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refactor: streamline stringtable dumper
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@@ -9,7 +9,7 @@
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#include "ObjWriting.h"
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#include "RawFile/RawFileDumperIW3.h"
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#include "Sound/AssetDumperLoadedSound.h"
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#include "StringTable/AssetDumperStringTable.h"
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#include "StringTable/StringTableDumperIW3.h"
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#include "Weapon/AssetDumperWeapon.h"
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using namespace IW3;
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@@ -50,7 +50,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
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// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
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DUMP_ASSET_POOL(raw_file::Dumper, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table, ASSET_TYPE_STRINGTABLE)
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DUMP_ASSET_POOL(string_table::Dumper, m_string_table, ASSET_TYPE_STRINGTABLE)
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return true;
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