LJW-Dev
|
2039658737
|
feat: moved surface type to material extras, and surface flags to the node extras
|
2026-05-16 09:44:35 +02:00 |
|
LJW-Dev
|
3a2d332d0c
|
feat: surface type and flags can now be set through the GLTF file
|
2026-05-16 09:44:35 +02:00 |
|
LJW-Dev
|
b744c8d7cb
|
fixed error handling for xmodels and materials, and updated xmodel linker to check if an xmodel has valid collision.
|
2026-05-16 09:44:34 +02:00 |
|
LJW-Dev
|
7ea2ebedbb
|
feat: load xmodels from GLTF and link them, xmodel collision not working yet.
|
2026-05-16 09:44:34 +02:00 |
|
LJW-Dev
|
7a9d1fa7cb
|
fix to bsp materials so they require a name
|
2026-05-16 09:44:34 +02:00 |
|
LJW-Dev
|
af088c2958
|
feat: spawn points are now defined in the GLTF file using custom properties. Initial xmodel implementation also included.
|
2026-05-16 09:44:34 +02:00 |
|
LJW-Dev
|
67e09ecc40
|
BSP creator now loads seperate graphics and collision data.
|
2026-05-16 09:44:33 +02:00 |
|
LJW-Dev
|
ed4c16251a
|
Refactored light direction calculation.
|
2026-05-16 09:44:33 +02:00 |
|
LJW-Dev
|
60060e9a7a
|
BSP creator now reads colour data from materials and applies them to the vertices. Minor GFXWorld fixups and extensions to accomodate the changes.
|
2026-05-16 09:44:33 +02:00 |
|
LJW-Dev
|
21ddc368f5
|
Spot lights now are fully implemented, with omni and directional not working.
|
2026-05-16 09:44:33 +02:00 |
|
LJW-Dev
|
06fcea48a8
|
feat: WIP add lights to the scene
|
2026-05-16 09:44:32 +02:00 |
|
LJW-Dev
|
6ce1f96ff9
|
Clipmap linker refactor, and AABB trees are seperated by material now.
|
2026-05-16 09:44:32 +02:00 |
|
LJW-Dev
|
4d822d392d
|
Fixed incorrect order of operations during vertex matrix creation
|
2026-05-16 09:44:32 +02:00 |
|
LJW-Dev
|
7b89b9034d
|
Minor fixes
|
2026-05-16 09:44:32 +02:00 |
|
LJW-Dev
|
b4a269261e
|
Fixed various warning messages
|
2026-05-16 09:44:31 +02:00 |
|
LJW-Dev
|
21dcf7b46d
|
WIP unique tree for each material type
|
2026-05-16 09:44:31 +02:00 |
|
LJW-Dev
|
a3953e2217
|
Materials now have their own vector and are acessed via indexes
|
2026-05-16 09:44:31 +02:00 |
|
LJW-Dev
|
b5499b7a19
|
Clipmap linking improvements and bug fix
|
2026-05-16 09:44:31 +02:00 |
|
LJW-Dev
|
f34e0bf061
|
Bux fixes for the clipmap linker
|
2026-05-16 09:44:30 +02:00 |
|
LJW-Dev
|
f173494fc6
|
Minor improvements to GFX linker
|
2026-05-16 09:44:30 +02:00 |
|
LJW-Dev
|
07619d5ec4
|
Minor clipmap improvements
|
2026-05-16 09:44:30 +02:00 |
|
LJW-Dev
|
6be8143c85
|
Extended and fixed various GFXWorld linking code
|
2026-05-16 09:44:30 +02:00 |
|
LJW-Dev
|
663c5cfe28
|
Added tangent and binormal calculation, corrected scale, rotate and translate order of operations.
|
2026-05-16 09:44:30 +02:00 |
|
LJW-Dev
|
bf0d527280
|
Vertex position is now transformed by node transform.
|
2026-05-16 09:44:29 +02:00 |
|
LJW-Dev
|
43e84b394e
|
wip: map file format now uses gltf instead of fbx
|
2026-05-16 09:44:29 +02:00 |
|
LJW-Dev
|
2f07a70448
|
Moved the re-ordering of indices to the BSP creator instead of the BSP asset linker.
|
2026-05-16 09:44:29 +02:00 |
|
LJW-Dev
|
80fd8340fb
|
Fixed a crash related to AABB Tree children counts exceeding the maximum limit
|
2026-05-16 09:44:29 +02:00 |
|
LJW-Dev
|
726809c2cb
|
Extended BSP creation to support X, Y and Z splitting and simplified clipmap BSP generation.
|
2026-05-16 09:44:29 +02:00 |
|
LJW-Dev
|
23fc37b1c6
|
Moved coordinate conversion to BSP creator instead of the BSP linker, and added a console print of the maximum number of objects in a collision leaf.
|
2026-05-16 09:44:28 +02:00 |
|
LJW-Dev
|
57d4c906af
|
WIP: Updated premake scripts, removed non-submodule ufbx code, ported BSPCreator to use the submodule. OAT link still fails due to unknown premake issue.
|
2026-05-16 09:44:28 +02:00 |
|
LJW-Dev
|
ed03a3167f
|
The FinalizeZone step can now fail and the zone link will not ouput a fastfile if the FinalizeZone step fails.
|
2026-05-16 09:44:26 +02:00 |
|
LJW-Dev
|
9b661c41be
|
Updated BSP linker to load assets on the FinalizeZone step.
|
2026-05-16 09:44:26 +02:00 |
|
LJW-Dev
|
b092188326
|
Updated missing image and colour only image asset names to use materials loaded by the game.
|
2026-05-16 09:44:25 +02:00 |
|
LJW-Dev
|
1fe05574ef
|
Formatted all BSP loading files using clang.
|
2026-05-16 09:44:25 +02:00 |
|
LJW-Dev
|
dc881bc06c
|
Refactored to make x64 builds succeed
|
2026-05-16 09:44:24 +02:00 |
|
LJW-Dev
|
f5c35c078d
|
Refactored GFX world loading
|
2026-05-16 09:44:24 +02:00 |
|
LJW-Dev
|
af3284ab22
|
Refactored clipmap generation, further refactored other files to better use c++
|
2026-05-16 09:44:24 +02:00 |
|
LJW-Dev
|
014fe103ac
|
Refactor to improve C++ and safe code use
|
2026-05-16 09:44:24 +02:00 |
|
LJW-Dev
|
c839a220b2
|
WIP: Finished updating BSP linker to use seperate files for each asset.
|
2026-05-16 09:44:24 +02:00 |
|
LJW-Dev
|
66d3e0e9de
|
WIP: Converted custom map linker into different asset files
|
2026-05-16 09:44:23 +02:00 |
|
LJW-Dev
|
0e7b1e1d58
|
WIP: Prepared project for updating CustomMapLinker.h
|
2026-05-16 09:44:23 +02:00 |
|
LJW-Dev
|
fbcf2dbd7c
|
WIP:
- Updated file structure to use BSP naming scheme
- Re-wrote BSP creator to use c++ more efficiently
|
2026-05-16 09:44:23 +02:00 |
|