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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-08-30 21:53:15 +00:00

refactor: streamline phys constraints dumping

This commit is contained in:
Jan Laupetin
2025-07-30 18:25:01 +01:00
parent 0dfa57446c
commit d4ab0c4314
10 changed files with 119 additions and 97 deletions

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@@ -0,0 +1,11 @@
#include "PhysConstraintsCommon.h"
#include <format>
namespace phys_constraints
{
std::string GetFileNameForAssetName(const std::string& assetName)
{
return std::format("physconstraints/{}", assetName);
}
} // namespace phys_constraints

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@@ -0,0 +1,8 @@
#pragma once
#include <string>
namespace phys_constraints
{
std::string GetFileNameForAssetName(const std::string& assetName);
}

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@@ -4,6 +4,7 @@
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
#include "InfoStringLoaderPhysConstraintsT6.h"
#include "PhysConstraints/PhysConstraintsCommon.h"
#include <cstring>
#include <format>
@@ -24,7 +25,7 @@ namespace
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto fileName = std::format("physconstraints/{}", assetName);
const auto fileName = phys_constraints::GetFileNameForAssetName(assetName);
const auto file = m_search_path.Open(fileName);
if (!file.IsOpen())
return AssetCreationResult::NoAction();

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@@ -6,7 +6,6 @@
#include "Image/ImageDumperT5.h"
#include "Localize/LocalizeDumperT5.h"
#include "ObjWriting.h"
#include "PhysConstraints/AssetDumperPhysConstraints.h"
#include "PhysPreset/AssetDumperPhysPreset.h"
#include "RawFile/AssetDumperRawFile.h"
#include "Sound/AssetDumperSndBank.h"

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@@ -9,7 +9,7 @@
#include "Localize/LocalizeDumperT6.h"
#include "Maps/MapEntsDumperT6.h"
#include "ObjWriting.h"
#include "PhysConstraints/AssetDumperPhysConstraints.h"
#include "PhysConstraints/PhysConstraintsInfoStringDumperT6.h"
#include "PhysPreset/AssetDumperPhysPreset.h"
#include "Qdb/AssetDumperQdb.h"
#include "RawFile/AssetDumperRawFile.h"
@@ -47,7 +47,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
const auto* assetPools = dynamic_cast<GameAssetPoolT6*>(context.m_zone.m_pools.get());
DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset, ASSET_TYPE_PHYSPRESET)
DUMP_ASSET_POOL(AssetDumperPhysConstraints, m_phys_constraints, ASSET_TYPE_PHYSCONSTRAINTS)
DUMP_ASSET_POOL(phys_constraints::InfoStringDumper, m_phys_constraints, ASSET_TYPE_PHYSCONSTRAINTS)
// DUMP_ASSET_POOL(AssetDumperDestructibleDef, m_destructible_def, ASSET_TYPE_DESTRUCTIBLEDEF)
// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS)
DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel, ASSET_TYPE_XMODEL)

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@@ -1,88 +0,0 @@
#include "AssetDumperPhysConstraints.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/PhysConstraints/PhysConstraintsFields.h"
#include <cassert>
#include <type_traits>
using namespace T6;
namespace T6
{
class InfoStringFromPhysConstraintsConverter final : public InfoStringFromStructConverter
{
protected:
void FillFromExtensionField(const cspField_t& field) override
{
switch (static_cast<constraintsFieldType_t>(field.iFieldType))
{
case CFT_TYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, s_constraintTypeNames, std::extent_v<decltype(s_constraintTypeNames)>);
break;
default:
assert(false);
break;
}
}
public:
InfoStringFromPhysConstraintsConverter(const PhysConstraints* structure,
const cspField_t* fields,
const size_t fieldCount,
std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
{
}
};
} // namespace T6
InfoString AssetDumperPhysConstraints::CreateInfoString(XAssetInfo<PhysConstraints>* asset)
{
assert(asset->Asset()->count <= 4);
InfoStringFromPhysConstraintsConverter converter(asset->Asset(),
phys_constraints_fields,
std::extent_v<decltype(phys_constraints_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset->m_zone->m_script_strings.Count());
if (scrStr >= asset->m_zone->m_script_strings.Count())
return "";
return asset->m_zone->m_script_strings[scrStr];
});
return converter.Convert();
}
bool AssetDumperPhysConstraints::ShouldDump(XAssetInfo<PhysConstraints>* asset)
{
return true;
}
void AssetDumperPhysConstraints::DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysConstraints>* asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_PHYS_CONSTRAINTS);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_PHYS_CONSTRAINTS, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile("physconstraints/" + asset->m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_PHYS_CONSTRAINTS);
stream.write(stringValue.c_str(), stringValue.size());
}
}

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@@ -0,0 +1,93 @@
#include "PhysConstraintsInfoStringDumperT6.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/PhysConstraints/PhysConstraintsFields.h"
#include "PhysConstraints/PhysConstraintsCommon.h"
#include <cassert>
#include <type_traits>
using namespace T6;
using namespace ::phys_constraints;
namespace
{
class InfoStringFromPhysConstraintsConverter final : public InfoStringFromStructConverter
{
protected:
void FillFromExtensionField(const cspField_t& field) override
{
switch (static_cast<constraintsFieldType_t>(field.iFieldType))
{
case CFT_TYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, s_constraintTypeNames, std::extent_v<decltype(s_constraintTypeNames)>);
break;
default:
assert(false);
break;
}
}
public:
InfoStringFromPhysConstraintsConverter(const PhysConstraints* structure,
const cspField_t* fields,
const size_t fieldCount,
std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
{
}
};
InfoString CreateInfoString(XAssetInfo<PhysConstraints>* asset)
{
assert(asset->Asset()->count <= 4);
InfoStringFromPhysConstraintsConverter converter(asset->Asset(),
phys_constraints_fields,
std::extent_v<decltype(phys_constraints_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset->m_zone->m_script_strings.Count());
if (scrStr >= asset->m_zone->m_script_strings.Count())
return "";
return asset->m_zone->m_script_strings[scrStr];
});
return converter.Convert();
}
} // namespace
namespace T6::phys_constraints
{
bool InfoStringDumper::ShouldDump(XAssetInfo<PhysConstraints>* asset)
{
return true;
}
void InfoStringDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysConstraints>* asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_PHYS_CONSTRAINTS);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_PHYS_CONSTRAINTS, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset->m_name));
if (!assetFile)
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_PHYS_CONSTRAINTS);
stream.write(stringValue.c_str(), stringValue.size());
}
}
} // namespace T6::phys_constraints

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@@ -4,14 +4,12 @@
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
namespace T6
namespace T6::phys_constraints
{
class AssetDumperPhysConstraints final : public AbstractAssetDumper<PhysConstraints>
class InfoStringDumper final : public AbstractAssetDumper<PhysConstraints>
{
static InfoString CreateInfoString(XAssetInfo<PhysConstraints>* asset);
protected:
bool ShouldDump(XAssetInfo<PhysConstraints>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysConstraints>* asset) override;
};
} // namespace T6
} // namespace T6::phys_constraints