mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-09-01 06:27:26 +00:00
refactor: streamline phys constraints dumping
This commit is contained in:
11
src/ObjCommon/PhysConstraints/PhysConstraintsCommon.cpp
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11
src/ObjCommon/PhysConstraints/PhysConstraintsCommon.cpp
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@@ -0,0 +1,11 @@
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#include "PhysConstraintsCommon.h"
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#include <format>
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namespace phys_constraints
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{
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std::string GetFileNameForAssetName(const std::string& assetName)
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{
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return std::format("physconstraints/{}", assetName);
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}
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} // namespace phys_constraints
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8
src/ObjCommon/PhysConstraints/PhysConstraintsCommon.h
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8
src/ObjCommon/PhysConstraints/PhysConstraintsCommon.h
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@@ -0,0 +1,8 @@
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#pragma once
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#include <string>
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namespace phys_constraints
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{
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std::string GetFileNameForAssetName(const std::string& assetName);
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}
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@@ -4,6 +4,7 @@
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#include "Game/T6/T6.h"
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#include "Game/T6/T6.h"
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#include "InfoString/InfoString.h"
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#include "InfoString/InfoString.h"
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#include "InfoStringLoaderPhysConstraintsT6.h"
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#include "InfoStringLoaderPhysConstraintsT6.h"
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#include "PhysConstraints/PhysConstraintsCommon.h"
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#include <cstring>
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#include <cstring>
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#include <format>
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#include <format>
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@@ -24,7 +25,7 @@ namespace
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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{
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const auto fileName = std::format("physconstraints/{}", assetName);
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const auto fileName = phys_constraints::GetFileNameForAssetName(assetName);
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const auto file = m_search_path.Open(fileName);
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const auto file = m_search_path.Open(fileName);
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if (!file.IsOpen())
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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return AssetCreationResult::NoAction();
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@@ -6,7 +6,6 @@
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#include "Image/ImageDumperT5.h"
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#include "Image/ImageDumperT5.h"
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#include "Localize/LocalizeDumperT5.h"
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#include "Localize/LocalizeDumperT5.h"
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#include "ObjWriting.h"
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#include "ObjWriting.h"
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#include "PhysConstraints/AssetDumperPhysConstraints.h"
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#include "PhysPreset/AssetDumperPhysPreset.h"
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#include "PhysPreset/AssetDumperPhysPreset.h"
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#include "RawFile/AssetDumperRawFile.h"
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#include "RawFile/AssetDumperRawFile.h"
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#include "Sound/AssetDumperSndBank.h"
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#include "Sound/AssetDumperSndBank.h"
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@@ -9,7 +9,7 @@
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#include "Localize/LocalizeDumperT6.h"
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#include "Localize/LocalizeDumperT6.h"
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#include "Maps/MapEntsDumperT6.h"
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#include "Maps/MapEntsDumperT6.h"
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#include "ObjWriting.h"
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#include "ObjWriting.h"
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#include "PhysConstraints/AssetDumperPhysConstraints.h"
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#include "PhysConstraints/PhysConstraintsInfoStringDumperT6.h"
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#include "PhysPreset/AssetDumperPhysPreset.h"
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#include "PhysPreset/AssetDumperPhysPreset.h"
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#include "Qdb/AssetDumperQdb.h"
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#include "Qdb/AssetDumperQdb.h"
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#include "RawFile/AssetDumperRawFile.h"
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#include "RawFile/AssetDumperRawFile.h"
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@@ -47,7 +47,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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const auto* assetPools = dynamic_cast<GameAssetPoolT6*>(context.m_zone.m_pools.get());
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const auto* assetPools = dynamic_cast<GameAssetPoolT6*>(context.m_zone.m_pools.get());
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DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset, ASSET_TYPE_PHYSPRESET)
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DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset, ASSET_TYPE_PHYSPRESET)
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DUMP_ASSET_POOL(AssetDumperPhysConstraints, m_phys_constraints, ASSET_TYPE_PHYSCONSTRAINTS)
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DUMP_ASSET_POOL(phys_constraints::InfoStringDumper, m_phys_constraints, ASSET_TYPE_PHYSCONSTRAINTS)
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// DUMP_ASSET_POOL(AssetDumperDestructibleDef, m_destructible_def, ASSET_TYPE_DESTRUCTIBLEDEF)
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// DUMP_ASSET_POOL(AssetDumperDestructibleDef, m_destructible_def, ASSET_TYPE_DESTRUCTIBLEDEF)
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// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS)
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// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS)
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DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel, ASSET_TYPE_XMODEL)
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DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel, ASSET_TYPE_XMODEL)
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@@ -1,88 +0,0 @@
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#include "AssetDumperPhysConstraints.h"
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#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/PhysConstraints/PhysConstraintsFields.h"
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#include <cassert>
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#include <type_traits>
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using namespace T6;
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namespace T6
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{
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class InfoStringFromPhysConstraintsConverter final : public InfoStringFromStructConverter
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{
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protected:
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void FillFromExtensionField(const cspField_t& field) override
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{
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switch (static_cast<constraintsFieldType_t>(field.iFieldType))
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{
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case CFT_TYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, s_constraintTypeNames, std::extent_v<decltype(s_constraintTypeNames)>);
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break;
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default:
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assert(false);
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break;
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}
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}
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public:
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InfoStringFromPhysConstraintsConverter(const PhysConstraints* structure,
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const cspField_t* fields,
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const size_t fieldCount,
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std::function<std::string(scr_string_t)> scriptStringValueCallback)
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: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
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{
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}
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};
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} // namespace T6
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InfoString AssetDumperPhysConstraints::CreateInfoString(XAssetInfo<PhysConstraints>* asset)
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{
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assert(asset->Asset()->count <= 4);
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InfoStringFromPhysConstraintsConverter converter(asset->Asset(),
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phys_constraints_fields,
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std::extent_v<decltype(phys_constraints_fields)>,
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[asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset->m_zone->m_script_strings.Count());
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if (scrStr >= asset->m_zone->m_script_strings.Count())
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return "";
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return asset->m_zone->m_script_strings[scrStr];
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});
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return converter.Convert();
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}
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bool AssetDumperPhysConstraints::ShouldDump(XAssetInfo<PhysConstraints>* asset)
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{
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return true;
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}
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void AssetDumperPhysConstraints::DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysConstraints>* asset)
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{
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// Only dump raw when no gdt available
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if (context.m_gdt)
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{
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const auto infoString = CreateInfoString(asset);
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GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_PHYS_CONSTRAINTS);
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infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_PHYS_CONSTRAINTS, gdtEntry);
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context.m_gdt->WriteEntry(gdtEntry);
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}
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else
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{
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const auto assetFile = context.OpenAssetFile("physconstraints/" + asset->m_name);
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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const auto infoString = CreateInfoString(asset);
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const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_PHYS_CONSTRAINTS);
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stream.write(stringValue.c_str(), stringValue.size());
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}
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}
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@@ -0,0 +1,93 @@
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#include "PhysConstraintsInfoStringDumperT6.h"
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#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/PhysConstraints/PhysConstraintsFields.h"
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#include "PhysConstraints/PhysConstraintsCommon.h"
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#include <cassert>
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#include <type_traits>
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using namespace T6;
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using namespace ::phys_constraints;
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namespace
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{
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class InfoStringFromPhysConstraintsConverter final : public InfoStringFromStructConverter
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{
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protected:
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void FillFromExtensionField(const cspField_t& field) override
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{
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switch (static_cast<constraintsFieldType_t>(field.iFieldType))
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{
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case CFT_TYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, s_constraintTypeNames, std::extent_v<decltype(s_constraintTypeNames)>);
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break;
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default:
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assert(false);
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break;
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}
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}
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public:
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InfoStringFromPhysConstraintsConverter(const PhysConstraints* structure,
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const cspField_t* fields,
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const size_t fieldCount,
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std::function<std::string(scr_string_t)> scriptStringValueCallback)
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: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
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{
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}
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};
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InfoString CreateInfoString(XAssetInfo<PhysConstraints>* asset)
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{
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assert(asset->Asset()->count <= 4);
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InfoStringFromPhysConstraintsConverter converter(asset->Asset(),
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phys_constraints_fields,
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std::extent_v<decltype(phys_constraints_fields)>,
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[asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset->m_zone->m_script_strings.Count());
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if (scrStr >= asset->m_zone->m_script_strings.Count())
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return "";
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return asset->m_zone->m_script_strings[scrStr];
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});
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return converter.Convert();
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}
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} // namespace
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namespace T6::phys_constraints
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{
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bool InfoStringDumper::ShouldDump(XAssetInfo<PhysConstraints>* asset)
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{
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return true;
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}
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void InfoStringDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysConstraints>* asset)
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{
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// Only dump raw when no gdt available
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if (context.m_gdt)
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{
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const auto infoString = CreateInfoString(asset);
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GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_PHYS_CONSTRAINTS);
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infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_PHYS_CONSTRAINTS, gdtEntry);
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context.m_gdt->WriteEntry(gdtEntry);
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}
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else
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{
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const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset->m_name));
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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const auto infoString = CreateInfoString(asset);
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const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_PHYS_CONSTRAINTS);
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stream.write(stringValue.c_str(), stringValue.size());
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}
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}
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} // namespace T6::phys_constraints
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@@ -4,14 +4,12 @@
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#include "Game/T6/T6.h"
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#include "Game/T6/T6.h"
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#include "InfoString/InfoString.h"
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#include "InfoString/InfoString.h"
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namespace T6
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namespace T6::phys_constraints
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{
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{
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class AssetDumperPhysConstraints final : public AbstractAssetDumper<PhysConstraints>
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class InfoStringDumper final : public AbstractAssetDumper<PhysConstraints>
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{
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{
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static InfoString CreateInfoString(XAssetInfo<PhysConstraints>* asset);
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protected:
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protected:
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bool ShouldDump(XAssetInfo<PhysConstraints>* asset) override;
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bool ShouldDump(XAssetInfo<PhysConstraints>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysConstraints>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysConstraints>* asset) override;
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};
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};
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} // namespace T6
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} // namespace T6::phys_constraints
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