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ZoneLoading: Fix and enable xmodel, destructibledef, gameworldsp/mp, attachment_unique, weaponcamo, fx, vehicledef
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@ -219,12 +219,12 @@ use XSurface;
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set condition verts0 !(flags & 1);
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set reusable verts0;
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set count verts0 vertCount;
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set count vb0 0;
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set condition vb0 never;
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set reusable vertList;
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set count vertList vertListCount;
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set reusable triIndices;
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set count triIndices triCount;
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set count indexBuffer 0;
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set condition indexBuffer never;
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reorder:
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vertInfo
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verts0
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@ -240,12 +240,12 @@ set count vertsBlend vertCount[0]
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+ 7 * vertCount[3];
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set reusable tensionData;
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set count tensionData vertCount[0]
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+ 3 * vertCount[1]
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+ 5 * vertCount[2]
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+ 7 * vertCount[3];
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+ vertCount[1]
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+ vertCount[2]
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+ vertCount[3];
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// XRigidVertList
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set count XRigidVertList::collisionTree 1;
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set reusable XRigidVertList::collisionTree;
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// XSurfaceCollisionTree
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use XSurfaceCollisionTree;
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@ -515,6 +515,7 @@ set reusable u::child;
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// pathnode_tree_nodes_t
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use pathnode_tree_nodes_t;
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set count nodes nodeCount;
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// =========================================
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// GameWorldMp
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@ -2455,6 +2455,8 @@ struct XSurfaceVertexInfo
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float *tensionData;
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};
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typedef __declspec(align(16)) unsigned short r_index16_t;
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struct __declspec(align(16)) XSurface
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{
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char tileMode;
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@ -2463,7 +2465,7 @@ struct __declspec(align(16)) XSurface
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unsigned __int16 vertCount;
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unsigned __int16 triCount;
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unsigned __int16 baseVertIndex;
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unsigned __int16 (*triIndices)[3];
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r_index16_t (*triIndices)[3];
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XSurfaceVertexInfo vertInfo;
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GfxPackedVertex *verts0;
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ID3D11Buffer *vb0;
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@ -3020,7 +3022,7 @@ struct pathnode_t
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pathnode_transient_t transient;
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};
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struct pathbasenode_t
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struct __declspec(align(16)) pathbasenode_t
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{
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vec3_t vOrigin;
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unsigned int type;
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@ -4922,7 +4924,7 @@ union PackedUnitVec
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unsigned int packed;
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};
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struct GfxPackedVertex
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struct __declspec(align(16)) GfxPackedVertex
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{
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vec3_t xyz;
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float binormalSign;
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@ -4948,10 +4950,12 @@ struct XModelCollTri_s
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vec4_t tvec;
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};
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typedef __declspec(align(16)) PhysGeomInfo PhysGeomInfo16;
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struct PhysGeomList
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{
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unsigned int count;
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PhysGeomInfo *geoms;
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PhysGeomInfo16 *geoms;
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int contents;
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};
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@ -5777,7 +5781,7 @@ struct XSurfaceCollisionAabb
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unsigned __int16 maxs[3];
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};
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struct XSurfaceCollisionNode
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struct __declspec(align(16)) XSurfaceCollisionNode
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{
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XSurfaceCollisionAabb aabb;
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unsigned __int16 childBeginIndex;
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@ -5789,7 +5793,7 @@ struct XSurfaceCollisionLeaf
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unsigned __int16 triangleBeginIndex;
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};
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struct BrushWrapper
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struct __declspec(align(16)) BrushWrapper
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{
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vec3_t mins;
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int contents;
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@ -107,9 +107,9 @@ void ContentLoaderT6::LoadXAsset(const bool atStreamStart)
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{
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LOAD_ASSET(ASSET_TYPE_PHYSPRESET, PhysPreset, physPreset);
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LOAD_ASSET(ASSET_TYPE_PHYSCONSTRAINTS, PhysConstraints, physConstraints);
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// LOAD_ASSET(ASSET_TYPE_DESTRUCTIBLEDEF, DestructibleDef, destructibleDef);
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LOAD_ASSET(ASSET_TYPE_DESTRUCTIBLEDEF, DestructibleDef, destructibleDef);
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// LOAD_ASSET(ASSET_TYPE_XANIMPARTS, XAnimParts, parts);
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// LOAD_ASSET(ASSET_TYPE_XMODEL, XModel, model);
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LOAD_ASSET(ASSET_TYPE_XMODEL, XModel, model);
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LOAD_ASSET(ASSET_TYPE_MATERIAL, Material, material);
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// LOAD_ASSET(ASSET_TYPE_TECHNIQUE_SET, MaterialTechniqueSet, techniqueSet);
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// LOAD_ASSET(ASSET_TYPE_IMAGE, GfxImage, image);
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@ -118,8 +118,8 @@ void ContentLoaderT6::LoadXAsset(const bool atStreamStart)
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// LOAD_ASSET(ASSET_TYPE_CLIPMAP, clipMap_t, clipMap);
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// LOAD_ASSET(ASSET_TYPE_CLIPMAP_PVS, clipMap_t, clipMap);
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LOAD_ASSET(ASSET_TYPE_COMWORLD, ComWorld, comWorld);
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// LOAD_ASSET(ASSET_TYPE_GAMEWORLD_SP, GameWorldSp, gameWorldSp);
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// LOAD_ASSET(ASSET_TYPE_GAMEWORLD_MP, GameWorldMp, gameWorldMp);
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LOAD_ASSET(ASSET_TYPE_GAMEWORLD_SP, GameWorldSp, gameWorldSp);
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LOAD_ASSET(ASSET_TYPE_GAMEWORLD_MP, GameWorldMp, gameWorldMp);
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LOAD_ASSET(ASSET_TYPE_MAP_ENTS, MapEnts, mapEnts);
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// LOAD_ASSET(ASSET_TYPE_GFXWORLD, GfxWorld, gfxWorld);
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LOAD_ASSET(ASSET_TYPE_LIGHT_DEF, GfxLightDef, lightDef);
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@ -130,10 +130,10 @@ void ContentLoaderT6::LoadXAsset(const bool atStreamStart)
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LOAD_ASSET(ASSET_TYPE_LOCALIZE_ENTRY, LocalizeEntry, localize);
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// LOAD_ASSET(ASSET_TYPE_WEAPON, WeaponVariantDef, weapon);
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LOAD_ASSET(ASSET_TYPE_ATTACHMENT, WeaponAttachment, attachment);
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// LOAD_ASSET(ASSET_TYPE_ATTACHMENT_UNIQUE, WeaponAttachmentUnique, attachmentUnique);
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// LOAD_ASSET(ASSET_TYPE_WEAPON_CAMO, WeaponCamo, weaponCamo);
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LOAD_ASSET(ASSET_TYPE_ATTACHMENT_UNIQUE, WeaponAttachmentUnique, attachmentUnique);
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LOAD_ASSET(ASSET_TYPE_WEAPON_CAMO, WeaponCamo, weaponCamo);
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LOAD_ASSET(ASSET_TYPE_SNDDRIVER_GLOBALS, SndDriverGlobals, sndDriverGlobals);
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// LOAD_ASSET(ASSET_TYPE_FX, FxEffectDef, fx);
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LOAD_ASSET(ASSET_TYPE_FX, FxEffectDef, fx);
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LOAD_ASSET(ASSET_TYPE_IMPACT_FX, FxImpactTable, impactFx);
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LOAD_ASSET(ASSET_TYPE_RAWFILE, RawFile, rawfile);
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LOAD_ASSET(ASSET_TYPE_STRINGTABLE, StringTable, stringTable);
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@ -144,7 +144,7 @@ void ContentLoaderT6::LoadXAsset(const bool atStreamStart)
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LOAD_ASSET(ASSET_TYPE_EMBLEMSET, EmblemSet, emblemSet);
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LOAD_ASSET(ASSET_TYPE_SCRIPTPARSETREE, ScriptParseTree, scriptParseTree);
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LOAD_ASSET(ASSET_TYPE_KEYVALUEPAIRS, KeyValuePairs, keyValuePairs);
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// LOAD_ASSET(ASSET_TYPE_VEHICLEDEF, VehicleDef, vehicleDef);
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LOAD_ASSET(ASSET_TYPE_VEHICLEDEF, VehicleDef, vehicleDef);
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// LOAD_ASSET(ASSET_TYPE_MEMORYBLOCK, MemoryBlock, memoryBlock);
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LOAD_ASSET(ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts, addonMapEnts);
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LOAD_ASSET(ASSET_TYPE_TRACER, TracerDef, tracerDef);
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