* chore: add file variant of json fonts
* chore: add stb dependency
* feat: generate fonts from ttf files
* chore: add option to add yOffset to file font
* chore: dynamically adjust generated font bitmap size
* fix: printable characters should respect ISO-8859-1 control characters
* chore: do not write missing glyphs into the bitmap
* chore: remove test texture conversion
* chore: adjust font compiler for iw3,iw4,iw5,t4,t5
* chore: add possibility to fill color channels when converting
* fix: games other than t6 use rgba for fonts
* fix: make sure no mipmaps are set on loaddef
* fix: t4 and iw3 use dimensions in image loaddef
* chore: also include optional glyphs in fonts
* feat: initial T4 support
* chore: adjust t4 symbols a bit for accuracy
* chore: add PackIndex asset to T4
* chore: remove unused AssetXModelPieces
* chore: add default and global asset pools loader for T4
* chore: use separate defines for T4 in ImageDumper
* chore: remove unnecessary namespaces in gfximage_actions
* chore: small things
* chore: fix T4 PhysPreset type
* chore: use proper XQuat2 type for T4 xanims
* chore: fix errors on T4 types
* chore: use iw3 like struct for XModelStreamInfo
* docs: add basic docs for T4
* chore: add basic ObjCompiler setup for T4
* chore: adjust loaded sound definition
* chore: make sure t4 material has the correct alignment
* chore: make sure t4 uses similar names for assets as other games
* fix: asset references should not be reusable
* chore: add content writer for t4
* feat: add t4 localize loader
* chore: reorder game ids to be alphabetically ordered
---------
Co-authored-by: Jan Laupetin <[email protected]>
* Copied template from font.
* Create PhysPreset writer from Font dumper template.
* Completely refactor to match previous implementation.
* Remove files from previous implementation.
* Fix PhysPresetFields.
* Add missing fields and correct order.
* Add static infinity check as builtin does not work.
* Wasn't clang formatted.
* Remove unused 'perSurfaceSndAlias' field.
* Removed unsupported vals (tracer & vehicle) and un-needed vals (material).
* Make order match struct and mark 'tempDefaultToCylinder' as QBOOLEAN.
* Make order match struct and clamp vals for 'mass' and 'tempDefaultToCylinder'.
* Remove un-needed includes and add limits for float max.
* Remove clamping of mass.
* Use float max to determine if friction is infinite.
* Clang format.
* chore: formatting
* chore: do not use classes for obj constants
---------
Co-authored-by: njohnson <gitea.nicholasjohnson.info>
Co-authored-by: Jan Laupetin <[email protected]>