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https://github.com/Laupetin/OpenAssetTools.git
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refactor: streamline phys constraints dumping
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@@ -9,7 +9,7 @@
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#include "Localize/LocalizeDumperT6.h"
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#include "Maps/MapEntsDumperT6.h"
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#include "ObjWriting.h"
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#include "PhysConstraints/AssetDumperPhysConstraints.h"
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#include "PhysConstraints/PhysConstraintsInfoStringDumperT6.h"
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#include "PhysPreset/AssetDumperPhysPreset.h"
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#include "Qdb/AssetDumperQdb.h"
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#include "RawFile/AssetDumperRawFile.h"
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@@ -47,7 +47,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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const auto* assetPools = dynamic_cast<GameAssetPoolT6*>(context.m_zone.m_pools.get());
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DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset, ASSET_TYPE_PHYSPRESET)
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DUMP_ASSET_POOL(AssetDumperPhysConstraints, m_phys_constraints, ASSET_TYPE_PHYSCONSTRAINTS)
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DUMP_ASSET_POOL(phys_constraints::InfoStringDumper, m_phys_constraints, ASSET_TYPE_PHYSCONSTRAINTS)
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// DUMP_ASSET_POOL(AssetDumperDestructibleDef, m_destructible_def, ASSET_TYPE_DESTRUCTIBLEDEF)
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// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS)
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DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel, ASSET_TYPE_XMODEL)
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