chore: dump missing WeaponCompleteDef fields

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Jan 2024-04-07 23:09:29 +02:00
parent dc99acd3f6
commit f63e7c7f35
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@ -3,11 +3,6 @@
namespace IW5
{
// WeaponCompleteDef:
// TODO: iFireTimeAkimbo
// TODO: iAltRaiseTimeAkimbo
// TODO: fireAnimLengthAkimbo
// TODO: iFirstRaiseTimeAkimbo
// WeaponDef:
// TODO: changeVariableZoomSound
// TODO: rollingSound
@ -347,6 +342,7 @@ namespace IW5
{"meleeDelay", offsetof(WeaponFullDef, weapDef.stateTimers.iMeleeDelay), CSPFT_MILLISECONDS },
{"meleeChargeDelay", offsetof(WeaponFullDef, weapDef.stateTimers.meleeChargeDelay), CSPFT_MILLISECONDS },
{"fireTime", offsetof(WeaponFullDef, weapCompleteDef.iFireTime), CSPFT_MILLISECONDS },
{"fireTimeAkimbo", offsetof(WeaponFullDef, weapCompleteDef.iFireTimeAkimbo), CSPFT_MILLISECONDS },
{"rechamberTime", offsetof(WeaponFullDef, weapDef.stateTimers.iRechamberTime), CSPFT_MILLISECONDS },
{"rechamberTimeOneHanded", offsetof(WeaponFullDef, weapDef.stateTimers.rechamberTimeOneHanded), CSPFT_MILLISECONDS },
{"rechamberBoltTime", offsetof(WeaponFullDef, weapDef.stateTimers.iRechamberBoltTime), CSPFT_MILLISECONDS },
@ -366,9 +362,11 @@ namespace IW5
{"raiseTime", offsetof(WeaponFullDef, weapDef.stateTimers.iRaiseTime), CSPFT_MILLISECONDS },
{"altDropTime", offsetof(WeaponFullDef, weapDef.stateTimers.iAltDropTime), CSPFT_MILLISECONDS },
{"altRaiseTime", offsetof(WeaponFullDef, weapCompleteDef.iAltRaiseTime), CSPFT_MILLISECONDS },
{"altRaiseTimeAkimbo", offsetof(WeaponFullDef, weapCompleteDef.iAltRaiseTimeAkimbo), CSPFT_MILLISECONDS },
{"quickDropTime", offsetof(WeaponFullDef, weapDef.stateTimers.quickDropTime), CSPFT_MILLISECONDS },
{"quickRaiseTime", offsetof(WeaponFullDef, weapDef.stateTimers.quickRaiseTime), CSPFT_MILLISECONDS },
{"firstRaiseTime", offsetof(WeaponFullDef, weapCompleteDef.iFirstRaiseTime), CSPFT_MILLISECONDS },
{"firstRaiseTimeAkimbo", offsetof(WeaponFullDef, weapCompleteDef.iFirstRaiseTimeAkimbo), CSPFT_MILLISECONDS },
{"breachRaiseTime", offsetof(WeaponFullDef, weapDef.stateTimers.iBreachRaiseTime), CSPFT_MILLISECONDS },
{"emptyRaiseTime", offsetof(WeaponFullDef, weapDef.stateTimers.iEmptyRaiseTime), CSPFT_MILLISECONDS },
{"emptyDropTime", offsetof(WeaponFullDef, weapDef.stateTimers.iEmptyDropTime), CSPFT_MILLISECONDS },