Jan
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1b13f1f1b4
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refactor: only use sizeof with parenthesis
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2024-03-24 19:56:06 +01:00 |
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Jan
|
4f0ee35740
|
refactor: use std::extent_v instead of std::extent
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2024-03-24 19:46:43 +01:00 |
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Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
|
1cc5be2f64
|
Load iw4x zones for iw4
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2021-04-01 20:29:42 +02:00 |
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Jan
|
590a108a1b
|
Fix IW4 zone loading
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2021-03-30 11:19:56 +02:00 |
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Jan
|
4f995751ce
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Add load argument to unlinker to load zones before trying to unlink specified zones
this allows to make sure certain ipaks are loaded before dumping
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2021-03-27 16:45:30 +01:00 |
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Jan
|
f22012d282
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Move XChunk processors to ZoneCommon
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2021-03-16 20:42:48 +01:00 |
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Jan
|
c9f88e5e93
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Use ZoneConstants class for IW4
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2021-03-16 13:19:56 +01:00 |
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Jan
|
301f6e3e7a
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Use unique_ptr for ZoneLoading
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2021-03-14 12:34:50 +01:00 |
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Jan
|
1a45cf2107
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Fix more gcc compilation issues
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2021-03-03 09:12:27 -08:00 |
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Jan
|
eed7164b5b
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Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
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2020-10-23 15:54:27 +02:00 |
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Jan
|
f3afaf3110
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move zoneloaderfactories in their respective game namespaces
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2020-10-17 16:04:26 +02:00 |
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Jan
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d7096c9137
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Add AuthedBlocks processor for IW4 fastfiles
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2020-09-06 18:18:30 +02:00 |
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Jan
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060e5678b5
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Read IW4 signed headers
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2020-09-06 14:39:19 +02:00 |
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