2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-01-11 19:21:50 +00:00

refactor: streamline stringtable dumper

This commit is contained in:
Jan Laupetin
2025-07-30 22:59:57 +01:00
parent 0eb14890ab
commit e26c66ed60
20 changed files with 226 additions and 211 deletions

View File

@@ -19,7 +19,7 @@
#include "Shader/AssetDumperVertexShader.h"
#include "Sound/AssetDumperLoadedSound.h"
#include "Sound/AssetDumperSndCurve.h"
#include "StringTable/AssetDumperStringTable.h"
#include "StringTable/StringTableDumperIW4.h"
#include "StructuredDataDef/AssetDumperStructuredDataDefSet.h"
#include "Techset/AssetDumperTechniqueSet.h"
#include "Tracer/AssetDumperTracer.h"
@@ -71,7 +71,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
DUMP_ASSET_POOL(raw_file::Dumper, m_raw_file, ASSET_TYPE_RAWFILE)
DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table, ASSET_TYPE_STRINGTABLE)
DUMP_ASSET_POOL(string_table::Dumper, m_string_table, ASSET_TYPE_STRINGTABLE)
DUMP_ASSET_POOL(leaderboard::JsonDumper, m_leaderboard, ASSET_TYPE_LEADERBOARD)
DUMP_ASSET_POOL(AssetDumperStructuredDataDefSet, m_structed_data_def_set, ASSET_TYPE_STRUCTURED_DATA_DEF)
DUMP_ASSET_POOL(AssetDumperTracer, m_tracer, ASSET_TYPE_TRACER)

View File

@@ -1,39 +0,0 @@
#include "AssetDumperStringTable.h"
#include "Csv/CsvStream.h"
using namespace IW4;
bool AssetDumperStringTable::ShouldDump(XAssetInfo<StringTable>* asset)
{
return true;
}
void AssetDumperStringTable::DumpAsset(AssetDumpingContext& context, XAssetInfo<StringTable>* asset)
{
const auto* stringTable = asset->Asset();
const auto assetFile = context.OpenAssetFile(asset->m_name);
if (!assetFile)
return;
CsvOutputStream csv(*assetFile);
for (auto row = 0; row < stringTable->rowCount; row++)
{
for (auto column = 0; column < stringTable->columnCount; column++)
{
const auto* cell = &stringTable->values[column + row * stringTable->columnCount];
if (cell->string != nullptr)
{
csv.WriteColumn(cell->string);
}
else
{
csv.WriteColumn("");
}
}
csv.NextRow();
}
}

View File

@@ -0,0 +1,42 @@
#include "StringTableDumperIW4.h"
#include "Csv/CsvStream.h"
using namespace IW4;
namespace IW4::string_table
{
bool Dumper::ShouldDump(XAssetInfo<StringTable>* asset)
{
return true;
}
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<StringTable>* asset)
{
const auto* stringTable = asset->Asset();
const auto assetFile = context.OpenAssetFile(asset->m_name);
if (!assetFile)
return;
CsvOutputStream csv(*assetFile);
for (auto row = 0; row < stringTable->rowCount; row++)
{
for (auto column = 0; column < stringTable->columnCount; column++)
{
const auto* cell = &stringTable->values[column + row * stringTable->columnCount];
if (cell->string != nullptr)
{
csv.WriteColumn(cell->string);
}
else
{
csv.WriteColumn("");
}
}
csv.NextRow();
}
}
} // namespace IW4::string_table

View File

@@ -3,12 +3,12 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h"
namespace IW4
namespace IW4::string_table
{
class AssetDumperStringTable final : public AbstractAssetDumper<StringTable>
class Dumper final : public AbstractAssetDumper<StringTable>
{
protected:
bool ShouldDump(XAssetInfo<StringTable>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<StringTable>* asset) override;
};
} // namespace IW4
} // namespace IW4::string_table