mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-08-30 21:53:15 +00:00
refactor: streamline slug, qdb and script dumper
This commit is contained in:
@@ -11,7 +11,7 @@
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#include "Menu/AssetDumperMenuList.h"
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#include "ObjWriting.h"
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#include "RawFile/RawFileDumperIW5.h"
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#include "Script/AssetDumperScriptFile.h"
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#include "Script/ScriptDumperIW5.h"
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#include "Sound/AssetDumperLoadedSound.h"
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#include "StringTable/AssetDumperStringTable.h"
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#include "Weapon/AssetDumperWeapon.h"
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@@ -62,7 +62,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
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// DUMP_ASSET_POOL(AssetDumperSurfaceFxTable, m_surface_fx_table, ASSET_TYPE_SURFACE_FX)
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DUMP_ASSET_POOL(raw_file::Dumper, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(AssetDumperScriptFile, m_script_file, ASSET_TYPE_SCRIPTFILE)
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DUMP_ASSET_POOL(script::Dumper, m_script_file, ASSET_TYPE_SCRIPTFILE)
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DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table, ASSET_TYPE_STRINGTABLE)
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DUMP_ASSET_POOL(leaderboard::JsonDumper, m_leaderboard, ASSET_TYPE_LEADERBOARD)
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// DUMP_ASSET_POOL(AssetDumperStructuredDataDefSet, m_structed_data_def_set, ASSET_TYPE_STRUCTURED_DATA_DEF)
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@@ -1,30 +0,0 @@
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#include "AssetDumperScriptFile.h"
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using namespace IW5;
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bool AssetDumperScriptFile::ShouldDump(XAssetInfo<ScriptFile>* asset)
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{
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return true;
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}
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// See https://github.com/xensik/gsc-tool#file-format for an in-depth explanation about the .gscbin format
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void AssetDumperScriptFile::DumpAsset(AssetDumpingContext& context, XAssetInfo<ScriptFile>* asset)
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{
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auto* scriptFile = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name + ".gscbin");
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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// Dump the name and the numeric fields
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stream.write(asset->m_name.c_str(), asset->m_name.size() + 1);
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stream.write(reinterpret_cast<char*>(&scriptFile->compressedLen), sizeof(scriptFile->compressedLen));
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stream.write(reinterpret_cast<char*>(&scriptFile->len), sizeof(scriptFile->len));
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stream.write(reinterpret_cast<char*>(&scriptFile->bytecodeLen), sizeof(scriptFile->bytecodeLen));
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// Dump the buffers
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stream.write(scriptFile->buffer, scriptFile->compressedLen);
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stream.write(reinterpret_cast<char*>(scriptFile->bytecode), scriptFile->bytecodeLen);
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}
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33
src/ObjWriting/Game/IW5/Script/ScriptDumperIW5.cpp
Normal file
33
src/ObjWriting/Game/IW5/Script/ScriptDumperIW5.cpp
Normal file
@@ -0,0 +1,33 @@
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#include "ScriptDumperIW5.h"
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using namespace IW5;
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namespace IW5::script
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{
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bool Dumper::ShouldDump(XAssetInfo<ScriptFile>* asset)
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{
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return true;
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}
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// See https://github.com/xensik/gsc-tool#file-format for an in-depth explanation about the .gscbin format
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void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<ScriptFile>* asset)
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{
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auto* scriptFile = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name + ".gscbin");
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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// Dump the name and the numeric fields
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stream.write(asset->m_name.c_str(), asset->m_name.size() + 1);
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stream.write(reinterpret_cast<char*>(&scriptFile->compressedLen), sizeof(scriptFile->compressedLen));
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stream.write(reinterpret_cast<char*>(&scriptFile->len), sizeof(scriptFile->len));
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stream.write(reinterpret_cast<char*>(&scriptFile->bytecodeLen), sizeof(scriptFile->bytecodeLen));
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// Dump the buffers
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stream.write(scriptFile->buffer, scriptFile->compressedLen);
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stream.write(reinterpret_cast<char*>(scriptFile->bytecode), scriptFile->bytecodeLen);
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}
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} // namespace IW5::script
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@@ -3,12 +3,12 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW5/IW5.h"
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namespace IW5
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namespace IW5::script
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{
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class AssetDumperScriptFile final : public AbstractAssetDumper<ScriptFile>
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class Dumper final : public AbstractAssetDumper<ScriptFile>
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{
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protected:
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bool ShouldDump(XAssetInfo<ScriptFile>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<ScriptFile>* asset) override;
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};
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} // namespace IW5
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} // namespace IW5::script
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@@ -11,10 +11,10 @@
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#include "ObjWriting.h"
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#include "PhysConstraints/PhysConstraintsInfoStringDumperT6.h"
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#include "PhysPreset/PhysPresetInfoStringDumperT6.h"
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#include "Qdb/AssetDumperQdb.h"
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#include "Qdb/QdbDumperT6.h"
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#include "RawFile/RawFileDumperT6.h"
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#include "Script/AssetDumperScriptParseTree.h"
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#include "Slug/AssetDumperSlug.h"
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#include "Script/ScriptDumperT6.h"
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#include "Slug/SlugDumperT6.h"
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#include "Sound/AssetDumperSndBank.h"
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#include "Sound/AssetDumperSndDriverGlobals.h"
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#include "StringTable/AssetDumperStringTable.h"
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@@ -82,15 +82,15 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperDDLRoot, m_ddl, ASSET_TYPE_DDL)
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// DUMP_ASSET_POOL(AssetDumperGlasses, m_glasses, ASSET_TYPE_GLASSES)
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// DUMP_ASSET_POOL(AssetDumperEmblemSet, m_emblem_set, ASSET_TYPE_EMBLEMSET)
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DUMP_ASSET_POOL(AssetDumperScriptParseTree, m_script, ASSET_TYPE_SCRIPTPARSETREE)
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DUMP_ASSET_POOL(script::Dumper, m_script, ASSET_TYPE_SCRIPTPARSETREE)
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// DUMP_ASSET_POOL(AssetDumperKeyValuePairs, m_key_value_pairs, ASSET_TYPE_KEYVALUEPAIRS)
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DUMP_ASSET_POOL(AssetDumperVehicle, m_vehicle, ASSET_TYPE_VEHICLEDEF)
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// DUMP_ASSET_POOL(AssetDumperMemoryBlock, m_memory_block, ASSET_TYPE_MEMORYBLOCK)
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// DUMP_ASSET_POOL(AssetDumperAddonMapEnts, m_addon_map_ents, ASSET_TYPE_ADDON_MAP_ENTS)
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DUMP_ASSET_POOL(AssetDumperTracer, m_tracer, ASSET_TYPE_TRACER)
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// DUMP_ASSET_POOL(AssetDumperSkinnedVertsDef, m_skinned_verts, ASSET_TYPE_SKINNEDVERTS)
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DUMP_ASSET_POOL(AssetDumperQdb, m_qdb, ASSET_TYPE_QDB)
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DUMP_ASSET_POOL(AssetDumperSlug, m_slug, ASSET_TYPE_SLUG)
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DUMP_ASSET_POOL(qdb::Dumper, m_qdb, ASSET_TYPE_QDB)
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DUMP_ASSET_POOL(slug::Dumper, m_slug, ASSET_TYPE_SLUG)
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// DUMP_ASSET_POOL(AssetDumperFootstepTableDef, m_footstep_table, ASSET_TYPE_FOOTSTEP_TABLE)
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// DUMP_ASSET_POOL(AssetDumperFootstepFXTableDef, m_footstep_fx_table, ASSET_TYPE_FOOTSTEPFX_TABLE)
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DUMP_ASSET_POOL(AssetDumperZBarrier, m_zbarrier, ASSET_TYPE_ZBARRIER)
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@@ -1,20 +0,0 @@
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#include "AssetDumperQdb.h"
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using namespace T6;
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bool AssetDumperQdb::ShouldDump(XAssetInfo<Qdb>* asset)
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{
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return true;
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}
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void AssetDumperQdb::DumpAsset(AssetDumpingContext& context, XAssetInfo<Qdb>* asset)
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{
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const auto* qdb = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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stream.write(qdb->buffer, qdb->len);
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}
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23
src/ObjWriting/Game/T6/Qdb/QdbDumperT6.cpp
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23
src/ObjWriting/Game/T6/Qdb/QdbDumperT6.cpp
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@@ -0,0 +1,23 @@
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#include "QdbDumperT6.h"
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using namespace T6;
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namespace T6::qdb
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{
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bool Dumper::ShouldDump(XAssetInfo<Qdb>* asset)
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{
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return true;
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}
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void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<Qdb>* asset)
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{
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const auto* qdb = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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stream.write(qdb->buffer, qdb->len);
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}
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} // namespace T6::qdb
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@@ -3,12 +3,12 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T6/T6.h"
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namespace T6
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namespace T6::qdb
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{
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class AssetDumperQdb final : public AbstractAssetDumper<Qdb>
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class Dumper final : public AbstractAssetDumper<Qdb>
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{
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protected:
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bool ShouldDump(XAssetInfo<Qdb>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<Qdb>* asset) override;
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};
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} // namespace T6
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} // namespace T6::qdb
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@@ -1,20 +0,0 @@
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#include "AssetDumperScriptParseTree.h"
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using namespace T6;
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bool AssetDumperScriptParseTree::ShouldDump(XAssetInfo<ScriptParseTree>* asset)
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{
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return true;
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}
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void AssetDumperScriptParseTree::DumpAsset(AssetDumpingContext& context, XAssetInfo<ScriptParseTree>* asset)
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{
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const auto* scriptParseTree = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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stream.write(scriptParseTree->buffer, scriptParseTree->len);
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}
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23
src/ObjWriting/Game/T6/Script/ScriptDumperT6.cpp
Normal file
23
src/ObjWriting/Game/T6/Script/ScriptDumperT6.cpp
Normal file
@@ -0,0 +1,23 @@
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#include "ScriptDumperT6.h"
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using namespace T6;
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namespace T6::script
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{
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bool Dumper::ShouldDump(XAssetInfo<ScriptParseTree>* asset)
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{
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return true;
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}
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void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<ScriptParseTree>* asset)
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{
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const auto* scriptParseTree = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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stream.write(scriptParseTree->buffer, scriptParseTree->len);
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}
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} // namespace T6::script
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@@ -3,12 +3,12 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T6/T6.h"
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namespace T6
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namespace T6::script
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{
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class AssetDumperScriptParseTree final : public AbstractAssetDumper<ScriptParseTree>
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class Dumper final : public AbstractAssetDumper<ScriptParseTree>
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{
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protected:
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bool ShouldDump(XAssetInfo<ScriptParseTree>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<ScriptParseTree>* asset) override;
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};
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} // namespace T6
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} // namespace T6::script
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@@ -1,20 +0,0 @@
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#include "AssetDumperSlug.h"
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using namespace T6;
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bool AssetDumperSlug::ShouldDump(XAssetInfo<Slug>* asset)
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{
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return true;
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}
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void AssetDumperSlug::DumpAsset(AssetDumpingContext& context, XAssetInfo<Slug>* asset)
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{
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const auto* slug = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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stream.write(slug->buffer, slug->len);
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}
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23
src/ObjWriting/Game/T6/Slug/SlugDumperT6.cpp
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23
src/ObjWriting/Game/T6/Slug/SlugDumperT6.cpp
Normal file
@@ -0,0 +1,23 @@
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#include "SlugDumperT6.h"
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using namespace T6;
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namespace T6::slug
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{
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bool Dumper::ShouldDump(XAssetInfo<Slug>* asset)
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{
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return true;
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}
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void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<Slug>* asset)
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{
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const auto* slug = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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stream.write(slug->buffer, slug->len);
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}
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} // namespace T6::slug
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@@ -3,12 +3,12 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T6/T6.h"
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namespace T6
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namespace T6::slug
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{
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class AssetDumperSlug final : public AbstractAssetDumper<Slug>
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class Dumper final : public AbstractAssetDumper<Slug>
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{
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protected:
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bool ShouldDump(XAssetInfo<Slug>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<Slug>* asset) override;
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};
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} // namespace T6
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} // namespace T6::slug
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