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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-05-02 08:29:36 +00:00

fix: never omit default armature

This commit is contained in:
Jan Laupetin
2026-04-28 00:07:23 +02:00
parent cb594bb9b7
commit e8ccd020d9
@@ -180,47 +180,6 @@ namespace
return true;
}
bool HasDefaultArmature(const XModel* model, const unsigned lod)
{
if (model->numRootBones != 1 || model->numBones != 1)
return false;
XSurface* surfs;
unsigned surfCount;
if (!GetSurfaces(model, lod, surfs, surfCount))
return true;
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{
const auto& surface = surfs[surfIndex];
if (surface.vertListCount != 1 || surface.vertInfo.vertsBlend)
return false;
const auto& vertList = surface.vertList[0];
#ifdef FEATURE_IW3
if (vertList.boneOffset != 0 || vertList.triOffset != 0 || vertList.vertCount != surface.vertCount)
#else
if (vertList.boneOffset != 0 || vertList.triOffset != 0 || vertList.triCount != surface.triCount || vertList.vertCount != surface.vertCount)
#endif
return false;
}
return true;
}
void OmitDefaultArmature(XModelCommon& common)
{
common.m_bones.clear();
common.m_bone_weight_data.weights.clear();
common.m_vertex_bone_weights.resize(common.m_vertices.size());
for (auto& vertexWeights : common.m_vertex_bone_weights)
{
vertexWeights.weightOffset = 0u;
vertexWeights.weightCount = 0u;
}
}
void AddXModelBones(XModelCommon& out, const AssetDumpingContext& context, const XModel* model)
{
for (auto boneNum = 0u; boneNum < model->numBones; boneNum++)
@@ -536,12 +495,6 @@ namespace
}
}
bool CanOmitDefaultArmature()
{
return ObjWriting::Configuration.ModelOutputFormat != ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT
&& ObjWriting::Configuration.ModelOutputFormat != ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_BIN;
}
void PopulateXModelWriter(XModelCommon& out, const AssetDumpingContext& context, const unsigned lod, const XModel* model)
{
DistinctMapper<Material*> materialMapper(model->numsurfs);
@@ -553,15 +506,8 @@ namespace
AddXModelVertices(out, model, lod);
AddXModelFaces(out, model, lod);
if (!CanOmitDefaultArmature() || !HasDefaultArmature(model, lod))
{
AddXModelBones(out, context, model);
AddXModelVertexBoneWeights(out, model, lod);
}
else
{
OmitDefaultArmature(out);
}
AddXModelBones(out, context, model);
AddXModelVertexBoneWeights(out, model, lod);
}
void DumpObjMtl(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>& asset)