mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-05-06 20:44:57 +00:00
refactor: make memory from zone a reference instead of ptr
This commit is contained in:
parent
9e940a6f53
commit
8b85cadb77
@ -11,7 +11,7 @@ namespace
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{
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void ConfigureCompilers(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath)
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{
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auto& memory = *zone.GetMemory();
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auto& memory = zone.Memory();
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// No compilers yet
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}
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@ -23,7 +23,7 @@ namespace
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ZoneAssetCreationStateContainer& zoneStates,
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IOutputPath& outDir)
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{
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auto& memory = *zone.GetMemory();
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auto& memory = zone.Memory();
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if (ImageIwdPostProcessor<AssetImage>::AppliesToZoneDefinition(zoneDefinition))
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collection.AddAssetPostProcessor(std::make_unique<ImageIwdPostProcessor<AssetImage>>(zoneDefinition, searchPath, zoneStates, outDir));
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@ -11,7 +11,7 @@ namespace
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{
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void ConfigureCompilers(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath)
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{
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auto& memory = *zone.GetMemory();
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auto& memory = zone.Memory();
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// No compilers yet
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}
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@ -23,7 +23,7 @@ namespace
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ZoneAssetCreationStateContainer& zoneStates,
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IOutputPath& outDir)
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{
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auto& memory = *zone.GetMemory();
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auto& memory = zone.Memory();
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if (ImageIwdPostProcessor<AssetImage>::AppliesToZoneDefinition(zoneDefinition))
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collection.AddAssetPostProcessor(std::make_unique<ImageIwdPostProcessor<AssetImage>>(zoneDefinition, searchPath, zoneStates, outDir));
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@ -11,7 +11,7 @@ namespace
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{
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void ConfigureCompilers(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath)
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{
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auto& memory = *zone.GetMemory();
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auto& memory = zone.Memory();
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// No compilers yet
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}
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@ -23,7 +23,7 @@ namespace
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ZoneAssetCreationStateContainer& zoneStates,
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IOutputPath& outDir)
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{
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auto& memory = *zone.GetMemory();
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auto& memory = zone.Memory();
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if (ImageIwdPostProcessor<AssetImage>::AppliesToZoneDefinition(zoneDefinition))
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collection.AddAssetPostProcessor(std::make_unique<ImageIwdPostProcessor<AssetImage>>(zoneDefinition, searchPath, zoneStates, outDir));
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@ -11,7 +11,7 @@ namespace
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{
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void ConfigureCompilers(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath)
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{
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auto& memory = *zone.GetMemory();
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auto& memory = zone.Memory();
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// No compilers yet
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}
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@ -23,7 +23,7 @@ namespace
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ZoneAssetCreationStateContainer& zoneStates,
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IOutputPath& outDir)
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{
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auto& memory = *zone.GetMemory();
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auto& memory = zone.Memory();
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if (ImageIwdPostProcessor<AssetImage>::AppliesToZoneDefinition(zoneDefinition))
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collection.AddAssetPostProcessor(std::make_unique<ImageIwdPostProcessor<AssetImage>>(zoneDefinition, searchPath, zoneStates, outDir));
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@ -17,7 +17,7 @@ namespace
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ISearchPath& searchPath,
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ZoneAssetCreationStateContainer& zoneStates)
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{
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auto& memory = *zone.GetMemory();
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auto& memory = zone.Memory();
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collection.AddAssetCreator(CreateKeyValuePairsCompiler(memory, zone, zoneDefinition.m_zone_definition, zoneStates));
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}
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@ -29,7 +29,7 @@ namespace
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ZoneAssetCreationStateContainer& zoneStates,
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IOutputPath& outDir)
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{
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auto& memory = *zone.GetMemory();
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auto& memory = zone.Memory();
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if (ImageIPakPostProcessor<AssetImage>::AppliesToZoneDefinition(zoneDefinition))
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collection.AddAssetPostProcessor(std::make_unique<ImageIPakPostProcessor<AssetImage>>(zoneDefinition, searchPath, zoneStates, outDir));
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@ -21,7 +21,7 @@ namespace
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{
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void ConfigureDefaultCreators(AssetCreatorCollection& collection, Zone& zone)
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{
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auto& memory = *zone.GetMemory();
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auto& memory = zone.Memory();
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetPhysPreset>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetXAnim>>(memory));
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@ -85,7 +85,7 @@ namespace
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void ConfigureLoaders(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath)
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{
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auto& memory = *zone.GetMemory();
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auto& memory = zone.Memory();
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// collection.AddAssetCreator(std::make_unique<AssetLoaderPhysPreset>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderXAnim>(memory));
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@ -12,10 +12,10 @@ MenuConversionZoneState::MenuConversionZoneState()
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void MenuConversionZoneState::Inject(ZoneAssetCreationInjection& inject)
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{
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auto* memory = inject.m_zone.GetMemory();
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auto& memory = inject.m_zone.Memory();
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m_zone = &inject.m_zone;
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m_supporting_data = memory->Alloc<ExpressionSupportingData>();
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m_supporting_data = memory.Alloc<ExpressionSupportingData>();
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}
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Statement_s* MenuConversionZoneState::FindFunction(const std::string& functionName)
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@ -43,10 +43,10 @@ size_t MenuConversionZoneState::AddStaticDvar(const std::string& dvarName)
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if (foundDvar != m_dvars_by_name.end())
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return foundDvar->second;
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auto* memory = m_zone->GetMemory();
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auto* staticDvar = memory->Alloc<StaticDvar>();
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auto& memory = m_zone->Memory();
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auto* staticDvar = memory.Alloc<StaticDvar>();
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staticDvar->dvarName = memory->Dup(dvarName.c_str());
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staticDvar->dvarName = memory.Dup(dvarName.c_str());
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staticDvar->dvar = nullptr;
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const auto staticDvarIndex = m_static_dvars.size();
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@ -63,8 +63,8 @@ const char* MenuConversionZoneState::AddString(const std::string& str)
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if (foundString != m_strings_by_value.end())
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return foundString->second;
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auto* memory = m_zone->GetMemory();
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const auto* strDuped = memory->Dup(str.c_str());
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auto& memory = m_zone->Memory();
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const auto* strDuped = memory.Dup(str.c_str());
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m_strings.push_back(strDuped);
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m_strings_by_value.emplace(std::make_pair(str, strDuped));
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@ -79,24 +79,24 @@ void MenuConversionZoneState::AddLoadedFile(std::string loadedFileName, std::vec
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void MenuConversionZoneState::FinalizeSupportingData() const
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{
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auto* memory = m_zone->GetMemory();
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auto& memory = m_zone->Memory();
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m_supporting_data->uifunctions.totalFunctions = static_cast<int>(m_functions.size());
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m_supporting_data->staticDvarList.numStaticDvars = static_cast<int>(m_static_dvars.size());
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m_supporting_data->uiStrings.totalStrings = static_cast<int>(m_strings.size());
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if (m_supporting_data->uifunctions.functions)
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memory->Free(m_supporting_data->uifunctions.functions);
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memory.Free(m_supporting_data->uifunctions.functions);
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if (m_supporting_data->staticDvarList.staticDvars)
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memory->Free(m_supporting_data->staticDvarList.staticDvars);
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memory.Free(m_supporting_data->staticDvarList.staticDvars);
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if (m_supporting_data->uiStrings.strings)
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memory->Free(m_supporting_data->uiStrings.strings);
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memory.Free(m_supporting_data->uiStrings.strings);
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if (!m_functions.empty())
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{
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m_supporting_data->uifunctions.functions = memory->Alloc<Statement_s*>(m_functions.size());
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m_supporting_data->uifunctions.functions = memory.Alloc<Statement_s*>(m_functions.size());
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memcpy(m_supporting_data->uifunctions.functions, m_functions.data(), sizeof(void*) * m_functions.size());
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}
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else
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@ -104,7 +104,7 @@ void MenuConversionZoneState::FinalizeSupportingData() const
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if (!m_static_dvars.empty())
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{
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m_supporting_data->staticDvarList.staticDvars = memory->Alloc<StaticDvar*>(m_static_dvars.size());
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m_supporting_data->staticDvarList.staticDvars = memory.Alloc<StaticDvar*>(m_static_dvars.size());
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memcpy(m_supporting_data->staticDvarList.staticDvars, m_static_dvars.data(), sizeof(void*) * m_static_dvars.size());
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}
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else
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@ -112,7 +112,7 @@ void MenuConversionZoneState::FinalizeSupportingData() const
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if (!m_strings.empty())
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{
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m_supporting_data->uiStrings.strings = memory->Alloc<const char*>(m_strings.size());
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m_supporting_data->uiStrings.strings = memory.Alloc<const char*>(m_strings.size());
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memcpy(m_supporting_data->uiStrings.strings, m_strings.data(), sizeof(void*) * m_strings.size());
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}
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else
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@ -34,7 +34,7 @@ namespace
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{
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void ConfigureDefaultCreators(AssetCreatorCollection& collection, Zone& zone)
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{
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auto& memory = *zone.GetMemory();
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auto& memory = zone.Memory();
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetPhysPreset>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetPhysCollMap>>(memory));
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@ -118,7 +118,7 @@ namespace
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void ConfigureLoaders(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath, IGdtQueryable& gdt)
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{
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auto& memory = *zone.GetMemory();
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auto& memory = zone.Memory();
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collection.AddAssetCreator(std::make_unique<RawLoaderPhysPreset>(memory, searchPath, zone));
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collection.AddAssetCreator(std::make_unique<GdtLoaderPhysPreset>(memory, gdt, zone));
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@ -12,10 +12,10 @@ MenuConversionZoneState::MenuConversionZoneState()
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void MenuConversionZoneState::Inject(ZoneAssetCreationInjection& inject)
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{
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auto* memory = inject.m_zone.GetMemory();
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auto& memory = inject.m_zone.Memory();
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m_zone = &inject.m_zone;
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m_supporting_data = memory->Alloc<ExpressionSupportingData>();
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m_supporting_data = memory.Alloc<ExpressionSupportingData>();
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}
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Statement_s* MenuConversionZoneState::FindFunction(const std::string& functionName)
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@ -43,10 +43,10 @@ size_t MenuConversionZoneState::AddStaticDvar(const std::string& dvarName)
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if (foundDvar != m_dvars_by_name.end())
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return foundDvar->second;
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auto* memory = m_zone->GetMemory();
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auto* staticDvar = memory->Alloc<StaticDvar>();
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auto& memory = m_zone->Memory();
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auto* staticDvar = memory.Alloc<StaticDvar>();
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staticDvar->dvarName = memory->Dup(dvarName.c_str());
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staticDvar->dvarName = memory.Dup(dvarName.c_str());
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staticDvar->dvar = nullptr;
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const auto staticDvarIndex = m_static_dvars.size();
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@ -63,8 +63,8 @@ const char* MenuConversionZoneState::AddString(const std::string& str)
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if (foundString != m_strings_by_value.end())
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return foundString->second;
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auto* memory = m_zone->GetMemory();
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const auto* strDuped = memory->Dup(str.c_str());
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auto& memory = m_zone->Memory();
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const auto* strDuped = memory.Dup(str.c_str());
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m_strings.push_back(strDuped);
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m_strings_by_value.emplace(std::make_pair(str, strDuped));
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@ -79,24 +79,24 @@ void MenuConversionZoneState::AddLoadedFile(std::string loadedFileName, std::vec
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void MenuConversionZoneState::FinalizeSupportingData() const
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{
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auto* memory = m_zone->GetMemory();
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auto& memory = m_zone->Memory();
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m_supporting_data->uifunctions.totalFunctions = static_cast<int>(m_functions.size());
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m_supporting_data->staticDvarList.numStaticDvars = static_cast<int>(m_static_dvars.size());
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m_supporting_data->uiStrings.totalStrings = static_cast<int>(m_strings.size());
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if (m_supporting_data->uifunctions.functions)
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memory->Free(m_supporting_data->uifunctions.functions);
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memory.Free(m_supporting_data->uifunctions.functions);
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if (m_supporting_data->staticDvarList.staticDvars)
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memory->Free(m_supporting_data->staticDvarList.staticDvars);
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memory.Free(m_supporting_data->staticDvarList.staticDvars);
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if (m_supporting_data->uiStrings.strings)
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memory->Free(m_supporting_data->uiStrings.strings);
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memory.Free(m_supporting_data->uiStrings.strings);
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if (!m_functions.empty())
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{
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m_supporting_data->uifunctions.functions = memory->Alloc<Statement_s*>(m_functions.size());
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m_supporting_data->uifunctions.functions = memory.Alloc<Statement_s*>(m_functions.size());
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memcpy(m_supporting_data->uifunctions.functions, m_functions.data(), sizeof(void*) * m_functions.size());
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}
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else
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@ -104,7 +104,7 @@ void MenuConversionZoneState::FinalizeSupportingData() const
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if (!m_static_dvars.empty())
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{
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m_supporting_data->staticDvarList.staticDvars = memory->Alloc<StaticDvar*>(m_static_dvars.size());
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m_supporting_data->staticDvarList.staticDvars = memory.Alloc<StaticDvar*>(m_static_dvars.size());
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memcpy(m_supporting_data->staticDvarList.staticDvars, m_static_dvars.data(), sizeof(void*) * m_static_dvars.size());
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}
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else
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@ -112,7 +112,7 @@ void MenuConversionZoneState::FinalizeSupportingData() const
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if (!m_strings.empty())
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{
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m_supporting_data->uiStrings.strings = memory->Alloc<const char*>(m_strings.size());
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m_supporting_data->uiStrings.strings = memory.Alloc<const char*>(m_strings.size());
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memcpy(m_supporting_data->uiStrings.strings, m_strings.data(), sizeof(void*) * m_strings.size());
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}
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else
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@ -29,7 +29,7 @@ namespace
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{
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void ConfigureDefaultCreators(AssetCreatorCollection& collection, Zone& zone)
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{
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auto& memory = *zone.GetMemory();
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auto& memory = zone.Memory();
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetPhysPreset>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetPhysCollMap>>(memory));
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@ -119,7 +119,7 @@ namespace
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void ConfigureLoaders(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath, IGdtQueryable& gdt)
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{
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auto& memory = *zone.GetMemory();
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auto& memory = zone.Memory();
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// collection.AddAssetCreator(std::make_unique<AssetLoaderPhysPreset>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderPhysCollMap>(memory));
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@ -21,7 +21,7 @@ namespace
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{
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void ConfigureDefaultCreators(AssetCreatorCollection& collection, Zone& zone)
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{
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auto& memory = *zone.GetMemory();
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auto& memory = zone.Memory();
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetPhysPreset>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetPhysConstraints>>(memory));
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@ -97,7 +97,7 @@ namespace
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void ConfigureLoaders(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath)
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{
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auto& memory = *zone.GetMemory();
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auto& memory = zone.Memory();
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// collection.AddAssetCreator(std::make_unique<AssetLoaderPhysPreset>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderPhysConstraints>(memory));
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@ -284,7 +284,7 @@ namespace T6
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{
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void ConfigureDefaultCreators(AssetCreatorCollection& collection, Zone& zone)
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{
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auto& memory = *zone.GetMemory();
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auto& memory = zone.Memory();
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetPhysPreset>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetPhysConstraints>>(memory));
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@ -390,7 +390,7 @@ namespace T6
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void ConfigureLoaders(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath, IGdtQueryable& gdt)
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{
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auto& memory = *zone.GetMemory();
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auto& memory = zone.Memory();
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collection.AddAssetCreator(CreateRawPhysPresetLoader(memory, searchPath, zone));
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collection.AddAssetCreator(CreateGdtPhysPresetLoader(memory, searchPath, gdt, zone));
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@ -1269,7 +1269,7 @@ namespace
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LINEF("{0} marker(m_zone);", MarkerClassName(m_env.m_asset))
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LINE("marker.Mark(*pAsset);")
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LINE("")
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LINEF("auto* reallocatedAsset = m_zone.GetMemory()->Alloc<{0}>();", info->m_definition->GetFullName())
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LINEF("auto* reallocatedAsset = m_zone.Memory().Alloc<{0}>();", info->m_definition->GetFullName())
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LINEF("std::memcpy(reallocatedAsset, *pAsset, sizeof({0}));", info->m_definition->GetFullName())
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LINE("")
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LINEF("m_asset_info = reinterpret_cast<XAssetInfo<{0}>*>(LinkAsset(AssetNameAccessor<{1}>()(**pAsset), reallocatedAsset, marker.GetDependencies(), "
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@ -1,13 +1,13 @@
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#include "Zone.h"
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Zone::Zone(std::string name, const zone_priority_t priority, IGame* game)
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: m_memory(std::make_unique<ZoneMemory>()),
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m_registered(false),
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m_name(std::move(name)),
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: m_name(std::move(name)),
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m_priority(priority),
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m_language(GameLanguage::LANGUAGE_NONE),
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m_game(game),
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m_pools(ZoneAssetPools::CreateForGame(game->GetId(), this, priority))
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m_pools(ZoneAssetPools::CreateForGame(game->GetId(), this, priority)),
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m_memory(std::make_unique<ZoneMemory>()),
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m_registered(false)
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{
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}
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@ -28,7 +28,7 @@ void Zone::Register()
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}
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}
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ZoneMemory* Zone::GetMemory() const
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ZoneMemory& Zone::Memory() const
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{
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return m_memory.get();
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return *m_memory;
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}
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@ -3,7 +3,6 @@
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#include "Game/GameLanguage.h"
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#include "Game/IGame.h"
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#include "Pool/ZoneAssetPools.h"
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#include "Utils/ClassUtils.h"
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#include "Zone/ZoneTypes.h"
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#include "ZoneMemory.h"
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#include "ZoneScriptStrings.h"
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@ -16,10 +15,6 @@ class ZoneAssetPools;
|
||||
|
||||
class Zone
|
||||
{
|
||||
std::unique_ptr<ZoneMemory> m_memory;
|
||||
|
||||
bool m_registered;
|
||||
|
||||
public:
|
||||
std::string m_name;
|
||||
zone_priority_t m_priority;
|
||||
@ -37,5 +32,10 @@ public:
|
||||
|
||||
void Register();
|
||||
|
||||
_NODISCARD ZoneMemory* GetMemory() const;
|
||||
[[nodiscard]] ZoneMemory& Memory() const;
|
||||
|
||||
private:
|
||||
std::unique_ptr<ZoneMemory> m_memory;
|
||||
|
||||
bool m_registered;
|
||||
};
|
||||
|
@ -19,6 +19,6 @@ void Actions_GfxImage::LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image)
|
||||
{
|
||||
const size_t loadDefSize = offsetof(IW3::GfxImageLoadDef, data) + loadDef->resourceSize;
|
||||
|
||||
image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.GetMemory()->AllocRaw(loadDefSize));
|
||||
image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.Memory().AllocRaw(loadDefSize));
|
||||
memcpy(image->texture.loadDef, loadDef, loadDefSize);
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ void Actions_LoadedSound::SetSoundData(MssSound* sound) const
|
||||
if (sound->info.data_len > 0)
|
||||
{
|
||||
const auto* tempData = sound->data;
|
||||
sound->data = m_zone.GetMemory()->Alloc<char>(sound->info.data_len);
|
||||
sound->data = m_zone.Memory().Alloc<char>(sound->info.data_len);
|
||||
memcpy(sound->data, tempData, sound->info.data_len);
|
||||
}
|
||||
else
|
||||
|
@ -19,6 +19,6 @@ void Actions_GfxImage::LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image)
|
||||
{
|
||||
const size_t loadDefSize = offsetof(IW4::GfxImageLoadDef, data) + loadDef->resourceSize;
|
||||
|
||||
image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.GetMemory()->AllocRaw(loadDefSize));
|
||||
image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.Memory().AllocRaw(loadDefSize));
|
||||
memcpy(image->texture.loadDef, loadDef, loadDefSize);
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ void Actions_LoadedSound::SetSoundData(MssSound* sound) const
|
||||
if (sound->info.data_len > 0)
|
||||
{
|
||||
const auto* tempData = sound->data;
|
||||
sound->data = m_zone.GetMemory()->Alloc<char>(sound->info.data_len);
|
||||
sound->data = m_zone.Memory().Alloc<char>(sound->info.data_len);
|
||||
memcpy(sound->data, tempData, sound->info.data_len);
|
||||
}
|
||||
else
|
||||
|
@ -13,7 +13,7 @@ void Actions_XModel::SetModelSurfs(XModelLodInfo* lodInfo, XModelSurfs* modelSur
|
||||
{
|
||||
if (modelSurfs)
|
||||
{
|
||||
lodInfo->modelSurfs = m_zone.GetMemory()->Alloc<XModelSurfs>();
|
||||
lodInfo->modelSurfs = m_zone.Memory().Alloc<XModelSurfs>();
|
||||
memcpy(lodInfo->modelSurfs, modelSurfs, sizeof(XModelSurfs));
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,6 @@ Actions_clipMap_t::Actions_clipMap_t(Zone& zone)
|
||||
|
||||
void Actions_clipMap_t::ReallocClipInfo(const ClipInfo* clipInfo, clipMap_t* clipMap) const
|
||||
{
|
||||
clipMap->pInfo = m_zone.GetMemory()->Alloc<ClipInfo>();
|
||||
clipMap->pInfo = m_zone.Memory().Alloc<ClipInfo>();
|
||||
memcpy(clipMap->pInfo, clipInfo, sizeof(ClipInfo));
|
||||
}
|
||||
|
@ -19,6 +19,6 @@ void Actions_GfxImage::LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image)
|
||||
{
|
||||
const size_t loadDefSize = offsetof(IW5::GfxImageLoadDef, data) + loadDef->resourceSize;
|
||||
|
||||
image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.GetMemory()->AllocRaw(loadDefSize));
|
||||
image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.Memory().AllocRaw(loadDefSize));
|
||||
memcpy(image->texture.loadDef, loadDef, loadDefSize);
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ void Actions_LoadedSound::SetSoundData(MssSound* sound) const
|
||||
if (sound->info.data_len > 0)
|
||||
{
|
||||
char* tempData = sound->data;
|
||||
sound->data = m_zone.GetMemory()->Alloc<char>(sound->info.data_len);
|
||||
sound->data = m_zone.Memory().Alloc<char>(sound->info.data_len);
|
||||
memcpy(sound->data, tempData, sound->info.data_len);
|
||||
}
|
||||
else
|
||||
|
@ -13,7 +13,7 @@ void Actions_XModel::SetModelSurfs(XModelLodInfo* lodInfo, XModelSurfs* modelSur
|
||||
{
|
||||
if (modelSurfs)
|
||||
{
|
||||
lodInfo->modelSurfs = m_zone.GetMemory()->Alloc<XModelSurfs>();
|
||||
lodInfo->modelSurfs = m_zone.Memory().Alloc<XModelSurfs>();
|
||||
memcpy(lodInfo->modelSurfs, modelSurfs, sizeof(XModelSurfs));
|
||||
}
|
||||
}
|
||||
|
@ -19,6 +19,6 @@ void Actions_GfxImage::LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image)
|
||||
{
|
||||
const size_t loadDefSize = offsetof(GfxImageLoadDef, data) + loadDef->resourceSize;
|
||||
|
||||
image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.GetMemory()->AllocRaw(loadDefSize));
|
||||
image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.Memory().AllocRaw(loadDefSize));
|
||||
memcpy(image->texture.loadDef, loadDef, loadDefSize);
|
||||
}
|
||||
|
@ -19,6 +19,6 @@ void Actions_GfxImage::LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image)
|
||||
{
|
||||
const size_t loadDefSize = offsetof(T6::GfxImageLoadDef, data) + loadDef->resourceSize;
|
||||
|
||||
image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.GetMemory()->AllocRaw(loadDefSize));
|
||||
image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.Memory().AllocRaw(loadDefSize));
|
||||
memcpy(image->texture.loadDef, loadDef, loadDefSize);
|
||||
}
|
||||
|
@ -5,7 +5,7 @@
|
||||
ContentLoaderBase::ContentLoaderBase(Zone& zone)
|
||||
: varXString(nullptr),
|
||||
m_zone(zone),
|
||||
m_memory(*zone.GetMemory()),
|
||||
m_memory(zone.Memory()),
|
||||
m_stream(nullptr)
|
||||
{
|
||||
}
|
||||
@ -13,7 +13,7 @@ ContentLoaderBase::ContentLoaderBase(Zone& zone)
|
||||
ContentLoaderBase::ContentLoaderBase(Zone& zone, IZoneInputStream* stream)
|
||||
: varXString(nullptr),
|
||||
m_zone(zone),
|
||||
m_memory(*zone.GetMemory()),
|
||||
m_memory(zone.Memory()),
|
||||
m_stream(stream)
|
||||
{
|
||||
}
|
||||
|
@ -36,7 +36,7 @@ void ZoneLoader::AddXBlock(std::unique_ptr<XBlock> block)
|
||||
return b1->m_index < b2->m_index;
|
||||
});
|
||||
|
||||
m_zone->GetMemory()->AddBlock(std::move(block));
|
||||
m_zone->Memory().AddBlock(std::move(block));
|
||||
}
|
||||
|
||||
void ZoneLoader::AddLoadingStep(std::unique_ptr<ILoadingStep> step)
|
||||
|
@ -36,7 +36,7 @@ namespace test::game::iw4::menu::parsing::it
|
||||
m_ignored_asset_lookup(),
|
||||
m_context(m_zone, &m_creator_collection, &m_ignored_asset_lookup)
|
||||
{
|
||||
m_asset_creator = CreateMenuListLoader(*m_zone.GetMemory(), m_search_path);
|
||||
m_asset_creator = CreateMenuListLoader(m_zone.Memory(), m_search_path);
|
||||
}
|
||||
|
||||
void AddFile(std::string fileName, std::string data)
|
||||
@ -51,8 +51,8 @@ namespace test::game::iw4::menu::parsing::it
|
||||
|
||||
Material* AddMaterial(const std::string& name)
|
||||
{
|
||||
auto* material = m_zone.GetMemory()->Alloc<Material>();
|
||||
material->info.name = m_zone.GetMemory()->Dup(name.c_str());
|
||||
auto* material = m_zone.Memory().Alloc<Material>();
|
||||
material->info.name = m_zone.Memory().Dup(name.c_str());
|
||||
|
||||
m_context.AddAsset<AssetMaterial>(name, material);
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user