refactor: make LoadDependency and LoadIndirectAssetReference functions work with Asset template types

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Jan 2024-04-22 23:36:21 +02:00
parent 0b61fc6e81
commit eb0cec1d81
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GPG Key ID: 44B581F78FF5C57C
16 changed files with 106 additions and 90 deletions

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@ -1,5 +1,6 @@
#pragma once
#include "AssetLoadingContext.h"
#include "Game/IAsset.h"
#include "Pool/XAssetInfo.h"
#include "Utils/ClassUtils.h"
#include "Zone/ZoneTypes.h"
@ -50,6 +51,21 @@ public:
assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings), std::move(indirectAssetReferences)));
}
template<typename AssetType> XAssetInfo<typename AssetType::Type>* LoadDependency(const std::string& assetName)
{
static_assert(std::is_base_of_v<IAssetBase, AssetType>);
return static_cast<XAssetInfo<typename AssetType::Type>*>(LoadDependency(AssetType::EnumEntry, assetName));
}
template<typename AssetType> IndirectAssetReference LoadIndirectAssetReference(const std::string& assetName)
{
static_assert(std::is_base_of_v<IAssetBase, AssetType>);
return LoadIndirectAssetReference(AssetType::EnumEntry, assetName);
}
protected:
virtual XAssetInfoGeneric* LoadDependency(asset_type_t assetType, const std::string& assetName) = 0;
virtual IndirectAssetReference LoadIndirectAssetReference(asset_type_t assetType, const std::string& assetName) = 0;
};

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@ -52,7 +52,7 @@ bool AssetLoaderGfxLightDef::LoadFromRaw(
file.m_stream->read(&imageName[0], static_cast<size_t>(imageNameSize));
file.m_stream->read(reinterpret_cast<char*>(&lmapLookupStart), sizeof(int8_t));
auto* imageDependency = reinterpret_cast<XAssetInfo<GfxImage>*>(manager->LoadDependency(ASSET_TYPE_IMAGE, imageName));
auto* imageDependency = manager->LoadDependency<AssetImage>(imageName);
if (!imageDependency)
{

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@ -808,7 +808,7 @@ namespace IW4
void SetTechniqueSet(const std::string& techsetName)
{
auto* techset = reinterpret_cast<XAssetInfo<MaterialTechniqueSet>*>(m_manager->LoadDependency(ASSET_TYPE_TECHNIQUE_SET, techsetName));
auto* techset = m_manager->LoadDependency<AssetTechniqueSet>(techsetName);
if (techset == nullptr)
{
@ -994,7 +994,7 @@ namespace IW4
break;
}
auto* image = reinterpret_cast<XAssetInfo<GfxImage>*>(m_manager->LoadDependency(ASSET_TYPE_IMAGE, textureName));
auto* image = m_manager->LoadDependency<AssetImage>(textureName);
if (image == nullptr)
{

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@ -391,7 +391,7 @@ namespace IW4
ss << materialStreamSourceAbbreviation[stream.source] << materialStreamDestinationAbbreviation[stream.dest];
}
pass.m_vertex_decl_asset = reinterpret_cast<XAssetInfo<MaterialVertexDeclaration>*>(m_manager->LoadDependency(ASSET_TYPE_VERTEXDECL, ss.str()));
pass.m_vertex_decl_asset = m_manager->LoadDependency<AssetVertexDecl>(ss.str());
}
bool AcceptEndPass(std::string& errorMessage) override
@ -461,7 +461,7 @@ namespace IW4
bool AcceptVertexShader(const std::string& vertexShaderName, std::string& errorMessage) override
{
auto* vertexShaderDependency = m_manager->LoadDependency(ASSET_TYPE_VERTEXSHADER, vertexShaderName);
auto* vertexShaderDependency = m_manager->LoadDependency<AssetVertexShader>(vertexShaderName);
if (vertexShaderDependency == nullptr)
{
std::ostringstream ss;
@ -472,7 +472,7 @@ namespace IW4
assert(!m_passes.empty());
auto& pass = m_passes.at(m_passes.size() - 1);
pass.m_vertex_shader = reinterpret_cast<XAssetInfo<MaterialVertexShader>*>(vertexShaderDependency);
pass.m_vertex_shader = vertexShaderDependency;
if (pass.m_vertex_shader->Asset()->name && pass.m_vertex_shader->Asset()->name[0] == ',')
{
@ -501,7 +501,7 @@ namespace IW4
bool AcceptPixelShader(const std::string& pixelShaderName, std::string& errorMessage) override
{
auto* pixelShaderDependency = m_manager->LoadDependency(ASSET_TYPE_PIXELSHADER, pixelShaderName);
auto* pixelShaderDependency = m_manager->LoadDependency<AssetPixelShader>(pixelShaderName);
if (pixelShaderDependency == nullptr)
{
std::ostringstream ss;
@ -512,7 +512,7 @@ namespace IW4
assert(!m_passes.empty());
auto& pass = m_passes.at(m_passes.size() - 1);
pass.m_pixel_shader = reinterpret_cast<XAssetInfo<MaterialPixelShader>*>(pixelShaderDependency);
pass.m_pixel_shader = pixelShaderDependency;
if (pass.m_pixel_shader->Asset()->name && pass.m_pixel_shader->Asset()->name[0] == ',')
{

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@ -137,7 +137,7 @@ namespace
if (ConvertString(value, field.iOffset))
{
if (!value.empty())
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_XANIMPARTS, value));
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference<AssetXAnim>(value));
return true;
}

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@ -54,11 +54,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<FxEffectDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* fx = m_loading_manager->LoadDependency(ASSET_TYPE_FX, value);
auto* fx = m_loading_manager->LoadDependency<AssetFx>(value);
if (fx == nullptr)
{
@ -67,7 +67,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(fx);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = fx->m_ptr;
*reinterpret_cast<FxEffectDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = fx->Asset();
return true;
}
@ -76,11 +76,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<XModel**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* xmodel = m_loading_manager->LoadDependency(ASSET_TYPE_XMODEL, value);
auto* xmodel = m_loading_manager->LoadDependency<AssetXModel>(value);
if (xmodel == nullptr)
{
@ -89,7 +89,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(xmodel);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = xmodel->m_ptr;
*reinterpret_cast<XModel**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = xmodel->Asset();
return true;
}
@ -98,11 +98,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<Material**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* material = m_loading_manager->LoadDependency(ASSET_TYPE_MATERIAL, value);
auto* material = m_loading_manager->LoadDependency<AssetMaterial>(value);
if (material == nullptr)
{
@ -111,7 +111,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(material);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = material->m_ptr;
*reinterpret_cast<Material**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = material->Asset();
return true;
}
@ -120,11 +120,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<TracerDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* tracer = m_loading_manager->LoadDependency(ASSET_TYPE_TRACER, value);
auto* tracer = m_loading_manager->LoadDependency<AssetTracer>(value);
if (tracer == nullptr)
{
@ -133,7 +133,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(tracer);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = tracer->m_ptr;
*reinterpret_cast<TracerDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = tracer->Asset();
return true;
}
@ -156,11 +156,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<PhysCollmap**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* collmap = m_loading_manager->LoadDependency(ASSET_TYPE_PHYSCOLLMAP, value);
auto* collmap = m_loading_manager->LoadDependency<AssetPhysCollMap>(value);
if (collmap == nullptr)
{
@ -169,7 +169,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(collmap);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = collmap->m_ptr;
*reinterpret_cast<PhysCollmap**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = collmap->Asset();
return true;
}

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@ -83,11 +83,11 @@ namespace IW4
if (materialName.empty())
return nullptr;
auto* materialDependency = m_manager->LoadDependency(ASSET_TYPE_MATERIAL, materialName);
auto* materialDependency = m_manager->LoadDependency<AssetMaterial>(materialName);
if (!materialDependency)
throw MenuConversionException("Failed to load material \"" + materialName + "\"", menu, item);
return static_cast<Material*>(materialDependency->m_ptr);
return materialDependency->Asset();
}
_NODISCARD snd_alias_list_t* ConvertSound(const std::string& soundName, const CommonMenuDef* menu, const CommonItemDef* item = nullptr) const
@ -95,11 +95,11 @@ namespace IW4
if (soundName.empty())
return nullptr;
auto* soundDependency = m_manager->LoadDependency(ASSET_TYPE_SOUND, soundName);
auto* soundDependency = m_manager->LoadDependency<AssetSound>(soundName);
if (!soundDependency)
throw MenuConversionException("Failed to load sound \"" + soundName + "\"", menu, item);
return static_cast<snd_alias_list_t*>(soundDependency->m_ptr);
return soundDependency->Asset();
}
bool HandleStaticDvarFunctionCall(Statement_s* gameStatement,

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@ -135,7 +135,7 @@ namespace
if (ConvertString(value, field.iOffset))
{
if (!value.empty())
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_XANIMPARTS, value));
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference<AssetXAnim>(value));
return true;
}
@ -157,7 +157,7 @@ namespace
auto currentOther = 0u;
for (const auto& attachmentName : valueArray)
{
auto* attachmentInfo = static_cast<XAssetInfo<WeaponAttachment>*>(m_loading_manager->LoadDependency(ASSET_TYPE_ATTACHMENT, attachmentName));
auto* attachmentInfo = m_loading_manager->LoadDependency<AssetAttachment>(attachmentName);
if (!attachmentInfo)
return false;
m_dependencies.emplace(attachmentInfo);
@ -448,7 +448,7 @@ namespace
}
animName = m_memory->Dup(value.c_str());
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_XANIMPARTS, value));
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference<AssetXAnim>(value));
}
void ParseSoundAlias(const std::string& value, SndAliasCustom& soundAlias)
@ -461,7 +461,7 @@ namespace
soundAlias.name = m_memory->Alloc<snd_alias_list_name>();
soundAlias.name->soundName = m_memory->Dup(value.c_str());
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_SOUND, value));
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference<AssetSound>(value));
}
bool ParseFxEffectDef(const std::string& value, FxEffectDef*& fx)
@ -472,7 +472,7 @@ namespace
return true;
}
auto* fxInfo = static_cast<XAssetInfo<FxEffectDef>*>(m_loading_manager->LoadDependency(ASSET_TYPE_FX, value));
auto* fxInfo = m_loading_manager->LoadDependency<AssetFx>(value);
if (!fxInfo)
{
std::cerr << "Failed to load fx for override \"" << value << "\"\n";

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@ -54,11 +54,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<FxEffectDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* fx = m_loading_manager->LoadDependency(ASSET_TYPE_FX, value);
auto* fx = m_loading_manager->LoadDependency<AssetFx>(value);
if (fx == nullptr)
{
@ -67,7 +67,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(fx);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = fx->m_ptr;
*reinterpret_cast<FxEffectDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = fx->Asset();
return true;
}
@ -76,11 +76,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<XModel**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* xmodel = m_loading_manager->LoadDependency(ASSET_TYPE_XMODEL, value);
auto* xmodel = m_loading_manager->LoadDependency<AssetXModel>(value);
if (xmodel == nullptr)
{
@ -89,7 +89,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(xmodel);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = xmodel->m_ptr;
*reinterpret_cast<XModel**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = xmodel->Asset();
return true;
}
@ -98,11 +98,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<Material**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* material = m_loading_manager->LoadDependency(ASSET_TYPE_MATERIAL, value);
auto* material = m_loading_manager->LoadDependency<AssetMaterial>(value);
if (material == nullptr)
{
@ -111,7 +111,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(material);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = material->m_ptr;
*reinterpret_cast<Material**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = material->Asset();
return true;
}
@ -120,11 +120,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<TracerDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* tracer = m_loading_manager->LoadDependency(ASSET_TYPE_TRACER, value);
auto* tracer = m_loading_manager->LoadDependency<AssetTracer>(value);
if (tracer == nullptr)
{
@ -133,7 +133,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(tracer);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = tracer->m_ptr;
*reinterpret_cast<TracerDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = tracer->Asset();
return true;
}
@ -156,11 +156,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<PhysCollmap**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* collmap = m_loading_manager->LoadDependency(ASSET_TYPE_PHYSCOLLMAP, value);
auto* collmap = m_loading_manager->LoadDependency<AssetPhysCollMap>(value);
if (collmap == nullptr)
{
@ -169,7 +169,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(collmap);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = collmap->m_ptr;
*reinterpret_cast<PhysCollmap**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = collmap->Asset();
return true;
}

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@ -83,11 +83,11 @@ namespace IW5
if (materialName.empty())
return nullptr;
auto* materialDependency = m_manager->LoadDependency(ASSET_TYPE_MATERIAL, materialName);
auto* materialDependency = m_manager->LoadDependency<AssetMaterial>(materialName);
if (!materialDependency)
throw MenuConversionException("Failed to load material \"" + materialName + "\"", menu, item);
return static_cast<Material*>(materialDependency->m_ptr);
return materialDependency->Asset();
}
_NODISCARD snd_alias_list_t* ConvertSound(const std::string& soundName, const CommonMenuDef* menu, const CommonItemDef* item = nullptr) const
@ -95,11 +95,11 @@ namespace IW5
if (soundName.empty())
return nullptr;
auto* soundDependency = m_manager->LoadDependency(ASSET_TYPE_SOUND, soundName);
auto* soundDependency = m_manager->LoadDependency<AssetSound>(soundName);
if (!soundDependency)
throw MenuConversionException("Failed to load sound \"" + soundName + "\"", menu, item);
return static_cast<snd_alias_list_t*>(soundDependency->m_ptr);
return soundDependency->Asset();
}
bool HandleStaticDvarFunctionCall(Statement_s* gameStatement,

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@ -117,14 +117,14 @@ bool AssetLoaderFontIcon::ReadIconRow(const std::vector<std::string>& row,
return false;
}
auto* materialDependency = manager->LoadDependency(ASSET_TYPE_MATERIAL, row[ROW_ICON_MATERIAL]);
auto* materialDependency = manager->LoadDependency<AssetMaterial>(row[ROW_ICON_MATERIAL]);
if (materialDependency == nullptr)
{
std::cout << ErrorPrefix(assetName, rowIndex) << "Failed to load material \"" << row[ROW_ICON_MATERIAL] << "\"\n";
return false;
}
icon.fontIconMaterialHandle = static_cast<Material*>(materialDependency->m_ptr);
icon.fontIconMaterialHandle = materialDependency->Asset();
icon.fontIconName.string = memory->Dup(row[ROW_ICON_NAME].c_str());
icon.fontIconName.hash = Common::Com_HashString(icon.fontIconName.string);

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@ -132,11 +132,11 @@ namespace T6
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* camo = m_loading_manager->LoadDependency(ASSET_TYPE_WEAPON_CAMO, value);
auto* camo = m_loading_manager->LoadDependency<AssetWeaponCamo>(value);
if (camo == nullptr)
{
@ -145,7 +145,7 @@ namespace T6
}
m_dependencies.emplace(camo);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = camo->m_ptr;
*reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = camo->Asset();
return true;
}
@ -163,14 +163,14 @@ namespace T6
for (const auto& attachmentName : valueArray)
{
auto* attachmentAssetInfo = m_loading_manager->LoadDependency(ASSET_TYPE_ATTACHMENT, attachmentName);
auto* attachmentAssetInfo = m_loading_manager->LoadDependency<AssetAttachment>(attachmentName);
if (attachmentAssetInfo == nullptr)
{
std::cerr << "Failed to load attachment asset \"" << attachmentName << "\"\n";
return false;
}
auto* attachmentAsset = static_cast<WeaponAttachment*>(attachmentAssetInfo->m_ptr);
auto* attachmentAsset = attachmentAssetInfo->Asset();
if (static_cast<unsigned>(attachmentAsset->attachmentType) >= ATTACHMENT_TYPE_COUNT)
{
@ -212,14 +212,14 @@ namespace T6
for (const auto& attachmentUniqueName : valueArray)
{
auto* attachmentUniqueAssetInfo = m_loading_manager->LoadDependency(ASSET_TYPE_ATTACHMENT_UNIQUE, attachmentUniqueName);
auto* attachmentUniqueAssetInfo = m_loading_manager->LoadDependency<AssetAttachmentUnique>(attachmentUniqueName);
if (attachmentUniqueAssetInfo == nullptr)
{
std::cerr << "Failed to load attachment unique asset \"" << attachmentUniqueName << "\"\n";
return false;
}
auto* attachmentUniqueAsset = static_cast<WeaponAttachmentUnique*>(attachmentUniqueAssetInfo->m_ptr);
auto* attachmentUniqueAsset = attachmentUniqueAssetInfo->Asset();
if (HasMoreThanOneAttachmentSetInMask(attachmentUniqueAsset->combinedAttachmentTypeMask))
{
@ -263,7 +263,7 @@ namespace T6
if (ConvertString(value, field.iOffset))
{
if (!value.empty())
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_XANIMPARTS, value));
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference<AssetXAnim>(value));
return true;
}

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@ -62,11 +62,11 @@ namespace T6
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* camo = m_loading_manager->LoadDependency(ASSET_TYPE_WEAPON_CAMO, value);
auto* camo = m_loading_manager->LoadDependency<AssetWeaponCamo>(value);
if (camo == nullptr)
{
@ -75,7 +75,7 @@ namespace T6
}
m_dependencies.emplace(camo);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = camo->m_ptr;
*reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = camo->Asset();
return true;
}
@ -85,7 +85,7 @@ namespace T6
if (ConvertString(value, field.iOffset))
{
if (!value.empty())
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_XANIMPARTS, value));
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference<AssetXAnim>(value));
return true;
}

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@ -72,11 +72,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<FxEffectDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* fx = m_loading_manager->LoadDependency(ASSET_TYPE_FX, value);
auto* fx = m_loading_manager->LoadDependency<AssetFx>(value);
if (fx == nullptr)
{
@ -85,7 +85,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(fx);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = fx->m_ptr;
*reinterpret_cast<FxEffectDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = fx->Asset();
return true;
}
@ -94,11 +94,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<XModel**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* xmodel = m_loading_manager->LoadDependency(ASSET_TYPE_XMODEL, value);
auto* xmodel = m_loading_manager->LoadDependency<AssetXModel>(value);
if (xmodel == nullptr)
{
@ -107,7 +107,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(xmodel);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = xmodel->m_ptr;
*reinterpret_cast<XModel**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = xmodel->Asset();
return true;
}
@ -117,11 +117,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<Material**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* material = m_loading_manager->LoadDependency(ASSET_TYPE_MATERIAL, value);
auto* material = m_loading_manager->LoadDependency<AssetMaterial>(value);
if (material == nullptr)
{
@ -130,7 +130,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(material);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = material->m_ptr;
*reinterpret_cast<Material**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = material->Asset();
return true;
}
@ -139,11 +139,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<PhysPreset**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* physPreset = m_loading_manager->LoadDependency(ASSET_TYPE_PHYSPRESET, value);
auto* physPreset = m_loading_manager->LoadDependency<AssetPhysPreset>(value);
if (physPreset == nullptr)
{
@ -152,7 +152,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(physPreset);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = physPreset->m_ptr;
*reinterpret_cast<PhysPreset**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = physPreset->Asset();
return true;
}
@ -164,11 +164,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
*reinterpret_cast<TracerDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* tracer = m_loading_manager->LoadDependency(ASSET_TYPE_TRACER, value);
auto* tracer = m_loading_manager->LoadDependency<AssetTracer>(value);
if (tracer == nullptr)
{
@ -177,7 +177,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
}
m_dependencies.emplace(tracer);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = tracer->m_ptr;
*reinterpret_cast<TracerDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = tracer->Asset();
return true;
}

View File

@ -99,7 +99,7 @@ namespace
textureDef.semantic = jTexture.semantic;
textureDef.isMatureContent = jTexture.isMatureContent;
auto* image = static_cast<XAssetInfo<GfxImage>*>(m_manager.LoadDependency(ASSET_TYPE_IMAGE, jTexture.image));
auto* image = m_manager.LoadDependency<AssetImage>(jTexture.image);
if (!image)
{
PrintError(material, std::format("Could not find textureDef image: {}", jTexture.image));
@ -275,7 +275,7 @@ namespace
material.cameraRegion = jMaterial.cameraRegion;
material.probeMipBits = jMaterial.probeMipBits;
auto* techniqueSet = static_cast<XAssetInfo<MaterialTechniqueSet>*>(m_manager.LoadDependency(ASSET_TYPE_TECHNIQUE_SET, jMaterial.techniqueSet));
auto* techniqueSet = m_manager.LoadDependency<AssetTechniqueSet>(jMaterial.techniqueSet);
if (!techniqueSet)
{
PrintError(material, "Could not find technique set");
@ -337,7 +337,7 @@ namespace
if (jMaterial.thermalMaterial)
{
auto* thermalMaterial = static_cast<XAssetInfo<Material>*>(m_manager.LoadDependency(ASSET_TYPE_MATERIAL, jMaterial.thermalMaterial.value()));
auto* thermalMaterial = m_manager.LoadDependency<AssetMaterial>(jMaterial.thermalMaterial.value());
if (!thermalMaterial)
{
PrintError(material, "Could not find thermal material");

View File

@ -53,7 +53,7 @@ namespace
{
if (jWeaponCamoSet.solidCamoImage)
{
auto* image = static_cast<XAssetInfo<GfxImage>*>(m_manager.LoadDependency(ASSET_TYPE_IMAGE, jWeaponCamoSet.solidCamoImage.value()));
auto* image = m_manager.LoadDependency<AssetImage>(jWeaponCamoSet.solidCamoImage.value());
if (!image)
{
PrintError(weaponCamo, "Could not find solidCamoImage");
@ -65,7 +65,7 @@ namespace
if (jWeaponCamoSet.patternCamoImage)
{
auto* image = static_cast<XAssetInfo<GfxImage>*>(m_manager.LoadDependency(ASSET_TYPE_IMAGE, jWeaponCamoSet.patternCamoImage.value()));
auto* image = m_manager.LoadDependency<AssetImage>(jWeaponCamoSet.patternCamoImage.value());
if (!image)
{
PrintError(weaponCamo, "Could not find patternCamoImage");
@ -102,8 +102,8 @@ namespace
for (auto i = 0u; i < weaponCamoMaterial.numBaseMaterials; i++)
{
const auto& materialOverride = jWeaponCamoMaterial.materialOverrides[i];
auto* baseMaterial = static_cast<XAssetInfo<Material>*>(m_manager.LoadDependency(ASSET_TYPE_MATERIAL, materialOverride.baseMaterial));
auto* camoMaterial = static_cast<XAssetInfo<Material>*>(m_manager.LoadDependency(ASSET_TYPE_MATERIAL, materialOverride.camoMaterial));
auto* baseMaterial = m_manager.LoadDependency<AssetMaterial>(materialOverride.baseMaterial);
auto* camoMaterial = m_manager.LoadDependency<AssetMaterial>(materialOverride.camoMaterial);
if (!baseMaterial)
{
@ -164,7 +164,7 @@ namespace
{
if (jWeaponCamo.solidBaseImage)
{
auto* image = static_cast<XAssetInfo<GfxImage>*>(m_manager.LoadDependency(ASSET_TYPE_IMAGE, jWeaponCamo.solidBaseImage.value()));
auto* image = m_manager.LoadDependency<AssetImage>(jWeaponCamo.solidBaseImage.value());
if (!image)
{
PrintError(weaponCamo, "Could not find solidBaseImage");
@ -176,7 +176,7 @@ namespace
if (jWeaponCamo.patternBaseImage)
{
auto* image = static_cast<XAssetInfo<GfxImage>*>(m_manager.LoadDependency(ASSET_TYPE_IMAGE, jWeaponCamo.patternBaseImage.value()));
auto* image = m_manager.LoadDependency<AssetImage>(jWeaponCamo.patternBaseImage.value());
if (!image)
{
PrintError(weaponCamo, "Could not find patternBaseImage");