Jan
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e0f8b3d3ca
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chore: add abstraction for opening output files to be able to mock it
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2025-01-07 00:02:38 +01:00 |
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Jan
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3c3161448f
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chore: get Iwd and Ipak creators in constructor for post processors
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2025-01-03 11:18:33 +01:00 |
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Jan
|
fa6f9451d2
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chore: extract ZoneAssetLoaderContainer to separate class
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2025-01-03 10:25:51 +01:00 |
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Jan
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fe5d0f79ff
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chore: consider specified obj containers when post processing
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2025-01-02 16:26:42 +01:00 |
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Jan
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a7254aa11c
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feat: add post processors compiling iwds and ipaks
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2025-01-02 12:57:10 +01:00 |
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Jan
|
9852f52a15
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chore: get rid of now unused AssetLoading classes
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2025-01-01 18:14:43 +01:00 |
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Jan
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27ef3152a0
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chore: do not initialize zone pools in ZoneCreator
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2025-01-01 18:14:42 +01:00 |
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Jan
|
306ffb730e
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chore: fix error in ZoneCreator
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2025-01-01 18:14:42 +01:00 |
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Jan
|
7ef944ebd4
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chore: refactor IW4 asset loaders
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2025-01-01 18:14:41 +01:00 |
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Jan
|
c524cb007a
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chore: implement obj loading skeleton with localize asset
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2025-01-01 18:14:40 +01:00 |
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Jan
|
4f0a405bdc
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chore: adjust asset creation process to use separated AssetCreators
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2025-01-01 18:14:40 +01:00 |
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Jan
|
3803ae24f5
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chore: add ObjCompiling component
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2025-01-01 18:14:39 +01:00 |
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Jan
|
f9e0bdaa7b
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chore: always build fastfile when there are assets defined
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2025-01-01 18:14:39 +01:00 |
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Jan
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4c9a84777f
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chore: use IObjLoader directly instead of indirection of ObjLoading
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2024-10-19 13:46:47 +01:00 |
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Jan
|
b156c7348a
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refactor: use asset_type_t for ZoneDefinition
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2024-10-05 10:56:56 +01:00 |
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Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
|
fb5c67b5ce
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Add possibility to include asset lists in project definition
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2023-10-07 15:06:41 +02:00 |
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Jan
|
bb94162be4
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Add possibility to override zone name in zone definition
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2023-09-28 20:52:16 +02:00 |
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Jan
|
94230cefb0
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Make empty linking asset if asset is ignored
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2021-03-13 19:32:51 +01:00 |
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Jan
|
a7860c7c76
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Add AssetLoader basis
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2021-03-13 14:27:20 +01:00 |
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Jan
|
a57201d78d
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Rename AssetLoading from Linker to ZoneCreation
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2021-03-12 11:20:02 +01:00 |
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