LJW-Dev
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1dcd553905
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feat: fully customisable entities through gltf
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2026-05-16 09:44:40 +02:00 |
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LJW-Dev
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f0ea5dad7d
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feat: trigger_use and trigger_multiple can now be loaded through GLTF
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2026-05-16 09:44:39 +02:00 |
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LJW-Dev
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5dcbb03f18
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feat: zone volumes now use brushes instead of terrain to define their boundaries
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2026-05-16 09:44:39 +02:00 |
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LJW-Dev
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2ea3db4adf
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chore: removed unused code comments
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2026-05-16 09:44:39 +02:00 |
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LJW-Dev
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defdc1c813
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refactor: better implementation of static and script surfaces
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2026-05-16 09:44:39 +02:00 |
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LJW-Dev
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026109dda7
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fix: incorrect flag name
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2026-05-16 09:44:39 +02:00 |
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LJW-Dev
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a5d2420698
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rename castSunShadow flag back to onlyCastShadow
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2026-05-16 09:44:38 +02:00 |
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LJW-Dev
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9e083f1ac2
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Minor additions to BSP Creator
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2026-05-16 09:44:38 +02:00 |
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LJW-Dev
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0d7690e8ea
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chore: various minor additions
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2026-05-16 09:44:38 +02:00 |
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LJW-Dev
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1aaf446097
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Addition of zombie spawns, player spawns and zones for zombies. Clipmap AABB generation largely modified.
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2026-05-16 09:44:37 +02:00 |
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LJW-Dev
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98cd833206
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chorse: groundwork for implementing zombies maps
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2026-05-16 09:44:37 +02:00 |
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LJW-Dev
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4e3e0a8ca0
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feat: set basic lightmap for xmodels
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2026-05-16 09:44:37 +02:00 |
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LJW-Dev
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e515ce8588
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chore: replace "new" keyword with correct memory allocation
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2026-05-16 09:44:37 +02:00 |
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LJW-Dev
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096efd03c0
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feat: pathnodes are added through the GLTF file
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2026-05-16 09:44:36 +02:00 |
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LJW-Dev
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dd14988bad
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feat: xmodles have toggleable shadows
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2026-05-16 09:44:36 +02:00 |
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LJW-Dev
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f47792ebe4
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feat: gfxworld now uses surface flags for surfaces
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2026-05-16 09:44:36 +02:00 |
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LJW-Dev
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816fc2f7cb
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feat: Added console print when no spawns were found
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2026-05-16 09:44:36 +02:00 |
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LJW-Dev
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bdea5f32a7
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fix: clipmap AABB generation skipped first object
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2026-05-16 09:44:35 +02:00 |
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LJW-Dev
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b26a8d4d9c
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feat: clipmap linker now has support for maps smaller than the minimum BSP node size
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2026-05-16 09:44:35 +02:00 |
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LJW-Dev
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4ddb157a63
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fix: gfx linker was not drawing the last surface in the surface array
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2026-05-16 09:44:35 +02:00 |
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LJW-Dev
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2039658737
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feat: moved surface type to material extras, and surface flags to the node extras
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2026-05-16 09:44:35 +02:00 |
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LJW-Dev
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3a2d332d0c
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feat: surface type and flags can now be set through the GLTF file
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2026-05-16 09:44:35 +02:00 |
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LJW-Dev
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b744c8d7cb
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fixed error handling for xmodels and materials, and updated xmodel linker to check if an xmodel has valid collision.
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2026-05-16 09:44:34 +02:00 |
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LJW-Dev
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7ea2ebedbb
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feat: load xmodels from GLTF and link them, xmodel collision not working yet.
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2026-05-16 09:44:34 +02:00 |
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LJW-Dev
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7a9d1fa7cb
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fix to bsp materials so they require a name
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2026-05-16 09:44:34 +02:00 |
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LJW-Dev
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af088c2958
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feat: spawn points are now defined in the GLTF file using custom properties. Initial xmodel implementation also included.
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2026-05-16 09:44:34 +02:00 |
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LJW-Dev
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67e09ecc40
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BSP creator now loads seperate graphics and collision data.
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2026-05-16 09:44:33 +02:00 |
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LJW-Dev
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ed4c16251a
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Refactored light direction calculation.
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2026-05-16 09:44:33 +02:00 |
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LJW-Dev
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60060e9a7a
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BSP creator now reads colour data from materials and applies them to the vertices. Minor GFXWorld fixups and extensions to accomodate the changes.
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2026-05-16 09:44:33 +02:00 |
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LJW-Dev
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21ddc368f5
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Spot lights now are fully implemented, with omni and directional not working.
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2026-05-16 09:44:33 +02:00 |
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LJW-Dev
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06fcea48a8
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feat: WIP add lights to the scene
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2026-05-16 09:44:32 +02:00 |
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LJW-Dev
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6ce1f96ff9
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Clipmap linker refactor, and AABB trees are seperated by material now.
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2026-05-16 09:44:32 +02:00 |
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LJW-Dev
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4d822d392d
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Fixed incorrect order of operations during vertex matrix creation
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2026-05-16 09:44:32 +02:00 |
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LJW-Dev
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7b89b9034d
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Minor fixes
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2026-05-16 09:44:32 +02:00 |
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LJW-Dev
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b4a269261e
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Fixed various warning messages
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2026-05-16 09:44:31 +02:00 |
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LJW-Dev
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21dcf7b46d
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WIP unique tree for each material type
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2026-05-16 09:44:31 +02:00 |
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LJW-Dev
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a3953e2217
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Materials now have their own vector and are acessed via indexes
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2026-05-16 09:44:31 +02:00 |
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LJW-Dev
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b5499b7a19
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Clipmap linking improvements and bug fix
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2026-05-16 09:44:31 +02:00 |
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LJW-Dev
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f34e0bf061
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Bux fixes for the clipmap linker
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2026-05-16 09:44:30 +02:00 |
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LJW-Dev
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f173494fc6
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Minor improvements to GFX linker
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2026-05-16 09:44:30 +02:00 |
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LJW-Dev
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07619d5ec4
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Minor clipmap improvements
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2026-05-16 09:44:30 +02:00 |
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LJW-Dev
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6be8143c85
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Extended and fixed various GFXWorld linking code
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2026-05-16 09:44:30 +02:00 |
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LJW-Dev
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663c5cfe28
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Added tangent and binormal calculation, corrected scale, rotate and translate order of operations.
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2026-05-16 09:44:30 +02:00 |
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LJW-Dev
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bf0d527280
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Vertex position is now transformed by node transform.
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2026-05-16 09:44:29 +02:00 |
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LJW-Dev
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43e84b394e
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wip: map file format now uses gltf instead of fbx
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2026-05-16 09:44:29 +02:00 |
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LJW-Dev
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2f07a70448
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Moved the re-ordering of indices to the BSP creator instead of the BSP asset linker.
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2026-05-16 09:44:29 +02:00 |
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LJW-Dev
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80fd8340fb
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Fixed a crash related to AABB Tree children counts exceeding the maximum limit
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2026-05-16 09:44:29 +02:00 |
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LJW-Dev
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726809c2cb
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Extended BSP creation to support X, Y and Z splitting and simplified clipmap BSP generation.
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2026-05-16 09:44:29 +02:00 |
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LJW-Dev
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23fc37b1c6
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Moved coordinate conversion to BSP creator instead of the BSP linker, and added a console print of the maximum number of objects in a collision leaf.
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2026-05-16 09:44:28 +02:00 |
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LJW-Dev
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57d4c906af
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WIP: Updated premake scripts, removed non-submodule ufbx code, ported BSPCreator to use the submodule. OAT link still fails due to unknown premake issue.
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2026-05-16 09:44:28 +02:00 |
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