Dump IW4 techset code constant argument mappings

This commit is contained in:
Jan 2022-03-24 23:04:35 +01:00
parent 7760e1579c
commit ef936eba57
3 changed files with 500 additions and 4 deletions

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@ -917,6 +917,220 @@ namespace IW4
MaterialPixelShaderProgram prog;
};
enum MaterialTextureSource
{
TEXTURE_SRC_CODE_BLACK = 0x0,
TEXTURE_SRC_CODE_WHITE = 0x1,
TEXTURE_SRC_CODE_IDENTITY_NORMAL_MAP = 0x2,
TEXTURE_SRC_CODE_MODEL_LIGHTING = 0x3,
TEXTURE_SRC_CODE_LIGHTMAP_PRIMARY = 0x4,
TEXTURE_SRC_CODE_LIGHTMAP_SECONDARY = 0x5,
TEXTURE_SRC_CODE_SHADOWMAP_SUN = 0x6,
TEXTURE_SRC_CODE_SHADOWMAP_SPOT = 0x7,
TEXTURE_SRC_CODE_FEEDBACK = 0x8,
TEXTURE_SRC_CODE_RESOLVED_POST_SUN = 0x9,
TEXTURE_SRC_CODE_RESOLVED_SCENE = 0xA,
TEXTURE_SRC_CODE_POST_EFFECT_0 = 0xB,
TEXTURE_SRC_CODE_POST_EFFECT_1 = 0xC,
TEXTURE_SRC_CODE_LIGHT_ATTENUATION = 0xD,
TEXTURE_SRC_CODE_OUTDOOR = 0xE,
TEXTURE_SRC_CODE_FLOATZ = 0xF,
TEXTURE_SRC_CODE_PROCESSED_FLOATZ = 0x10,
TEXTURE_SRC_CODE_RAW_FLOATZ = 0x11,
TEXTURE_SRC_CODE_HALF_PARTICLES = 0x12,
TEXTURE_SRC_CODE_HALF_PARTICLES_Z = 0x13,
TEXTURE_SRC_CODE_CASE_TEXTURE = 0x14,
TEXTURE_SRC_CODE_CINEMATIC_Y = 0x15,
TEXTURE_SRC_CODE_CINEMATIC_CR = 0x16,
TEXTURE_SRC_CODE_CINEMATIC_CB = 0x17,
TEXTURE_SRC_CODE_CINEMATIC_A = 0x18,
TEXTURE_SRC_CODE_REFLECTION_PROBE = 0x19,
TEXTURE_SRC_CODE_ALTERNATE_SCENE = 0x1A,
TEXTURE_SRC_CODE_COUNT
};
struct CodeSamplerSource
{
const char* name;
MaterialTextureSource source;
CodeSamplerSource* subtable;
int arrayCount;
int arrayStride;
};
enum MaterialConstantSource
{
CONST_SRC_CODE_MAYBE_DIRTY_PS_BEGIN = 0x0,
CONST_SRC_CODE_LIGHT_POSITION = 0x0,
CONST_SRC_CODE_LIGHT_DIFFUSE = 0x1,
CONST_SRC_CODE_LIGHT_SPECULAR = 0x2,
CONST_SRC_CODE_LIGHT_SPOTDIR = 0x3,
CONST_SRC_CODE_LIGHT_SPOTFACTORS = 0x4,
CONST_SRC_CODE_LIGHT_FALLOFF_PLACEMENT = 0x5,
CONST_SRC_CODE_PARTICLE_CLOUD_COLOR = 0x6,
CONST_SRC_CODE_GAMETIME = 0x7,
CONST_SRC_CODE_MAYBE_DIRTY_PS_END = 0x8,
CONST_SRC_CODE_ALWAYS_DIRTY_PS_BEGIN = 0x8,
CONST_SRC_CODE_PIXEL_COST_FRACS = 0x8,
CONST_SRC_CODE_PIXEL_COST_DECODE = 0x9,
CONST_SRC_CODE_FILTER_TAP_0 = 0xA,
CONST_SRC_CODE_FILTER_TAP_1 = 0xB,
CONST_SRC_CODE_FILTER_TAP_2 = 0xC,
CONST_SRC_CODE_FILTER_TAP_3 = 0xD,
CONST_SRC_CODE_FILTER_TAP_4 = 0xE,
CONST_SRC_CODE_FILTER_TAP_5 = 0xF,
CONST_SRC_CODE_FILTER_TAP_6 = 0x10,
CONST_SRC_CODE_FILTER_TAP_7 = 0x11,
CONST_SRC_CODE_COLOR_MATRIX_R = 0x12,
CONST_SRC_CODE_COLOR_MATRIX_G = 0x13,
CONST_SRC_CODE_COLOR_MATRIX_B = 0x14,
CONST_SRC_CODE_SHADOWMAP_POLYGON_OFFSET = 0x15,
CONST_SRC_CODE_RENDER_TARGET_SIZE = 0x16,
CONST_SRC_CODE_ALWAYS_DIRTY_PS_END = 0x17,
CONST_SRC_CODE_FIXED_PS_BEGIN = 0x17,
CONST_SRC_CODE_DOF_EQUATION_VIEWMODEL_AND_FAR_BLUR = 0x17,
CONST_SRC_CODE_DOF_EQUATION_SCENE = 0x18,
CONST_SRC_CODE_DOF_LERP_SCALE = 0x19,
CONST_SRC_CODE_DOF_LERP_BIAS = 0x1A,
CONST_SRC_CODE_DOF_ROW_DELTA = 0x1B,
CONST_SRC_CODE_MOTION_MATRIX_X = 0x1C,
CONST_SRC_CODE_MOTION_MATRIX_Y = 0x1D,
CONST_SRC_CODE_MOTION_MATRIX_W = 0x1E,
CONST_SRC_CODE_SHADOWMAP_SWITCH_PARTITION = 0x1F,
CONST_SRC_CODE_SHADOWMAP_SCALE = 0x20,
CONST_SRC_CODE_ZNEAR = 0x21,
CONST_SRC_CODE_LIGHTING_LOOKUP_SCALE = 0x22,
CONST_SRC_CODE_DEBUG_BUMPMAP = 0x23,
CONST_SRC_CODE_MATERIAL_COLOR = 0x24,
CONST_SRC_CODE_FOG = 0x25,
CONST_SRC_CODE_FOG_COLOR_LINEAR = 0x26,
CONST_SRC_CODE_FOG_COLOR_GAMMA = 0x27,
CONST_SRC_CODE_FOG_SUN_CONSTS = 0x28,
CONST_SRC_CODE_FOG_SUN_COLOR_LINEAR = 0x29,
CONST_SRC_CODE_FOG_SUN_COLOR_GAMMA = 0x2A,
CONST_SRC_CODE_FOG_SUN_DIR = 0x2B,
CONST_SRC_CODE_GLOW_SETUP = 0x2C,
CONST_SRC_CODE_GLOW_APPLY = 0x2D,
CONST_SRC_CODE_COLOR_BIAS = 0x2E,
CONST_SRC_CODE_COLOR_TINT_BASE = 0x2F,
CONST_SRC_CODE_COLOR_TINT_DELTA = 0x30,
CONST_SRC_CODE_COLOR_TINT_QUADRATIC_DELTA = 0x31,
CONST_SRC_CODE_OUTDOOR_FEATHER_PARMS = 0x32,
CONST_SRC_CODE_ENVMAP_PARMS = 0x33,
CONST_SRC_CODE_SUN_SHADOWMAP_PIXEL_ADJUST = 0x34,
CONST_SRC_CODE_SPOT_SHADOWMAP_PIXEL_ADJUST = 0x35,
CONST_SRC_CODE_COMPOSITE_FX_DISTORTION = 0x36,
CONST_SRC_CODE_POSTFX_FADE_EFFECT = 0x37,
CONST_SRC_CODE_VIEWPORT_DIMENSIONS = 0x38,
CONST_SRC_CODE_FRAMEBUFFER_READ = 0x39,
CONST_SRC_CODE_FIXED_PS_END = 0x3A,
CONST_SRC_CODE_NON_PS_BEGIN = 0x3A,
CONST_SRC_CODE_BASE_LIGHTING_COORDS = 0x3A,
CONST_SRC_CODE_LIGHT_PROBE_AMBIENT = 0x3B,
CONST_SRC_CODE_NEARPLANE_ORG = 0x3C,
CONST_SRC_CODE_NEARPLANE_DX = 0x3D,
CONST_SRC_CODE_NEARPLANE_DY = 0x3E,
CONST_SRC_CODE_CLIP_SPACE_LOOKUP_SCALE = 0x3F,
CONST_SRC_CODE_CLIP_SPACE_LOOKUP_OFFSET = 0x40,
CONST_SRC_CODE_PARTICLE_CLOUD_MATRIX0 = 0x41,
CONST_SRC_CODE_PARTICLE_CLOUD_MATRIX1 = 0x42,
CONST_SRC_CODE_PARTICLE_CLOUD_MATRIX2 = 0x43,
CONST_SRC_CODE_PARTICLE_CLOUD_SPARK_COLOR0 = 0x44,
CONST_SRC_CODE_PARTICLE_CLOUD_SPARK_COLOR1 = 0x45,
CONST_SRC_CODE_PARTICLE_CLOUD_SPARK_COLOR2 = 0x46,
CONST_SRC_CODE_PARTICLE_FOUNTAIN_PARM0 = 0x47,
CONST_SRC_CODE_PARTICLE_FOUNTAIN_PARM1 = 0x48,
CONST_SRC_CODE_DEPTH_FROM_CLIP = 0x49,
CONST_SRC_CODE_CODE_MESH_ARG_0 = 0x4A,
CONST_SRC_CODE_CODE_MESH_ARG_1 = 0x4B,
CONST_SRC_CODE_CODE_MESH_ARG_LAST = 0x4B,
CONST_SRC_CODE_NON_PS_END = 0x4C,
CONST_SRC_CODE_COUNT_FLOAT4 = 0x4C,
CONST_SRC_FIRST_CODE_MATRIX = 0x4C,
CONST_SRC_CODE_VIEW_MATRIX = 0x4C,
CONST_SRC_CODE_INVERSE_VIEW_MATRIX = 0x4D,
CONST_SRC_CODE_TRANSPOSE_VIEW_MATRIX = 0x4E,
CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_MATRIX = 0x4F,
CONST_SRC_CODE_PROJECTION_MATRIX = 0x50,
CONST_SRC_CODE_INVERSE_PROJECTION_MATRIX = 0x51,
CONST_SRC_CODE_TRANSPOSE_PROJECTION_MATRIX = 0x52,
CONST_SRC_CODE_INVERSE_TRANSPOSE_PROJECTION_MATRIX = 0x53,
CONST_SRC_CODE_VIEW_PROJECTION_MATRIX = 0x54,
CONST_SRC_CODE_INVERSE_VIEW_PROJECTION_MATRIX = 0x55,
CONST_SRC_CODE_TRANSPOSE_VIEW_PROJECTION_MATRIX = 0x56,
CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_PROJECTION_MATRIX = 0x57,
CONST_SRC_CODE_SHADOW_LOOKUP_MATRIX = 0x58,
CONST_SRC_CODE_INVERSE_SHADOW_LOOKUP_MATRIX = 0x59,
CONST_SRC_CODE_TRANSPOSE_SHADOW_LOOKUP_MATRIX = 0x5A,
CONST_SRC_CODE_INVERSE_TRANSPOSE_SHADOW_LOOKUP_MATRIX = 0x5B,
CONST_SRC_CODE_WORLD_OUTDOOR_LOOKUP_MATRIX = 0x5C,
CONST_SRC_CODE_INVERSE_WORLD_OUTDOOR_LOOKUP_MATRIX = 0x5D,
CONST_SRC_CODE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX = 0x5E,
CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX = 0x5F,
CONST_SRC_CODE_WORLD_MATRIX0 = 0x60,
CONST_SRC_CODE_INVERSE_WORLD_MATRIX0 = 0x61,
CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX0 = 0x62,
CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_MATRIX0 = 0x63,
CONST_SRC_CODE_WORLD_VIEW_MATRIX0 = 0x64,
CONST_SRC_CODE_INVERSE_WORLD_VIEW_MATRIX0 = 0x65,
CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_MATRIX0 = 0x66,
CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX0 = 0x67,
CONST_SRC_CODE_WORLD_VIEW_PROJECTION_MATRIX0 = 0x68,
CONST_SRC_CODE_INVERSE_WORLD_VIEW_PROJECTION_MATRIX0 = 0x69,
CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX0 = 0x6A,
CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX0 = 0x6B,
CONST_SRC_CODE_WORLD_MATRIX1 = 0x6C,
CONST_SRC_CODE_INVERSE_WORLD_MATRIX1 = 0x6D,
CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX1 = 0x6E,
CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_MATRIX1 = 0x6F,
CONST_SRC_CODE_WORLD_VIEW_MATRIX1 = 0x70,
CONST_SRC_CODE_INVERSE_WORLD_VIEW_MATRIX1 = 0x71,
CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_MATRIX1 = 0x72,
CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX1 = 0x73,
CONST_SRC_CODE_WORLD_VIEW_PROJECTION_MATRIX1 = 0x74,
CONST_SRC_CODE_INVERSE_WORLD_VIEW_PROJECTION_MATRIX1 = 0x75,
CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX1 = 0x76,
CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX1 = 0x77,
CONST_SRC_CODE_WORLD_MATRIX2 = 0x78,
CONST_SRC_CODE_INVERSE_WORLD_MATRIX2 = 0x79,
CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX2 = 0x7A,
CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_MATRIX2 = 0x7B,
CONST_SRC_CODE_WORLD_VIEW_MATRIX2 = 0x7C,
CONST_SRC_CODE_INVERSE_WORLD_VIEW_MATRIX2 = 0x7D,
CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_MATRIX2 = 0x7E,
CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX2 = 0x7F,
CONST_SRC_CODE_WORLD_VIEW_PROJECTION_MATRIX2 = 0x80,
CONST_SRC_CODE_INVERSE_WORLD_VIEW_PROJECTION_MATRIX2 = 0x81,
CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX2 = 0x82,
CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX2 = 0x83,
CONST_SRC_TOTAL_COUNT,
CONST_SRC_NONE
};
struct CodeConstantSource
{
const char* name;
unsigned char source;
CodeConstantSource* subtable;
int arrayCount;
int arrayStride;
};
struct MaterialArgumentCodeConst
{
uint16_t index;

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@ -59,4 +59,219 @@ namespace IW4
};
static_assert(std::extent_v<decltype(techniqueTypeNames)> == TECHNIQUE_COUNT);
}
inline CodeSamplerSource s_lightmapSamplers[]
{
{"primary", TEXTURE_SRC_CODE_LIGHTMAP_PRIMARY, nullptr, 0, 0},
{"secondary", TEXTURE_SRC_CODE_LIGHTMAP_SECONDARY, nullptr, 0, 0},
{}
};
inline CodeSamplerSource s_lightSamplers[]
{
{"attenuation", TEXTURE_SRC_CODE_LIGHT_ATTENUATION, nullptr, 0, 0},
{}
};
inline CodeSamplerSource s_codeSamplers[]
{
{"white", TEXTURE_SRC_CODE_WHITE, nullptr, 0, 0},
{"black", TEXTURE_SRC_CODE_BLACK, nullptr, 0, 0},
{"identityNormalMap", TEXTURE_SRC_CODE_IDENTITY_NORMAL_MAP, nullptr, 0, 0},
{"lightmap", TEXTURE_SRC_CODE_LIGHTMAP_PRIMARY, s_lightmapSamplers, 0, 0},
{"outdoor", TEXTURE_SRC_CODE_OUTDOOR, nullptr, 0, 0},
{"shadowmapSun", TEXTURE_SRC_CODE_SHADOWMAP_SUN, nullptr, 0, 0},
{"shadowmapSpot", TEXTURE_SRC_CODE_SHADOWMAP_SPOT, nullptr, 0, 0},
{"feedback", TEXTURE_SRC_CODE_FEEDBACK, nullptr, 0, 0},
{"resolvedPostSun", TEXTURE_SRC_CODE_RESOLVED_POST_SUN, nullptr, 0, 0},
{"resolvedScene", TEXTURE_SRC_CODE_RESOLVED_SCENE, nullptr, 0, 0},
{"postEffect0", TEXTURE_SRC_CODE_POST_EFFECT_0, nullptr, 0, 0},
{"postEffect1", TEXTURE_SRC_CODE_POST_EFFECT_1, nullptr, 0, 0},
{"light", TEXTURE_SRC_CODE_LIGHT_ATTENUATION, s_lightSamplers, 0, 0},
{"floatZ", TEXTURE_SRC_CODE_FLOATZ, nullptr, 0, 0},
{"processedFloatZ", TEXTURE_SRC_CODE_PROCESSED_FLOATZ, nullptr, 0, 0},
{"rawFloatZ", TEXTURE_SRC_CODE_RAW_FLOATZ, nullptr, 0, 0},
{"halfParticleColorSampler", TEXTURE_SRC_CODE_HALF_PARTICLES, nullptr, 0, 0},
{"halfParticleDepthSampler", TEXTURE_SRC_CODE_HALF_PARTICLES_Z, nullptr, 0, 0},
{"alternateScene", TEXTURE_SRC_CODE_ALTERNATE_SCENE, nullptr, 0, 0},
{}
};
inline CodeSamplerSource s_defaultCodeSamplers[]
{
{"shadowmapSamplerSun", TEXTURE_SRC_CODE_SHADOWMAP_SUN, nullptr, 0, 0},
{"shadowmapSamplerSpot", TEXTURE_SRC_CODE_SHADOWMAP_SPOT, nullptr, 0, 0},
{"feedbackSampler", TEXTURE_SRC_CODE_FEEDBACK, nullptr, 0, 0},
{"floatZSampler", TEXTURE_SRC_CODE_FLOATZ, nullptr, 0, 0},
{"processedFloatZSampler", TEXTURE_SRC_CODE_PROCESSED_FLOATZ, nullptr, 0, 0},
{"rawFloatZSampler", TEXTURE_SRC_CODE_RAW_FLOATZ, nullptr, 0, 0},
{"halfParticleColorSampler", TEXTURE_SRC_CODE_HALF_PARTICLES, nullptr, 0, 0},
{"halfParticleDepthSampler", TEXTURE_SRC_CODE_HALF_PARTICLES_Z, nullptr, 0, 0},
{"attenuationSampler", TEXTURE_SRC_CODE_LIGHT_ATTENUATION, nullptr, 0, 0},
{"lightmapSamplerPrimary", TEXTURE_SRC_CODE_LIGHTMAP_PRIMARY, nullptr, 0, 0},
{"lightmapSamplerSecondary", TEXTURE_SRC_CODE_LIGHTMAP_SECONDARY, nullptr, 0, 0},
{"modelLightingSampler", TEXTURE_SRC_CODE_MODEL_LIGHTING, nullptr, 0, 0},
{"cinematicYSampler", TEXTURE_SRC_CODE_CINEMATIC_Y, nullptr, 0, 0},
{"cinematicCrSampler", TEXTURE_SRC_CODE_CINEMATIC_CR, nullptr, 0, 0},
{"cinematicCbSampler", TEXTURE_SRC_CODE_CINEMATIC_CB, nullptr, 0, 0},
{"cinematicASampler", TEXTURE_SRC_CODE_CINEMATIC_A, nullptr, 0, 0},
{"reflectionProbeSampler", TEXTURE_SRC_CODE_REFLECTION_PROBE, nullptr, 0, 0},
{"alternateSceneSampler", TEXTURE_SRC_CODE_ALTERNATE_SCENE, nullptr, 0, 0},
{}
};
inline CodeConstantSource s_sunConsts[]
{
{"position", CONST_SRC_CODE_LIGHT_POSITION, nullptr, 0, 0},
{"diffuse", CONST_SRC_CODE_LIGHT_DIFFUSE, nullptr, 0, 0},
{"specular", CONST_SRC_CODE_LIGHT_SPECULAR, nullptr, 0, 0},
{"spotDir", CONST_SRC_CODE_LIGHT_SPOTDIR, nullptr, 0, 0},
{"spotFactors", CONST_SRC_CODE_LIGHT_SPOTFACTORS, nullptr, 0, 0},
{"falloffPlacement", CONST_SRC_CODE_LIGHT_FALLOFF_PLACEMENT, nullptr, 0, 0},
{}
};
inline CodeConstantSource s_nearPlaneConsts[]
{
{"org", CONST_SRC_CODE_NEARPLANE_ORG, nullptr, 0, 0},
{"dx", CONST_SRC_CODE_NEARPLANE_DX, nullptr, 0, 0},
{"dy", CONST_SRC_CODE_NEARPLANE_DY, nullptr, 0, 0},
{}
};
inline CodeConstantSource s_codeConsts[]
{
{"nearPlane", CONST_SRC_NONE, s_nearPlaneConsts, 0, 0},
{"light", CONST_SRC_NONE, s_sunConsts, 0, 0},
{"baseLightingCoords", CONST_SRC_CODE_BASE_LIGHTING_COORDS, nullptr, 0, 0},
{"lightprobeAmbient", CONST_SRC_CODE_LIGHT_PROBE_AMBIENT, nullptr, 0, 0},
{"fullscreenDistortion", CONST_SRC_CODE_COMPOSITE_FX_DISTORTION, nullptr, 0, 0},
{"fadeEffect", CONST_SRC_CODE_POSTFX_FADE_EFFECT, nullptr, 0, 0},
{"lightingLookupScale", CONST_SRC_CODE_LIGHTING_LOOKUP_SCALE, nullptr, 0, 0},
{"debugBumpmap", CONST_SRC_CODE_DEBUG_BUMPMAP, nullptr, 0, 0},
{"pixelCostFracs", CONST_SRC_CODE_PIXEL_COST_FRACS, nullptr, 0, 0},
{"pixelCostDecode", CONST_SRC_CODE_PIXEL_COST_DECODE, nullptr, 0, 0},
{"materialColor", CONST_SRC_CODE_MATERIAL_COLOR, nullptr, 0, 0},
{"fogConsts", CONST_SRC_CODE_FOG, nullptr, 0, 0},
{"fogColorLinear", CONST_SRC_CODE_FOG_COLOR_LINEAR, nullptr, 0, 0},
{"fogColorGamma", CONST_SRC_CODE_FOG_COLOR_GAMMA, nullptr, 0, 0},
{"fogSunConsts", CONST_SRC_CODE_FOG_SUN_CONSTS, nullptr, 0, 0},
{"fogSunColorLinear", CONST_SRC_CODE_FOG_SUN_COLOR_LINEAR, nullptr, 0, 0},
{"fogSunColorGamma", CONST_SRC_CODE_FOG_SUN_COLOR_GAMMA, nullptr, 0, 0},
{"fogSunDir", CONST_SRC_CODE_FOG_SUN_DIR, nullptr, 0, 0},
{"glowSetup", CONST_SRC_CODE_GLOW_SETUP, nullptr, 0, 0},
{"glowApply", CONST_SRC_CODE_GLOW_APPLY, nullptr, 0, 0},
{"filterTap", CONST_SRC_CODE_FILTER_TAP_0, nullptr, 8, 1},
{"codeMeshArg", CONST_SRC_CODE_CODE_MESH_ARG_0, nullptr, 2, 1},
{"renderTargetSize", CONST_SRC_CODE_RENDER_TARGET_SIZE, nullptr, 0, 0},
{"shadowmapSwitchPartition", CONST_SRC_CODE_SHADOWMAP_SWITCH_PARTITION, nullptr, 0, 0},
{"shadowmapScale", CONST_SRC_CODE_SHADOWMAP_SCALE, nullptr, 0, 0},
{"shadowmapPolygonOffset", CONST_SRC_CODE_SHADOWMAP_POLYGON_OFFSET, nullptr, 0, 0},
{"zNear", CONST_SRC_CODE_ZNEAR, nullptr, 0, 0},
{"clipSpaceLookupScale", CONST_SRC_CODE_CLIP_SPACE_LOOKUP_SCALE, nullptr, 0, 0},
{"clipSpaceLookupOffset", CONST_SRC_CODE_CLIP_SPACE_LOOKUP_OFFSET, nullptr, 0, 0},
{"dofEquationViewModelAndFarBlur", CONST_SRC_CODE_DOF_EQUATION_VIEWMODEL_AND_FAR_BLUR, nullptr, 0, 0},
{"dofEquationScene", CONST_SRC_CODE_DOF_EQUATION_SCENE, nullptr, 0, 0},
{"dofLerpScale", CONST_SRC_CODE_DOF_LERP_SCALE, nullptr, 0, 0},
{"dofLerpBias", CONST_SRC_CODE_DOF_LERP_BIAS, nullptr, 0, 0},
{"dofRowDelta", CONST_SRC_CODE_DOF_ROW_DELTA, nullptr, 0, 0},
{"depthFromClip", CONST_SRC_CODE_DEPTH_FROM_CLIP, nullptr, 0, 0},
{"outdoorFeatherParms", CONST_SRC_CODE_OUTDOOR_FEATHER_PARMS, nullptr, 0, 0},
{"envMapParms", CONST_SRC_CODE_ENVMAP_PARMS, nullptr, 0, 0},
{"colorMatrixR", CONST_SRC_CODE_COLOR_MATRIX_R, nullptr, 0, 0},
{"colorMatrixG", CONST_SRC_CODE_COLOR_MATRIX_G, nullptr, 0, 0},
{"colorMatrixB", CONST_SRC_CODE_COLOR_MATRIX_B, nullptr, 0, 0},
{"colorBias", CONST_SRC_CODE_COLOR_BIAS, nullptr, 0, 0},
{"colorTintBase", CONST_SRC_CODE_COLOR_TINT_BASE, nullptr, 0, 0},
{"colorTintDelta", CONST_SRC_CODE_COLOR_TINT_DELTA, nullptr, 0, 0},
{"colorTintQuadraticDelta", CONST_SRC_CODE_COLOR_TINT_QUADRATIC_DELTA, nullptr, 0, 0},
{"motionMatrixX", CONST_SRC_CODE_MOTION_MATRIX_X, nullptr, 0, 0},
{"motionMatrixY", CONST_SRC_CODE_MOTION_MATRIX_Y, nullptr, 0, 0},
{"motionMatrixW", CONST_SRC_CODE_MOTION_MATRIX_W, nullptr, 0, 0},
{"gameTime", CONST_SRC_CODE_GAMETIME, nullptr, 0, 0},
{"particleCloudColor", CONST_SRC_CODE_PARTICLE_CLOUD_COLOR, nullptr, 0, 0},
{"particleCloudMatrix", CONST_SRC_CODE_PARTICLE_CLOUD_MATRIX0, nullptr, 0, 0},
{"particleCloudMatrix1", CONST_SRC_CODE_PARTICLE_CLOUD_MATRIX1, nullptr, 0, 0},
{"particleCloudMatrix2", CONST_SRC_CODE_PARTICLE_CLOUD_MATRIX2, nullptr, 0, 0},
{"particleCloudSparkColor0", CONST_SRC_CODE_PARTICLE_CLOUD_SPARK_COLOR0, nullptr, 0, 0},
{"particleCloudSparkColor1", CONST_SRC_CODE_PARTICLE_CLOUD_SPARK_COLOR1, nullptr, 0, 0},
{"particleCloudSparkColor2", CONST_SRC_CODE_PARTICLE_CLOUD_SPARK_COLOR2, nullptr, 0, 0},
{"particleFountainParms0", CONST_SRC_CODE_PARTICLE_FOUNTAIN_PARM0, nullptr, 0, 0},
{"particleFountainParms1", CONST_SRC_CODE_PARTICLE_FOUNTAIN_PARM1, nullptr, 0, 0},
{"viewportDimensions", CONST_SRC_CODE_VIEWPORT_DIMENSIONS, nullptr, 0, 0},
{"framebufferRead", CONST_SRC_CODE_FRAMEBUFFER_READ, nullptr, 0, 0},
{"viewMatrix", CONST_SRC_CODE_VIEW_MATRIX, nullptr, 0, 0},
{"inverseViewMatrix", CONST_SRC_CODE_INVERSE_VIEW_MATRIX, nullptr, 0, 0},
{"transposeViewMatrix", CONST_SRC_CODE_TRANSPOSE_VIEW_MATRIX, nullptr, 0, 0},
{"inverseTransposeViewMatrix", CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_MATRIX, nullptr, 0, 0},
{"projectionMatrix", CONST_SRC_CODE_PROJECTION_MATRIX, nullptr, 0, 0},
{"inverseProjectionMatrix", CONST_SRC_CODE_INVERSE_PROJECTION_MATRIX, nullptr, 0, 0},
{"transposeProjectionMatrix", CONST_SRC_CODE_TRANSPOSE_PROJECTION_MATRIX, nullptr, 0, 0},
{"inverseTransposeProjectionMatrix", CONST_SRC_CODE_INVERSE_TRANSPOSE_PROJECTION_MATRIX, nullptr, 0, 0},
{"viewProjectionMatrix", CONST_SRC_CODE_VIEW_PROJECTION_MATRIX, nullptr, 0, 0},
{"inverseViewProjectionMatrix", CONST_SRC_CODE_INVERSE_VIEW_PROJECTION_MATRIX, nullptr, 0, 0},
{"transposeViewProjectionMatrix", CONST_SRC_CODE_TRANSPOSE_VIEW_PROJECTION_MATRIX, nullptr, 0, 0},
{"inverseTransposeViewProjectionMatrix", CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_PROJECTION_MATRIX, nullptr, 0, 0},
{"shadowLookupMatrix", CONST_SRC_CODE_SHADOW_LOOKUP_MATRIX, nullptr, 0, 0},
{"inverseShadowLookupMatrix", CONST_SRC_CODE_INVERSE_SHADOW_LOOKUP_MATRIX, nullptr, 0, 0},
{"transposeShadowLookupMatrix", CONST_SRC_CODE_TRANSPOSE_SHADOW_LOOKUP_MATRIX, nullptr, 0, 0},
{"inverseTransposeShadowLookupMatrix", CONST_SRC_CODE_INVERSE_TRANSPOSE_SHADOW_LOOKUP_MATRIX, nullptr, 0, 0},
{"worldOutdoorLookupMatrix", CONST_SRC_CODE_WORLD_OUTDOOR_LOOKUP_MATRIX, nullptr, 0, 0},
{"inverseWorldOutdoorLookupMatrix", CONST_SRC_CODE_INVERSE_WORLD_OUTDOOR_LOOKUP_MATRIX, nullptr, 0, 0},
{"transposeWorldOutdoorLookupMatrix", CONST_SRC_CODE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX, nullptr, 0, 0},
{"inverseTransposeWorldOutdoorLookupMatrix", CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX, nullptr, 0, 0},
{"worldMatrix", CONST_SRC_CODE_WORLD_MATRIX0, nullptr, 0, 0},
{"inverseWorldMatrix", CONST_SRC_CODE_INVERSE_WORLD_MATRIX0, nullptr, 0, 0},
{"transposeWorldMatrix", CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX0, nullptr, 0, 0},
{"inverseTransposeWorldMatrix", CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_MATRIX0, nullptr, 0, 0},
{"worldViewMatrix", CONST_SRC_CODE_WORLD_VIEW_MATRIX0, nullptr, 0, 0},
{"inverseWorldViewMatrix", CONST_SRC_CODE_INVERSE_WORLD_VIEW_MATRIX0, nullptr, 0, 0},
{"transposeWorldViewMatrix", CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_MATRIX0, nullptr, 0, 0},
{"inverseTransposeWorldViewMatrix", CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX0, nullptr, 0, 0},
{"worldViewProjectionMatrix", CONST_SRC_CODE_WORLD_VIEW_PROJECTION_MATRIX0, nullptr, 0, 0},
{"inverseWorldViewProjectionMatrix", CONST_SRC_CODE_INVERSE_WORLD_VIEW_PROJECTION_MATRIX0, nullptr, 0, 0},
{"transposeWorldViewProjectionMatrix", CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX0, nullptr, 0, 0},
{"inverseTransposeWorldViewProjectionMatrix", CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX0, nullptr, 0, 0},
{"worldMatrix1", CONST_SRC_CODE_WORLD_MATRIX1, nullptr, 0, 0},
{"inverseWorldMatrix1", CONST_SRC_CODE_INVERSE_WORLD_MATRIX1, nullptr, 0, 0},
{"transposeWorldMatrix1", CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX1, nullptr, 0, 0},
{"inverseTransposeWorldMatrix1", CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_MATRIX1, nullptr, 0, 0},
{"worldViewMatrix1", CONST_SRC_CODE_WORLD_VIEW_MATRIX1, nullptr, 0, 0},
{"inverseWorldViewMatrix1", CONST_SRC_CODE_INVERSE_WORLD_VIEW_MATRIX1, nullptr, 0, 0},
{"transposeWorldViewMatrix1", CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_MATRIX1, nullptr, 0, 0},
{"inverseTransposeWorldViewMatrix1", CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX1, nullptr, 0, 0},
{"worldViewProjectionMatrix1", CONST_SRC_CODE_WORLD_VIEW_PROJECTION_MATRIX1, nullptr, 0, 0},
{"inverseWorldViewProjectionMatrix1", CONST_SRC_CODE_INVERSE_WORLD_VIEW_PROJECTION_MATRIX1, nullptr, 0, 0},
{"transposeWorldViewProjectionMatrix1", CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX1, nullptr, 0, 0},
{"inverseTransposeWorldViewProjectionMatrix1", CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX1, nullptr, 0, 0},
{"worldMatrix2", CONST_SRC_CODE_WORLD_MATRIX2, nullptr, 0, 0},
{"inverseWorldMatrix2", CONST_SRC_CODE_INVERSE_WORLD_MATRIX2, nullptr, 0, 0},
{"transposeWorldMatrix2", CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX2, nullptr, 0, 0},
{"inverseTransposeWorldMatrix2", CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_MATRIX2, nullptr, 0, 0},
{"worldViewMatrix2", CONST_SRC_CODE_WORLD_VIEW_MATRIX2, nullptr, 0, 0},
{"inverseWorldViewMatrix2", CONST_SRC_CODE_INVERSE_WORLD_VIEW_MATRIX2, nullptr, 0, 0},
{"transposeWorldViewMatrix2", CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_MATRIX2, nullptr, 0, 0},
{"inverseTransposeWorldViewMatrix2", CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX2, nullptr, 0, 0},
{"worldViewProjectionMatrix2", CONST_SRC_CODE_WORLD_VIEW_PROJECTION_MATRIX2, nullptr, 0, 0},
{"inverseWorldViewProjectionMatrix2", CONST_SRC_CODE_INVERSE_WORLD_VIEW_PROJECTION_MATRIX2, nullptr, 0, 0},
{"transposeWorldViewProjectionMatrix2", CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX2, nullptr, 0, 0},
{"inverseTransposeWorldViewProjectionMatrix2", CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX2, nullptr, 0, 0},
{}
};
inline CodeConstantSource s_defaultCodeConsts[]
{
{"nearPlaneOrg", CONST_SRC_CODE_NEARPLANE_ORG, nullptr, 0, 0},
{"nearPlaneDx", CONST_SRC_CODE_NEARPLANE_DX, nullptr, 0, 0},
{"nearPlaneDy", CONST_SRC_CODE_NEARPLANE_DY, nullptr, 0, 0},
{"lightPosition", CONST_SRC_CODE_LIGHT_POSITION, nullptr, 0, 0},
{"lightDiffuse", CONST_SRC_CODE_LIGHT_DIFFUSE, nullptr, 0, 0},
{"lightSpecular", CONST_SRC_CODE_LIGHT_SPECULAR, nullptr, 0, 0},
{"lightSpotDir", CONST_SRC_CODE_LIGHT_SPOTDIR, nullptr, 0, 0},
{"lightSpotFactors", CONST_SRC_CODE_LIGHT_SPOTFACTORS, nullptr, 0, 0},
{"lightFalloffPlacement", CONST_SRC_CODE_LIGHT_FALLOFF_PLACEMENT, nullptr, 0, 0},
{"sunShadowmapPixelAdjust", CONST_SRC_CODE_SUN_SHADOWMAP_PIXEL_ADJUST, nullptr, 0, 0},
{"spotShadowmapPixelAdjust", CONST_SRC_CODE_SPOT_SHADOWMAP_PIXEL_ADJUST, nullptr, 0, 0},
{}
};
}

View File

@ -37,7 +37,46 @@ namespace IW4
m_stream << "stateMap \"\"; // TODO\n";
}
void DumpShaderArg(const MaterialShaderArgument& arg, const d3d9::ShaderInfo& shaderInfo)
static bool FindCodeConstantSourceAccessor(const MaterialConstantSource sourceIndexToFind, const CodeConstantSource* codeConstantTable, std::string& codeSourceAccessor)
{
const auto* currentCodeConst = codeConstantTable;
while(currentCodeConst->name != nullptr)
{
if(currentCodeConst->subtable != nullptr)
{
std::string accessorInSubTable;
if(FindCodeConstantSourceAccessor(sourceIndexToFind, currentCodeConst->subtable, accessorInSubTable))
{
std::ostringstream ss;
ss << currentCodeConst->name << '.' << accessorInSubTable;
codeSourceAccessor = ss.str();
return true;
}
}
else if(currentCodeConst->arrayCount > 0)
{
if(currentCodeConst->source <= static_cast<unsigned>(sourceIndexToFind)
&& static_cast<unsigned>(currentCodeConst->source) + currentCodeConst->arrayCount > static_cast<unsigned>(sourceIndexToFind))
{
std::ostringstream ss;
ss << currentCodeConst->name << '[' << (static_cast<unsigned>(sourceIndexToFind) - static_cast<unsigned>(currentCodeConst->source)) << ']';
codeSourceAccessor = ss.str();
return true;
}
}
else if(currentCodeConst->source == sourceIndexToFind)
{
codeSourceAccessor = currentCodeConst->name;
return true;
}
currentCodeConst++;
}
return false;
}
void DumpShaderArg(const MaterialShaderArgument& arg, const d3d9::ShaderInfo& shaderInfo) const
{
const auto targetShaderArg = std::find_if(shaderInfo.m_constants.begin(), shaderInfo.m_constants.end(), [arg](const d3d9::ShaderConstant& constant)
{
@ -52,7 +91,35 @@ namespace IW4
}
Indent();
m_stream << targetShaderArg->m_name << " = something;\n";
if (targetShaderArg->m_type_elements > 1)
m_stream << targetShaderArg->m_name << '[' << (arg.dest - targetShaderArg->m_register_index) << ']';
else
m_stream << targetShaderArg->m_name;
m_stream << " = ";
if(arg.type == MTL_ARG_CODE_VERTEX_CONST || arg.type == MTL_ARG_CODE_PIXEL_CONST)
{
const auto sourceIndex = static_cast<MaterialConstantSource>(arg.u.codeConst.index);
std::string codeSourceAccessor;
if(FindCodeConstantSourceAccessor(sourceIndex, s_codeConsts, codeSourceAccessor)
|| FindCodeConstantSourceAccessor(sourceIndex, s_defaultCodeConsts, codeSourceAccessor))
{
m_stream << "code." << codeSourceAccessor;
}
else
{
assert(false);
m_stream << "UNKNOWN";
}
}
else
{
m_stream << "something";
}
m_stream << ";\n";
}
void DumpVertexShader(const MaterialPass& pass)
@ -67,7 +134,7 @@ namespace IW4
m_stream << "\n";
Indent();
m_stream << "vertexShader " << vertexShaderInfo->m_version_major << "." << vertexShaderInfo->m_version_minor << " \"" << pass.pixelShader->name << "\"\n";
m_stream << "vertexShader " << vertexShaderInfo->m_version_major << "." << vertexShaderInfo->m_version_minor << " \"" << pass.vertexShader->name << "\"\n";
Indent();
m_stream << "{\n";
IncIndent();