19 Commits

Author SHA1 Message Date
Jan
4c9a84777f
chore: use IObjLoader directly instead of indirection of ObjLoading 2024-10-19 13:46:47 +01:00
Jan
b156c7348a
refactor: use asset_type_t for ZoneDefinition 2024-10-05 10:56:56 +01:00
Jan
5cc52c42cd
refactor: image and obj data loading 2024-09-26 07:22:35 +02:00
Jan
0e1f0eef7f
fix: make specified game name case insensitive 2024-08-12 09:29:52 +02:00
Jan
a3acba8bc0
chore: update all usages of memory manager allocation 2024-04-22 21:21:48 +02:00
Jan
132cccb971
refactor: use new line character instead of std::endl 2024-03-24 20:24:22 +01:00
Jan
ac0d8a83a0
chore: refactor pool allocation and add indirect references 2024-02-06 23:03:40 +01:00
Clang Format
6b4f5d94a8
Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
8514378465 Write IPak base skeleton without data 2023-10-07 19:41:54 +02:00
Jan
fb5c67b5ce Add possibility to include asset lists in project definition 2023-10-07 15:06:41 +02:00
Jan
bb94162be4 Add possibility to override zone name in zone definition 2023-09-28 20:52:16 +02:00
Jan
5e31be9bac Finalize menu assets after loading all assets 2021-12-29 00:20:54 +01:00
Jan
d5780a1124 Add Model dumping for T6 2021-08-14 15:39:40 +02:00
Jan
c4aec3e147 Preserve zone definition meta data order 2021-03-21 10:19:27 +01:00
Jan
5cd5ae5533 Add metadata from zone definition as keyvaluepairs to zone for T6 2021-03-20 14:08:22 +01:00
Jan
94230cefb0 Make empty linking asset if asset is ignored 2021-03-13 19:32:51 +01:00
Jan
a7860c7c76 Add AssetLoader basis 2021-03-13 14:27:20 +01:00
Jan
a57201d78d Rename AssetLoading from Linker to ZoneCreation 2021-03-12 11:20:02 +01:00
Jan
b360816190 Add AssetLoaders for linker that handle asset types for their specific game 2021-03-12 10:55:55 +01:00