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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-04-29 23:19:36 +00:00
Commit Graph

412 Commits

Author SHA1 Message Date
Jan 2c96bc5ef8 Fix signed/unsigned issue with IW3 AssetLoaderGfxImage 2021-07-31 12:57:18 +02:00
Jan e544d043bd Fix rawfile dumping and loading for iw5 2021-07-24 13:51:41 +02:00
Jan 88710cb3bf IW5 Fixups 2021-07-23 16:28:59 +02:00
Jan f201dfafd8 IW5 support initial commit 2021-07-23 01:12:36 +02:00
Jan eedfccc617 Add IW4 localize asset loader 2021-07-10 10:53:03 +02:00
Jan 0492a87cbd fix t5 rawfile loader not compressing gsc and csc files as the loader expects it 2021-06-24 16:59:03 +02:00
Jan b3029c0d28 Fix T5 obj loader using wrong types for some assets 2021-06-24 16:58:34 +02:00
Jan bb3e7d9e88 Load T5 fastfiles 2021-05-12 21:47:34 +02:00
Jan 157e540302 more t5 stuffs 2021-04-27 19:31:26 +02:00
Jan 2edca7a57e Add T5 basis 2021-04-27 18:19:32 +02:00
Jan b1fce0f4fb Add T6 vehicle team value for neutral 2021-04-27 15:22:56 +02:00
Jan 4e8d1806cc t6 alias dumping stuff 2021-04-11 09:04:58 +02:00
Jan 775bf01752 Add Image loading for dds textures for iw3 2021-04-28 15:29:56 +02:00
Jan 12ac569bfa Dump images from GfxImageLoadDef 2021-04-28 00:05:56 +02:00
Jan 6b72ac080f Finish iw3 zone code generation 2021-04-14 18:39:54 +02:00
Jan 1267b8aa7b iw3 basis 2021-04-12 19:18:55 +02:00
Jan 3cda71d1e7 Dump SoundBank asset data files 2021-04-05 18:50:42 +02:00
Jan a42f75c85e Respect gdt parents when converting to infostring 2021-03-28 12:21:47 +02:00
Jan 579c0747d0 Add loading of gdt entries to info based assets 2021-03-28 12:07:36 +02:00
Jan 7d4029b21f Add physconstraints loading 2021-03-27 14:00:55 +01:00
Jan 0dd7de3a0d Fix missing break in ZBarrier loader when counting barriers 2021-03-27 14:00:44 +01:00
Jan 8030a0238f Add phys preset loading 2021-03-27 10:50:20 +01:00
Jan 679fb6d398 Add tracer loading 2021-03-27 10:50:09 +01:00
Jan 23653e3067 Add ZBarrier loading 2021-03-27 10:49:49 +01:00
Jan 888b33a9c6 Add AssetLoader for attachments 2021-03-27 00:01:33 +01:00
Jan f226e6363d Remove unused headers from AssetLoaderWeapon 2021-03-26 16:01:37 +01:00
Jan 055dd5e840 Dump and read attachment and attachment uniques to and from weapon files 2021-03-26 15:27:37 +01:00
Jan 3520a9bd2c Use new helper functions ParseAsArray and ParseAsPairs of InfoStringToStructConverterBase to parse notetracksoundmap and hidetags 2021-03-26 12:12:32 +01:00
Jan aaf350d088 Add calculation of fields not specified via weapon fields to asset loader weapon 2021-03-25 13:34:14 +01:00
Jan cb3e4386a9 Fix weapon asset loader not linking weaponfulldef attachment uniques to weaponvariantdef 2021-03-25 13:33:05 +01:00
Jan 593493d5fc Fix weapon asset loader not using scriptstring value but instead field name as value 2021-03-25 13:32:39 +01:00
Jan 620582aa18 Add weapon infostring loading 2021-03-25 11:15:26 +01:00
Jan a04eb98df9 Add vehicle infostring loading 2021-03-25 11:15:11 +01:00
Jan 55f48c9bc2 Add InfoString loading 2021-03-25 11:14:51 +01:00
Jan abcce11b00 Split InfoString classes into multiple files depending on loading and writing code 2021-03-24 13:51:21 +01:00
Jan 9e00ad60e7 Add asset loader for font icon 2021-03-24 12:33:42 +01:00
Jan 79c1284193 Add asset loader for localize files 2021-03-23 17:16:36 +01:00
Jan 3ed63415a7 Add T6 assetloader for string tables 2021-03-23 01:30:10 +01:00
Jan 0ff06cad72 Add AssetLoaders for Qdb, ScriptParseTree and Slug 2021-03-23 01:28:33 +01:00
Jan 74f2bff716 Fix not using correct struct for ObjLoader for ddldef 2021-03-23 00:44:24 +01:00
Jan 4380a6c9f2 Set last byte of rawfile buffer to 0 when loading asset 2021-03-22 23:32:55 +01:00
Jan 94230cefb0 Make empty linking asset if asset is ignored 2021-03-13 19:32:51 +01:00
Jan a7860c7c76 Add AssetLoader basis 2021-03-13 14:27:20 +01:00
Jan 83080db991 Include filesize when opening a file with searchpaths 2021-03-13 10:27:18 +01:00
Jan 1cd06668e0 Replace FileAPI with c++ streams and std::filesystem 2021-03-03 14:04:35 +01:00
Jan eed7164b5b Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices 2020-10-23 15:54:27 +02:00
Jan a1c965a4c0 Dump iw4 images 2020-10-16 15:57:39 +02:00
Jan e7898a1f3c Fix Cubemap mipmap sizes 2020-09-08 12:34:54 +02:00
Jan 9572391082 Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component 2020-02-18 17:15:51 +01:00
Jan 992e9cea30 ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency 2020-02-18 13:16:39 +01:00