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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-06 16:52:35 +00:00
Commit Graph

62 Commits

Author SHA1 Message Date
LJW-Dev ed03a3167f The FinalizeZone step can now fail and the zone link will not ouput a fastfile if the FinalizeZone step fails. 2026-05-16 09:44:26 +02:00
LJW-Dev 9b661c41be Updated BSP linker to load assets on the FinalizeZone step. 2026-05-16 09:44:26 +02:00
LJW-Dev b092188326 Updated missing image and colour only image asset names to use materials loaded by the game. 2026-05-16 09:44:25 +02:00
LJW-Dev 1fe05574ef Formatted all BSP loading files using clang. 2026-05-16 09:44:25 +02:00
LJW-Dev dc881bc06c Refactored to make x64 builds succeed 2026-05-16 09:44:24 +02:00
LJW-Dev f5c35c078d Refactored GFX world loading 2026-05-16 09:44:24 +02:00
LJW-Dev af3284ab22 Refactored clipmap generation, further refactored other files to better use c++ 2026-05-16 09:44:24 +02:00
LJW-Dev 014fe103ac Refactor to improve C++ and safe code use 2026-05-16 09:44:24 +02:00
LJW-Dev c839a220b2 WIP: Finished updating BSP linker to use seperate files for each asset. 2026-05-16 09:44:24 +02:00
LJW-Dev 66d3e0e9de WIP: Converted custom map linker into different asset files 2026-05-16 09:44:23 +02:00
LJW-Dev 0e7b1e1d58 WIP: Prepared project for updating CustomMapLinker.h 2026-05-16 09:44:23 +02:00
LJW-Dev fbcf2dbd7c WIP:
- Updated file structure to use BSP naming scheme
- Re-wrote BSP creator to use c++ more efficiently
2026-05-16 09:44:23 +02:00