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Merge pull request #256 from Laupetin/feature/bin-search-paths
feat: load raw game folder relative to binary
This commit is contained in:
commit
f8912418a5
@ -109,13 +109,14 @@ const CommandLineOption* const COMMAND_LINE_OPTIONS[]{
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};
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LinkerArgs::LinkerArgs()
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: m_argument_parser(COMMAND_LINE_OPTIONS, std::extent_v<decltype(COMMAND_LINE_OPTIONS)>),
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m_base_pattern(R"(\?base\?)"),
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m_game_pattern(R"(\?game\?)"),
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m_project_pattern(R"(\?project\?)"),
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: m_verbose(false),
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m_base_folder_depends_on_project(false),
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m_out_folder_depends_on_project(false),
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m_verbose(false)
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m_argument_parser(COMMAND_LINE_OPTIONS, std::extent_v<decltype(COMMAND_LINE_OPTIONS)>),
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m_bin_pattern(R"(\?bin\?)"),
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m_base_pattern(R"(\?base\?)"),
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m_game_pattern(R"(\?game\?)"),
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m_project_pattern(R"(\?project\?)")
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{
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}
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@ -139,6 +140,12 @@ void LinkerArgs::PrintVersion()
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std::cout << "OpenAssetTools Linker " << std::string(GIT_VERSION) << "\n";
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}
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void LinkerArgs::SetBinFolder(const char* argv0)
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{
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const fs::path path(argv0);
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m_bin_folder = path.parent_path().string();
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}
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void LinkerArgs::SetVerbose(const bool isVerbose)
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{
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m_verbose = isVerbose;
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@ -205,8 +212,12 @@ std::set<std::string> LinkerArgs::GetSearchPathsForProject(const std::set<std::s
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continue;
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}
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out.emplace(std::regex_replace(
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std::regex_replace(std::regex_replace(path, m_project_pattern, projectName), m_game_pattern, gameName), m_base_pattern, basePath));
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fs::path p(std::regex_replace(std::regex_replace(std::regex_replace(std::regex_replace(path, m_project_pattern, projectName), m_game_pattern, gameName),
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m_base_pattern,
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basePath),
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m_bin_pattern,
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m_bin_folder));
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out.emplace(p.make_preferred().string());
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}
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return out;
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@ -237,6 +248,8 @@ bool LinkerArgs::ParseArgs(const int argc, const char** argv, bool& shouldContin
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return true;
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}
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SetBinFolder(argv[0]);
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m_project_specifiers_to_build = m_argument_parser.GetArguments();
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if (m_project_specifiers_to_build.empty())
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{
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@ -10,51 +10,17 @@
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class LinkerArgs
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{
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public:
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static constexpr const char* PATTERN_BASE = "?base?";
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static constexpr const char* PATTERN_GAME = "?game?";
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static constexpr const char* PATTERN_PROJECT = "?project?";
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static constexpr auto PATTERN_BIN = "?bin?";
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static constexpr auto PATTERN_BASE = "?base?";
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static constexpr auto PATTERN_GAME = "?game?";
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static constexpr auto PATTERN_PROJECT = "?project?";
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static constexpr const char* DEFAULT_BASE_FOLDER = ".";
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static constexpr const char* DEFAULT_BASE_FOLDER_MOD_TOOLS = "..";
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static constexpr const char* DEFAULT_OUTPUT_FOLDER = "?base?/zone_out/?project?";
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static constexpr const char* DEFAULT_ASSET_SEARCH_PATH = "?base?/raw;?base?/raw/?game?;?base?/zone_raw/?project?";
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static constexpr const char* DEFAULT_GDT_SEARCH_PATH = "?base?/source_data;?base?/zone_raw/?project?/source_data";
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static constexpr const char* DEFAULT_SOURCE_SEARCH_PATH = "?base?/zone_source;?base?/zone_raw/?project?/zone_source";
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private:
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ArgumentParser m_argument_parser;
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std::regex m_base_pattern;
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std::regex m_game_pattern;
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std::regex m_project_pattern;
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/**
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* \brief Prints a command line usage help text for the Linker tool to stdout.
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*/
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static void PrintUsage();
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static void PrintVersion();
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void SetVerbose(bool isVerbose);
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_NODISCARD std::string GetBasePathForProject(const std::string& projectName) const;
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void SetDefaultBasePath();
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_NODISCARD std::set<std::string> GetProjectIndependentSearchPaths(const std::set<std::string>& set) const;
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_NODISCARD std::set<std::string>
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GetSearchPathsForProject(const std::set<std::string>& set, const std::string& gameName, const std::string& projectName) const;
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public:
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std::vector<std::string> m_zones_to_load;
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std::vector<std::string> m_project_specifiers_to_build;
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std::string m_base_folder;
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std::string m_out_folder;
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bool m_base_folder_depends_on_project;
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bool m_out_folder_depends_on_project;
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std::set<std::string> m_asset_search_paths;
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std::set<std::string> m_gdt_search_paths;
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std::set<std::string> m_source_search_paths;
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bool m_verbose;
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static constexpr auto DEFAULT_BASE_FOLDER = ".";
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static constexpr auto DEFAULT_BASE_FOLDER_MOD_TOOLS = "..";
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static constexpr auto DEFAULT_OUTPUT_FOLDER = "?base?/zone_out/?project?";
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static constexpr auto DEFAULT_ASSET_SEARCH_PATH = "?bin?/raw/?game?;?base?/raw;?base?/raw/?game?;?base?/zone_raw/?project?";
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static constexpr auto DEFAULT_GDT_SEARCH_PATH = "?base?/source_data;?base?/zone_raw/?project?/source_data";
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static constexpr auto DEFAULT_SOURCE_SEARCH_PATH = "?base?/zone_source;?base?/zone_raw/?project?/zone_source";
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LinkerArgs();
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bool ParseArgs(int argc, const char** argv, bool& shouldContinue);
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@ -73,4 +39,42 @@ public:
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_NODISCARD std::set<std::string> GetAssetSearchPathsForProject(const std::string& gameName, const std::string& projectName) const;
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_NODISCARD std::set<std::string> GetGdtSearchPathsForProject(const std::string& gameName, const std::string& projectName) const;
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_NODISCARD std::set<std::string> GetSourceSearchPathsForProject(const std::string& projectName) const;
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bool m_verbose;
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std::vector<std::string> m_zones_to_load;
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std::vector<std::string> m_project_specifiers_to_build;
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std::string m_bin_folder;
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std::string m_base_folder;
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std::string m_out_folder;
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bool m_base_folder_depends_on_project;
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bool m_out_folder_depends_on_project;
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std::set<std::string> m_asset_search_paths;
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std::set<std::string> m_gdt_search_paths;
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std::set<std::string> m_source_search_paths;
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private:
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/**
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* \brief Prints a command line usage help text for the Linker tool to stdout.
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*/
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static void PrintUsage();
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static void PrintVersion();
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void SetBinFolder(const char* argv0);
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void SetVerbose(bool isVerbose);
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_NODISCARD std::string GetBasePathForProject(const std::string& projectName) const;
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void SetDefaultBasePath();
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_NODISCARD std::set<std::string> GetProjectIndependentSearchPaths(const std::set<std::string>& set) const;
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_NODISCARD std::set<std::string>
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GetSearchPathsForProject(const std::set<std::string>& set, const std::string& gameName, const std::string& projectName) const;
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ArgumentParser m_argument_parser;
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std::regex m_bin_pattern;
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std::regex m_base_pattern;
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std::regex m_game_pattern;
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std::regex m_project_pattern;
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};
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