Jan
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55f48c9bc2
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Add InfoString loading
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2021-03-25 11:14:51 +01:00 |
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Jan
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abcce11b00
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Split InfoString classes into multiple files depending on loading and writing code
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2021-03-24 13:51:21 +01:00 |
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Jan
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9e00ad60e7
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Add asset loader for font icon
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2021-03-24 12:33:42 +01:00 |
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Jan
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79c1284193
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Add asset loader for localize files
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2021-03-23 17:16:36 +01:00 |
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Jan
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3ed63415a7
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Add T6 assetloader for string tables
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2021-03-23 01:30:10 +01:00 |
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Jan
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0ff06cad72
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Add AssetLoaders for Qdb, ScriptParseTree and Slug
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2021-03-23 01:28:33 +01:00 |
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Jan
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74f2bff716
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Fix not using correct struct for ObjLoader for ddldef
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2021-03-23 00:44:24 +01:00 |
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Jan
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4380a6c9f2
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Set last byte of rawfile buffer to 0 when loading asset
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2021-03-22 23:32:55 +01:00 |
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Jan
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94230cefb0
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Make empty linking asset if asset is ignored
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2021-03-13 19:32:51 +01:00 |
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Jan
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a7860c7c76
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Add AssetLoader basis
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2021-03-13 14:27:20 +01:00 |
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Jan
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83080db991
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Include filesize when opening a file with searchpaths
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2021-03-13 10:27:18 +01:00 |
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Jan
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1cd06668e0
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Replace FileAPI with c++ streams and std::filesystem
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2021-03-03 14:04:35 +01:00 |
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Jan
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eed7164b5b
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Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
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2020-10-23 15:54:27 +02:00 |
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Jan
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a1c965a4c0
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Dump iw4 images
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2020-10-16 15:57:39 +02:00 |
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Jan
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e7898a1f3c
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Fix Cubemap mipmap sizes
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2020-09-08 12:34:54 +02:00 |
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Jan
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9572391082
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Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component
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2020-02-18 17:15:51 +01:00 |
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Jan
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992e9cea30
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ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency
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2020-02-18 13:16:39 +01:00 |
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Jan
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23f77bb335
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Unlinker: Make parsing specified command line arguments its own class
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2020-02-14 23:40:47 +01:00 |
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Jan
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dd4987c2f1
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ObjLoading: Fix not setting texture size on loading an image to signalize there's a valid texture object
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2020-02-11 20:45:57 +01:00 |
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Jan
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80deff450d
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ObjLoading: Load common ipaks depending on SP/MP/ZM for every zone and make sure to not double load them
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2020-02-10 23:02:44 +01:00 |
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Jan
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53b03c1fdb
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ObjLoading: Fix loading the wrong chunkbuffer window data when trying to shift chunkbuffer
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2020-02-10 14:17:28 +01:00 |
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Jan
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00d7997d0a
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ObjLoading: Add basis for IPakEntryReadStream to read ipak entries
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2020-02-08 15:55:10 +01:00 |
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Jan
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5bda400acb
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ObjLoading: Add basis for Iwi loading
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2020-02-07 20:55:10 +01:00 |
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Jan
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9f8022c2ca
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ZoneCommon: Add GameLanguagePrefix class and save known prefixes for languages in the game object
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2020-02-07 20:52:24 +01:00 |
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Jan
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b8de90a675
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ObjLoading: Do not attempt to load textures that already have a loaddef
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2020-02-04 19:52:23 +01:00 |
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Jan
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96f2067030
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ObjLoading: Read index section of ipaks and try to open images from it when loading obj data
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2020-01-03 01:13:07 +01:00 |
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Jan
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0abdb64832
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ObjLoading: Be able to load and index IWD files
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2020-01-01 18:46:33 +01:00 |
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Jan
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153f8f2e89
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Unlinker/ObjLoading: Add skeleton for dynamically loading search paths based on current zone
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2019-12-30 23:52:33 +01:00 |
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Jan
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af55c202cf
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ObjLoading/ObjWriting: Initial skeleton for loading and writing obj files
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2019-12-29 16:40:03 +01:00 |
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