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refactor: add AssetMarker headers to zcg marker template
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@@ -3,6 +3,7 @@
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#include "Persistence/IDataRepository.h"
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#include <string>
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#include <vector>
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class OncePerTemplateRenderingContext
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{
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@@ -13,10 +14,14 @@ public:
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bool m_architecture_mismatch;
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unsigned m_pointer_size;
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std::vector<const FastFileBlock*> m_blocks;
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std::vector<StructureInformation*> m_assets;
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const FastFileBlock* m_default_normal_block;
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const FastFileBlock* m_default_temp_block;
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private:
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OncePerTemplateRenderingContext(std::string game, Architecture gameArchitecture, std::vector<const FastFileBlock*> fastFileBlocks);
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OncePerTemplateRenderingContext(std::string game,
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Architecture gameArchitecture,
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std::vector<const FastFileBlock*> fastFileBlocks,
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std::vector<StructureInformation*> assets);
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};
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