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Make AssetLoadingManager try to find referenced assets from global asset pools if non referencing asset was not found
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@ -74,6 +74,9 @@ XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t a
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}
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auto* existingAsset = loader->LoadFromGlobalAssetPools(assetName);
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if (!existingAsset && !assetName.empty() && assetName[0] != ',')
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existingAsset = loader->LoadFromGlobalAssetPools(',' + assetName);
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if (existingAsset)
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{
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std::vector<XAssetInfoGeneric*> dependencies;
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