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ZoneCode: Extend command file
This commit is contained in:
parent
964b2c782c
commit
d5e52e5df8
@ -411,6 +411,7 @@ set count data dataSize;
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use SndPatch;
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set string name;
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set name name;
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set count elements elementCount;
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// =========================================
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// clipMap_t
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@ -433,6 +434,23 @@ use GameWorldSp;
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set string name;
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set name name;
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// PathData
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use PathData;
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set count nodes nodeCount + 128;
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set block basenodes XFILE_BLOCK_RUNTIME_VIRTUAL;
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set count basenodes nodeCount + 128;
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set count pathVis visBytes;
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set count smoothCache smoothBytes;
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set count nodeTree nodeTreeCount;
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// pathnode_tree_t
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use pathnode_tree_t;
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set condition u::s axis < 0;
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set reusable u::child;
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// pathnode_tree_nodes_t
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use pathnode_tree_nodes_t;
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// =========================================
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// GameWorldMp
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// =========================================
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@ -446,6 +464,16 @@ set name name;
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use MapEnts;
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set string name;
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set name name;
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set count entityString numEntityChars;
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// MapTriggers
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use MapTriggers;
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set count models count;
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set reusable models;
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set count hulls hullCount;
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set reusable hulls;
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set count slabs slabCount;
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set reusable slabs;
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// =========================================
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// GfxWorld
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@ -481,6 +509,7 @@ set name name;
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use MenuList;
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set string name;
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set name name;
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set count menus menuCount;
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// =========================================
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// menuDef_t
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@ -488,22 +517,33 @@ set name name;
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use menuDef_t;
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set string window::name;
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set name window::name;
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set string font;
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set string allowedBinding;
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set string soundName;
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set count items itemCount;
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// expressionRpnDataUnion
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use expressionRpnDataUnion;
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set condition cmd never;
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// windowDef_t
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use windowDef_t;
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set string group;
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// textDefData_t
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use textDefData_t;
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set condition data never;
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// GenericEventHandler
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use GenericEventHandler;
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set string name;
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// itemDefData_t
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use itemDefData_t;
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set condition data never;
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// GenericEventScript
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use GenericEventScript;
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set string action;
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// focusDefData_t
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use focusDefData_t;
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set condition data never;
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// ExpressionStatement
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use ExpressionStatement;
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set string filename;
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set count rpn numRpn;
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set reusable rpn;
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// expressionRpn
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use expressionRpn;
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set condition data::constant type == RPN_CONSTANT;
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set condition data::cmd never;
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// Operand
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use Operand;
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@ -512,6 +552,76 @@ set condition internals::floatVal dataType == VAL_FLOAT;
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set condition internals::string dataType == VAL_STRING;
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set condition internals::dvar never;
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// itemDef_s
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use itemDef_s;
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set string dvar;
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set string profileVar;
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set string dvarTest;
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set string enableDvar;
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set condition parent never;
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set condition typeData::textDef
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type == 1 || type == 3 || type == 4
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|| type == 5 || type == 7 || type == 8
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|| type == 9 || type == 10 || type == 11
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|| type == 12 || type == 13 || type == 14
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|| type == 15 || type == 16 || type == 18
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|| type == 20 || type == 22;
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set condition typeData::imageDef type == 2;
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set condition typeData::blankButtonDef type == 16 || type == 21;
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set condition typeData::ownerDrawDef type == 6;
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set condition typeData::data never;
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// textDef_s
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use textDef_s;
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set string text;
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set condition textTypeData::focusItemDef itemDef_s::type == 3
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|| itemDef_s::type == 4 || itemDef_s::type == 5
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|| itemDef_s::type == 7 || itemDef_s::type == 8
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|| itemDef_s::type == 9 || itemDef_s::type == 10
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|| itemDef_s::type == 11 || itemDef_s::type == 12
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|| itemDef_s::type == 13 || itemDef_s::type == 14
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|| itemDef_s::type == 16 || itemDef_s::type == 20
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|| itemDef_s::type == 21 || itemDef_s::type == 22
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|| itemDef_s::type == 30;
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set condition textTypeData::gameMsgDef itemDef_s::type == 15;
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set condition textTypeData::data never;
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// focusItemDef_s
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use focusItemDef_s;
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set string mouseEnterText;
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set string mouseExitText;
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set string mouseEnter;
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set string mouseExit;
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set condition focusTypeData::listBox itemDef_s::type == 4;
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set condition focusTypeData::multi itemDef_s::type == 10;
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set condition focusTypeData::profileMulti itemDef_s::type == 22;
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set condition focusTypeData::editField itemDef_s::type == 5
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|| itemDef_s::type == 5
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|| itemDef_s::type == 7
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|| itemDef_s::type == 8
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|| itemDef_s::type == 9
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|| itemDef_s::type == 12
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|| itemDef_s::type == 13
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|| itemDef_s::type == 14
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|| itemDef_s::type == 16
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|| itemDef_s::type == 30;
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set condition focusTypeData::enumDvar itemDef_s::type == 11;
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set condition focusTypeData::data never;
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// listBoxDef_s
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use listBoxDef_s;
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set count rows maxRows;
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// MenuRow
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use MenuRow;
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set count cells listBoxDef_s::numColumns;
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set count eventName 32;
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set count onFocusEventName 32;
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// MenuCell
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use MenuCell;
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set count stringValue maxChars;
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// multiDef_s
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use multiDef_s;
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set string dvarList;
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@ -522,6 +632,9 @@ use profileMultiDef_s;
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set string profileVarList;
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set string profileVarStr;
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// enumDvarDef_s
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set string enumDvarDef_s::enumDvarName;
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// =========================================
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// LocalizeEntry
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// =========================================
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@ -536,9 +649,188 @@ set name name;
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use WeaponVariantDef;
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set string szInternalName;
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set name szInternalName;
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set reusable weapDef;
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set string szDisplayName;
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set string szAltWeaponName;
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set string szAttachmentUnique;
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set count attachments 63;
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set reusable attachments;
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set count attachmentUniques 95;
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set reusable attachmentUniques;
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set string szXAnims;
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set count szXAnims 88;
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set reusable szXAnims;
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set scriptstring hideTags;
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set count hideTags 32;
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set reusable hideTags;
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set count attachViewModel 8;
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set reusable attachViewModel;
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set count attachWorldModel 8;
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set reusable attachWorldModel;
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set string attachViewModelTag;
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set count attachViewModelTag 8;
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set reusable attachViewModelTag;
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set string attachWorldModelTag;
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set count attachWorldModelTag 8;
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set reusable attachWorldModelTag;
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set string szAmmoDisplayName;
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set string szAmmoName;
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set string szClipName;
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// WeaponDef
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use WeaponDef;
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set string accuracyGraphName;
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set string szOverlayName;
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set count gunXModel 16;
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set reusable gunXModel;
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set string szModeName;
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set scriptstring notetrackSoundMapKeys;
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set count notetrackSoundMapKeys 20;
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set reusable notetrackSoundMapKeys;
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set scriptstring notetrackSoundMapValues;
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set count notetrackSoundMapValues 20;
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set reusable notetrackSoundMapValues;
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set string parentWeaponName;
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set string pickupSound;
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set string pickupSoundPlayer;
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set string ammoPickupSound;
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set string ammoPickupSoundPlayer;
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set string projectileSound;
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set string pullbackSound;
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set string pullbackSoundPlayer;
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set string fireSound;
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set string fireSoundPlayer;
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set string fireLoopSound;
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set string fireLoopSoundPlayer;
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set string fireLoopEndSound;
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set string fireLoopEndSoundPlayer;
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set string fireStartSound;
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set string fireStopSound;
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set string fireKillcamSound;
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set string fireStartSoundPlayer;
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set string fireStopSoundPlayer;
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set string fireKillcamSoundPlayer;
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set string fireLastSound;
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set string fireLastSoundPlayer;
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set string emptyFireSound;
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set string emptyFireSoundPlayer;
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set string crackSound;
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set string whizbySound;
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set string meleeSwipeSound;
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set string meleeSwipeSoundPlayer;
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set string meleeHitSound;
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set string meleeMissSound;
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set string rechamberSound;
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set string rechamberSoundPlayer;
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set string reloadSound;
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set string reloadSoundPlayer;
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set string reloadEmptySound;
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set string reloadEmptySoundPlayer;
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set string reloadStartSound;
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set string reloadStartSoundPlayer;
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set string reloadEndSound;
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set string reloadEndSoundPlayer;
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set string rotateLoopSound;
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set string rotateLoopSoundPlayer;
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set string rotateStopSound;
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set string rotateStopSoundPlayer;
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set string deploySound;
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set string deploySoundPlayer;
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set string finishDeploySound;
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set string finishDeploySoundPlayer;
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set string breakdownSound;
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set string breakdownSoundPlayer;
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set string finishBreakdownSound;
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set string finishBreakdownSoundPlayer;
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set string detonateSound;
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set string detonateSoundPlayer;
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set string nightVisionWearSound;
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set string nightVisionWearSoundPlayer;
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set string nightVisionRemoveSound;
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set string nightVisionRemoveSoundPlayer;
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set string altSwitchSound;
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set string altSwitchSoundPlayer;
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set string raiseSound;
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set string raiseSoundPlayer;
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set string firstRaiseSound;
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set string firstRaiseSoundPlayer;
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set string adsRaiseSoundPlayer;
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set string adsLowerSoundPlayer;
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set string putawaySound;
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set string putawaySoundPlayer;
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set string overheatSound;
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set string overheatSoundPlayer;
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set string adsZoomSound;
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set string shellCasing;
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set string shellCasingPlayer;
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set string bounceSound;
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set count bounceSound 32;
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set reusable bounceSound;
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set string standMountedWeapdef;
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set string crouchMountedWeapdef;
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set string proneMountedWeapdef;
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set count worldModel 16;
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set reusable worldModel;
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set string szSharedAmmoCapName;
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set scriptstring explosionTag;
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set string spinLoopSound;
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set string spinLoopSoundPlayer;
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set string startSpinSound;
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set string startSpinSoundPlayer;
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set string stopSpinSound;
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set string stopSpinSoundPlayer;
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set string stackSound;
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set string szSpawnedGrenadeWeaponName;
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set string szDualWieldWeaponName;
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set string projExplosionSound;
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set string projDudSound;
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set string mortarShellSound;
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set string tankShellSound;
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set count parallelBounce 32;
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set reusable parallelBounce;
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set count perpendicularBounce 32;
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set reusable perpendicularBounce;
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set string projIgnitionSound;
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set string accuracyGraphName0;
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set string accuracyGraphName1;
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set reusable accuracyGraphKnots0;
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set reusable accuracyGraphKnots1;
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set count accuracyGraphKnots0 accuracyGraphKnotCount[0];
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set count accuracyGraphKnots1 accuracyGraphKnotCount[1];
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set reusable originalAccuracyGraphKnots0;
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set reusable originalAccuracyGraphKnots1;
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set count originalAccuracyGraphKnots0 accuracyGraphKnotCount[0];
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set count originalAccuracyGraphKnots1 accuracyGraphKnotCount[1];
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set string szUseHintString;
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set string dropHintString;
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set string szScript;
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set count locationDamageMultipliers 21;
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set reusable locationDamageMultipliers;
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set string fireRumble;
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set string meleeImpactRumble;
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set string reloadRumble;
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set string explosionRumble;
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set string flameTableFirstPerson;
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set string flameTableThirdPerson;
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set reusable flameTableFirstPersonPtr;
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set reusable flameTableThirdPersonPtr;
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set string throwBackType;
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reorder:
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...
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accuracyGraphName0
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accuracyGraphKnots0
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originalAccuracyGraphKnots0
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accuracyGraphName1
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accuracyGraphKnots1
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originalAccuracyGraphKnots1;
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// flameTable
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use flameTable;
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set string name;
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set string flameOffLoopSound;
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set string flameIgniteSound;
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set string flameOnLoopSound;
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set string flameCooldownSound;
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// =========================================
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// WeaponAttachment
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@ -546,6 +838,7 @@ set string accuracyGraphName;
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use WeaponAttachment;
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set string szInternalName;
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set name szInternalName;
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set string szDisplayName;
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// =========================================
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// WeaponAttachmentUnique
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@ -553,6 +846,32 @@ set name szInternalName;
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use WeaponAttachmentUnique;
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set string szInternalName;
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set name szInternalName;
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set string szAltWeaponName;
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set string szDualWieldWeaponName;
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set scriptstring hideTags;
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set count hideTags 32;
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set reusable hideTags;
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set string viewModelTag;
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set string worldModelTag;
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set string szXAnims;
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set count szXAnims 88;
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set reusable szXAnims;
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set count locationDamageMultipliers 84;
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set reusable locationDamageMultipliers;
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set string fireSound;
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set string fireSoundPlayer;
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set string fireLoopSound;
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set string fireLoopSoundPlayer;
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set string fireLoopEndSound;
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set string fireLoopEndSoundPlayer;
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set string fireStartSound;
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set string fireStopSound;
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set string fireStartSoundPlayer;
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set string fireStopSoundPlayer;
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set string fireLastSound;
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set string fireLastSoundPlayer;
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set string fireKillcamSound;
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set string fireKillcamSoundPlayer;
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// =========================================
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// WeaponCamo
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@ -560,6 +879,17 @@ set name szInternalName;
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use WeaponCamo;
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set string name;
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set name name;
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set count camoSets numCamoSets;
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set count camoMaterials numCamoMaterials;
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// WeaponCamoMaterialSet
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use WeaponCamoMaterialSet;
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set count materials numMaterials;
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// WeaponCamoMaterial
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use WeaponCamoMaterial;
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set count baseMaterials numBaseMaterials;
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set count camoMaterials numBaseMaterials;
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// =========================================
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// SndDriverGlobals
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@ -567,6 +897,14 @@ set name name;
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use SndDriverGlobals;
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set string name;
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set name name;
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set count groups groupCount;
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set count curves curveCount;
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set count pans panCount;
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set count duckGroups duckGroupCount;
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set count contexts contextCount;
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set count masters masterCount;
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set count voiceDucks voiceDuckCount;
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set count futzes futzCount;
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// =========================================
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// FxEffectDef
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@ -616,6 +954,13 @@ set string StringTableCell::string;
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use LeaderboardDef;
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set string name;
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set name name;
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set count columns columnCount;
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// LbColumnDef
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use LbColumnDef;
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set string name;
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set string statName;
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set string localization;
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// =========================================
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// XGlobals
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@ -623,6 +968,14 @@ set name name;
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use XGlobals;
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set string name;
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set name name;
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//set count gumps gumpsCount;
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//set count overlays overlayCount;
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// gump_info_t
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set string gump_info_t::name;
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// overlay_info_t
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set string overlay_info_t::name;
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// =========================================
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// ddlRoot_t
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@ -660,6 +1013,20 @@ set count hashTable memberCount;
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use Glasses;
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set string name;
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set name name;
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set count glasses numGlasses;
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set condition workMemory never;
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// Glass
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use Glass;
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set reusable glassDef;
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set count outline numOutlineVerts;
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// GlassDef
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use GlassDef;
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set string name;
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set string crackSound;
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set string shatterShound;
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set string autoShatterShound;
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// =========================================
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// EmblemSet
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@ -696,7 +1063,15 @@ set string sndNames;
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set string sndMaterialNames;
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set string futzName;
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set string animSet;
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set scriptstring extraWheelTags;
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set scriptstring driverHideTag;
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set scriptstring attachmentTags;
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set scriptstring deathAttachmentTags;
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set scriptstring deathFxTag;
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set string deathFxSound;
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set scriptstring lightFxTag;
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set scriptstring friendlyLightFxTag;
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set scriptstring enemyLightFxTag;
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set string shootShock;
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set string shootRumble;
|
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set string rumbleType;
|
||||
@ -714,6 +1089,19 @@ set string steerGraphName;
|
||||
set condition steerGraph never;
|
||||
set string accelGraphName;
|
||||
set condition accelGraph never;
|
||||
set string csvInclude;
|
||||
|
||||
// VehicleParameter
|
||||
use VehicleParameter;
|
||||
set string m_name;
|
||||
|
||||
// VehicleDriveBySound
|
||||
use VehicleDriveBySound;
|
||||
set string name;
|
||||
|
||||
// VehicleEngineSound
|
||||
use VehicleEngineSound;
|
||||
set string name;
|
||||
|
||||
// =========================================
|
||||
// MemoryBlock
|
||||
@ -728,6 +1116,15 @@ set name name;
|
||||
use AddonMapEnts;
|
||||
set string name;
|
||||
set name name;
|
||||
set count entityString numEntityChars;
|
||||
set reusable info;
|
||||
set count cmodels numSubModels;
|
||||
set count models numSubModels;
|
||||
|
||||
// MapTriggers: See MapEnts
|
||||
// ClipInfo: See clipMap_t
|
||||
// cmodel_t: See clipMap_t
|
||||
// GfxBrushModel: See GfxWorld
|
||||
|
||||
// =========================================
|
||||
// TracerDef
|
||||
@ -779,5 +1176,14 @@ set name name;
|
||||
use ZBarrierDef;
|
||||
set string name;
|
||||
set name name;
|
||||
set scriptstring zombieTauntAnimState;
|
||||
set scriptstring zombieReachThroughAnimState;
|
||||
|
||||
// ZBarrierBoard
|
||||
use ZBarrierBoard;
|
||||
set string pTearAnim;
|
||||
set string pBoardAnim;
|
||||
set scriptstring zombieBoardTearStateName;
|
||||
set scriptstring zombieBoardTearSubStateName;
|
||||
|
||||
// EOF
|
Loading…
x
Reference in New Issue
Block a user