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chore!: change unlinker output default (#958)
* chore!: change default --output-folder of Unlinker * chore: log where the zone is being dumped to
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@@ -254,6 +254,7 @@ namespace
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auto* objWriter = IObjWriter::GetObjWriterForGame(zone.m_game_id);
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con::info("Dumping zone {} into folder \"{}\"", zone.m_name, outputFolderPath.string());
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auto result = objWriter->DumpZone(context);
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if (m_args.m_use_gdt)
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@@ -13,7 +13,7 @@
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class UnlinkerArgs
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{
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public:
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static constexpr const char* DEFAULT_OUTPUT_FOLDER = "zone_dump/zone_raw/?zone?";
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static constexpr const char* DEFAULT_OUTPUT_FOLDER = "zone_dump/?game?/?zone?";
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private:
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ArgumentParser m_argument_parser;
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@@ -20,7 +20,7 @@ namespace
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REQUIRE(args.m_output_folder == UnlinkerArgs::DEFAULT_OUTPUT_FOLDER);
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const Zone zone("test_zone", 0, GameId::IW4, GamePlatform::PC);
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REQUIRE(args.GetOutputFolderPathForZone(zone) == "zone_dump/zone_raw/test_zone");
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REQUIRE(args.GetOutputFolderPathForZone(zone) == "zone_dump/iw4/test_zone");
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}
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TEST_CASE("Unlinker output folder remains unchanged without placeholders", "[unlinker][arguments]")
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@@ -36,10 +36,10 @@ namespace
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TEST_CASE("Unlinker output folder replaces game and zone placeholders", "[unlinker][arguments]")
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{
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UnlinkerArgs args;
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args.m_output_folder = "zone_dump/?game?/?zone?";
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args.m_output_folder = "zone_dump/?game?/?game?/?zone?";
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const Zone zone("test_zone", 0, GameId::IW4, GamePlatform::PC);
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REQUIRE(args.GetOutputFolderPathForZone(zone) == "zone_dump/iw4/test_zone");
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REQUIRE(args.GetOutputFolderPathForZone(zone) == "zone_dump/iw4/iw4/test_zone");
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}
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} // namespace
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