299 Commits

Author SHA1 Message Date
Jan
4a6c73c4d9 Fix XAnim Trans, Quat2, Quat alignment 2020-10-10 23:00:53 +02:00
Jan
6baf3416d4 Fix iw4 xanim to having an unsigned bonecount instead of signed 2020-10-10 13:33:58 +02:00
Jan
ba585426e9 Fix IW4 XAnimDynamicIndices to being loaded differently in trans, quat, quat2 2020-10-10 13:33:25 +02:00
Jan
e0e4fc255a Fix XModel quats and trans counts not being correct in IW4 2020-10-10 11:51:10 +02:00
Jan
af0dc46b31 Fix SoundAliasCustom loading for IW4 actually being loaded like const char** 2020-10-10 11:46:43 +02:00
Jan
c952aacda1 Remove the zonecodegenerator requirement to reference members in a type reference because IW did nasty things in their game that require me to do so. 2020-09-16 10:18:11 +02:00
Jan
6437d8daa4 Remove SndDriverGlobals references as an asset since it is non existant for IW4 PC builds 2020-09-15 12:54:32 +02:00
Jan
906d112619 Add loading of iw4 weapondef and vehicledef assets 2020-09-15 12:51:59 +02:00
Jan
9ce71a63ae Shorten clipmap reorder command for iw4 2020-09-15 11:34:53 +02:00
Jan
c515747bc0 Add loading of iw4 font and addonmapents assets 2020-09-15 11:21:46 +02:00
Jan
fb93d7cb2f Add loading of iw4 assets clipmap and mapents 2020-09-15 10:44:45 +02:00
Jan
14666ed944 Dump a few iw4 assets 2020-09-09 18:40:01 +02:00
Jan
4aafbac113 Fix ZoneCode array loading overwriting pointers when an array is loaded while inside of an array of the same type 2020-09-09 16:12:20 +02:00
Jan
8778421ebb Quick code style fix 2020-09-09 16:11:21 +02:00
Jan
83d76acedc add structureddatadef loading code for iw4 2020-09-09 12:36:53 +02:00
Jan
0efff7d637 add iw4 tracerdef loading code 2020-09-09 12:08:09 +02:00
Jan
3bf47f058d Add LeaderboardDef asset loading for IW4 2020-09-09 12:03:14 +02:00
Jan
b4756c3688 Add IW4 ImpactFx loading code 2020-09-09 11:58:42 +02:00
Jan
ceeb1832cd Add IW4 GfxLightDef asset loading code 2020-09-09 11:54:15 +02:00
Jan
24195be273 Add Fx asset for IW4 2020-09-09 11:47:29 +02:00
Jan
9108add01d Fix XModelSurfs being entirely loaded in temp block by adding the feature to specify a block for a struct to be able to make xmodelsurfs being loaded in normal block 2020-09-09 11:47:09 +02:00
Jan
bdbfb7114e Add menu loading for iw4 2020-09-08 20:52:29 +02:00
Jan
18bd0ab524 Remove empty lines in array pointer template 2020-09-08 19:20:19 +02:00
Jan
c1d2ac6604 Add localize entry to iw4 and skip snddriverglobals since the asset is not loaded but is still in the asset list of fastfiles 2020-09-08 13:10:54 +02:00
Jan
e7898a1f3c Fix Cubemap mipmap sizes 2020-09-08 12:34:54 +02:00
Jan
d35560ccd7 Add support for loading sound assets from iw4 zones 2020-09-08 12:11:16 +02:00
Jan
79848b4631 ZoneCodeGenerator: Make arraypointer work with temp block 2020-09-08 12:01:15 +02:00
Jan
b25fe9a9f7 Added iw4 assets related to materials, xmodels 2020-09-07 18:19:20 +02:00
Jan
5e8173539b Generate zone code for IW4 for the first 3 assets 2020-09-07 14:14:07 +02:00
Jan
413034f7b2 Let ZoneCodeGenerator print the size of the struct as a comment in load method 2020-09-07 12:51:49 +02:00
Jan
f59cb29cb2 Fix Processor inflate not setting next input buffer 2020-09-06 18:39:00 +02:00
Jan
d7096c9137 Add AuthedBlocks processor for IW4 fastfiles 2020-09-06 18:18:30 +02:00
Jan
060e5678b5 Read IW4 signed headers 2020-09-06 14:39:19 +02:00
Jan
3a69b3b0b0 ObjWriting: Use CsvWriter class for StringTables 2020-02-23 13:16:04 +01:00
Jan
4b87e9c086 ObjWriting: Add additional known hashes for fonticon aliases 2020-02-23 13:10:02 +01:00
Jan
8ec525d3d2 ObjWriting: Dump FontIcon assets as csv files
According to the asset names this seems to be their original format. however since i didn't find any examples of that asset in raw form i just tried to come up with a realistic csv style for it
2020-02-23 02:02:11 +01:00
Jan
ccef1dca28 Add dumper for DDS and texture converter for reordering colors 2020-09-04 12:51:13 +02:00
Jan
362094b6f0 Update changelist about DDS image dumping 2020-02-22 02:13:05 +01:00
Jan
f0c50ce943 ObjLoading: Fix not being able to load cubemaps due to wrong calculation of mipsize
Now includes the face count into the calculation which is 6 for cube maps and 1 for everything else
2020-02-22 01:53:24 +01:00
Jan
5ef1e585c6 ObjWriting: Implement writing textures as DDS files 2020-02-22 01:34:27 +01:00
Jan
000022afe9 ObjWriting: Add DDS writer basis 2020-02-19 15:54:10 +01:00
Jan
b436781632 ObjWriting: Use proper extension when dumping image files 2020-02-19 15:52:07 +01:00
Jan
87d760f6d7 ObjWriting: Use configured image output format when trying to dump images 2020-02-19 15:36:49 +01:00
Jan
14593b4799 Unlinker: Do not list localized strings one by one in the zone file and do not include keyvaluepairs at all because they should be in the meta data 2020-02-19 14:45:55 +01:00
Jan
f0b66f0a35 ZoneCommon: List zone content in the order it was loaded 2020-02-19 14:10:50 +01:00
Jan
a7b59ea3d7 ZoneCommon: Remove unused GlobalAssetPool source file 2020-02-19 12:21:07 +01:00
Jan
9572391082 Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component 2020-02-18 17:15:51 +01:00
Jan
992e9cea30 ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency 2020-02-18 13:16:39 +01:00
Jan
246d74992c Unlinker: Fix not attempting to load specified zone files from arguments 2020-02-14 23:54:13 +01:00
Jan
23f77bb335 Unlinker: Make parsing specified command line arguments its own class 2020-02-14 23:40:47 +01:00