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								 Jan | 1861bd689c | chore: respect previously set game when including additional zone files | 2024-10-05 11:19:41 +01:00 |  | 
			
				
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								 Jan | b156c7348a | refactor: use asset_type_t for ZoneDefinition | 2024-10-05 10:56:56 +01:00 |  | 
			
				
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								 Clang Format | c858695f0c | Adjust further code formatting | 2023-11-19 21:07:28 +00:00 |  | 
			
				
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								 Clang Format | 6b4f5d94a8 | Reformat code with clang format | 2023-11-19 21:07:21 +00:00 |  | 
			
				
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								 Jan | 483d47d79e | Build referenced targets from within zone definitions | 2023-10-21 15:33:14 +02:00 |  | 
			
				
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								 Jan | fb5c67b5ce | Add possibility to include asset lists in project definition | 2023-10-07 15:06:41 +02:00 |  | 
			
				
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								 Jan | 648fed20a6 | Fix zone definition parser adding spaces after field to field value | 2021-03-28 13:07:45 +02:00 |  | 
			
				
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								 Jan | c4aec3e147 | Preserve zone definition meta data order | 2021-03-21 10:19:27 +01:00 |  | 
			
				
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								 Jan | 5e08469635 | Use custom parser values instead of simple parser values for parsing Zone definitions | 2021-03-20 14:07:48 +01:00 |  | 
			
				
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								 Jan | b8cfdba5ec | Make ZoneDefinition parser recognize strings as asset names | 2021-03-13 15:48:26 +01:00 |  | 
			
				
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								 Jan | 5f6d976748 | Fix ZoneDefinition parser condition for leaving out slashes | 2021-03-13 14:54:36 +01:00 |  | 
			
				
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								 Jan | b360816190 | Add AssetLoaders for linker that handle asset types for their specific game | 2021-03-12 10:55:55 +01:00 |  | 
			
				
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								 Jan | 9b15afa70e | Make ZoneDefinition sequences also accept eof instead of new line | 2021-03-10 15:17:36 +01:00 |  | 
			
				
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								 Jan | 8798779b39 | Add ZoneDefinition Lexer | 2021-03-10 14:58:02 +01:00 |  | 
			
				
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								 Jan | 6b80a1f951 | Add sequences for ZoneDefinition includes and ignores | 2021-03-09 11:20:05 +01:00 |  | 
			
				
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								 Jan | f3e8100526 | Add ZoneDefinition Parsing | 2021-03-09 11:04:34 +01:00 |  |