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chore: dump missing WeaponCompleteDef fields
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dc99acd3f6
commit
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@ -3,11 +3,6 @@
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namespace IW5
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namespace IW5
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{
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{
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// WeaponCompleteDef:
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// TODO: iFireTimeAkimbo
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// TODO: iAltRaiseTimeAkimbo
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// TODO: fireAnimLengthAkimbo
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// TODO: iFirstRaiseTimeAkimbo
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// WeaponDef:
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// WeaponDef:
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// TODO: changeVariableZoomSound
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// TODO: changeVariableZoomSound
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// TODO: rollingSound
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// TODO: rollingSound
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@ -347,6 +342,7 @@ namespace IW5
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{"meleeDelay", offsetof(WeaponFullDef, weapDef.stateTimers.iMeleeDelay), CSPFT_MILLISECONDS },
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{"meleeDelay", offsetof(WeaponFullDef, weapDef.stateTimers.iMeleeDelay), CSPFT_MILLISECONDS },
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{"meleeChargeDelay", offsetof(WeaponFullDef, weapDef.stateTimers.meleeChargeDelay), CSPFT_MILLISECONDS },
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{"meleeChargeDelay", offsetof(WeaponFullDef, weapDef.stateTimers.meleeChargeDelay), CSPFT_MILLISECONDS },
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{"fireTime", offsetof(WeaponFullDef, weapCompleteDef.iFireTime), CSPFT_MILLISECONDS },
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{"fireTime", offsetof(WeaponFullDef, weapCompleteDef.iFireTime), CSPFT_MILLISECONDS },
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{"fireTimeAkimbo", offsetof(WeaponFullDef, weapCompleteDef.iFireTimeAkimbo), CSPFT_MILLISECONDS },
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{"rechamberTime", offsetof(WeaponFullDef, weapDef.stateTimers.iRechamberTime), CSPFT_MILLISECONDS },
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{"rechamberTime", offsetof(WeaponFullDef, weapDef.stateTimers.iRechamberTime), CSPFT_MILLISECONDS },
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{"rechamberTimeOneHanded", offsetof(WeaponFullDef, weapDef.stateTimers.rechamberTimeOneHanded), CSPFT_MILLISECONDS },
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{"rechamberTimeOneHanded", offsetof(WeaponFullDef, weapDef.stateTimers.rechamberTimeOneHanded), CSPFT_MILLISECONDS },
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{"rechamberBoltTime", offsetof(WeaponFullDef, weapDef.stateTimers.iRechamberBoltTime), CSPFT_MILLISECONDS },
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{"rechamberBoltTime", offsetof(WeaponFullDef, weapDef.stateTimers.iRechamberBoltTime), CSPFT_MILLISECONDS },
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@ -366,9 +362,11 @@ namespace IW5
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{"raiseTime", offsetof(WeaponFullDef, weapDef.stateTimers.iRaiseTime), CSPFT_MILLISECONDS },
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{"raiseTime", offsetof(WeaponFullDef, weapDef.stateTimers.iRaiseTime), CSPFT_MILLISECONDS },
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{"altDropTime", offsetof(WeaponFullDef, weapDef.stateTimers.iAltDropTime), CSPFT_MILLISECONDS },
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{"altDropTime", offsetof(WeaponFullDef, weapDef.stateTimers.iAltDropTime), CSPFT_MILLISECONDS },
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{"altRaiseTime", offsetof(WeaponFullDef, weapCompleteDef.iAltRaiseTime), CSPFT_MILLISECONDS },
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{"altRaiseTime", offsetof(WeaponFullDef, weapCompleteDef.iAltRaiseTime), CSPFT_MILLISECONDS },
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{"altRaiseTimeAkimbo", offsetof(WeaponFullDef, weapCompleteDef.iAltRaiseTimeAkimbo), CSPFT_MILLISECONDS },
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{"quickDropTime", offsetof(WeaponFullDef, weapDef.stateTimers.quickDropTime), CSPFT_MILLISECONDS },
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{"quickDropTime", offsetof(WeaponFullDef, weapDef.stateTimers.quickDropTime), CSPFT_MILLISECONDS },
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{"quickRaiseTime", offsetof(WeaponFullDef, weapDef.stateTimers.quickRaiseTime), CSPFT_MILLISECONDS },
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{"quickRaiseTime", offsetof(WeaponFullDef, weapDef.stateTimers.quickRaiseTime), CSPFT_MILLISECONDS },
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{"firstRaiseTime", offsetof(WeaponFullDef, weapCompleteDef.iFirstRaiseTime), CSPFT_MILLISECONDS },
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{"firstRaiseTime", offsetof(WeaponFullDef, weapCompleteDef.iFirstRaiseTime), CSPFT_MILLISECONDS },
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{"firstRaiseTimeAkimbo", offsetof(WeaponFullDef, weapCompleteDef.iFirstRaiseTimeAkimbo), CSPFT_MILLISECONDS },
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{"breachRaiseTime", offsetof(WeaponFullDef, weapDef.stateTimers.iBreachRaiseTime), CSPFT_MILLISECONDS },
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{"breachRaiseTime", offsetof(WeaponFullDef, weapDef.stateTimers.iBreachRaiseTime), CSPFT_MILLISECONDS },
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{"emptyRaiseTime", offsetof(WeaponFullDef, weapDef.stateTimers.iEmptyRaiseTime), CSPFT_MILLISECONDS },
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{"emptyRaiseTime", offsetof(WeaponFullDef, weapDef.stateTimers.iEmptyRaiseTime), CSPFT_MILLISECONDS },
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{"emptyDropTime", offsetof(WeaponFullDef, weapDef.stateTimers.iEmptyDropTime), CSPFT_MILLISECONDS },
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{"emptyDropTime", offsetof(WeaponFullDef, weapDef.stateTimers.iEmptyDropTime), CSPFT_MILLISECONDS },
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