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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-02 15:07:26 +00:00

refactor: streamline stringtable dumper

This commit is contained in:
Jan Laupetin
2025-07-30 22:59:57 +01:00
parent 0eb14890ab
commit e26c66ed60
20 changed files with 226 additions and 211 deletions

View File

@@ -13,7 +13,7 @@
#include "RawFile/RawFileDumperIW5.h"
#include "Script/ScriptDumperIW5.h"
#include "Sound/AssetDumperLoadedSound.h"
#include "StringTable/AssetDumperStringTable.h"
#include "StringTable/StringTableDumperIW5.h"
#include "Weapon/AssetDumperWeapon.h"
#include "Weapon/AssetDumperWeaponAttachment.h"
@@ -63,7 +63,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
// DUMP_ASSET_POOL(AssetDumperSurfaceFxTable, m_surface_fx_table, ASSET_TYPE_SURFACE_FX)
DUMP_ASSET_POOL(raw_file::Dumper, m_raw_file, ASSET_TYPE_RAWFILE)
DUMP_ASSET_POOL(script::Dumper, m_script_file, ASSET_TYPE_SCRIPTFILE)
DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table, ASSET_TYPE_STRINGTABLE)
DUMP_ASSET_POOL(string_table::Dumper, m_string_table, ASSET_TYPE_STRINGTABLE)
DUMP_ASSET_POOL(leaderboard::JsonDumper, m_leaderboard, ASSET_TYPE_LEADERBOARD)
// DUMP_ASSET_POOL(AssetDumperStructuredDataDefSet, m_structed_data_def_set, ASSET_TYPE_STRUCTURED_DATA_DEF)
// DUMP_ASSET_POOL(AssetDumperTracerDef, m_tracer, ASSET_TYPE_TRACER)

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@@ -1,39 +0,0 @@
#include "AssetDumperStringTable.h"
#include "Csv/CsvStream.h"
using namespace IW5;
bool AssetDumperStringTable::ShouldDump(XAssetInfo<StringTable>* asset)
{
return true;
}
void AssetDumperStringTable::DumpAsset(AssetDumpingContext& context, XAssetInfo<StringTable>* asset)
{
const auto* stringTable = asset->Asset();
const auto assetFile = context.OpenAssetFile(asset->m_name);
if (!assetFile)
return;
CsvOutputStream csv(*assetFile);
for (auto row = 0; row < stringTable->rowCount; row++)
{
for (auto column = 0; column < stringTable->columnCount; column++)
{
const auto* cell = &stringTable->values[column + row * stringTable->columnCount];
if (cell->string != nullptr)
{
csv.WriteColumn(cell->string);
}
else
{
csv.WriteColumn("");
}
}
csv.NextRow();
}
}

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@@ -0,0 +1,42 @@
#include "StringTableDumperIW5.h"
#include "Csv/CsvStream.h"
using namespace IW5;
namespace IW5::string_table
{
bool Dumper::ShouldDump(XAssetInfo<StringTable>* asset)
{
return true;
}
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<StringTable>* asset)
{
const auto* stringTable = asset->Asset();
const auto assetFile = context.OpenAssetFile(asset->m_name);
if (!assetFile)
return;
CsvOutputStream csv(*assetFile);
for (auto row = 0; row < stringTable->rowCount; row++)
{
for (auto column = 0; column < stringTable->columnCount; column++)
{
const auto* cell = &stringTable->values[column + row * stringTable->columnCount];
if (cell->string != nullptr)
{
csv.WriteColumn(cell->string);
}
else
{
csv.WriteColumn("");
}
}
csv.NextRow();
}
}
} // namespace IW5::string_table

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@@ -3,12 +3,12 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW5/IW5.h"
namespace IW5
namespace IW5::string_table
{
class AssetDumperStringTable final : public AbstractAssetDumper<StringTable>
class Dumper final : public AbstractAssetDumper<StringTable>
{
protected:
bool ShouldDump(XAssetInfo<StringTable>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<StringTable>* asset) override;
};
} // namespace IW5
} // namespace IW5::string_table