Jan
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a3acba8bc0
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chore: update all usages of memory manager allocation
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2024-04-22 21:21:48 +02:00 |
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Jan
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1b13f1f1b4
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refactor: only use sizeof with parenthesis
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2024-03-24 19:56:06 +01:00 |
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Jan
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4f0ee35740
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refactor: use std::extent_v instead of std::extent
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2024-03-24 19:46:43 +01:00 |
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Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
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3bbe5a4835
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Remove outdated assertion for empty scriptstring list on loading
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2021-12-30 19:19:42 +01:00 |
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Jan
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538c4be839
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Fix not supporting nullptr scriptstrings
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2021-12-30 16:51:16 +01:00 |
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Jan
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54579deea4
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Fix IW4 XModel Surfaces not being copied even though they are being loaded into the temp block
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2021-05-08 14:02:38 +02:00 |
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Jan
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843b861b1b
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Load GfxImageLoadDef for all supported games
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2021-04-28 18:19:30 +02:00 |
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Jan
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1cc5be2f64
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Load iw4x zones for iw4
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2021-04-01 20:29:42 +02:00 |
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Jan
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590a108a1b
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Fix IW4 zone loading
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2021-03-30 11:19:56 +02:00 |
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Jan
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4f995751ce
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Add load argument to unlinker to load zones before trying to unlink specified zones
this allows to make sure certain ipaks are loaded before dumping
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2021-03-27 16:45:30 +01:00 |
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Jan
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2a6d7c84c2
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Add ZoneScriptString class to store zone script strings
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2021-03-18 16:55:30 +01:00 |
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Jan
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f22012d282
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Move XChunk processors to ZoneCommon
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2021-03-16 20:42:48 +01:00 |
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Jan
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c9f88e5e93
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Use ZoneConstants class for IW4
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2021-03-16 13:19:56 +01:00 |
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Jan
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301f6e3e7a
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Use unique_ptr for ZoneLoading
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2021-03-14 12:34:50 +01:00 |
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Jan
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1a45cf2107
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Fix more gcc compilation issues
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2021-03-03 09:12:27 -08:00 |
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Jan
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eed7164b5b
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Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
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2020-10-23 15:54:27 +02:00 |
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Jan
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068add0eef
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Fix script string indices being off by one due to inserting empty script string that is not necessarly in the zone
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2020-10-23 12:51:18 +02:00 |
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Jan
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f3afaf3110
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move zoneloaderfactories in their respective game namespaces
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2020-10-17 16:04:26 +02:00 |
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Jan
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f0c8ffa6be
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move contentloader classes to their respective game namespaces
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2020-10-17 15:55:19 +02:00 |
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Jan
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b8b8e4c267
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Implement loading of the remaining iw4 assets which are the map assets
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2020-10-11 12:22:20 +02:00 |
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Jan
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6437d8daa4
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Remove SndDriverGlobals references as an asset since it is non existant for IW4 PC builds
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2020-09-15 12:54:32 +02:00 |
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Jan
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906d112619
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Add loading of iw4 weapondef and vehicledef assets
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2020-09-15 12:51:59 +02:00 |
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Jan
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c515747bc0
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Add loading of iw4 font and addonmapents assets
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2020-09-15 11:21:46 +02:00 |
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Jan
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fb93d7cb2f
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Add loading of iw4 assets clipmap and mapents
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2020-09-15 10:44:45 +02:00 |
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Jan
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83d76acedc
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add structureddatadef loading code for iw4
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2020-09-09 12:36:53 +02:00 |
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Jan
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0efff7d637
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add iw4 tracerdef loading code
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2020-09-09 12:08:09 +02:00 |
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Jan
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3bf47f058d
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Add LeaderboardDef asset loading for IW4
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2020-09-09 12:03:14 +02:00 |
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Jan
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b4756c3688
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Add IW4 ImpactFx loading code
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2020-09-09 11:58:42 +02:00 |
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Jan
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ceeb1832cd
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Add IW4 GfxLightDef asset loading code
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2020-09-09 11:54:15 +02:00 |
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Jan
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24195be273
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Add Fx asset for IW4
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2020-09-09 11:47:29 +02:00 |
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Jan
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bdbfb7114e
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Add menu loading for iw4
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2020-09-08 20:52:29 +02:00 |
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Jan
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c1d2ac6604
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Add localize entry to iw4 and skip snddriverglobals since the asset is not loaded but is still in the asset list of fastfiles
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2020-09-08 13:10:54 +02:00 |
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Jan
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d35560ccd7
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Add support for loading sound assets from iw4 zones
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2020-09-08 12:11:16 +02:00 |
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Jan
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b25fe9a9f7
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Added iw4 assets related to materials, xmodels
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2020-09-07 18:19:20 +02:00 |
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Jan
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5e8173539b
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Generate zone code for IW4 for the first 3 assets
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2020-09-07 14:14:07 +02:00 |
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Jan
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d7096c9137
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Add AuthedBlocks processor for IW4 fastfiles
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2020-09-06 18:18:30 +02:00 |
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Jan
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060e5678b5
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Read IW4 signed headers
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2020-09-06 14:39:19 +02:00 |
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