mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-05-07 13:04:58 +00:00
refactor: adjust template const modifiers
This commit is contained in:
parent
8b85cadb77
commit
ed029bc24d
@ -27,7 +27,7 @@ void CodeGenerator::SetupTemplates()
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m_template_mapping["assetstructtests"] = std::make_unique<AssetStructTestsTemplate>();
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}
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bool CodeGenerator::GenerateCodeForTemplate(RenderingContext* context, ICodeTemplate* codeTemplate) const
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bool CodeGenerator::GenerateCodeForTemplate(const RenderingContext& context, ICodeTemplate* codeTemplate) const
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{
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for (const auto& codeFile : codeTemplate->GetFilesToRender(context))
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{
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@ -110,7 +110,7 @@ bool CodeGenerator::GenerateCode(IDataRepository* repository)
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for (auto* asset : assets)
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{
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auto context = RenderingContext::BuildContext(repository, asset);
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if (!GenerateCodeForTemplate(context.get(), foundTemplate->second.get()))
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if (!GenerateCodeForTemplate(*context, foundTemplate->second.get()))
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{
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std::cerr << std::format(
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"Failed to generate code for asset '{}' with preset '{}'\n", asset->m_definition->GetFullName(), foundTemplate->first);
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@ -128,7 +128,7 @@ bool CodeGenerator::GenerateCode(IDataRepository* repository)
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return false;
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auto context = RenderingContext::BuildContext(repository, asset);
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if (!GenerateCodeForTemplate(context.get(), foundTemplate->second.get()))
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if (!GenerateCodeForTemplate(*context, foundTemplate->second.get()))
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return false;
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}
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}
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@ -17,7 +17,7 @@ public:
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private:
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void SetupTemplates();
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bool GenerateCodeForTemplate(RenderingContext* context, ICodeTemplate* codeTemplate) const;
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bool GenerateCodeForTemplate(const RenderingContext& context, ICodeTemplate* codeTemplate) const;
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static bool GetAssetWithName(IDataRepository* repository, const std::string& name, StructureInformation*& asset);
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const ZoneCodeGeneratorArguments* m_args;
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@ -29,6 +29,6 @@ public:
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ICodeTemplate& operator=(const ICodeTemplate& other) = default;
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ICodeTemplate& operator=(ICodeTemplate&& other) noexcept = default;
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virtual std::vector<CodeTemplateFile> GetFilesToRender(RenderingContext* context) = 0;
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virtual void RenderFile(std::ostream& stream, int fileTag, RenderingContext* context) = 0;
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virtual std::vector<CodeTemplateFile> GetFilesToRender(const RenderingContext& context) = 0;
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virtual void RenderFile(std::ostream& stream, int fileTag, const RenderingContext& context) = 0;
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};
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@ -2,18 +2,19 @@
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#include "Domain/Computations/StructureComputations.h"
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#include "Internal/BaseTemplate.h"
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#include "Utils/StringUtils.h"
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#include <iostream>
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#include <sstream>
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#include <cassert>
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#include <format>
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namespace
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{
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static constexpr int TAG_SOURCE = 1;
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constexpr int TAG_SOURCE = 1;
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class Template final : BaseTemplate
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{
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public:
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Template(std::ostream& stream, RenderingContext* context)
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Template(std::ostream& stream, const RenderingContext& context)
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: BaseTemplate(stream, context)
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{
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}
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@ -26,21 +27,22 @@ namespace
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LINE("// Any changes will be discarded when regenerating.")
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LINE("// ====================================================================")
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LINE("")
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LINEF("#include \"Game/{0}/{0}.h\"", m_env.m_game)
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LINE("")
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LINE("#include <catch2/catch_test_macros.hpp>")
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LINE("#include <catch2/generators/catch_generators.hpp>")
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LINE("#include <cstddef>")
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LINE("#include \"Game/" << m_env.m_game << "/" << m_env.m_game << ".h\"")
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LINE("")
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LINE("using namespace " << m_env.m_game << ";")
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LINEF("using namespace {0};", m_env.m_game)
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LINE("")
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LINE("namespace game::" << m_env.m_game << "::xassets::asset_" << Lower(m_env.m_asset->m_definition->m_name))
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LINEF("namespace game::{0}::xassets::asset_{1}", m_env.m_game, Lower(m_env.m_asset->m_definition->m_name))
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LINE("{")
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m_intendation++;
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if (m_env.m_asset->m_has_matching_cross_platform_structure)
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TestMethod(m_env.m_asset);
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for (auto* structure : m_env.m_used_structures)
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for (const auto* structure : m_env.m_used_structures)
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{
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StructureComputations computations(structure->m_info);
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if (!structure->m_info->m_definition->m_anonymous && !computations.IsAsset() && structure->m_info->m_has_matching_cross_platform_structure)
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@ -52,10 +54,12 @@ namespace
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}
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private:
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void TestMethod(StructureInformation* structure)
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void TestMethod(const StructureInformation* structure)
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{
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LINE("TEST_CASE(\"" << m_env.m_game << "::" << m_env.m_asset->m_definition->GetFullName() << ": Tests for "
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<< structure->m_definition->GetFullName() << "\", \"[assetstruct]\")")
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LINEF("TEST_CASE(\"{0}::{1}: Tests for {2}\", \"[assetstruct]\")",
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m_env.m_game,
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m_env.m_asset->m_definition->GetFullName(),
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structure->m_definition->GetFullName())
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LINE("{")
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m_intendation++;
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@ -63,44 +67,37 @@ namespace
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{
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if (!member->m_member->m_name.empty() && !member->m_member->m_type_declaration->m_has_custom_bit_size)
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{
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LINE("REQUIRE(offsetof(" << structure->m_definition->GetFullName() << ", " << member->m_member->m_name
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<< ") == " << member->m_member->m_offset << ");")
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LINEF("REQUIRE(offsetof({0}, {1}) == {2});", structure->m_definition->GetFullName(), member->m_member->m_name, member->m_member->m_offset)
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}
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}
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LINE("")
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LINE("REQUIRE(" << structure->m_definition->GetSize() << "u == sizeof(" << structure->m_definition->GetFullName() << "));")
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LINE("REQUIRE(" << structure->m_definition->GetAlignment() << "u == alignof(" << structure->m_definition->GetFullName() << "));")
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LINEF("REQUIRE({0}u == sizeof({1}));", structure->m_definition->GetSize(), structure->m_definition->GetFullName())
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LINEF("REQUIRE({0}u == alignof({1}));", structure->m_definition->GetAlignment(), structure->m_definition->GetFullName())
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m_intendation--;
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LINE("}")
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}
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};
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} // namespace
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std::vector<CodeTemplateFile> AssetStructTestsTemplate::GetFilesToRender(RenderingContext* context)
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std::vector<CodeTemplateFile> AssetStructTestsTemplate::GetFilesToRender(const RenderingContext& context)
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{
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std::vector<CodeTemplateFile> files;
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auto assetName = context->m_asset->m_definition->m_name;
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for (auto& c : assetName)
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c = static_cast<char>(tolower(c));
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auto assetName = context.m_asset->m_definition->m_name;
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utils::MakeStringLowerCase(assetName);
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{
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std::ostringstream str;
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str << assetName << '/' << assetName << "_struct_test.cpp";
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files.emplace_back(str.str(), TAG_SOURCE);
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}
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files.emplace_back(std::format("{0}/{0}_struct_test.cpp", assetName), TAG_SOURCE);
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return files;
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}
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void AssetStructTestsTemplate::RenderFile(std::ostream& stream, const int fileTag, RenderingContext* context)
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void AssetStructTestsTemplate::RenderFile(std::ostream& stream, const int fileTag, const RenderingContext& context)
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{
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Template t(stream, context);
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assert(fileTag == TAG_SOURCE);
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if (fileTag == TAG_SOURCE)
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t.Source();
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else
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std::cout << "Invalid tag in AssetStructTestsTemplate\n";
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}
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@ -4,6 +4,6 @@
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class AssetStructTestsTemplate final : public ICodeTemplate
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{
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public:
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std::vector<CodeTemplateFile> GetFilesToRender(RenderingContext* context) override;
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void RenderFile(std::ostream& stream, int fileTag, RenderingContext* context) override;
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std::vector<CodeTemplateFile> GetFilesToRender(const RenderingContext& context) override;
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void RenderFile(std::ostream& stream, int fileTag, const RenderingContext& context) override;
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};
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@ -5,9 +5,9 @@
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#include <sstream>
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BaseTemplate::BaseTemplate(std::ostream& stream, RenderingContext* context)
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BaseTemplate::BaseTemplate(std::ostream& stream, const RenderingContext& context)
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: m_out(stream),
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m_env(*context),
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m_env(context),
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m_intendation(0u)
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{
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}
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@ -15,7 +15,7 @@ class BaseTemplate
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protected:
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static constexpr auto INTENDATION = " ";
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BaseTemplate(std::ostream& stream, RenderingContext* context);
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BaseTemplate(std::ostream& stream, const RenderingContext& context);
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void DoIntendation() const;
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@ -41,7 +41,7 @@ protected:
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static std::string MakeEvaluation(const IEvaluation* evaluation);
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std::ostream& m_out;
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RenderingContext& m_env;
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const RenderingContext& m_env;
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unsigned m_intendation;
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private:
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@ -16,7 +16,7 @@ namespace
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class Template final : BaseTemplate
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{
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public:
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Template(std::ostream& stream, RenderingContext* context)
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Template(std::ostream& stream, const RenderingContext& context)
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: BaseTemplate(stream, context)
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{
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}
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@ -308,7 +308,7 @@ namespace
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}
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}
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void PrintLoadPtrArrayMethod_PointerCheck(const DataDefinition* def, StructureInformation* info, const bool reusable)
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void PrintLoadPtrArrayMethod_PointerCheck(const DataDefinition* def, const StructureInformation* info, const bool reusable)
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{
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LINEF("if (*{0})", MakeTypePtrVarName(def))
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LINE("{")
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@ -350,7 +350,7 @@ namespace
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LINE("}")
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}
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void PrintLoadPtrArrayMethod(const DataDefinition* def, StructureInformation* info, const bool reusable)
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void PrintLoadPtrArrayMethod(const DataDefinition* def, const StructureInformation* info, const bool reusable)
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{
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LINEF("void {0}::LoadPtrArray_{1}(const bool atStreamStart, const size_t count)", LoaderClassName(m_env.m_asset), MakeSafeTypeName(def))
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LINE("{")
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@ -903,7 +903,7 @@ namespace
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}
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}
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void LoadMember_ReferenceArray(StructureInformation* info, MemberInformation* member, const DeclarationModifierComputations& modifier)
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void LoadMember_ReferenceArray(const StructureInformation* info, const MemberInformation* member, const DeclarationModifierComputations& modifier)
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{
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auto first = true;
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for (const auto& entry : modifier.GetArrayEntries())
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@ -921,7 +921,7 @@ namespace
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}
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}
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void LoadMember_Reference(StructureInformation* info, MemberInformation* member, const DeclarationModifierComputations& modifier)
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void LoadMember_Reference(const StructureInformation* info, const MemberInformation* member, const DeclarationModifierComputations& modifier)
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{
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if (modifier.IsDynamicArray())
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{
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@ -958,7 +958,7 @@ namespace
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}
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}
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void LoadMember_Condition_Struct(StructureInformation* info, MemberInformation* member)
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void LoadMember_Condition_Struct(const StructureInformation* info, const MemberInformation* member)
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{
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LINE("")
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if (member->m_condition)
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@ -978,7 +978,7 @@ namespace
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}
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}
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void LoadMember_Condition_Union(StructureInformation* info, MemberInformation* member)
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void LoadMember_Condition_Union(const StructureInformation* info, const MemberInformation* member)
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{
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const MemberComputations computations(member);
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@ -1046,7 +1046,7 @@ namespace
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}
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}
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void PrintLoadMemberIfNeedsTreatment(StructureInformation* info, MemberInformation* member)
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void PrintLoadMemberIfNeedsTreatment(const StructureInformation* info, const MemberInformation* member)
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{
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const MemberComputations computations(member);
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if (computations.ShouldIgnore())
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@ -1062,7 +1062,7 @@ namespace
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}
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}
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void PrintLoadMethod(StructureInformation* info)
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void PrintLoadMethod(const StructureInformation* info)
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{
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const StructureComputations computations(info);
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LINEF("void {0}::Load_{1}(const bool atStreamStart)", LoaderClassName(m_env.m_asset), info->m_definition->m_name)
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@ -1126,7 +1126,7 @@ namespace
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LINE("}")
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}
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void PrintLoadPtrMethod(StructureInformation* info)
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void PrintLoadPtrMethod(const StructureInformation* info)
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{
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const bool inTemp = info->m_block && info->m_block->m_type == FastFileBlockType::TEMP;
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LINEF("void {0}::LoadPtr_{1}(const bool atStreamStart)", LoaderClassName(m_env.m_asset), MakeSafeTypeName(info->m_definition))
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@ -1310,11 +1310,11 @@ namespace
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};
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} // namespace
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std::vector<CodeTemplateFile> ZoneLoadTemplate::GetFilesToRender(RenderingContext* context)
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std::vector<CodeTemplateFile> ZoneLoadTemplate::GetFilesToRender(const RenderingContext& context)
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{
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std::vector<CodeTemplateFile> files;
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auto assetName = context->m_asset->m_definition->m_name;
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auto assetName = context.m_asset->m_definition->m_name;
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utils::MakeStringLowerCase(assetName);
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files.emplace_back(std::format("{0}/{0}_load_db.h", assetName), TAG_HEADER);
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@ -1323,7 +1323,7 @@ std::vector<CodeTemplateFile> ZoneLoadTemplate::GetFilesToRender(RenderingContex
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return files;
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}
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void ZoneLoadTemplate::RenderFile(std::ostream& stream, const int fileTag, RenderingContext* context)
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void ZoneLoadTemplate::RenderFile(std::ostream& stream, const int fileTag, const RenderingContext& context)
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{
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Template t(stream, context);
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@ -4,6 +4,6 @@
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class ZoneLoadTemplate final : public ICodeTemplate
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{
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public:
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std::vector<CodeTemplateFile> GetFilesToRender(RenderingContext* context) override;
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void RenderFile(std::ostream& stream, int fileTag, RenderingContext* context) override;
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std::vector<CodeTemplateFile> GetFilesToRender(const RenderingContext& context) override;
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void RenderFile(std::ostream& stream, int fileTag, const RenderingContext& context) override;
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};
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@ -6,7 +6,6 @@
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#include "Utils/StringUtils.h"
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#include <cassert>
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#include <iostream>
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#include <sstream>
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namespace
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@ -17,7 +16,7 @@ namespace
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class Template final : BaseTemplate
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{
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public:
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Template(std::ostream& stream, RenderingContext* context)
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Template(std::ostream& stream, const RenderingContext& context)
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: BaseTemplate(stream, context)
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{
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}
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@ -276,7 +275,7 @@ namespace
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}
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}
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void PrintMarkPtrArrayMethod_PointerCheck(const DataDefinition* def, StructureInformation* info, const bool reusable)
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void PrintMarkPtrArrayMethod_PointerCheck(const DataDefinition* def, const StructureInformation* info)
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{
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LINEF("if (*{0})", MakeTypePtrVarName(def))
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LINE("{")
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@ -295,7 +294,7 @@ namespace
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LINE("}")
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}
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void PrintMarkPtrArrayMethod(const DataDefinition* def, StructureInformation* info, const bool reusable)
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void PrintMarkPtrArrayMethod(const DataDefinition* def, const StructureInformation* info, const bool reusable)
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{
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LINEF("void {0}::MarkPtrArray_{1}(const size_t count)", MarkerClassName(m_env.m_asset), MakeSafeTypeName(def))
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LINE("{")
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@ -310,7 +309,7 @@ namespace
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m_intendation++;
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LINEF("{0} = var;", MakeTypePtrVarName(def))
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PrintMarkPtrArrayMethod_PointerCheck(def, info, reusable);
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PrintMarkPtrArrayMethod_PointerCheck(def, info);
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LINE("")
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LINE("var++;")
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@ -531,7 +530,8 @@ namespace
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}
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}
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static bool MarkMember_ShouldMakePointerCheck(const MemberInformation* member, const DeclarationModifierComputations& modifier, MemberLoadType loadType)
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static bool
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MarkMember_ShouldMakePointerCheck(const MemberInformation* member, const DeclarationModifierComputations& modifier, const MemberLoadType loadType)
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{
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if (loadType != MemberLoadType::ARRAY_POINTER && loadType != MemberLoadType::POINTER_ARRAY && loadType != MemberLoadType::SINGLE_POINTER)
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{
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@ -780,11 +780,11 @@ namespace
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};
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} // namespace
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std::vector<CodeTemplateFile> ZoneMarkTemplate::GetFilesToRender(RenderingContext* context)
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std::vector<CodeTemplateFile> ZoneMarkTemplate::GetFilesToRender(const RenderingContext& context)
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{
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std::vector<CodeTemplateFile> files;
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auto assetName = context->m_asset->m_definition->m_name;
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auto assetName = context.m_asset->m_definition->m_name;
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utils::MakeStringLowerCase(assetName);
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files.emplace_back(std::format("{0}/{0}_mark_db.h", assetName), TAG_HEADER);
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@ -793,7 +793,7 @@ std::vector<CodeTemplateFile> ZoneMarkTemplate::GetFilesToRender(RenderingContex
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return files;
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}
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void ZoneMarkTemplate::RenderFile(std::ostream& stream, const int fileTag, RenderingContext* context)
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void ZoneMarkTemplate::RenderFile(std::ostream& stream, const int fileTag, const RenderingContext& context)
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{
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Template t(stream, context);
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|
@ -4,6 +4,6 @@
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class ZoneMarkTemplate final : public ICodeTemplate
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{
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public:
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std::vector<CodeTemplateFile> GetFilesToRender(RenderingContext* context) override;
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void RenderFile(std::ostream& stream, int fileTag, RenderingContext* context) override;
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std::vector<CodeTemplateFile> GetFilesToRender(const RenderingContext& context) override;
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void RenderFile(std::ostream& stream, int fileTag, const RenderingContext& context) override;
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};
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|
@ -15,7 +15,7 @@ namespace
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class Template final : BaseTemplate
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{
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public:
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Template(std::ostream& stream, RenderingContext* context)
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Template(std::ostream& stream, const RenderingContext& context)
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: BaseTemplate(stream, context)
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{
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}
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@ -1119,7 +1119,7 @@ namespace
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LINEF("m_stream->MarkFollowing(*{0});", MakeTypeWrittenPtrVarName(def))
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}
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void PrintWritePtrArrayMethod_PointerCheck(const DataDefinition* def, StructureInformation* info, const bool reusable)
|
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void PrintWritePtrArrayMethod_PointerCheck(const DataDefinition* def, const StructureInformation* info, const bool reusable)
|
||||
{
|
||||
LINEF("if (*{0})", MakeTypePtrVarName(def))
|
||||
LINE("{")
|
||||
@ -1153,7 +1153,7 @@ namespace
|
||||
LINE("}")
|
||||
}
|
||||
|
||||
void PrintWritePtrArrayMethod(const DataDefinition* def, StructureInformation* info, const bool reusable)
|
||||
void PrintWritePtrArrayMethod(const DataDefinition* def, const StructureInformation* info, const bool reusable)
|
||||
{
|
||||
LINEF("void {0}::WritePtrArray_{1}(const bool atStreamStart, const size_t count)", WriterClassName(m_env.m_asset), MakeSafeTypeName(def))
|
||||
LINE("{")
|
||||
@ -1228,11 +1228,11 @@ namespace
|
||||
};
|
||||
} // namespace
|
||||
|
||||
std::vector<CodeTemplateFile> ZoneWriteTemplate::GetFilesToRender(RenderingContext* context)
|
||||
std::vector<CodeTemplateFile> ZoneWriteTemplate::GetFilesToRender(const RenderingContext& context)
|
||||
{
|
||||
std::vector<CodeTemplateFile> files;
|
||||
|
||||
auto assetName = context->m_asset->m_definition->m_name;
|
||||
auto assetName = context.m_asset->m_definition->m_name;
|
||||
for (auto& c : assetName)
|
||||
c = static_cast<char>(tolower(c));
|
||||
|
||||
@ -1242,7 +1242,7 @@ std::vector<CodeTemplateFile> ZoneWriteTemplate::GetFilesToRender(RenderingConte
|
||||
return files;
|
||||
}
|
||||
|
||||
void ZoneWriteTemplate::RenderFile(std::ostream& stream, const int fileTag, RenderingContext* context)
|
||||
void ZoneWriteTemplate::RenderFile(std::ostream& stream, const int fileTag, const RenderingContext& context)
|
||||
{
|
||||
Template t(stream, context);
|
||||
|
||||
|
@ -4,6 +4,6 @@
|
||||
class ZoneWriteTemplate final : public ICodeTemplate
|
||||
{
|
||||
public:
|
||||
std::vector<CodeTemplateFile> GetFilesToRender(RenderingContext* context) override;
|
||||
void RenderFile(std::ostream& stream, int fileTag, RenderingContext* context) override;
|
||||
std::vector<CodeTemplateFile> GetFilesToRender(const RenderingContext& context) override;
|
||||
void RenderFile(std::ostream& stream, int fileTag, const RenderingContext& context) override;
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user