fix: not properly setting common technique shader type

This commit is contained in:
Jan Laupetin
2026-03-02 22:09:01 +00:00
parent bbb282a206
commit d0ee167d2d
@@ -194,7 +194,7 @@ namespace
techset::CommonTechniqueShader ConvertToCommonShader(const MaterialVertexShader* vertexShader)
{
techset::CommonTechniqueShader result{};
techset::CommonTechniqueShader result(techset::CommonTechniqueShaderType::VERTEX, std::string());
if (!vertexShader)
return result;
@@ -214,7 +214,7 @@ namespace
techset::CommonTechniqueShader ConvertToCommonShader(const MaterialPixelShader* pixelShader)
{
techset::CommonTechniqueShader result{};
techset::CommonTechniqueShader result(techset::CommonTechniqueShaderType::PIXEL, std::string());
if (!pixelShader)
return result;