Merge pull request #256 from Laupetin/feature/bin-search-paths

feat: load raw game folder relative to binary
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Jan 2024-09-08 16:35:23 +02:00 committed by GitHub
commit f8912418a5
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2 changed files with 68 additions and 51 deletions

View File

@ -109,13 +109,14 @@ const CommandLineOption* const COMMAND_LINE_OPTIONS[]{
}; };
LinkerArgs::LinkerArgs() LinkerArgs::LinkerArgs()
: m_argument_parser(COMMAND_LINE_OPTIONS, std::extent_v<decltype(COMMAND_LINE_OPTIONS)>), : m_verbose(false),
m_base_pattern(R"(\?base\?)"),
m_game_pattern(R"(\?game\?)"),
m_project_pattern(R"(\?project\?)"),
m_base_folder_depends_on_project(false), m_base_folder_depends_on_project(false),
m_out_folder_depends_on_project(false), m_out_folder_depends_on_project(false),
m_verbose(false) m_argument_parser(COMMAND_LINE_OPTIONS, std::extent_v<decltype(COMMAND_LINE_OPTIONS)>),
m_bin_pattern(R"(\?bin\?)"),
m_base_pattern(R"(\?base\?)"),
m_game_pattern(R"(\?game\?)"),
m_project_pattern(R"(\?project\?)")
{ {
} }
@ -139,6 +140,12 @@ void LinkerArgs::PrintVersion()
std::cout << "OpenAssetTools Linker " << std::string(GIT_VERSION) << "\n"; std::cout << "OpenAssetTools Linker " << std::string(GIT_VERSION) << "\n";
} }
void LinkerArgs::SetBinFolder(const char* argv0)
{
const fs::path path(argv0);
m_bin_folder = path.parent_path().string();
}
void LinkerArgs::SetVerbose(const bool isVerbose) void LinkerArgs::SetVerbose(const bool isVerbose)
{ {
m_verbose = isVerbose; m_verbose = isVerbose;
@ -205,8 +212,12 @@ std::set<std::string> LinkerArgs::GetSearchPathsForProject(const std::set<std::s
continue; continue;
} }
out.emplace(std::regex_replace( fs::path p(std::regex_replace(std::regex_replace(std::regex_replace(std::regex_replace(path, m_project_pattern, projectName), m_game_pattern, gameName),
std::regex_replace(std::regex_replace(path, m_project_pattern, projectName), m_game_pattern, gameName), m_base_pattern, basePath)); m_base_pattern,
basePath),
m_bin_pattern,
m_bin_folder));
out.emplace(p.make_preferred().string());
} }
return out; return out;
@ -237,6 +248,8 @@ bool LinkerArgs::ParseArgs(const int argc, const char** argv, bool& shouldContin
return true; return true;
} }
SetBinFolder(argv[0]);
m_project_specifiers_to_build = m_argument_parser.GetArguments(); m_project_specifiers_to_build = m_argument_parser.GetArguments();
if (m_project_specifiers_to_build.empty()) if (m_project_specifiers_to_build.empty())
{ {

View File

@ -10,51 +10,17 @@
class LinkerArgs class LinkerArgs
{ {
public: public:
static constexpr const char* PATTERN_BASE = "?base?"; static constexpr auto PATTERN_BIN = "?bin?";
static constexpr const char* PATTERN_GAME = "?game?"; static constexpr auto PATTERN_BASE = "?base?";
static constexpr const char* PATTERN_PROJECT = "?project?"; static constexpr auto PATTERN_GAME = "?game?";
static constexpr auto PATTERN_PROJECT = "?project?";
static constexpr const char* DEFAULT_BASE_FOLDER = "."; static constexpr auto DEFAULT_BASE_FOLDER = ".";
static constexpr const char* DEFAULT_BASE_FOLDER_MOD_TOOLS = ".."; static constexpr auto DEFAULT_BASE_FOLDER_MOD_TOOLS = "..";
static constexpr const char* DEFAULT_OUTPUT_FOLDER = "?base?/zone_out/?project?"; static constexpr auto DEFAULT_OUTPUT_FOLDER = "?base?/zone_out/?project?";
static constexpr const char* DEFAULT_ASSET_SEARCH_PATH = "?base?/raw;?base?/raw/?game?;?base?/zone_raw/?project?"; static constexpr auto DEFAULT_ASSET_SEARCH_PATH = "?bin?/raw/?game?;?base?/raw;?base?/raw/?game?;?base?/zone_raw/?project?";
static constexpr const char* DEFAULT_GDT_SEARCH_PATH = "?base?/source_data;?base?/zone_raw/?project?/source_data"; static constexpr auto DEFAULT_GDT_SEARCH_PATH = "?base?/source_data;?base?/zone_raw/?project?/source_data";
static constexpr const char* DEFAULT_SOURCE_SEARCH_PATH = "?base?/zone_source;?base?/zone_raw/?project?/zone_source"; static constexpr auto DEFAULT_SOURCE_SEARCH_PATH = "?base?/zone_source;?base?/zone_raw/?project?/zone_source";
private:
ArgumentParser m_argument_parser;
std::regex m_base_pattern;
std::regex m_game_pattern;
std::regex m_project_pattern;
/**
* \brief Prints a command line usage help text for the Linker tool to stdout.
*/
static void PrintUsage();
static void PrintVersion();
void SetVerbose(bool isVerbose);
_NODISCARD std::string GetBasePathForProject(const std::string& projectName) const;
void SetDefaultBasePath();
_NODISCARD std::set<std::string> GetProjectIndependentSearchPaths(const std::set<std::string>& set) const;
_NODISCARD std::set<std::string>
GetSearchPathsForProject(const std::set<std::string>& set, const std::string& gameName, const std::string& projectName) const;
public:
std::vector<std::string> m_zones_to_load;
std::vector<std::string> m_project_specifiers_to_build;
std::string m_base_folder;
std::string m_out_folder;
bool m_base_folder_depends_on_project;
bool m_out_folder_depends_on_project;
std::set<std::string> m_asset_search_paths;
std::set<std::string> m_gdt_search_paths;
std::set<std::string> m_source_search_paths;
bool m_verbose;
LinkerArgs(); LinkerArgs();
bool ParseArgs(int argc, const char** argv, bool& shouldContinue); bool ParseArgs(int argc, const char** argv, bool& shouldContinue);
@ -73,4 +39,42 @@ public:
_NODISCARD std::set<std::string> GetAssetSearchPathsForProject(const std::string& gameName, const std::string& projectName) const; _NODISCARD std::set<std::string> GetAssetSearchPathsForProject(const std::string& gameName, const std::string& projectName) const;
_NODISCARD std::set<std::string> GetGdtSearchPathsForProject(const std::string& gameName, const std::string& projectName) const; _NODISCARD std::set<std::string> GetGdtSearchPathsForProject(const std::string& gameName, const std::string& projectName) const;
_NODISCARD std::set<std::string> GetSourceSearchPathsForProject(const std::string& projectName) const; _NODISCARD std::set<std::string> GetSourceSearchPathsForProject(const std::string& projectName) const;
bool m_verbose;
std::vector<std::string> m_zones_to_load;
std::vector<std::string> m_project_specifiers_to_build;
std::string m_bin_folder;
std::string m_base_folder;
std::string m_out_folder;
bool m_base_folder_depends_on_project;
bool m_out_folder_depends_on_project;
std::set<std::string> m_asset_search_paths;
std::set<std::string> m_gdt_search_paths;
std::set<std::string> m_source_search_paths;
private:
/**
* \brief Prints a command line usage help text for the Linker tool to stdout.
*/
static void PrintUsage();
static void PrintVersion();
void SetBinFolder(const char* argv0);
void SetVerbose(bool isVerbose);
_NODISCARD std::string GetBasePathForProject(const std::string& projectName) const;
void SetDefaultBasePath();
_NODISCARD std::set<std::string> GetProjectIndependentSearchPaths(const std::set<std::string>& set) const;
_NODISCARD std::set<std::string>
GetSearchPathsForProject(const std::set<std::string>& set, const std::string& gameName, const std::string& projectName) const;
ArgumentParser m_argument_parser;
std::regex m_bin_pattern;
std::regex m_base_pattern;
std::regex m_game_pattern;
std::regex m_project_pattern;
}; };