 7;
|
|
||||||
|
|
||||||
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 4);
|
|
||||||
}
|
|
||||||
|
|
||||||
handledVertices +=
|
|
||||||
surface.vertInfo.vertCount[0] + surface.vertInfo.vertCount[1] + surface.vertInfo.vertCount[2] + surface.vertInfo.vertCount[3];
|
|
||||||
}
|
|
||||||
|
|
||||||
for (; handledVertices < surface.vertCount; handledVertices++)
|
|
||||||
{
|
|
||||||
out.m_vertex_bone_weights.emplace_back(0, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void AddXModelFaces(XModelCommon& out, const XModelSurfs* modelSurfs)
|
|
||||||
{
|
|
||||||
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
|
|
||||||
{
|
|
||||||
const auto& surface = modelSurfs->surfs[surfIndex];
|
|
||||||
auto& object = out.m_objects[surfIndex];
|
|
||||||
object.m_faces.reserve(surface.triCount);
|
|
||||||
|
|
||||||
for (auto triIndex = 0u; triIndex < surface.triCount; triIndex++)
|
|
||||||
{
|
|
||||||
const auto& tri = surface.triIndices[triIndex];
|
|
||||||
|
|
||||||
XModelFace face{};
|
|
||||||
face.vertexIndex[0] = tri[0] + surface.baseVertIndex;
|
|
||||||
face.vertexIndex[1] = tri[1] + surface.baseVertIndex;
|
|
||||||
face.vertexIndex[2] = tri[2] + surface.baseVertIndex;
|
|
||||||
object.m_faces.emplace_back(face);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void PopulateXModelWriter(XModelCommon& out, const AssetDumpingContext& context, const unsigned lod, const XModel* model)
|
|
||||||
{
|
|
||||||
const auto* modelSurfs = model->lodInfo[lod].modelSurfs;
|
|
||||||
|
|
||||||
DistinctMapper<Material*> materialMapper(model->numsurfs);
|
|
||||||
AllocateXModelBoneWeights(modelSurfs, out.m_bone_weight_data);
|
|
||||||
|
|
||||||
out.m_name = modelSurfs->name;
|
|
||||||
AddXModelBones(out, context, model);
|
|
||||||
AddXModelMaterials(out, materialMapper, model);
|
|
||||||
AddXModelObjects(out, modelSurfs, materialMapper, model->lodInfo[lod].surfIndex);
|
|
||||||
AddXModelVertices(out, modelSurfs);
|
|
||||||
AddXModelVertexBoneWeights(out, modelSurfs);
|
|
||||||
AddXModelFaces(out, modelSurfs);
|
|
||||||
}
|
|
||||||
|
|
||||||
void DumpObjMtl(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset)
|
|
||||||
{
|
|
||||||
const auto* model = asset->Asset();
|
|
||||||
const auto mtlFile = context.OpenAssetFile(std::format("model_export/{}.mtl", model->name));
|
|
||||||
|
|
||||||
if (!mtlFile)
|
|
||||||
return;
|
|
||||||
|
|
||||||
const auto writer = obj::CreateMtlWriter(*mtlFile, context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
|
|
||||||
DistinctMapper<Material*> materialMapper(model->numsurfs);
|
|
||||||
|
|
||||||
writer->Write(common);
|
|
||||||
}
|
|
||||||
|
|
||||||
void DumpObjLod(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod)
|
|
||||||
{
|
|
||||||
const auto* model = asset->Asset();
|
|
||||||
const auto* modelSurfs = model->lodInfo[lod].modelSurfs;
|
|
||||||
|
|
||||||
if (modelSurfs->name[0] == ',' || modelSurfs->surfs == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
const auto assetFile = context.OpenAssetFile(std::format("model_export/{}.obj", modelSurfs->name));
|
|
||||||
|
|
||||||
if (!assetFile)
|
|
||||||
return;
|
|
||||||
|
|
||||||
const auto writer =
|
|
||||||
obj::CreateObjWriter(*assetFile, std::format("{}.mtl", model->name), context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
|
|
||||||
DistinctMapper<Material*> materialMapper(model->numsurfs);
|
|
||||||
|
|
||||||
writer->Write(common);
|
|
||||||
}
|
|
||||||
|
|
||||||
void DumpXModelExportLod(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod)
|
|
||||||
{
|
|
||||||
const auto* model = asset->Asset();
|
|
||||||
const auto* modelSurfs = model->lodInfo[lod].modelSurfs;
|
|
||||||
const auto assetFile = context.OpenAssetFile(std::format("model_export/{}.XMODEL_EXPORT", modelSurfs->name));
|
|
||||||
|
|
||||||
if (!assetFile)
|
|
||||||
return;
|
|
||||||
|
|
||||||
const auto writer = xmodel_export::CreateWriterForVersion6(*assetFile, context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
|
|
||||||
writer->Write(common);
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
void DumpGltfLod(
|
|
||||||
const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod, const std::string& extension)
|
|
||||||
{
|
|
||||||
const auto* model = asset->Asset();
|
|
||||||
const auto* modelSurfs = model->lodInfo[lod].modelSurfs;
|
|
||||||
const auto assetFile = context.OpenAssetFile(std::format("model_export/{}{}", modelSurfs->name, extension));
|
|
||||||
|
|
||||||
if (!assetFile)
|
|
||||||
return;
|
|
||||||
|
|
||||||
const auto output = std::make_unique<T>(*assetFile);
|
|
||||||
const auto writer = gltf::Writer::CreateWriter(output.get(), context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
|
|
||||||
|
|
||||||
writer->Write(common);
|
|
||||||
}
|
|
||||||
|
|
||||||
void DumpXModelSurfs(const AssetDumpingContext& context, const XAssetInfo<XModel>* asset)
|
|
||||||
{
|
|
||||||
const auto* model = asset->Asset();
|
|
||||||
|
|
||||||
for (auto currentLod = 0u; currentLod < model->numLods; currentLod++)
|
|
||||||
{
|
|
||||||
XModelCommon common;
|
|
||||||
PopulateXModelWriter(common, context, currentLod, asset->Asset());
|
|
||||||
|
|
||||||
switch (ObjWriting::Configuration.ModelOutputFormat)
|
|
||||||
{
|
|
||||||
case ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ:
|
|
||||||
DumpObjLod(common, context, asset, currentLod);
|
|
||||||
if (currentLod == 0u)
|
|
||||||
DumpObjMtl(common, context, asset);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT:
|
|
||||||
DumpXModelExportLod(common, context, asset, currentLod);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLTF:
|
|
||||||
DumpGltfLod<gltf::TextOutput>(common, context, asset, currentLod, ".gltf");
|
|
||||||
break;
|
|
||||||
|
|
||||||
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLB:
|
|
||||||
DumpGltfLod<gltf::BinOutput>(common, context, asset, currentLod, ".glb");
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
assert(false);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} // namespace
|
|
||||||
|
|
||||||
bool AssetDumperXModel::ShouldDump(XAssetInfo<XModel>* asset)
|
bool AssetDumperXModel::ShouldDump(XAssetInfo<XModel>* asset)
|
||||||
{
|
{
|
||||||
return !asset->m_name.empty() && asset->m_name[0] != ',';
|
return !asset->m_name.empty() && asset->m_name[0] != ',';
|
||||||
@ -508,5 +11,5 @@ bool AssetDumperXModel::ShouldDump(XAssetInfo<XModel>* asset)
|
|||||||
|
|
||||||
void AssetDumperXModel::DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
|
void AssetDumperXModel::DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
|
||||||
{
|
{
|
||||||
DumpXModelSurfs(context, asset);
|
DumpXModel(context, asset);
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
#options GAME (T5, T6)
|
#options GAME (IW5, T5, T6)
|
||||||
|
|
||||||
#filename "Game/" + GAME + "/XModel/XModelDumper" + GAME + ".cpp"
|
#filename "Game/" + GAME + "/XModel/XModelDumper" + GAME + ".cpp"
|
||||||
|
|
||||||
@ -6,7 +6,9 @@
|
|||||||
#set COMMON_HEADER "\"Game/" + GAME + "/Common" + GAME + ".h\""
|
#set COMMON_HEADER "\"Game/" + GAME + "/Common" + GAME + ".h\""
|
||||||
#set JSON_HEADER "\"Game/" + GAME + "/XModel/JsonXModel" + GAME + ".h\""
|
#set JSON_HEADER "\"Game/" + GAME + "/XModel/JsonXModel" + GAME + ".h\""
|
||||||
|
|
||||||
#if GAME == "T5"
|
#if GAME == "IW5"
|
||||||
|
#define FEATURE_IW5
|
||||||
|
#elif GAME == "T5"
|
||||||
#define FEATURE_T5
|
#define FEATURE_T5
|
||||||
#elif GAME == "T6"
|
#elif GAME == "T6"
|
||||||
#define FEATURE_T6
|
#define FEATURE_T6
|
||||||
@ -54,8 +56,13 @@ namespace GAME
|
|||||||
{
|
{
|
||||||
MaterialTextureDef* def = &material->textureTable[textureIndex];
|
MaterialTextureDef* def = &material->textureTable[textureIndex];
|
||||||
|
|
||||||
|
#ifdef FEATURE_IW5
|
||||||
|
if (def->semantic == TS_COLOR_MAP)
|
||||||
|
potentialTextureDefs.push_back(def);
|
||||||
|
#else
|
||||||
if (def->semantic == TS_COLOR_MAP || def->semantic >= TS_COLOR0_MAP && def->semantic <= TS_COLOR15_MAP)
|
if (def->semantic == TS_COLOR_MAP || def->semantic >= TS_COLOR0_MAP && def->semantic <= TS_COLOR15_MAP)
|
||||||
potentialTextureDefs.push_back(def);
|
potentialTextureDefs.push_back(def);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
if (potentialTextureDefs.empty())
|
if (potentialTextureDefs.empty())
|
||||||
@ -136,15 +143,33 @@ namespace GAME
|
|||||||
return GetImageFromTextureDef(*potentialTextureDefs[0]);
|
return GetImageFromTextureDef(*potentialTextureDefs[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool GetSurfaces(const XModel* model, const unsigned lod, XSurface*& surfs, unsigned& surfCount)
|
||||||
|
{
|
||||||
|
#ifdef FEATURE_IW5
|
||||||
|
if (!model->lodInfo[lod].modelSurfs || !model->lodInfo[lod].modelSurfs->surfs)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
surfs = model->lodInfo[lod].modelSurfs->surfs;
|
||||||
|
surfCount = model->lodInfo[lod].modelSurfs->numsurfs;
|
||||||
|
#else
|
||||||
|
if (!model->surfs)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
surfs = &model->surfs[model->lodInfo[lod].surfIndex];
|
||||||
|
surfCount = model->lodInfo[lod].numsurfs;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
bool HasDefaultArmature(const XModel* model, const unsigned lod)
|
bool HasDefaultArmature(const XModel* model, const unsigned lod)
|
||||||
{
|
{
|
||||||
if (model->numRootBones != 1 || model->numBones != 1)
|
if (model->numRootBones != 1 || model->numBones != 1)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
|
XSurface* surfs;
|
||||||
const auto surfCount = model->lodInfo[lod].numsurfs;
|
unsigned surfCount;
|
||||||
|
if (!GetSurfaces(model, lod, surfs, surfCount))
|
||||||
if (!surfs)
|
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
|
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
|
||||||
@ -284,10 +309,9 @@ namespace GAME
|
|||||||
|
|
||||||
void AddXModelVertices(XModelCommon& out, const XModel* model, const unsigned lod)
|
void AddXModelVertices(XModelCommon& out, const XModel* model, const unsigned lod)
|
||||||
{
|
{
|
||||||
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
|
XSurface* surfs;
|
||||||
const auto surfCount = model->lodInfo[lod].numsurfs;
|
unsigned surfCount;
|
||||||
|
if (!GetSurfaces(model, lod, surfs, surfCount))
|
||||||
if (!surfs)
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
|
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
|
||||||
@ -313,10 +337,9 @@ namespace GAME
|
|||||||
|
|
||||||
void AllocateXModelBoneWeights(const XModel* model, const unsigned lod, XModelVertexBoneWeightCollection& weightCollection)
|
void AllocateXModelBoneWeights(const XModel* model, const unsigned lod, XModelVertexBoneWeightCollection& weightCollection)
|
||||||
{
|
{
|
||||||
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
|
XSurface* surfs;
|
||||||
const auto surfCount = model->lodInfo[lod].numsurfs;
|
unsigned surfCount;
|
||||||
|
if (!GetSurfaces(model, lod, surfs, surfCount))
|
||||||
if (!surfs)
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
auto totalWeightCount = 0u;
|
auto totalWeightCount = 0u;
|
||||||
@ -348,13 +371,12 @@ namespace GAME
|
|||||||
|
|
||||||
void AddXModelVertexBoneWeights(XModelCommon& out, const XModel* model, const unsigned lod)
|
void AddXModelVertexBoneWeights(XModelCommon& out, const XModel* model, const unsigned lod)
|
||||||
{
|
{
|
||||||
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
|
XSurface* surfs;
|
||||||
const auto surfCount = model->lodInfo[lod].numsurfs;
|
unsigned surfCount;
|
||||||
auto& weightCollection = out.m_bone_weight_data;
|
if (!GetSurfaces(model, lod, surfs, surfCount))
|
||||||
|
|
||||||
if (!surfs)
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
auto& weightCollection = out.m_bone_weight_data;
|
||||||
size_t weightOffset = 0u;
|
size_t weightOffset = 0u;
|
||||||
|
|
||||||
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
|
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
|
||||||
@ -467,10 +489,9 @@ namespace GAME
|
|||||||
|
|
||||||
void AddXModelFaces(XModelCommon& out, const XModel* model, const unsigned lod)
|
void AddXModelFaces(XModelCommon& out, const XModel* model, const unsigned lod)
|
||||||
{
|
{
|
||||||
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
|
XSurface* surfs;
|
||||||
const auto surfCount = model->lodInfo[lod].numsurfs;
|
unsigned surfCount;
|
||||||
|
if (!GetSurfaces(model, lod, surfs, surfCount))
|
||||||
if (!surfs)
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
|
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
|
||||||
@ -671,8 +692,15 @@ namespace GAME
|
|||||||
if (xmodel.physPreset && xmodel.physPreset->name)
|
if (xmodel.physPreset && xmodel.physPreset->name)
|
||||||
jXModel.physPreset = AssetName(xmodel.physPreset->name);
|
jXModel.physPreset = AssetName(xmodel.physPreset->name);
|
||||||
|
|
||||||
|
#ifdef FEATURE_IW5
|
||||||
|
if (xmodel.physCollmap && xmodel.physCollmap->name)
|
||||||
|
jXModel.physCollmap = AssetName(xmodel.physCollmap->name);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(FEATURE_T5) || defined(FEATURE_T6)
|
||||||
if (xmodel.physConstraints && xmodel.physConstraints->name)
|
if (xmodel.physConstraints && xmodel.physConstraints->name)
|
||||||
jXModel.physConstraints = AssetName(xmodel.physConstraints->name);
|
jXModel.physConstraints = AssetName(xmodel.physConstraints->name);
|
||||||
|
#endif
|
||||||
|
|
||||||
jXModel.flags = xmodel.flags;
|
jXModel.flags = xmodel.flags;
|
||||||
|
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
#options GAME (T5, T6)
|
#options GAME (IW5, T5, T6)
|
||||||
|
|
||||||
#filename "Game/" + GAME + "/XModel/XModelDumper" + GAME + ".h"
|
#filename "Game/" + GAME + "/XModel/XModelDumper" + GAME + ".h"
|
||||||
|
|
||||||
|
@ -13,7 +13,7 @@ set count parentList numBones - numRootBones;
|
|||||||
set reusable quats;
|
set reusable quats;
|
||||||
set count quats numBones - numRootBones;
|
set count quats numBones - numRootBones;
|
||||||
set reusable trans;
|
set reusable trans;
|
||||||
set count trans numBones - numRootBones;
|
set count trans (numBones - numRootBones) * 3;
|
||||||
set reusable partClassification;
|
set reusable partClassification;
|
||||||
set count partClassification numBones;
|
set count partClassification numBones;
|
||||||
set reusable baseMat;
|
set reusable baseMat;
|
||||||
|
@ -14,6 +14,9 @@ set count vertList vertListCount;
|
|||||||
set reusable triIndices;
|
set reusable triIndices;
|
||||||
set block triIndices XFILE_BLOCK_INDEX;
|
set block triIndices XFILE_BLOCK_INDEX;
|
||||||
set count triIndices triCount;
|
set count triIndices triCount;
|
||||||
|
set reusable verts0;
|
||||||
|
set block verts0 XFILE_BLOCK_VERTEX;
|
||||||
|
set count verts0 XSurface::vertCount;
|
||||||
reorder:
|
reorder:
|
||||||
zoneHandle
|
zoneHandle
|
||||||
vertInfo
|
vertInfo
|
||||||
@ -29,15 +32,6 @@ set count vertsBlend vertCount[0]
|
|||||||
+ 5 * vertCount[2]
|
+ 5 * vertCount[2]
|
||||||
+ 7 * vertCount[3];
|
+ 7 * vertCount[3];
|
||||||
|
|
||||||
// GfxVertexUnion0
|
|
||||||
use GfxVertexUnion0;
|
|
||||||
set condition quantizedNoColorVerts0 never;
|
|
||||||
set condition quantizedVerts0 never;
|
|
||||||
set condition verts0 never;
|
|
||||||
set reusable packedVerts0;
|
|
||||||
set block packedVerts0 XFILE_BLOCK_VERTEX;
|
|
||||||
set count packedVerts0 XSurface::vertCount;
|
|
||||||
|
|
||||||
// XRigidVertList
|
// XRigidVertList
|
||||||
set reusable XRigidVertList::collisionTree;
|
set reusable XRigidVertList::collisionTree;
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user