Commit Graph
32 Commits
Author SHA1 Message Date
LJW-DevandJan Laupetin 1fe05574ef Formatted all BSP loading files using clang. 2026-05-16 09:44:25 +02:00
LJW-DevandJan Laupetin dc881bc06c Refactored to make x64 builds succeed 2026-05-16 09:44:24 +02:00
LJW-DevandJan Laupetin f5c35c078d Refactored GFX world loading 2026-05-16 09:44:24 +02:00
LJW-DevandJan Laupetin af3284ab22 Refactored clipmap generation, further refactored other files to better use c++ 2026-05-16 09:44:24 +02:00
LJW-DevandJan Laupetin 014fe103ac Refactor to improve C++ and safe code use 2026-05-16 09:44:24 +02:00
LJW-DevandJan Laupetin c839a220b2 WIP: Finished updating BSP linker to use seperate files for each asset. 2026-05-16 09:44:24 +02:00
LJW-DevandJan Laupetin 66d3e0e9de WIP: Converted custom map linker into different asset files 2026-05-16 09:44:23 +02:00
LJW-DevandJan Laupetin 0e7b1e1d58 WIP: Prepared project for updating CustomMapLinker.h 2026-05-16 09:44:23 +02:00
LJW-DevandJan Laupetin fbcf2dbd7c WIP:
- Updated file structure to use BSP naming scheme
- Re-wrote BSP creator to use c++ more efficiently
2026-05-16 09:44:23 +02:00
LJW-DevandJan Laupetin 42d4f6f54d WIP:
- Updated names to allign with the BSP naming structure
- Updated constants file and assoicated uses
2026-05-16 09:44:23 +02:00
LJW-DevandJan Laupetin 2d0b3a8924 WIP:
- Converted BSP tree generation to use unique ptrs
- Updated the linker to use BSP tree unique ptrs and use the new structure of custom map structs
2026-05-16 09:44:22 +02:00
LJW-DevandJan Laupetin 81ba499852 WIP: Updating code to follow laupentin's code review.
Done:
- Moved custom map structures to their own objcommon header file
- Updated GfxLightGridRow struct
- Reverted shader_bin file path
- Renamed Project Creator to BSP Creator
- Removed model loading from BSP creator
- Cleaned up BSP Creator and updated the names of structs
WIP:
- Update BSP calculation code to be more readable and use unique/shared ptrs
2026-05-16 09:44:22 +02:00
LJW-DevandJan Laupetin 65235168b6 Added a default entity string if the entity file isn't given 2026-05-16 09:44:22 +02:00
LJW-DevandJan Laupetin f3bf16405c FIxed techset dumping and loading to be the same, as well as added a missing image check to the BSP compiler to reduce the output prints when an image is missing. 2026-05-16 09:44:22 +02:00
LJW-DevandJan Laupetin 68435e8c74 Updated Json Material loader to support passing JSON instead of a stream, and added techset loading code 2026-05-16 09:44:21 +02:00
LJW-DevandJan Laupetin 7908549dc8 Updated custom map objloading code to match new structure. 2026-05-16 09:44:21 +02:00
LJW-DevandJan Laupetin 6acf19da6d Another refactor to remove leacy code that isn't used anymore 2026-05-16 09:44:21 +02:00
LJW-DevandJan Laupetin d1baabdba6 Update T6 json material loading to include JSON being passed directy instead of a stream. 2026-05-16 09:44:21 +02:00
LJW-DevandJan Laupetin 836c6d924d Another refactor to clean up comments and code 2026-05-16 09:44:21 +02:00
LJW-DevandJan Laupetin e52f971833 Remove GSC-Tool 2 2026-05-16 09:44:20 +02:00
LJW-DevandJan Laupetin f7f290eeb2 remove GSC-Tool use 2026-05-16 09:44:20 +02:00
LJW-DevandJan Laupetin 413b16e4d1 Second failed attempt at making shadows work 2026-05-16 09:44:20 +02:00
LJW-DevandJan Laupetin 78d458382f Failed test to make shadows work 2026-05-16 09:44:20 +02:00
LJW-DevandJan Laupetin 2b302e9a85 V1 release of custom map code 2026-05-16 09:44:20 +02:00
LJW-DevandJan Laupetin 10da8b27b7 all known bugs fixed and loaded maps work correctly now. 2026-05-16 09:44:19 +02:00
LJW-DevandJan Laupetin b0756ef8e1 fix: more incorrect paths 2026-05-16 09:44:19 +02:00
LJW-DevandJan Laupetin 1ad7c8320e Fix: technqiues weren't opened with the proper file path. 2026-05-16 09:44:19 +02:00
LJW-DevandJan Laupetin 61da5c2e08 WIP fix, loading is currently not working correctly 2026-05-16 09:44:19 +02:00
LJW-DevandJan Laupetin a045518f7d Added the ability to dump and load technique sets.
note: techniques should be dumped in seperate files from technique sets, but compiling them all into the techset works as well but is harder to read.
2026-05-16 09:44:18 +02:00
LJW-DevandJan Laupetin 264139fb4e Initial commit of BSP compilation 2026-05-16 09:44:08 +02:00
LJW-Dev dc43671930 Changed structure of IWI header writing so 2D images are last. 2025-05-30 17:22:09 +08:00
LJW-Dev 95f5dca5e0 Updated zone loading code to only use ASSET_TYPE_CLIPMAP_PVS. 2025-03-27 12:32:43 +08:00