OpenAssetTools/src/ObjLoading/XModel/XModelLoader.h.template

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#options GAME (IW5, T5, T6)
#filename "Game/" + GAME + "/XModel/XModelLoader" + GAME + ".h"
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
#pragma once
#include "AssetLoading/IAssetLoadingManager.h"
#include GAME_HEADER
#include "Utils/MemoryManager.h"
#include <istream>
#include <vector>
namespace GAME
{
bool LoadXModel(std::istream& stream, XModel& xmodel, MemoryManager* memory, IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies);
}