refactor: add AssetMarker headers to zcg marker template

This commit is contained in:
Jan Laupetin
2026-01-05 17:43:56 +00:00
parent 660f34df69
commit e7f126265d
15 changed files with 141 additions and 265 deletions
@@ -6,7 +6,6 @@
#include "Utils/StringUtils.h"
#include <cassert>
#include <iostream>
#include <sstream>
namespace
@@ -14,22 +13,19 @@ namespace
constexpr int TAG_HEADER = 1;
constexpr int TAG_SOURCE = 2;
class Template final : BaseTemplate
class PerAsset final : BaseTemplate
{
public:
Template(std::ostream& stream, const OncePerAssetRenderingContext& context)
: BaseTemplate(stream, context)
PerAsset(std::ostream& stream, const OncePerAssetRenderingContext& context)
: BaseTemplate(stream),
m_env(context)
{
}
void Header()
{
LINE("// ====================================================================")
LINE("// This file has been generated by ZoneCodeGenerator.")
LINE("// Do not modify.")
LINE("// Any changes will be discarded when regenerating.")
LINE("// ====================================================================")
LINE("")
AddGeneratedHint();
LINE("#pragma once")
LINE("")
LINEF("#include \"Game/{0}/{0}.h\"", m_env.m_game)
@@ -137,12 +133,8 @@ namespace
void Source()
{
LINE("// ====================================================================")
LINE("// This file has been generated by ZoneCodeGenerator.")
LINE("// Do not modify.")
LINE("// Any changes will be discarded when regenerating.")
LINE("// ====================================================================")
LINE("")
AddGeneratedHint();
LINEF("#include \"{0}_load_db.h\"", Lower(m_env.m_asset->m_definition->m_name))
LINE("")
LINEF("#include \"Game/{0}/AssetMarker{0}.h\"", m_env.m_game)
@@ -2195,6 +2187,8 @@ namespace
m_intendation--;
LINE("}")
}
const OncePerAssetRenderingContext& m_env;
};
} // namespace
@@ -2205,15 +2199,15 @@ std::vector<CodeTemplateFile> ZoneLoadTemplate::GetFilesToRenderOncePerAsset(con
auto assetName = context.m_asset->m_definition->m_name;
utils::MakeStringLowerCase(assetName);
files.emplace_back(std::format("{0}/{0}_load_db.h", assetName), TAG_HEADER);
files.emplace_back(std::format("{0}/{0}_load_db.cpp", assetName), TAG_SOURCE);
files.emplace_back(std::format("XAssets/{0}/{0}_load_db.h", assetName), TAG_HEADER);
files.emplace_back(std::format("XAssets/{0}/{0}_load_db.cpp", assetName), TAG_SOURCE);
return files;
}
void ZoneLoadTemplate::RenderOncePerAssetFile(std::ostream& stream, const CodeTemplateFileTag fileTag, const OncePerAssetRenderingContext& context)
{
Template t(stream, context);
PerAsset t(stream, context);
if (fileTag == TAG_HEADER)
{