mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-09-02 15:07:26 +00:00
refactor: streamline stringtable dumper
This commit is contained in:
@@ -13,7 +13,7 @@
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#include "RawFile/RawFileDumperIW5.h"
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#include "Script/ScriptDumperIW5.h"
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#include "Sound/AssetDumperLoadedSound.h"
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#include "StringTable/AssetDumperStringTable.h"
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#include "StringTable/StringTableDumperIW5.h"
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#include "Weapon/AssetDumperWeapon.h"
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#include "Weapon/AssetDumperWeaponAttachment.h"
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@@ -63,7 +63,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperSurfaceFxTable, m_surface_fx_table, ASSET_TYPE_SURFACE_FX)
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DUMP_ASSET_POOL(raw_file::Dumper, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(script::Dumper, m_script_file, ASSET_TYPE_SCRIPTFILE)
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DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table, ASSET_TYPE_STRINGTABLE)
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DUMP_ASSET_POOL(string_table::Dumper, m_string_table, ASSET_TYPE_STRINGTABLE)
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DUMP_ASSET_POOL(leaderboard::JsonDumper, m_leaderboard, ASSET_TYPE_LEADERBOARD)
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// DUMP_ASSET_POOL(AssetDumperStructuredDataDefSet, m_structed_data_def_set, ASSET_TYPE_STRUCTURED_DATA_DEF)
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// DUMP_ASSET_POOL(AssetDumperTracerDef, m_tracer, ASSET_TYPE_TRACER)
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@@ -1,39 +0,0 @@
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#include "AssetDumperStringTable.h"
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#include "Csv/CsvStream.h"
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using namespace IW5;
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bool AssetDumperStringTable::ShouldDump(XAssetInfo<StringTable>* asset)
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{
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return true;
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}
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void AssetDumperStringTable::DumpAsset(AssetDumpingContext& context, XAssetInfo<StringTable>* asset)
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{
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const auto* stringTable = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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if (!assetFile)
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return;
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CsvOutputStream csv(*assetFile);
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for (auto row = 0; row < stringTable->rowCount; row++)
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{
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for (auto column = 0; column < stringTable->columnCount; column++)
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{
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const auto* cell = &stringTable->values[column + row * stringTable->columnCount];
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if (cell->string != nullptr)
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{
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csv.WriteColumn(cell->string);
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}
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else
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{
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csv.WriteColumn("");
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}
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}
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csv.NextRow();
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}
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}
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42
src/ObjWriting/Game/IW5/StringTable/StringTableDumperIW5.cpp
Normal file
42
src/ObjWriting/Game/IW5/StringTable/StringTableDumperIW5.cpp
Normal file
@@ -0,0 +1,42 @@
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#include "StringTableDumperIW5.h"
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#include "Csv/CsvStream.h"
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using namespace IW5;
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namespace IW5::string_table
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{
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bool Dumper::ShouldDump(XAssetInfo<StringTable>* asset)
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{
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return true;
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}
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void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<StringTable>* asset)
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{
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const auto* stringTable = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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if (!assetFile)
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return;
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CsvOutputStream csv(*assetFile);
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for (auto row = 0; row < stringTable->rowCount; row++)
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{
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for (auto column = 0; column < stringTable->columnCount; column++)
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{
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const auto* cell = &stringTable->values[column + row * stringTable->columnCount];
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if (cell->string != nullptr)
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{
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csv.WriteColumn(cell->string);
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}
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else
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{
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csv.WriteColumn("");
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}
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}
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csv.NextRow();
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}
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}
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} // namespace IW5::string_table
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@@ -3,12 +3,12 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW5/IW5.h"
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namespace IW5
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namespace IW5::string_table
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{
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class AssetDumperStringTable final : public AbstractAssetDumper<StringTable>
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class Dumper final : public AbstractAssetDumper<StringTable>
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{
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protected:
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bool ShouldDump(XAssetInfo<StringTable>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<StringTable>* asset) override;
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};
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} // namespace IW5
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} // namespace IW5::string_table
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