Jan
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4c9a84777f
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chore: use IObjLoader directly instead of indirection of ObjLoading
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2024-10-19 13:46:47 +01:00 |
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Jan
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b156c7348a
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refactor: use asset_type_t for ZoneDefinition
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2024-10-05 10:56:56 +01:00 |
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Jan
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5cc52c42cd
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refactor: image and obj data loading
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2024-09-26 07:22:35 +02:00 |
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Jan
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0e1f0eef7f
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fix: make specified game name case insensitive
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2024-08-12 09:29:52 +02:00 |
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Jan
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a3acba8bc0
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chore: update all usages of memory manager allocation
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2024-04-22 21:21:48 +02:00 |
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Jan
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132cccb971
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refactor: use new line character instead of std::endl
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2024-03-24 20:24:22 +01:00 |
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Jan
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ac0d8a83a0
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chore: refactor pool allocation and add indirect references
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2024-02-06 23:03:40 +01:00 |
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Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
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8514378465
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Write IPak base skeleton without data
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2023-10-07 19:41:54 +02:00 |
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Jan
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fb5c67b5ce
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Add possibility to include asset lists in project definition
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2023-10-07 15:06:41 +02:00 |
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Jan
|
bb94162be4
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Add possibility to override zone name in zone definition
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2023-09-28 20:52:16 +02:00 |
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Jan
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5e31be9bac
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Finalize menu assets after loading all assets
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2021-12-29 00:20:54 +01:00 |
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Jan
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d5780a1124
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Add Model dumping for T6
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2021-08-14 15:39:40 +02:00 |
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Jan
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c4aec3e147
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Preserve zone definition meta data order
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2021-03-21 10:19:27 +01:00 |
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Jan
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5cd5ae5533
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Add metadata from zone definition as keyvaluepairs to zone for T6
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2021-03-20 14:08:22 +01:00 |
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Jan
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94230cefb0
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Make empty linking asset if asset is ignored
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2021-03-13 19:32:51 +01:00 |
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Jan
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a7860c7c76
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Add AssetLoader basis
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2021-03-13 14:27:20 +01:00 |
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Jan
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a57201d78d
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Rename AssetLoading from Linker to ZoneCreation
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2021-03-12 11:20:02 +01:00 |
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Jan
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b360816190
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Add AssetLoaders for linker that handle asset types for their specific game
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2021-03-12 10:55:55 +01:00 |
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