Jan
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0e1f0eef7f
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fix: make specified game name case insensitive
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2024-08-12 09:29:52 +02:00 |
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Jan
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a3acba8bc0
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chore: update all usages of memory manager allocation
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2024-04-22 21:21:48 +02:00 |
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Jan
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132cccb971
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refactor: use new line character instead of std::endl
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2024-03-24 20:24:22 +01:00 |
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Jan
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ac0d8a83a0
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chore: refactor pool allocation and add indirect references
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2024-02-06 23:03:40 +01:00 |
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Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
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8514378465
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Write IPak base skeleton without data
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2023-10-07 19:41:54 +02:00 |
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Jan
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fb5c67b5ce
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Add possibility to include asset lists in project definition
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2023-10-07 15:06:41 +02:00 |
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Jan
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bb94162be4
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Add possibility to override zone name in zone definition
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2023-09-28 20:52:16 +02:00 |
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Jan
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5e31be9bac
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Finalize menu assets after loading all assets
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2021-12-29 00:20:54 +01:00 |
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Jan
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d5780a1124
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Add Model dumping for T6
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2021-08-14 15:39:40 +02:00 |
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Jan
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f201dfafd8
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IW5 support initial commit
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2021-07-23 01:12:36 +02:00 |
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Jan
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2ac1ec7cb0
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Add zone writing for T5
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2021-06-24 16:58:12 +02:00 |
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Jan
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2edca7a57e
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Add T5 basis
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2021-04-27 18:19:32 +02:00 |
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Jan
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4d37d37fd7
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Add IW4 zone writing
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2021-05-08 14:02:08 +02:00 |
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Jan
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687d1185a3
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Add IW3 zone writing
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2021-04-17 11:19:55 +02:00 |
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Jan
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1267b8aa7b
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iw3 basis
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2021-04-12 19:18:55 +02:00 |
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Jan
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c4aec3e147
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Preserve zone definition meta data order
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2021-03-21 10:19:27 +01:00 |
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Jan
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5cd5ae5533
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Add metadata from zone definition as keyvaluepairs to zone for T6
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2021-03-20 14:08:22 +01:00 |
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Jan
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94230cefb0
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Make empty linking asset if asset is ignored
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2021-03-13 19:32:51 +01:00 |
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Jan
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a7860c7c76
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Add AssetLoader basis
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2021-03-13 14:27:20 +01:00 |
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Jan
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a57201d78d
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Rename AssetLoading from Linker to ZoneCreation
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2021-03-12 11:20:02 +01:00 |
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Jan
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b360816190
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Add AssetLoaders for linker that handle asset types for their specific game
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2021-03-12 10:55:55 +01:00 |
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