Jan
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f201dfafd8
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IW5 support initial commit
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2021-07-23 01:12:36 +02:00 |
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Jan
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bb3e7d9e88
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Load T5 fastfiles
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2021-05-12 21:47:34 +02:00 |
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Jan
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ecef868903
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Add loading of iw3 fastfiles
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2021-04-14 19:41:41 +02:00 |
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Jan
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4f995751ce
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Add load argument to unlinker to load zones before trying to unlink specified zones
this allows to make sure certain ipaks are loaded before dumping
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2021-03-27 16:45:30 +01:00 |
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Jan
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1cd06668e0
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Replace FileAPI with c++ streams and std::filesystem
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2021-03-03 14:04:35 +01:00 |
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Jan
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f3afaf3110
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move zoneloaderfactories in their respective game namespaces
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2020-10-17 16:04:26 +02:00 |
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Jan
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060e5678b5
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Read IW4 signed headers
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2020-09-06 14:39:19 +02:00 |
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Jan
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00b3322cb2
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ZoneLoading: Extract all obj dumping relevant parts to ObjWriting component
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2019-12-25 14:07:24 +01:00 |
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Jan
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d220aa8fde
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ZoneLoading: Make ZoneDumper also generate a game specific zone file
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2019-11-18 21:42:02 +01:00 |
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Jan
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73489ee455
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ZoneLoading: Add dumping for Rawfile based assets
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2019-11-16 01:24:09 +01:00 |
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Jan
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2fe3954da8
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Unlinker: Add skeleton for Dumping and listing of assets
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2019-11-15 18:17:08 +01:00 |
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Jan
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9d1b7325a2
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Code Quality: Use enum class instead of enum to make sure enum members can only be accessed when scoped to the enum
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2019-10-02 12:48:58 +02:00 |
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Jan
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d662e5dcfa
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Implement ZoneLoading in ZoneLoading component class
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2019-09-26 22:35:59 +02:00 |
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Jan
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36cc8d3065
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Make use of ArgumentParser and UsageInformation Generator in unlink tool
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2019-09-26 21:43:49 +02:00 |
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Jan
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42af6df5d8
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Rename ZoneLoader and ZoneWriter components to ZoneLoading and ZoneWriting to make a difference between the executive class and the component class
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2019-09-24 22:35:11 +02:00 |
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