Jan
4a6c73c4d9
Fix XAnim Trans, Quat2, Quat alignment
2020-10-10 23:00:53 +02:00
Jan
6baf3416d4
Fix iw4 xanim to having an unsigned bonecount instead of signed
2020-10-10 13:33:58 +02:00
Jan
ba585426e9
Fix IW4 XAnimDynamicIndices to being loaded differently in trans, quat, quat2
2020-10-10 13:33:25 +02:00
Jan
e0e4fc255a
Fix XModel quats and trans counts not being correct in IW4
2020-10-10 11:51:10 +02:00
Jan
af0dc46b31
Fix SoundAliasCustom loading for IW4 actually being loaded like const char**
2020-10-10 11:46:43 +02:00
Jan
c952aacda1
Remove the zonecodegenerator requirement to reference members in a type reference because IW did nasty things in their game that require me to do so.
2020-09-16 10:18:11 +02:00
Jan
6437d8daa4
Remove SndDriverGlobals references as an asset since it is non existant for IW4 PC builds
2020-09-15 12:54:32 +02:00
Jan
906d112619
Add loading of iw4 weapondef and vehicledef assets
2020-09-15 12:51:59 +02:00
Jan
9ce71a63ae
Shorten clipmap reorder command for iw4
2020-09-15 11:34:53 +02:00
Jan
c515747bc0
Add loading of iw4 font and addonmapents assets
2020-09-15 11:21:46 +02:00
Jan
fb93d7cb2f
Add loading of iw4 assets clipmap and mapents
2020-09-15 10:44:45 +02:00
Jan
14666ed944
Dump a few iw4 assets
2020-09-09 18:40:01 +02:00
Jan
4aafbac113
Fix ZoneCode array loading overwriting pointers when an array is loaded while inside of an array of the same type
2020-09-09 16:12:20 +02:00
Jan
8778421ebb
Quick code style fix
2020-09-09 16:11:21 +02:00
Jan
83d76acedc
add structureddatadef loading code for iw4
2020-09-09 12:36:53 +02:00
Jan
0efff7d637
add iw4 tracerdef loading code
2020-09-09 12:08:09 +02:00
Jan
3bf47f058d
Add LeaderboardDef asset loading for IW4
2020-09-09 12:03:14 +02:00
Jan
b4756c3688
Add IW4 ImpactFx loading code
2020-09-09 11:58:42 +02:00
Jan
ceeb1832cd
Add IW4 GfxLightDef asset loading code
2020-09-09 11:54:15 +02:00
Jan
24195be273
Add Fx asset for IW4
2020-09-09 11:47:29 +02:00
Jan
9108add01d
Fix XModelSurfs being entirely loaded in temp block by adding the feature to specify a block for a struct to be able to make xmodelsurfs being loaded in normal block
2020-09-09 11:47:09 +02:00
Jan
bdbfb7114e
Add menu loading for iw4
2020-09-08 20:52:29 +02:00
Jan
18bd0ab524
Remove empty lines in array pointer template
2020-09-08 19:20:19 +02:00
Jan
c1d2ac6604
Add localize entry to iw4 and skip snddriverglobals since the asset is not loaded but is still in the asset list of fastfiles
2020-09-08 13:10:54 +02:00
Jan
e7898a1f3c
Fix Cubemap mipmap sizes
2020-09-08 12:34:54 +02:00
Jan
d35560ccd7
Add support for loading sound assets from iw4 zones
2020-09-08 12:11:16 +02:00
Jan
79848b4631
ZoneCodeGenerator: Make arraypointer work with temp block
2020-09-08 12:01:15 +02:00
Jan
b25fe9a9f7
Added iw4 assets related to materials, xmodels
2020-09-07 18:19:20 +02:00
Jan
5e8173539b
Generate zone code for IW4 for the first 3 assets
2020-09-07 14:14:07 +02:00
Jan
413034f7b2
Let ZoneCodeGenerator print the size of the struct as a comment in load method
2020-09-07 12:51:49 +02:00
Jan
f59cb29cb2
Fix Processor inflate not setting next input buffer
2020-09-06 18:39:00 +02:00
Jan
d7096c9137
Add AuthedBlocks processor for IW4 fastfiles
2020-09-06 18:18:30 +02:00
Jan
060e5678b5
Read IW4 signed headers
2020-09-06 14:39:19 +02:00
Jan
3a69b3b0b0
ObjWriting: Use CsvWriter class for StringTables
2020-02-23 13:16:04 +01:00
Jan
4b87e9c086
ObjWriting: Add additional known hashes for fonticon aliases
2020-02-23 13:10:02 +01:00
Jan
8ec525d3d2
ObjWriting: Dump FontIcon assets as csv files
...
According to the asset names this seems to be their original format. however since i didn't find any examples of that asset in raw form i just tried to come up with a realistic csv style for it
2020-02-23 02:02:11 +01:00
Jan
ccef1dca28
Add dumper for DDS and texture converter for reordering colors
2020-09-04 12:51:13 +02:00
Jan
362094b6f0
Update changelist about DDS image dumping
2020-02-22 02:13:05 +01:00
Jan
f0c50ce943
ObjLoading: Fix not being able to load cubemaps due to wrong calculation of mipsize
...
Now includes the face count into the calculation which is 6 for cube maps and 1 for everything else
2020-02-22 01:53:24 +01:00
Jan
5ef1e585c6
ObjWriting: Implement writing textures as DDS files
2020-02-22 01:34:27 +01:00
Jan
000022afe9
ObjWriting: Add DDS writer basis
2020-02-19 15:54:10 +01:00
Jan
b436781632
ObjWriting: Use proper extension when dumping image files
2020-02-19 15:52:07 +01:00
Jan
87d760f6d7
ObjWriting: Use configured image output format when trying to dump images
2020-02-19 15:36:49 +01:00
Jan
14593b4799
Unlinker: Do not list localized strings one by one in the zone file and do not include keyvaluepairs at all because they should be in the meta data
2020-02-19 14:45:55 +01:00
Jan
f0b66f0a35
ZoneCommon: List zone content in the order it was loaded
2020-02-19 14:10:50 +01:00
Jan
a7b59ea3d7
ZoneCommon: Remove unused GlobalAssetPool source file
2020-02-19 12:21:07 +01:00
Jan
9572391082
Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component
2020-02-18 17:15:51 +01:00
Jan
992e9cea30
ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency
2020-02-18 13:16:39 +01:00
Jan
246d74992c
Unlinker: Fix not attempting to load specified zone files from arguments
2020-02-14 23:54:13 +01:00
Jan
23f77bb335
Unlinker: Make parsing specified command line arguments its own class
2020-02-14 23:40:47 +01:00